NPC-Craft: Can An Onion Bleed?

NPCs like an onion

Non-player characters (NPCs) populate Gamesmasters’ game worlds providing a life source alongside the vitality injected by the player characters (PCs). Unlike PCs, however NPCs do not need to be complete characters. The level of completeness of an NPC is directly related to their level of intended interaction with the players. And to a lesser extent their role in the campaign or in a given scenario.

Those constructed to have some individuality identifiable by the players and even a modicum of believability can make the difference between a bland, artificial environment and a vibrant, exciting, living world. Applying layers of detail is a proven technique in NPC design that can payoff in spades during play.

The Five Layers

A believable NPC can be described as an interesting, engaging, and memorable character. This is in addition to the fact that they are likely to exist in the campaign world in the first place. To create a believable NPC the GM can employ five layers in their construction. These five layers are:

  • Archetype
  • Physical features
  • Gear (clothing & equipment)
  • Skillset (skills of note & combat style)
  • Personality

How Much Detail?

The first concern when constructing an NPC is the level of detail needed. This is preliminary and aside from a quick rundown of each of the five layers. Simply inserting a single generic item in each layer can quickly generate mooks (nameless fodder) or a background NPC. However, these will be suited only to limited contact with the PCs. The level of contact an NPC has with the PCs is important. This as you do not want to waste time adding minute detail to a character that shows up once, says next to nothing then has no other significant/repeating contact.

The Interaction Hierarchy

Game masters should have a basic hierarchy for their NPCs besides the main antagonist(s). These would be (in ascending order): background, foreground or limited interactors with limited appearances, those with limited interaction but the potential for multiple appearances, frequent interactors even if their appearances are limited, and those who interact regularly with the PCs.

The higher up you move along the NPC interactor hierarchy the more detail needed. NPCs can move up the hierarchy or become elevated by ongoing interactions even if not designed for long-term existence. These gaining added detail either acquired from play (shear improvisation) or details and minutiae added by the GM. Often this occurs as a response to player inquiries or in an effort to give the NPC extra story weight. After determining the interaction level of an NPC, the very next concern is Archetype.

Archetypes & Stereotypes

Archetypes, stereotypes, and tropes are useful tools in the hands of a talented GM. The latter pair are often considered cheap tricks (especially stereotypes). Stereotypes can if the GM is not careful or sufficiently creative, become cliché. And if the GM is not mindful, offensive. Archetypes carry the connotations of role, skillset, and ability. Stereotypes convey assumptions and preconceptions about behavior, motivating factors, and “genetic traits.”

Common stereotypes found in fantasy tabletop roleplaying include Evil-Murderous-Orcs, Suicide-Attack-Goblins, Bad-Guy-in-Black-Adorned-in-Batwings-and-Skulls, the Common-Thug, etc. These are trenchant and brief descriptions with an attached assumption.

Archetypes

An archetype on the other hand is a sort of blueprint. It is often built into or associated with various settings and works of fiction. It gathers together certain attributes. These presenting a general sketch of a character and possible patterns of behavior packaged together with general appearance. The archetype should be selected with the NPC’s role in mind. Stereotyping, on the other hand, is shallow shorthand communicating specific character traits to players. based on a large social/economic/regional/ethnic group. An especially useful tool when there is limited playtime, while in a pinch, or in a faster-paced part of the game.

Certain classic archetypes found in roleplaying include the Do-Gooder-Paladin, Prefers-the-Wilderness-Ranger, the Might-Makes-Right-Barbarian, and the Sticky-Handed-Backstabbing-Rogue among others.

Tropes

Tropes, another tool in the box, allow the use of a shorthand statement to easily communicate certain aspects of NPCs. These can be as short as a name for a fantasy race or profession. Perhaps a short description not containing a value judgment or opinion in and of itself but carried by familiarity. GMs can use tropes to influence the players’ in-game actions dependent on their reactions. If the group groans at the mention of specific tropes, the GM probably shouldn’t use it. Unless, of course, trying to raise the ire of their players. This actually holds true for stereotypes as well.

Examples of common fantasy tropes include the Knight and variations on, the Archer, the Spell-Slinger, Half-Dragons, the Scholar, etc.

Physical Features

The second NPC layer, distinguishing physical features and build, begins to grant the archetypal NPC more individuality. Race, in roleplaying terms, is a way of communicating the most general physical features and behavioral patterns to the players simply by attaching a label to the NPC. Race is a combination of stat templates and stereotypes promoting a general idea, right or wrong, about personality and role. Again, a simple mook character does not need much more than that. Maybe some equipment. But a well-rounded NPC would need a few more visual cues to deliver some additional information to the players. This information can include a verbal exchange. This is good to use with a simple encounter as well to drive home the NPC’s intentions.

An NPC’s face is a roadmap of experience particularly if they have had an especially brutal life. Acquiring scars, tattoos (which can carry their own symbolic meaning) or losing teeth, eyes, noses, etc. adds character. Prototypical pigmentation that carries meaning in the game that the players can clue into, is also useful. Even a deep suntan and very visible tan-lines can reveal occupation before the GM names it. Alternately, regional racial features can distinguish an NPC from the racial norm. For example, a lighter shade of green or very tall points on the ears. These hinting at a different origin than the racial norm can communicate some ethnopolitical information expanding the game world. Physical disability can also add layers to the character. This due to birth defects, the mutilation of war wounds, or more specific instances of physical trauma; abuse, ritual mutilation/scarification, accidents, or draconian punishment.

Gear & Clothing

Costume and equipment, the next layer, can be used to express the character forthrightly. Alternately, it can hide their true nature or intentions, heighten the anxiety of players. Or it can feed them hints/clues as to the wider world, the NPC’s fighting ability, skillset. Or reveal otherwise unexpressed aspects of the NPC’s personality as well as connections to other individuals or organizations. Mooks and background NPCs need only the gear to carry out their brief and likely, temporary purpose with perhaps some token details.

NPCs should have an equipment list comparable to their interaction level. As well as a role and an appearance that distinguishes them more as individuals from the lesser interactors. The players should take one look and know that these are more than just nameless minions. Personal items should be on this list, which can give clues to their religious beliefs, sentimentalities, and pastimes. Their costume can also reveal that the face they are presenting to the players may be a façade. Details such as neatness, quality, and the relevance of clothing style or equipment used to hide their true nature.

Here, certain visual tools, particularly heraldry, are very useful. An NPC warrior with a family crest or striking heraldic image across their chest is set apart from the crowd.

Skillset

Another very important point when building an NPC is what skills they have at their disposal; their skillset, not necessarily their whole skill-list just the ones they are likely to use in-game. This including their combat ability and fighting style. They should have the tools required to make use of these skills and implements cogent to their combat style. Variation in combat style can demonstrate personality during a fight even without any verbal communication.

NPCs can also have customized gear identifying the piece as their personal property. Also, keep in mind the symbolic significance that the weaponry you equip your NPCs with can convey. For example, a spiked club indicating a real brute and probably a powerhouse.

Personality

Ultimately, personality distinguishes vibrant and detailed NPCs from simple mooks. The previous four layers can help to steer you towards a disposition that fits with the rest of the characterization. Alternatively, you can start here then make the rest of the layers agree with (or disguise) the predetermined core personality. Personality feeds into attitudes, reactions, and displays of emotion based on the surrounding world and towards the PCs. Personality can be conveyed in brief exchanges before combat, inciting comments, or during any kind of verbal interaction.

Quips and a nasty comment in the right place in an exchange can convey a lot. When it comes to straight-up combat NPC disposition will be reflected on many levels. This includes levels of aggression and the strategies, techniques, and types of attacks employed. Personality influences weapons and equipment as well. A character that desires attention or is a showboat will desire a level of flash or bling others will not. This can also determine how they decorate their gear. Comparatively, shy characters that have no desire to be the center of attention will wear less ostentatious clothing/gear. Likewise, a shy character who deep down craves the attention that they cannot bear to pursue may wield something flamboyant in battle like a scythe. The personal taste and interests of high-interacting NPCs should not be discounted.

Using Personality as a Tool

The GM can use an NPC’s personality to surprise the players. Subverting tropes using an unexpected personality or displaying contradictory behaviors to what is expected. This can also subvert the apparent stereotype of an NPC. It can also be contrary to what is expected for one of their archetype, especially through reaction. Just take the previous example of a shy character wielding a scythe. However, NPCs should react at least somewhat realistically to the actions or even attitudes put forth by the PCs. Take into account what the NPC’s goals are, what they can read about the PCs visually. Similarly, take into consideration any raw gut feelings, unanalyzed emotional reactions, and disposition that they may have. The NPC’s attitudes towards the PCs are of note. What the NPC has experienced outside of the players’ purview influences their opinion of the PCs.

Quirks

Another tool that should be used sparingly if at all is personality quirks. Nevertheless, an obvious quirk or tick can overpower an NPCs other qualities. It may become their singular defining characteristic in the eyes of the players. For the most part quirks, not to be confused with habits, have the effect of creating a character that has been set up from the start to be a one-trick pony. Obviously, this is not the best idea for long-term NPCs. Although it can help to single out a character that may only appear once or in a limited capacity. In this case, it will be their only memorable characteristic.

However, this can lead to gimmick personalities, which are essentially a form of bad stereotyping. A ‘gimmick personality’ is where all of the character’s actions and reactions revolve around their quirks or a single unique personality trait diminishing them to an unchangeable monolith rendering them utterly predictable. Quirks should be used sparingly and be reserved for one-shots unless somehow the quirk is not so ostentatious. Subtlety is required for use with recurring NPCs.

Habits & Vices

Habits and vices, unlike quirks, alter character behavior adding to personality depth. A habit is a behavior that the character will participate in as a matter of usual business with some regularity. The most obsessive types of which you could set a clock to. Some habits are dictated by occupation e.g. a clerk opening a store at around the same time every morning. But the primary concern in regards to NPC’s are personal habits.

Personal habits are those that NPCs have acquired in order to make their lives easier, out of a sense of security, addiction, or tradition. Personal habits at times are dependent on the character’s vices as well. Vices are behaviors the character participates in willingly for personal pleasure. Keep in mind that an NPC will carry the artifacts of their habits and vices as personal items. These are keys, lucky charms, mementos, paraphernalia, etc.

Names

Most NPCs do not call for naming unless of course, the PCs ask. And as unpredictable as players can be, you can never be quite sure when they’ll ask. Therefore, it is wise to have a list on hand so you can name NPCs on the fly. Be sure to cross off the used names so as not to have multiple instances of the same name in-game. To be fair it is probable to have NPCs of the same name. However, it is just confusing to the players during gameplay. Also, do not dismiss the use of nicknames or Homeric Epithets, which can be easier to remember in some cases.

Note that friends, family, associates, and contacts give nicknames. These are often terms of endearment that can be embarrassing to the so-named NPC and a potential source of humor. Nicknames reflect the character’s background to some degree. With nicknames, the NPC’s behavior and occupation/profession will definitely come into play in the naming. This does not discount a specific incident that may lie in the character’s past, however. Nobody lives in a vacuum and neither do NPCs. They will have relationships enmeshing them in a web that represents the social portion of the in-game world.

Relationships

GMs have several options when it comes to the relationships of NPCs and the strength of those bonds. Family relationships include relatives, parents, siblings, spouses, lovers, children, friends, and partners. At the very least, they may have comrades that could miss them when they are gone. Relationships are dependent on a character’s background. But instead of writing out a complete background, the GM can simply make a list of connections between NPCs and organizations referring to it during gameplay as necessary.

Motivation

All non-player characters serve a purpose in the game determined by the GM. They, as fictional characters, have no actual agency or motivation. However, to be believable they need to have an in-game reason to be doing what the GM has set them to. NPC motivation is often simple such as a service to appetite, revenge, greed etc.; for most NPC’s there is really no reason to go any further. Those that are higher in the interactor hierarchy however should have some goals set for them taking into account their personality and contacts.

These types of NPCs, those with goals, should display some agency. They take the steps to get the metaphorical ball rolling. This is done by starting rumors, setting out bait, paying off the right individuals. Possibly carrying out what they see as the proper action at the right time. The more goals an NPC has the more they should be fleshed out. This is because the more present they will be in the campaign.

The GM must decide, often fairly quickly, what an NPC is willing to SACRIFICE in the quest to achieve their goals and how strongly their motivation and personality fuel this desire to fulfill these goals. However, usually, only specific factors will push an NPC to the ultimate sacrifice. Such as those that are coerced with credible threats; their families will be killed if they do anything other than die in the attempt to succeed in their mission. This can elevate even the most generic mook beyond the Manichean model. This is especially so if the players discover this after killing them.

Bringing It All Home

Archetype, physicalness, gear and clothing, skills of note & combat style, and general personality are required to build complex, lively NPCs. This five-layer strategy assists in generating, and fairly quickly, NPCs with enough detail to easily suit their roles and cover their intended interactions with the PCs while keeping the game interesting and varied as well as deepening the game world. However, true depth results from long-term development arising from interactions and reactions accumulating in player memory (and the GM’s notes).

All characters within a campaign, PCs included (hopefully), grow and deepen with time. The longer they are played the more detail they accrue eventually growing beyond their initial meta-purpose. Meta-purpose being the reason the GM put them into the game and for which they were initially written. NPCs that the players remember and include in their war-stories are the true measure of success. A completed and fully developed NPC should have several layers like a fresh onion. Should that bulb happen to get diced, a few tears, and not just the Gamesmaster’s, should flow.

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Follow-Up: The Orc Lives Article Fallout

Hands of Design

There was definitely a reaction on the part of the roleplaying community to my recent HubPages article “Why Do Orc Lives Matter?” This is a stream-of-thought meditation on that reaction as a whole and on the most common positive and negative comments. The original reason for writing the article in the first place was in response to a spate of Orc-Posting and the counter-reactions to the reactions. I also stated this in my introductory post for the article.

Note the article itself can be read here: “Why Do Orc Lives Matter?”

Range of Reactions

I appreciate the positive reactions, which were not as common as the negative but far more thought out and valuable. The most interesting reactions included mentions of maintaining Orc Armies and the Sentience of Undead creatures. The latter is actually a subject I have on the backburner but that is a stream-of-consciousness piece that philosophizes more about the nature and sentience of undead creatures and ghosts than adhering to any tabletop specifics or sourcing. These are the reasons I’ve never published it or worked further on it after putting a page of it down. I might dust it off in the future though. Note that not all of the positive comments agreed with the main thrust of my article but were civil and thought out plus the respondents seemed to have actually read the piece in the first place.

 “Fantasy Wargaming and the Influence of J.R.R. Tolkien”

This document, an article from a miniature war game fanzine circa 1974 authored by Gary Gygax, was sent to me and I was aware of this document as I was conducting my research. However, it seems not to have a clear pedigree. At least at the time, I was doing my research so I could not really include it as a solid source. The main conclusion is that Gygax did not like Tolkien or his fiction. Although it doesn’t really matter how Gary Gygax felt about Tolkien when it comes to my article.

All that matters is that he was an influence on Dungeons & Dragons and the “proof is in the pudding” as it were. Tolkien is named in Appendix N as an influence and the Tolkien Estate did sue TSR over the use of Ents, Hobbits, and Balrogs to cite some obvious links. So, the influence of Tolkien on Dungeons & Dragons is very well-known and pretty much indisputable. Even in Gygax’s article, it says that both Chain Mail and Dungeons & Dragons were influenced by Professor Tolkien who originated modern Orcs, though his influence might be weaker on one than the other, it is still an influence and a solid connection.

Negative Reactions

Most of these types of responses were pretty much knee-jerk reactionary garbage most made before even reading the article itself or including a commitment to “never read it” thus making these posts utterly meaningless and ignored for the most part or responded to with “Read the Article” which elicited accusations of deflection. There were a couple of nasty responses, which I reported immediately. A few responses were puzzlingly long, that rambled about the article in such a way and I guess trying to summarize it and nitpicking details from varying game systems that just were so unorganized and confusing that I completely ignored them.

There was also a peculiar obsession on trying to shame me because of the title (all came off as a deliberate attempt to shame me into silence however). So let me be clear and reiterate – The article is asking a question that needs to be asked of our hobby because of the same forces that #BlackLivesMatter has risen to combat are tearing at our hobby, it is not gauche or insensitive and taste concerning this matter is irrelevant, the article and its title are relevant.

There were even those who claimed to have read the article and then still used the same dismissals argued against in the article proper.

Conversations

Overall, the types of reactions throughout the social media platforms I participate in split right down the middle. This lending evidence to my thought that the tabletop gaming landscape is split or splitting into two factions where concerning this issue which like all fantasy fiction is a stand-in symbol for attitudes in the community on certain real-life matters if I really had to spell that out (I guess I did, based on some of the reactions I got).

I had put off writing about Orcs as I have about Liches, Elves, Dwarves, and Trolls because to be frank, I always viewed them as cliché and over-used. Embarking on this trip, I had no idea how complex Orcs are. This article was less a tracing of the creation of the modern RPG concept of the Orc rather than the tracing of evidence as to why the concept of the Orc carries such political/emotional baggage as it does. This is especially so for certain demographics of the roleplaying community and the effects it is having on the community thus the subject should be seriously discussed. So, in my mind, the reactions and non-reaction in some quarters were very telling of the general roleplaying community. However, I do cherish the civil feedback and criticisms that I have received so far.

P.S. – I do understand those who did not want the article posted in their groups and on their boards due to the content being “too hot right now”.

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Now In Print!

Why Orc Lives Matter

I’ve written another article over at Hubpages. This one I started several months ago in response to a resurgence in the OrcLivesMatter hashtag then as that died down, small arguments here and there erupted about the sociopolitical aspect of Orcs and if they were okay to use in games. After that, Twitter blew up with the “Are Orcs Racist?” question. So, I expanded my research and tried to hone my response to a razor’s edge.

The article is an exploration into the evolution of the Orc as concept from inception to #OrcLivesMatter that strives to answer: are Orcs a racist trope? The answer is much more complicated than you think.

Read it Here.

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The Cabal of Eight II Pt.19: The Dragon & the Wasp

blue dragon that faces the wasp

Excor (played by Cris) under the influence of the Ghost Form and Invisibility I spells trailed just behind the blue dragon-shaman as he in turn followed the blue lady into the caves from the dusty tunnel. The blue-lady was sniffing the air, apparently tracking the others via scent quite accurately.

Meanwhile, Fauna (played by Jenn), Szoo (played by Isis), Bumble, and Xanto the Wasp were picking themselves up from the wet gravel beach they had landed on after sliding through a slimy chute and over the edge of a 10 ft. cliff.

Szoo: “Hey! At least she can’t follow us through that chute!”

Jenn: “Yeah,” looking over to the GM (me), “right?”

The GM (me): “Um, you guys know she can transform back and forth from human form so…”

Isis: “Aww crap.”

The Wasp chanted a spell and giant wasps appeared under him and Bumble his apprentice. The pair rose above the heads of their former two companions and began flying over the reeking green body of water before them. It was at this moment that Szoo realized that the Wasp was cradling the case. Szoo had forgotten to pick it back up after sliding down the chute distracted by his concern over the dragon.

Cris: *disgusted sigh* “Damned Wasp.”

Suddenly a deafening roar shattered the quiet atmosphere of the cavern. The four mages could see the glowing eyes of the blue dragon in her full draconic form just 20 ft. southwest of them on another bank of gravel & sand.

Excor moved in range of the Dragon Shaman, both still in the passage coming out of the previous cavern (R5 on the map) into the water chamber (R8 on the map). He began to cast Force Ram but fumbled the casting. His invisibility spell dispersed. Fauna rushed to the water’s edge and shouted for Szoo. The Wasp and his apprentice flew their steeds further north turning just in time to avoid hitting the cavern wall.

The blue dragon’s throat swelled and glowed intensely blue before she unleashed a massive blast of lightning at the two wasp-riders. Bumble easily dodged but the bolt hit the Wasp and his mount blasting it to smithereens causing him to drop splashing into the water below. Szoo transformed into a large black sea turtle and began to slide into the water. The Dragon-Shaman spat a lightning bolt at the ghostly form of Excor but it passed harmlessly through.

Excor cast Slow on the Dragon-Shaman but the shaman resisted the spell. Fauna leaped onto the back of the turtle as it slid under the water. The Wasp meanwhile was swimming to the beach immediately to his west his white knuckles still clutching the case. The Blue Dragon jumped into the water plowing through it like a giant shark heading straight for Xanto. She snapped her jaws at the turtle and his unfortunate passenger but the turtle dodged by the slightest margin (by 1 point). The Dragon-Shaman charged Excor and swung his quarterstaff at the adventurer, the blow passing straight through. The Dragon-Shaman looked up possibly re-thinking his combat strategy.

Excor backed up and cast Force Ram again targeting the Dragon-Shaman. The Dragon-Shaman dodged to the side taking a glancing blow. Fauna jumped off the turtle and clawed her way onto the beach near the Wasp (R7 on the map). The Wasp checked the case; it was intact and still sealed. The dragon swam up near the beach on which the Wasp and Fauna were standing rising like a titan from the water. The Dragon-Shaman began casting a spell but a stitch in his bruised side caused him to falter and the spell fizzled.

Excor cast paralyze II on the shaman paralyzing him.

The Wasp took a stance meant to increase agility and focused his light-starved eyes on the dragon before him. The Blue Dragon surged forward to stomp on him but he easily evaded the blow. Szoo as he was right next to the Wasp forced to dodge as well wound up on the opposite side of the monster from that of the Wasp. Bumble flew her giant-wasp-mount over the dragon’s head in an effort to get near her master. Grinning maliciously, Excor canceled Ghost Form and pulled out a magic dagger (+5) and stabbed the paralyzed Dragon-Shaman in the throat but failed to kill him in a single blow. Fauna moved around next to the Wasp.

The Wasp took the same stance and readied. The Blue Dragon blew its breath at both the Wasp and Fauna. Both managed to avoid the lightning bolt completely. Szoo transformed back into his true form and withdrew his Fire Fang (see The Cabal of Eight II Pt.1: The Checkered Eye). Excor again buried his dagger in the Shaman’s throat this time mercifully finishing the job with that final blow. Fauna dissipated into a cloud of mist as she cast Gaseous Form on herself.

The Wasp again took a defensive stance but was also able to quickdraw a scroll from his sleeve. The Dragon snapped her razor-studded jaws at the Wasp missing by a hair. Szoo moved further around to the opposite side of the dragon from his companions and blasted the dragon with a cone of fire from the tooth, to no effect. Bumble flew down next to her master.

Cris: “Man! They’re gonna run! Somebody get on ‘em!”

Jenn: “I’m on it! I’m going to stick to them no matter what!”

Excor looted the still-warm corpse of the dragon shaman. Fauna, in gaseous form, floated up to the dragon’s face, flew up her nostrils, and immediately canceled her spell.

The Wasp leaped onto Bumble’s wasp-mount and read the scroll. A golden glow surrounded him and his apprentice as they began to fade away. Reflexively the dragon sneezed shooting the druidess from one of her nostrils directly into the area of the teleportation spell. In a flash, the Wasp, Bumble, and Fauna were gone.

Immediately, the Dragon swiveled around and grabbed at Szoo who was barely able to avoid the massive claw. Meanwhile, Excor after packing away the loot in his portable hole twisted his silver ring activating the ghost form spell as he rushed towards the commotion. Szoo activated the Temporal Jump ability on his phoenix feather cloak and took a step into nothing completely disappearing. The dragon sniffed around then as she turned to leave, she spotted the faintly glowing ghost form of Excor standing on the opposite shore.

The dragon charged him and stomped around snarling and proclaiming herself “the ocean of the desert” and “the great queen of the mountains, pale yellow forests, and desert sands”. After a few minutes, she lowered her face to his ghostly visage and growled, “I’ll track down that lowly wasp and crush him slowly beneath my feet and then when I reclaim my property, I’ll find all of you!” Excor just shrugged and waved goodbye. The dragon stomped off.

Isis (to Cris): “Wow, dude.”

Cris: “Pfft! She can’t do anything! The Ghost Form on my silver ring lasts for over an hour!”

After waiting a few minutes, Excor started on his way back up unexpectedly joined by Szoo. Together they decided to rent a room for the night in a place called the Shield & Helm Inn near the new amphitheater on the corner of Arena Circle and Tourney Way. They paid the 10 gp for the night and an additional 20 gp for a security detail. Not soon enough did they both collapse exhausted, bellies full of wine and food, onto their soft feather beds.

*And yes dear reader, Fauna the Druid did transform into mist and then went up the dragon’s nose in the game. It worked to stall out one of the dragon’s turns although she did have a chance of falling back into the throat and getting swallowed. I did roll for that.😁 *

To Be Continued…

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Brilliant Botanics #3: The Dichromata Fruit Tree

The legendary Dichromata Fruit Tree, a pre-generated magic plant for Dice & Glory. It adds a different type of wonder to a campaign. This large tree produces a tasty and magic fruit with each half a different solid color. The tree also attracts flightless dragons and nature spirits that jealously protect it. The tree itself is not that physically formidable but it is highly valued for both its magic fruit and its bronze-hard wood. It is not uncommon for this tree to highly sought after lending another dimension to an adventure that includes one. Opposing adventuring parties, greedy villains, and evil mages may become competitors or enemies to adventurers that are seeking or have found one of these trees. Likewise, the magical properties of its fruit may intrigue the adventurous mage.

Brilliant Botanics is used at the discretion of Game-Masters to add variety to their game worlds easily and quickly. This tree is fleshed out enough for GM’s to drop it into game-sessions with little prep-work beyond reading the document. Finally, the Dichromata Fruit Tree is a great addition to any GM’s bag of tricks & treasure. Well, a treasure for those with an alchemical edge, a desire for spell components, and a sweet tooth.

Brilliant Botanics also includes a brief Magic Abstract. This describes how mages may use these supernal vegetables in their spells and potions as components.

Brilliant Botanics #3 – 220k

A miraculous tree whose fruit is worth fighting over!

If you enjoy my content I would highly appreciate it if you could

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Writing Books & New Campaign

Blog entries may slow down in the next few months. This as I am doing much more writing right now on the Storywise project. I am also preparing the Armatelorum for print through various outlets. Every other week I will try to post to the Actual Play Blog. I will also get the final entry for Corpse World published in about a month. Additionally, I am also starting a new Dice & Glory Arvan campaign. It is centered in the Eastern Frontier. I will be playtesting some of the new items from drafts of The Great Grimoire Vol. II and The Monster Magnus Vol.II during the campaign.

This campaign will take a little more time out of my schedule than normal. This is due to the ongoing quarantine here in Cali so I have to conduct it over the internet. So compiling my notes. learning the ropes, writing, and generated game items will take up more time than usual. Basically, I’ll have less time to transcribe the actual plays from my notebooks and writing them to the blog. I might also drop a few more Brilliant Botanics, Bizarre Beasties, and Genera into the Downloads section irregularly.

I may also have a full write-up and stats for Xanto the Wasp for the Nefarious NPC’s section. However, that one will definitely need some revision, so it may take a while. Plus, if the Cabal of Eight campaign starts back up after quarantine I have to keep some tidbits to myself.

Note I do have a Ko-Fi account and am currently running adverts. This is an effort to scrounge up more revenue for Ranger Games Publishing. This is mostly for editing help and artists so I can focus on the writing. I would be very appreciative if you could

or click on a banner not to mention maybe check out a book or two. This would help me out a lot.

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Available in Print Soon!

The Cabal of Eight II Pt.18: Be Water

The Grey Serpent Captain stood in the entranceway to the Red Helm Tavern’s barroom. Next to him were Jirek the cabal’s scribe and just behind him, the Grey Serpents’ mage who was scowling at Szoo. Gathered against the wall near the bar and the Grey Serpents were the blue lady (aka the Blue Dragon) and her four sword-bearing mercs.

Just past the bar was the publican Draega. Leaning against the bar Fauna (played by Jenn) was staring at the disguised Bumble. Before the bar at a table was Xanto the Wasp and his apprentice and member of the cabal, Bumble, both under the influence of a disguise spell. At a second table in front of the window opposite the bar was Excor (played by Cris) his lit pipe drooping from his lips. Szoo (played by Isis) was just behind him next to the window. Between the Wasp’s table and the bar were Direnda and the Black Eagle Pirates.

The very air itself was still, all the dust and smoke in the room seemed suspended in air as if time had stopped. Even the normal racket from the rest of the place had stopped and those not gazing wide-eyed with anticipation from the other room were filtering out the back way.

Isis: “Aw man, this is TENSE!”

Cris: “Just stay calm, be ready.”

Jenn: “Ready to do what? What’s the plan?”

Cris: “I dunno whatever, just be ready to do something.”

The grey captain began to pull his blade but as soon as the slightest shimmer of blade shone, the room filled with the sound of singing steel as both the Black Eagles and the Mercs pulled their weapons in unison. With a click, the captain pushed his sword back into the scabbard.

Direnda (pointing her magic blade at the Wasp): “THAT is our client’s property thief!”

The Blue Lady (motioning as if the case would just be handed over): “Hmm, Looks like you’ve lost your commission Draega. THAT is mine.”

The Grey Serpent Captain put his hand on Jirek’s chest and began backing out of the tavern with his two companions.

Szoo (almost hyperventilating): “Oh boy, oh boy, oh boy!”

Cris: “Crap! I was hoping they’d do each other in. C’mon, fight!”

Draega, with a dumb grin pasted on his face, backed slowly out of the room before disappearing completely.

Suddenly, the Wasp stood up, his disguise spell shedding from his bright yellow and black striped form, and a black cloud of stinging-wasps poured from his sleeves flooding the room. The place was in chaos; the mercenaries and the pirates were screaming and flailing their swords wildly. Excor leapt up towards the window followed by Fauna. The shields of the druid and Excor shimmered as a charge was spent. Szoo suffered a few stings. The Blue Lady’s chest swelled immensely as her eyes began to crackle with electricity.

Cris (referring to the black cloud of wasps): “A death cloud huh? Damned Wasp!”

Jenn: “What? Death Cloud?”

Cris: “Yeah, he summoned a Death Cloud, it’s a wasp swarm gestalt.”

Jenn: “Oh yeah, I remember those.”

*I used the creature a few times in another campaign a long time ago.*

Excor (trying to signal to his companions): “Get by the window, cut him off!”

The Wasp and Bumble ran right into the three mages. Without warning, a thundering blast of blue-white electricity filled the room destroying the black cloud of wasps and shattering the lattice window. The three mages could see the blue lady right behind the Wasp and his apprentice. Xanto had just enough time to smile once at the trio and then unleashed a spell in desperation. However, the magic got out of his control and the last thing the Wasp, Bumble, and the three adventurers could remember was a flash of crimson light and the sensation of falling in complete silence for an interminable amount of time before they came crashing down.

As the dust settled the trio of mages, Xanto the Wasp, Bumble, and the Blue Lady gathered their senses. The Wasp had cast a teleportation spell that got out of his control the magic going wild. The Wasp had teleported away all those near him and the front part of the tavern including the floor, the lower part of the façade and the front door. They had landed wedged into the alleyway just in front of Fauna’s rented house.

Fauna and Szoo ran to the brand new front door of their home. Excor cast Invisible to Sight on himself. Bumble twisted a ring on her chubby fingers without hesitation teleporting away in an instant. The Blue Lady charged the druid and punched her hitting her shield with a powerful thud. Xanto spotted the lost case. It was almost 10 feet from where he was.

Fauna drew her dagger and stabbed the Blue Lady, a violet filed of energy emanated from her gold bracelet and zapped the druidess with negative energy. Fauna moved away from the house. Szoo opened the door and moved in. Excor cast Shadow Ribbons on the Blue Lady but she easily resisted its shadowy energies. The Blue Lady charged Fauna again, her small pale fist whistling by the druid’s head, missing the target by a hair. Xanto charged to the case and bent to pick it up.

Fauna grabbed a dose of yellow lotus from her cloak and readied to toss it into the eyes of the dragon. Szoo used his Ring of Fearsome Form to transform into a hideous winged shape and shot towards the case. Excor used his Silver Ring of Ghost Form. The Blue Lady moved swiftly next to Xanto. In a panic, Xanto cast a teleportation spell and disappeared leaving the case and its invaluable contents behind.

The Blue Lady blew a blast of her electrical dragon breath at Fauna dispelling her last shield for the day. The druid responded by deftly tossing the yellow lotus dust into the monster-lady’s eyes temporarily blinding her. It did not have any of the poisonous effects that Fauna had hoped for, however. Suddenly, a distant roar sounded.

Fauna cast Gaseous Form on herself and drifted towards the house. Excor hovered through the walls into the house and Szoo snatched up the case and then flew into the open doorway. They had the intention of hiding out in the secret tunnels below.

As they fled inside, Fauna saw the blue dragon retreat away around the corner still in her human form. Szoo the last in line to get into the house saw a gigantic shadow lift off from the top of the slavers’ castle and fly in their direction. They barred the door behind them and then stood there for a second listening. After a few minutes, they could hear a loud sniffing sound, as if two large nostrils were investigating the teleported tavern wreckage in the alley. Then they heard a loud blast, the air from the wings of a dragon taking off. It had been the resident dragon, Gristle-Talon. The mages let out a collective sigh and then Fauna and Szoo ran down into the cellar.

Excor canceled his ghost form spell and ran to his room to gather his stuff. He shut the door to his room and began gathering some “essential” items and spell components. After several minutes, he hears something like footsteps just on the other side of his bedroom door. He carefully moved to the door and cast Scry: Simple. The spell allowed him to see through the door. He saw the Blue Lady and her shaman walking away from his door and to the cellar door. A gem on her tiara was glowing stronger as she neared it. Suddenly, she reached down, wrenched the heavy wood trapdoor from it hinges, and tossed it across the room.

Meanwhile, Fauna and Szoo were moving as fast and quietly as they could down the long hallway and into the caves to try and “find a way out”. They both hear a pair of feet following them. Szoo turns and looks down the hall behind them, with his heat vision he could see the Wasp and Bumble following them. Fauna calls them out.

Xanto the Wasp: “Heh, heh. So, um, we find ourselves in a mutual rock-and-a-hard-place situation, eh, friends?”

The pair of adventurers debated only briefly about what to do about them. Szoo wanted to kill the Wasp but Fauna was dead against it.

Cris: “Pfft! Kill the Wasp!? Good luck. That guy is probably pretty powerful plus he’s higher level than all of us!”

Jenn: “Then why doesn’t he just fight the dragon?”

Cris: “Because she’s a DRAGON, she has high spell resistance. She shook off my spell like nothing.”

The companions in the mushroom caves moved into a chamber in the north (R6 on the map). The cavern was covered in mushrooms and there are uneven clumps of giant mushrooms that were glowing faintly blue and leaking a clear, slippery slime all over the cave floor. Foothold was precarious over the slimy uneven floor.  Fauna inspected a pit that she found at the far north of the chamber. The other three as they moved past her slipped almost in unison and slid as they fell into a smooth chute like passage (the slime chute on the map). Fauna maneuvered her way to the mouth of the chute and yelled to make sure everyone was okay. They were fine so she jumped down to them.

Meanwhile above in the cellar, Excor watched as the Blue Lady and her mage descended. He quickly cast Invisibility I on himself and followed as quietly as he could as the pair found the secret door that had been left open, and they moved into the tunnel.

To Be Continued…

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The Cabal of Eight II Pt.17: Finding the MacGuffin

Excor (played by Cris) and Szoosha (played by Isis) found themselves escorted by the Grey Serpent pirate crew to the Western Cliffs District. The pair had surprisingly talked the pirates out of murdering Jirek right there, by selling out the Wasp. As they neared the gates to the northern half of that section of the city, they both could see Fauna (played by Jenn) waiting in a rickshaw across from the gate under the shade of an aqueduct arch. Excor had managed a Whisper spell to her during the long walk.

Essentially, the plan was to get the pirate captain to meet with Bumble who would hopefully turn on her master. It was a longshot but the mages had nothing else. Jirek and the captain walked to the gate while Excor, Szoo, and the other five pirates including the half-giant, waited a short distance away.

The two mages and the ill-tempered pirates waited in awkward silence. Fauna kept her eyes locked on the group. Suddenly, the Ferenoi cleric turned her head and locked eyes with the druid.

Ferenoi Cleric (pointing at Fauna): “YOU!

Isis: “Aw, crap.”

Jenn: “C’mon! We can take ‘em!”

Immediately, and as she approached, Fauna cast Wizard’s Trick on the Ferenoi Cleric. The cleric shrunk into a snail. Szoosha tossed an Alchemist’s Fire at the second Ferenoi, the swashbuckler, singeing her armor. The swashbuckler replied by throwing her javelin at Szoo whom parried the projectile. Excor cast Invisibility I on himself. The half-giant surged forward swinging his heavy claymore at Fauna barely missing her. The mage with the wolf-skin mantle cast Elemental Blast (water) at Szoo but the Naga’s shield protected him. The Feren pirate unslung his steel shield and ran up next to the Ferenoi swashbuckler.

Fauna stomped on the snail.

Jenn (addressing the shocked look on her sister’s face and Cris’ laughter): “Hey I was gonna let her go but she just had to keep it going!”

Szoo tossed another alchemist’s fire at the swashbuckler but the Feren pirate immediately blocked the flask with his shield. The swashbuckler pulled her falcata and slashed at the Naga but the blade was stopped by the Naga’s shield. Excor twisted his Ring of Verminous Might and grew large insect-like wings. The half-giant swung again at Fauna striking her shield. The mage waved his hands and a small ball of ice formed before him that suddenly shot at Szoo who dodged it. The shieldman readied to defend the swashbuckler with his steel shield.

Fauna cast Wind Rush forcing the Half-Giant to dodge as well as knocking down, and blowing away the mage. The swashbuckler drew her dirk, slashed with her sword, and stabbed at the same time with her dirk. Szoo parried both weapons with his flaming naginata that instantly appeared in his scaly hands. Excor cast Amber Husk on the Half-Giant instantly trapping him in a large iceberg of solid glistening amber. The shieldman continued to ready to defend the swashbuckler.

Fauna tried to cast a spell but it fizzled. Szoo used his magic bracers to use Armor Bane via touch on the shieldman’s shield. The shield immediately crumbled to dust. Excor activated his Jet Amulet of Shielding. The swashbuckler again took a double strike with dirk and sword against the Naga striking and dispelling his shield. The mage, on the ground almost 100 ft. away, melted into a flow of water that quickly disappeared down a gutter. The shieldman got a javelin from his back.

Fauna cast Wizard’s Trick on the swashbuckler transforming her into a snail. Szoo touched the swashbuckler’s leather armor, which rotted away and fell off.

Isis: “I LOVE THESE BRACERS!”

Excor used his Copper Spike and shot a bolt of electricity at the shieldless shieldman wounding him slightly. The shieldman in turn, tossed his javelin at Fauna missing badly. Fauna stomped on the snail and the shieldman cried out in grief. Szoo swung at the shieldman with his naginata but tripped over his own tail. Excor caught the grieving shieldman in an amber husk ending the skirmish.

The three mages were unable to savor their easy victory however as the alarm bell began ringing above the gates. Guards began streaming from the guardhouse surrounding the great monoliths of amber. The mages quickly realized that the guards were focused on carrying away the two large pieces of semi-precious amber. Excor, still invisible, flew over the gate and headed towards Bumble’s house. Fauna and Szoo slunk away and through the gates while the guards were distracted.

Excor made it to Bumble’s family property and dropped himself in front of the Wasp’s hovel. It was wide open and he could see both Jirek and the pirate captain tossing the place. Suddenly, Jirek shouted, “I found it!” The captain immediately ran over to him and they both pulled the iron sea chest into Excor’s view. The captain yelled, “No, no, no!” He flipped open the chest lid. “Someone opened it!?” It appeared to Excor that the chest had contained a case according to the lining, one that was narrow and long.

Excor (mumbling to disappointedly himself): “Of course the Wasp already opened it.”

Excor flew back to the front of the property in time to intercept his companions. He canceled his spells and filled them in on the news. They decided to go back to the White Prong for some food and ale and wait to see if Thorn the beggar would make an appearance.

Later that afternoon around a table in the bustling White Prong, the trio of mages sat around a table after finishing their meal and ordering a second round of dark ale.

Excor (to Fauna): “You did find Thorn right?”

Fauna: “Well, I was asking around for him.”

Excor: “Good enough. He’ll hear us.”

As if on cue, a young street urchin wandered into the tavern and walked up to the mages’ table. He introduced himself as Xete and told the mages that Thorn’s coin has been bought but he could help them granted they could buy his coin for the day. Excor promised him a platinum piece if he could locate Xanto the Wasp who was probably in disguise and traveling with his protégé Ilna of Nezorik aka “Bumble”. It was test to see if his coin was worth purchasing of course. The boy bowed and jaunted off.

For a few hours the mages sat and drank, Excor smoked his pipe. It was nearing evening when the street urchin seemingly appeared at their table. The Wasp and his apprentice were sitting in the barroom of the Red Helm. Excor flipped the boy the promised platinum piece with the promise to buy his coin tomorrow morning.

The three mages virtually ran to the Red Helm and as soon as they were inside of the door, Szoo spotted an old man sitting at a table nearest the bar and a young girl pacing back and forth next to a black leather case that leaned against the table. The pair looked nothing like the Wasp or his apprentice but the three mages surmised they were under a Disguise spell. Excor took up a position at table exactly opposite them. Szoo slithered up to a position next to the front window in case they made for the door. Fauna sauntered up to the bar; she caught the young girl eyeballing her from the corner of her eye.

The three mages were just starting to decide a plan of action when the Black Eagle pirates with Direnda in the lead filtered into the place. They crowded the space just in front of the bar their hands on their weapons.

Isis: “Oh no.”

Three warriors in blue followed by the blue dragon in her noblewoman form strode in. The warriors immediately took fighting stances at the sight of the pirates.

Jenn: “aw man.”

A few seconds later, Jirek, the Grey Serpent Captain and his Mage jogged in through the door and spotted Excor but as the captain’s hand met his weapon, he noticed the crowded room as did his companions.

Cris: “Sheesh!”

At that moment, Draega fluttered in from behind the bar on his way towards the blue lady but then noticed the full and very tense room.

Draega: “Aw crap.”

To Be Continued…

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The Cabal of Eight II Pt.16: Dragon Chase

The wheels of the rickshaw were clattering on the wet cobblestones as it zoomed through the dark streets. Intermittent drizzles had glazed the city deepening the shadows and causing even the smallest candlelight to glare off the wet stone and plaster. Great clouds of steam rose all around from sewer grates helping the mages’ rickshaw to stay hidden in their pursuit of the dragon’s coach. Szoo (played by Isis) slithered at top speed next to his companions ridding in said rickshaw. The rickshaw-puller was pumping his legs furiously and panting heavily.

Eventually, the carriage slowed after arriving at the far northeast sector of the city. The rickshaw in turn kept at a two-block distance. The coach turned onto Slavers’ Circle and into the Slavers’ Quarter. It stopped in front of a slave mart flying the flag of the Golden Devil Company the gravel of the auction yard crunching under the iron-shod wheels as it pulled alongside a colonnade.

The rickshaw stopped around the corner from the coach on North Avenue, a drift of sewer-fog helped to hide the three mages from the coachman’s view. As Fauna (played by Jenn) and Excor (played by Cris) leaped from the rickshaw, Excor dropped another 2 silver pieces into the puller’s sweaty palm who then immediately took off in the opposite direction.

Excor and Fauna cast Invisible to Sight on themselves and Szoo with little trouble. They waited and watched. The carriage departed shortly after a footman from the mart appeared and guided the lady dragon inside the yard. As far as the mages could tell the mercenaries in blue left with the carriage.

Isis: “What’s she doing here!? Looking for slaves?”

Cris: “Maybe, we did put her guys on ice er, in amber. Ha, ha, ha!”

Jenn: “She’s in league with the slavers?”

Cris: “Naw! Yes she is! We know who made those collars!”

                The mages hurried, invisible, to the iron gates. The lock was built into the gate and very solid. The gates themselves were set in a whitewashed adobe wall, twelve feet high, behind a gallery its roof supported by a colonnade. The gallery roof was tiled in copper rather than the typical red terracotta or blue slate so common in the city. Szoo easily slithered over the wall next to the gallery and helped Fauna over. They kept hold of each other’s hands in order to stay together. Excor used his gold Ring of Verminous Might (The Cabal of Eight Pt.44: Betrayed At Last!) growing insect wings and flying over the fence.

They were now in the gravel yard within the bleach-white walls of the slave mart. The yard, bounded by the 12 ft. tall adobe wall, was large and of packed gravel. To their immediate right was the locked iron-gate and to the left was a longhouse, with whitewashed plaster walls and terracotta roof. It had small barred square windows and a large barn door on the front and back. From it oozed the hideous stench of rotting corpses. Further away at the center of the yard, was a large round stone-lined pit surrounded by a collapsed wooden structure, probably a fighting pit and collapsed bleachers.

Immediately to the right of the pit sat another longhouse that boasted three smokestacks, a kitchen the mages surmised. Further north of that was a smaller longhouse, yellow firelight shone from the two square windows that the mages could see. The footman and the blue lady were just entering this building. Fauna and Szoo hustled towards it. At around 100 ft. above them, hovered Excor.

He saw that a larger building took up the rear of the yard built right up against the rear wall. Its tiny windows were barred and the arched front entrance appeared as the caged face of a prison. From this building, the reek of human misery drifted. This was the slave barracks. Excor sneered and realized that the rear wall abutted against the crenulated wall of the Slavers’ Castle. He gazed up at the massive stone structure only a few windows lit in the pitch black of night. Then he saw the thing that froze his blood solid in his veins.

Resting atop the large keep was the shadowy outline of a full-grown dragon. It was the resident brown-fang dragon paid by the slavers to guard their castle and service the city when required. This dragon’s name was Gristle-Talon. Its great shadow limned head swung, the eyes gleamed white for a second reflecting the scant light of the city. Excor froze in mid-air and waited to make sure that that great beast had not detected him. The pair of white pinpoints passed over him without reaction. When he was satisfied that he was indeed safe, he floated gently down to the gravel.

Meanwhile, Szoo and Fauna were peeking through one of the small square windows of the only lit longhouse in the yard. The pair realized that this building housed the guards, footmen, and a few servants. The footman who had guided the dragon into the house pointed to a guard sitting at a table, his dice game apparently cut short. Szoo could overhear the dragon demanding her “dinner” as she was “hungry”. The guard looked reticent as he rose and fumbled with a key ring on his belt. He gestured her to follow as he led her from that building. They were heading southeast at a rapid pace.

Szoo and Fauna maneuvered around taking shelter behind the corners of the few buildings trying to follow their quarry at a distance. In their excitement, they had let go of each other’s hands and thus had no idea where the other was. Excor immediately flew back up into the air trying to keep out of the dragon’s sensory range.

Jenn: “Okay, so she’s headed to the kitchen right?”

Isis (looking at the crude ad-hoc map): “I don’t think so, that would be here, so…”

Cris: “Kitchen yeah, pfft, that kitchen doesn’t have enough food for that dragon!”

The blue lady slowed her pace and in the blink of an eye, her humanoid form rolled out and elongated into that of a very large adult blue dragon. The tiara, necklace, and rings all still adorned her true form; they had changed as well to fit the creature. All three mages felt a twinge of fear but were able to maintain their wits. Meanwhile, the guard had jaunted to the building that sat at the far southern corner and left of the gate. He unlocked and threw open the barn door and ran away back to the guardhouse at full speed not once looking in the blue dragon’s direction.

The dragon stuck its head into the open door and began pulling out the corpses of dozens of humanoids, most were Meren frog and lizard men but others were human. The mages were meanwhile trying to maneuver as close as they dared. Then bones began to crunch. Fauna could barely contain herself.

Jenn: “Ugh! That’s DISGUSTING! I wanna kill this b!#%h right now!”

Isis: “YES! Let’s do THIS!”

Cris: “Whoa! What about that other dragon, the brown-fang!”

Jenn: “Damn.”

Isis: “Oh yeah, I forgot about him.”

                The mages maneuvered themselves to the iron-gate and decided against attacking the dragon outright, especially since the current circumstances were against them. They did argue for a little about if they should just “get her now” but ultimately they decided to flee and look for a better chance to face her down.

                Fauna cast Gaseous Form on Szoo and herself and they floated away towards the street. Excor flew to the copper roof of the gallery, carefully looked around for any watchers, and then flew straight home.

By the time they had arrived home, the door and the floor were fixed. The first to arrive was Excor, one of the carpenter’s apprentices was there waiting to hand him the key. He sat down after taking the key and dismissing the boy then lit his pipe. The other two walked in a short time later. A few minutes after that, they had formulated their plans for the next day. Fauna would scour the streets for and hire Thorn. Excor and Szoo would show up at Jirek’s warehouse to “check up on the rats”. Actually, they were using that as an excuse to see what he was up to and if that had anything to do with the dragon.

The next day – the 25th of Monsoon, the shouts and ringing bell of a town crier woke the three mages at the crack of dawn.

The Crier: “Marshaling in the South Market District Plaza! Rebels must be quelled in the far west at Serpent’s Back Ridge! All healers, men-at-arms, warriors, and mercenaries welcome, good pay!”

After breakfast, the trio split up to carry out their plans and investigate some leads. Excor and Szoo headed towards the harbor and Fauna decided to head back to the Slave Mart. After paying for a rickshaw ride, she soon found herself standing before the gallery of the mart she had burglarized the previous night. The slavers were hanging up colorful strings of pennants and installing chains to iron loops between the columns. She approached a fancy looking gentleman who seemed to be in charge. He immediately swung around and yelled, “get lost wh@!e, I’m not interested!”

She balled her fists and started walking away but spotted Vor Jetl in a trademark green silk jacket with gold dragonfly clasps. He was filing towards the gravel auction yard with a small group of other merchants. The chubby merchant was there to purchase some more servants. He would speak to her later, over lunch at the White Prong.

Vor Jetl (to Fauna): “Frankly, I cannot be seen with you little sister, er, priestess.”

He whispered the last word so only she could hear. With that, he wandered away from her and she similarly began to walk away. She had no idea how she was going to find Thorn.

Meanwhile, Szoo and Excor had spotted the pair of ratlings trailing them. Szoo spotted some sort of insignia on them but did not recognize it. It was a pair of black daggers crossing over a red scorpion. Excor cast spook and frightened one away. His companion followed, unwilling to confront the pair of mages alone. Not long after that mild inconvenience, the pair arrived at the warehouse. It was locked tight. Szoo used his cabal medallion to Whisper to Jirek. They consigned themselves to waiting.

Meanwhile, Fauna was at the bank depositing 5 emeralds and 5 sapphires. She also cashed out 3 emeralds (with a 10% surcharge). She figured she would use that to pay Thorn if she could find him. However, she was still unsure of how she would find him or where.

At the warehouse, after about an hour of waiting, the cabal scribe finally arrived. Jirek apologized to Excor and Szoo but as he had a working warehouse now it had to be secured when he was not there. The pair shrugged and followed him inside after he unlocked the door. The place was only about a quarter full stacked with several crates and barrels in one corner. A large sea trunk made of iron sat by the stairs to the basement.

The place was well lit the light beaming in from the small glazed windows above. When they were last here, the windows had been filthy and muddied the scant light they did let in. The crates and barrels had several different marks on them including a few with a big black eagle painted on them. What really caught their eyes though was the trunk by the stairs. It not only had a large black eagle painted on it but also had several runes on it, it was magically sealed.

Isis: “Aw man! He’s got Direnda’s stuff!”

Cris: “Relax, play it cool. I’ll talk to him while we’re checking the rats.”

                The two adventurers began checking their rats in their cages they were in great shape. There was also a makeshift bed in the corner that had been slept in recently. Excor surmised that Gornix might have been hiding out here. Excor then turned to Jirek and began to ask him about his pirate friends when the crash of breaking glass from the floor above interrupted. The three dashed upstairs in time to see the large iron trunk whisked out of a broken window by four giant wasps.

Excor: “The WASP! Dammit! I knew it! I knew he was gonna show up!”

Isis: “Oh gawd, the Wasp! Of course he would show up!”

                The warehouse door flew open. Standing there were Jirek’s pirate friends, the Grey Serpents. Their captain in the lead they shuffled into the warehouse. Following the captain were the Ferenoi swashbuckler, the mage in soft leather, and a man in full scale-mail and horsetail-tasseled helmet. Following him was another tall amazon Ferenoi. She appeared to be a priestess or maybe cleric of some type her grey cape adorned with a large white lightning bolt billowing behind her. Outside was yet another member of their crew, a Hill-Lander Half-Giant in scale-mail and leather gauntlets armed with a heavy claymore.

Grey Serpent Captain: “A-Ha! Jirek my friend! We have found our buyer and we are here to pick up the *ahem* cargo. We have your coin! Congratulations! We are out of your hair ha ha!”

Cris & Isis (simultaneously): “Aw crap.”

Jirek was at a loss for words.

To Be Continued…

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The Cabal of Eight II Pt.15: Something On the Table

The evening of the 24th of Monsoon – The wet tops of hardtop carriages passed rapidly by, the clatter of hooves, and the patter of uncountable hordes of boot heels as endless flows of pedestrians moved on either side of traffic through a street ripe with a layer of horse manure accented by a foreseeable but occasional splash in a filthy puddle. Sometimes, a rickshaw would glide over the muddy paving stones of Silver Circle Street. Szoosha sighed as he continued to gaze out through the window at the traffic roughly 20 ft. below in the dimming light. It was the black-scale naga’s habit to wait by the window for the boring cabal meetings to finish. The others sat around the old mahogany table in the cluttered, dirty, little clubroom.

Grey Serpent Sign on the table

The only thing that had been exciting so far had been just before the meeting. As Szoo followed, Excor had passed the bar into the rear hallway looking for Draega, the publican. There the pair saw Draega finishing a screed aimed at three rough looking customers over some “rowdiness”. All three were definitely pirates. The leader was a tall, very heavily muscled human; his skin was fair as was his hair, likely a Fuglotian from the far north. A rapier slung from his thick belt. He was wearing bear hide armor with a wolf skin mantle about his shoulders, over his breast hung a leather bib with the image of a grey serpent sown into it.

The second was another fair-skinned human, another Fuglotian, however this man was much more slight with soft leather armor, a grey serpent sown on the breast, and a wolf skin mantle on his shoulders. He appeared to be some sort of mage possibly a specialist. The last was a Feren swashbuckler. She possessed a beauty like a polished piece of obsidian, attractive and cold with a hard, sharp, and perfect symmetry. Again, a wolf skin mantle hung from her broad shoulders and a pale serpent adorned the leather bib that hung over her chain mail shirt. The horsetail tassel that hung from her polished helmet was bright white even in the candlelit murkiness of the tavern. A dirk and a falcata hung at her round hips.

Consequently, the pirates walked away snarling under their breaths at the chubby publican. Of course, Excor and Szoo were welcomed with open arms. Apparently, Excor was cutting a deal with Draega to sell him a hogshead of fine mead for a very good price. As a gesture of goodwill, Excor passed him a jug of the stuff as a free sample. Soon after, the pair of mages joined their company upstairs in the clubroom. As they took their seats, Szoo noted that Jirek had a fine new cloak and a pair of very shiny gem-adorned rings. Szoo awoke from his reverie with a snort as Excor piped up at the table.

Excor: “So! I guess I should warn everyone here that a group of pirates, the… the Black Eagles, are looking for someone at this very table!” He leaned back with his pipe, “Just a warning.”

Subsequently, Excor, Fauna, and Szoo all noticed that Jirek nearly choked on the smoke newly drawn from a shiny new carved bone long-stem pipe. He then took a hearty gulp of the good complimentary red wine that Draega Skullshine habitually sent up to keep from coughing up a lung.

Isis: “Aw, no Jirek, what have you gotten yourself into now?”

Cris: “Yeah, well, we’ll have to talk to him about it when we get a chance after the meeting.”

After all the standard motions of the meeting were concluded, the adventurers related the story of the mushroom king (see The Cabal of Eight II Pt.9: Fungus Force Five) to the rest of the cabal. Subsequently, Jirek spoke up saying that he recognized the necklace. He had seen an illustration of it somewhere in the library. It had belonged to an ancient wizard that came with the Westlanders when the city fell the first time 600 years ago. There was something else about it, but he just could not remember what it was at the moment.

When Excor and Fauna questioned Jirek about his new “bling”, the scribe responded that his warehouse business was doing “quite well”. He even has had to “lock it up”. Soon after, Belrae, the apparent self-appointed leader of the cabal, dismissed the meeting. Rhiam sat quietly by his friend the entire meeting, unusual for a bard. Bumble likewise, remained tight-lipped, never making eye contact with Fauna even as the druid tried to get her to talk. The others quickly left the room, the trio of adventurers lagged behind.

After deciding to grab some dinner in the tavern below, the trio walked down the stairs. They noticed Jirek was still in the place and sitting at a table by himself. So, they decided to join him. Bumble was also still in the tavern though the three mages were unaware as to why. Shortly, after the food was laid on the table, a steaming platter of heavily spiced sliced beef and small bowls of a thick broth with small pieces of chopped vegetables in it, the three Grey Serpent Pirates walked by, the leader tweaking his head to the scribe motioning him to follow. Jirek jumped up from the table and joined them at a table in a dark corner of the theater. Suddenly, Bumble swished by following Jirek and the pirates.

Szoo: “I don’t like this.”

Excor: “She’s doing her master’s bidding probably keeping an eye on Jirek… for some reason.”

Fauna: “Aw man! Maybe we should rescue her.”

Isis: “Geez sis! Why don’t you marry HER!”

Jenn: “Shut-up!”

Cris: “Pfft! The Wasp is her master, that’s how she’s learning her magic! Rescue her, right. Pff!”

The three adventurers were considering their options while trying to keep the pirates, Jirek, and Bumble in view. Suddenly, a small group of warriors draped in powder blue Actons, stomped into the tavern. Following them, a fair noble woman with pitch-black hair and stern of expression glided in. Black fragrant oiled curls dangled on the sides of her delicately featured but stone hard face as her bright blue eyes scanned the barroom.

She had on a long blue and silver silk dress cut in the Hyvalian style. Also she had a diamond-studded silver tiara in her hair with a large central blue-sapphire and a diamond necklace that hung over her upper breast from which five silver acorn charms dangled. On her right wrist, she had a silver bracelet and on her left a gold one.

Fauna: “Holy crap! That’s the dragon. Aw, man! I ran into her in a jewelry store!” (see The Cabal of Eight II Pt.3 Blue Cloaks & Bankers)

Szoo: “Oh no, Oh no, Oh no…”

Excor (after taking a deep breath): “Just take it easy, let’s just sit here and see what’s going on.”

Cris (to me, the GM): “I prepare to activate my ring of invisibility; I want an initiative roll against her if she spots us to go invisible.”

Immediately, Draega fluttered up to her, did a courtly half-bow, and kissed her hand. He motioned, probably to guide to her to the back or basement to converse in privacy but she was not having it. Her face was stone, her stance was solid with confidence but her hands were fumbling with the expensive lace and bone fan she was holding. The trio did their best to read lips in the chaos and noise of the bustling tavern but all they got was that she was upset about a delivery. Apparently, whatever it was it was late. They also recognized a couple of words on Draega’s lips as “Black Eagles”. The blue dragon’s entourage turned and began to leave without noticing the three mages.

Fauna: *Gasp* “Draega’s involved with her!?”

Excor: “Of course he is! He’s a scumbag, criminal connect!”

The blue-clad warriors, probably mercenaries, filtered out into the street, meanwhile Jirek and the Grey Serpent Pirates rushed passed the mages’ table and out the door. Bumble rushed past shortly thereafter.

Excor: “Okay let’s go.”

Szoo: “Wait, who’re we following?”

Excor (in an unsure tone): “All of ‘em right now.”

As soon as they were out the door, the three mages caught a glimpse of Bumble twisting a gold ring on her finger instantly transforming into a small bumblebee that buzzed off after Jirek and the pirates. That group was already disappearing from sight conceivably heading towards the harbor and Jirek’s warehouse. Alternately, the trio spotted the blue company who were mounting a carriage that appeared to be preparing to leave in the opposite direction.

The three mages were completely unsure of which party to follow as both began to disappear from view in the distance.

Isis: “Crap, crap, crap…”

Jenn: “Um, hmmm, jeesh, I dunno, I kinda wanna follow Bumble even though she’s kind of a b!#ch to me now.”

Cris: “No.” *sigh* “Let’s flip a coin.”

To Be Continued…

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