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Bizarre Beasties #12 – Ullarhg

The Ullarhg are a fierce herd beast that tramples enemies with their hooves. As well as goring them with their tusks and horns, and resist attack with their spikes and thick hides. A new pregenerated monster for Dice & Glory that will add some danger and awe to any GM’s campaign. These tough and monstrously strong brutes are a challenge to any adventurer.

These appear as terrifying bull-boar-rhino hybrids. They are ponderous in weight and large in size. Ullarhg use their boar-like tusks, bovine horns, and rhino-nose-horns to great effect in battle. Their thick rhino-like hide and spikes grant them protection from most weapon-strikes.

Bizarre Beasties can be used at the discretion of Game-Masters to add variety to their game worlds easily and quickly. So that GM’s can drop the fully fleshed Ullarhg into game sessions immediately without any prep-work beyond reading the document. Finally, the Wolf-Bat is a great addition to any GM’s bestiary.

Bizarre Beasties #12 – 625k

Powerful Bull-Boar-Rhino herd beasts with an array of horns and tusks!

Bizarre Beasties #11 – The Wolf-Bat

The Wolf-Bat, a fiendish beast resulting from the combination of a bat and a wolf. A new pregenerated monster for Dice & Glory that will definitely add a nasty surprise to any GM’s campaign. These murderous winged monsters are fresh from Hades.

I wondered what this combination would present then I added the fiendish template. I found the trademark of a similar image after. They appear as shaggy, black wolves with a greasy coat and the wings of bats on two legs instead of four. They fear the light and have a horrendously vicious bite. In addition, they are also pure chaotic evil.

Bizarre Beasties can be used at the discretion of Game-Masters to add variety to their game worlds easily and quickly. So that GM’s can drop the fully fleshed Wolf-Bat into game sessions immediately without any prep-work beyond reading the document. Finally, the Wolf-Bat is a great addition to any GM’s bestiary.

Bizarre Beasties #11 – 639k

Fiendish bat-winged wolves with a hellish bite!

Wondrous Objects #6 – The Wondrous Armory

Here’s another fantastic item to drop into any Dice & Glory campaign. However, it is not strictly speaking an object. Instead it’s a clever use of a combination of spells, a locale, and some mundane but high quality weapons. It has the potential to pull double-duty as a hidden stash and an enemy’s clever gimmick.

A sudden need to flex the magic system inspired it. There are endless variations depending only on character resources and their scope of spell knowledge.

Wondrous Objects are pregenerated fantastic items, mostly magical, for Dice & Glory. At the discretion of the GM wondrous objects can add a reward or additional threat to their game world easily and quickly. Also as pregenerated items Game Masters can drop them into a game session with little prep-work beyond reading the PDF.

Wondrous Objects #6: The Wondrous Armory – 663k

A hidden room of weapons summoned only by its master!

Bizarre Beasties #10 – The Crow Sloth

The Crow Sloth, a pregenerated monster for Dice & Glory that can add a little surprise to any GM’s campaign. These creatures are massive brutes that will attack and kill any targets smaller than themselves. They leave the corpses of their victims to “ripen” for a few days before returning and devouring the corpse.

Inspired by the classic Owl Bear. However, combining instead the best abilities of a Crow/Raven with those of the Giant Ground Sloth (Megatherium). They are a giant brute type creature that will fight to the death and highly aggressive.

Bizarre Beasties can be used at the discretion of Game-Masters to add variety to their game worlds easily and quickly. So that GM’s can drop the fully fleshed Crow Sloth into game sessions immediately without any prep-work beyond reading the document. Finally, the Crow Sloth is a great addition to any GM’s bestiary.

Bizarre Beasties #10 – 624k

A giant crow-headed sloth-beast that kills with its massive claws and dagger-like beak!