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The Cabal of Eight II Pt.10: The Blue Thief

20th of Monsoon – Dawn was breaking but the sun’s rays were stifled behind cloud-darkened skies and drowned in the heavy, humid air. Stray raindrops randomly pelted the roofs, and cobblestones of the city as well as the heads of retreating rag pickers and soot-brushes. The fitful sleep of two of the cabal members was disturbed by the approaching ringing bell of one of the many city criers.

The Crier: “Hear ye! Hear ye! The city marshal has declared that all those found to commit the crimes of theft, murder, and assault within the city limits that are not citizens of our great city and are found to be the crew of known freebooter and privateer ships will receive the penalty of death! Ships whose crews comprise of more than a handful of such criminals will be banished from harbor come hell or high water!”

Excor (played by Cris) and Szoo (played by Isis) stumbled and slithered from their rooms, slowly due to their bruised and aching bodies roused by the crier’s bell and spiel. Already, Fauna (played by Jenn) was grinding the remainder of her herbs into two doses of healing salve for her wounded companions. As both Szoo’s and Excor’s wounds were still grievous. Fauna, on the other hand, was in perfect health. After finishing the salve and having applied it, Fauna cleaned out the stable and left for the market district. The other two went back to their beds to heal.

Later, in the afternoon, the sun had peaked between the clouds and Fauna was returning from the market with her horse attached to a new wagon loaded with a few months’ supply of oats and hay. As she led the wagon back home she entered the alleyway and only then noticed a tail, someone was stealthily following her. Calmly, she unhitched her horse and put him back into the stall next to her giant frog, tossed that thing a bag of mice. She left the wagon just off the stables. Suddenly, she rushed through the door and shouted.

Fauna: “I’m being followed!”

Immediately, both of her companions leaped from their beds and met her at the door against which she was leaning.  All she could relate about her pursuer was that he was wearing blue with a short, matching cape.

Isis: “*Sigh* Is this the dragon again?”

Cris: “Who else would it be!? Of course it is! Blue cape, sheesh, of course it’s the dragon! Or her slaves.”

Excor rushed to the door and carefully, quietly, cracked it and peeked through. He scanned the scene outside the door from the alley wall to the stable. By a split second, he missed the fleeting glimpse of a blue cape disappearing into the hayloft above the stalls. Because of his spotting nothing, Szoosha cast Heat Vision on himself. In turn, Excor cast See the Invisible on himself.

Excor peeked back out the door and spotted Thorn the beggar ducking behind a rain barrel. He yelled at Thorn to leave while Szoo, head above Excor’s, spotted a heat trail moving from the ground and up into the loft. Thorn waved as he jaunted off after a shrug.

Szoo: “Guys! I got something! I think he’s inside already!”

Excor immediately slammed shut the door and turned. Almost by accident, he caught sight of a cape trailing behind its wearer as it flapped from above down behind a piece of furniture.

Excor (pointing the blue thief out): “Assassin!”

Fauna readied herself to cast Sleep as soon as she could see her target. Szoo moved around to get a better line of sight and was able to spot the blue thief. The short, brawny man was dressed in a powder blue padded/quilted robe with a bright blue silver-trimmed cape and cowl and a broad black belt. He was armed with paired superior quality silver daggers each with a large quartz crystal in the pommel. Excor cast shadow ribbons but the magic went wild. The black ribbons of shadow suddenly expanded into a cone of blazing red light and the thief shrieked in terror, he stood and turned to run through the back door. Fauna let loose her sleep spell but it had no effect.

The druidess let loose a lightning bolt; the thief dodged the bolt easily and tumbled through the back door into the rear courtyard. Szoosha charged towards the back door and made it outside into the small courtyard amongst Fauna’s chickens and goat. Excor moved up to where he could see the thief readying to scale the wall and cast paralyze I. The thief froze in his tracks.

Cris (to the GM): “That was some sort of crazy fear spell huh? Hey! Can I try to remember what I did with that spell with my spellcraft?”

The GM (me): “Yup, um DC uh 20, it was wild magic. Totally randomly rolled spell too.”

Cris: *roll*roll* “Damn, naw, I didn’t get it.”

Szoo had the paralyzed thief tied up with a rope he took from the thief’s belt. Fauna sensed some very strong magic from the silver manacle around his neck and the medallion with dragon-scratch runes that dangled from it. She simply tried to pull it off as it did not appear to be even locked or clasped but it did not budge. It even seemed bonded to the thief’s skin. Fauna then double-checked the ropes making sure they were tight. Szoo then inspected the collar and found the maker’s mark. It was the mark of the Golden Devil Company (The Cabal of Eight Pt.6: Gold Devil).

Szoo (panicking): “Oh no! We made some BIG enemies guys!”

Cris: “Whatever, we’re adventurers, it’s what we DO!”

The three mages stood around while the chickens clucked and gathered around their feet expecting to feed. They did not know what to do with the man. The magic slave collar without a doubt would lead the blue dragon straight to them. They quibbled back and forth for some time before they finally decided on what was to be done with him. They did not want to kill him; after all, he had no choice whether or not to obey the dragon. They also did not want to take him to the guards. The trio did not know how deep the dragon’s connections went. They decided to freeze the thief in amber.

Excor cast Amber Husk, an ancient spell obtained from a scroll they had found in the Lotus Vaults. Excor looked at his handiwork. The thief in blue could be seen at the center bottom of an iceberg of glistening semi-transparent amber.

Excor: “That’ll do it.”

That situation dealt with, for the time being anyway, the trio decided to try to rest until their next cabal meeting on the 24th. However, Fauna had a meeting with the Brotherhood of the Rope on the next full moon, the 22nd.

The next day, Szoo and Excor were sleeping the day away, Fauna, alternately, had hitched her horse up to her wagon and was going shopping around the Old Market District and the Bazaar. Soon her wagon was packed with a 1 lb. bag of healing herbs, another 1 lb. bag of yellow & pink lotus soaked smoking herb (of which she was currently partaking), a wood cage with four chickens in it, a sack of feed enough for a month, an empty 1-gallon ceramic jug, and 5 potion bottles for Szoo’s naphtha. She had watched Thorn while he had followed her the entire time as well.

She signaled the grey-cloaked beggar to jog up next to her she was riding in the saddle.

Fauna: “So…you old beggar… still spying on us?”

Thorn: “Yup! Just business y’know!”

Fauna (flipping Thorn a silver piece): “No info?”

Thorn: “Well, I’d be amiss in my duty if I didn’t ask about certain Pirate friends, ahem, certain friends of certain people maybe?”

He eyeballed Fauna for a reaction, there was none so he continued.

Thorn (pulling out his pipe; Fauna offered to light it): *ffwwwp* *exhaling* “Certain pirate friends of a certain party stealing from certain other people and yet other people, friends of certain people maybe? No. Well, those people hiding the treasure and those people’s friends maybe knowing something about it?”

Thorn glanced over at Fauna with a squint in his eye. Again, she did not react so he shrugged and took another tug from his corncob pipe.

Fauna (exhaling, her eyes sparkling with lotus): “Maybe we can hire you as…..our… houseboy? We could pay you a lot of money.”

Thorn suddenly tore off after shooting Fauna a polite smile. Someone was evidently waiting for him near the corner the pair quickly disappearing into an alley. However, Fauna could not focus enough to see who had been waiting for the old beggar. She lazily trotted her way home through the crowded streets as she toked on her pipe.

The following afternoon, Excor had spotted Thorn hanging out in full view around the house and he decided to see what he wanted. Excor tried to interrogate the beggar but found the old man was far too clever to get any useful information out of him. Even so, they conversed for quite some time. Eventually, Excor gave up and tossed him a silver to move off. As the grey-cloaked beggar walked down the alleyway towards the street he unexpectedly asked, “Hey! You know anything about a Cabal of Eight?” Excor was shocked but hid his surprise well enough that he was sure the old beggar did not read it.

Excor (waving bye): “No, no. Never heard of it! If I find anything out I’ll tell ya!”

Thorn (walking away): “I’m all ears!”

Cris hissed, “Dammit!”

Isis: “Whhat!?”

Cris: “They’re getting close! Too close! Dammit.”

Jenn: “Meh. We can handle it.”

Late that night when the full moon was high, Fauna found herself standing amongst a lineup of certain other characters, all drawn from the anonymous ranks of the cult, the Brotherhood of the Rope. Those in the lineup and her were all stark naked slick with sweat; the caverns under the old Amphitheater were sweltering. Those not participating in the “trial for high priest” were still in their dark blue ropes and hoods with a golden noose around their necks. Anishi, the caretaker of the grove, was presiding.

The cult had gathered in a deep chamber next to a very narrow entryway carved into the rusty, living rock. Vor Jetl “the dragonfly” had told Fauna that the trial would be a lethal one it would be the labyrinth. “Avoid the traps and you will make it to a final test, fail and no one will ever see you again.” Good advice as far as she could gather, after all, he was “on her side”. Apparently, the narrow opening was the entrance to this labyrinth.

Anishi gave the word and one-by-one the candidates walked up to him and he spat lotus powder into their faces, kissed them on the forehead, and pushed them through the aperture, “Tread with care my child and be humble”.

To Be Continued…

The Cabal of Eight II Pt.9: Fungus Force Five

Map of the Fungus Kingdom
Fungus Kingdom full map

Fauna the druid (played by Jenn), Excor (played by Cris), and Szoo the Black-Scael naga (played by Isis), were surveying the post-battle damage. A few shouldering clumps of slime remained not giving a hint to the tiny creatures’ formerly humanoid shapes. The statue of the four-armed goddess with dragonfly wings had fallen into the cellar up to its golden breasts (The Cabal of Eight Pt.41: The Lotus Vaults Pt.1). The floorboards around it were shattered, soggy and warped.

Cris: “See! I told you we should’ a killed that thing yesterday!”

Jenn: “But we didn’t fight these down there!”

Cris: “What dya think sent those!”

Fauna continued her brewing of healing potions while Szoo inspected the hole. The gap between the statue and the floorboards was enough for either of the human mages to crawl through but it was too narrow for Szoo to slither into the cellar. As the sunset and sky burned gold and pink, Fauna was finished, the trio decided to go back down into the caves below to provoke a final confrontation with the mushroom boss.

Excor holed the statue up in his Portable Hole revealing that the steps into the cellar were completely flattened. He activated his Ring of Ghost Form to float down to the cellar floor. Alternately, Fauna just jumped down after tying a rope off to the marble scrying pool that they had looted from the Lotus Vaults and installed in their makeshift lab-niche (The Cabal of Eight Pt.41: The Lotus Vaults Pt.1). Szoo slithered down into the small root cellar. Fauna took up the lead after finding the secret door wide open, smeared with fishy-smelling moisture and reeking of fungus.

The druid took a few careful cat-steps into the gaping portal into the dark passage. Her nostrils immediately assaulted by the choking stench of wet fungus. She saw about eight tiny sized humanoid creatures identical to those they had already faced above running towards her. The wet sounds of their tiny pseudo-feet slapping on the stone floor alerted the other two mages. As the tiny fiends hit the light of the lantern they appeared composed of black-spotted spongy material with grains throughout and covered in white and greyish hairs.

The battle was brief. Fauna slaughtered them with her dagger and Szoo scorched them with fire. Excor had flung chrono-missiles at them. During the battle, all of the creatures, the mouldmen, had swarmed poor Fauna and dealt some acid damage and drained some of her health (Constitution points). The mages lost no time in rushing into the caverns with Fauna in the lead.

Cris (to Jenn): “See! I told you that thing sent those things to screw with us! Hey, you better let Szoo lead for a little bit!”

Szoo moves into the lead to try to allow Fauna to recover. However, as soon as he took the lead, Szoo immediately spotted the oozing form of a violet blob slithering towards them from further down the main cavern.

Again, the battle was brief but Szoo had been engulfed, as this creature was much bigger than the violet blob that they had faced before (The Cabal of Eight II Pt.6: Facing the Fungus). Likewise, the creature had scored a critical hit on Fauna with a tentacle causing some serious damage to both her and Szoo using its dissolve flesh ability.

Suddenly without warning, a myconid astride a giant centipede charged from the somewhere further down the main cavern followed by two more mushroom-men covered in a thick crust of lichen-like plate armor wielding granite maces followed by an ice imp flying above amongst the dripping stalactites.

Excor whipped out his magic spike and shot a bolt of electricity at the centipede wounding it. Fauna tried to cast Lightning Bolt but the magic got away from her and went wild. A crackling burst of tiny electrical bolts filled the area. Fortunately, Excor was a ghost and unharmed. Szoo was able to avoid the bolts. Unfortunately, their enemies were just outside of the area of effect. The myconid centipede rider held up a small rod carved from red stone and the centipede surged forward heading straight for Fauna, she dodged its venomous fangs. The ice imp soared above the mages and blew a cone of icy breath at Fauna. Her magic shield absorbed the damage. Szoo shot a ray of fire at the centipede dealing some damage to it. The lichen-armored myconids leaped from the wood sled that the centipede was pulling and both attacked Szoo with their bludgeons. Szoo’s shield absorbed both hits.

Excor shot an electrical bolt at the centipede rider wounding it. The rider swung a sling above its head and let fly a stone at Excor but it passed harmlessly through his ghost form. The centipede again struck at Fauna but missed. Szoosha pulled out his fire fang and unleashed a cone of fire at the pair lichen-armored mushroom men barely singing them. The ice imp flew down and tried to kick Fauna in the head with its hooved feet. The druid easily parried the blow. The pair of lichen-armors again attacked Szoo, one missed by a wide margin the other successfully dispersed the shield spell protecting the naga.

Excor cast energy tentacle. Shooting from Excor’s hands a blinding bolt of energy took hold of the centipede rider like a tentacle. Fauna threw a lightning bolt at the imp wounding it. The giant centipede struck at Excor but again his ghost form protected him. Szoo backed up a few steps and cast elemental half-plate armor (fire) on himself. The armored myconids again struck at the naga but parried by his flaming naginata.

Szoo pulled out a bottle of naphtha and tossed it at the armored myconids splashing them both with the pungent substance. Fauna cast a fire ray at the ice imp wounding it badly. The imp again blew a blast of frost at Fauna. The centipede again fruitlessly snapped its jaws at Excor. Excor used the energy tentacle to pull the rider from his saddle and lifted him 20 feet into the damp cavern air. The armored myconids again swung at Szoo who once again easily parried their blows. The rider struggled in the grips of the energy tentacle but was trapped.

Szoo used his fire fang and blasted the pair of armored myconids with fire also igniting the naphtha spattered over them. They took a little damage but were also on fire. Fauna cast another fire ray at the ice imp burning it badly. The imp kicked at and hit Szoo in the head with its hooves but the naga’s fire armor protected him. Again, the centipede struck at Excor’s ghostly form. Excor used his tentacle to toss the unfortunate rider 20 feet down the cavern, a sickly thud sounded from the darkness. The flaming armored myconids both struck at Szoo again, one was easily parried but the other scored a critical hit dealing Szoo a mild wound.

Szoo again unleashed his fire fang on the pair of myconids again causing their armor to start to burn away. Fauna again struck the ice imp with her fire ray this time killing the creature. It disappeared with a blood-curdling scream and a burst of blue energy. The centipede continued to try to attack Excor. Excor tried to cast Force Ram on the giant centipede but failed the chaos of battle overwhelming his senses.  The burning pair of myconids again struck at Szoo but the naga again easily parried the both of them.

Szoo slashed at one of the burning myconids with his naginata but the myconid parried. Excor successfully cast Force Ram and squished the centipede against the cavern wall. Fauna flubbed her spell too anxious to slay her enemies. One of the flaming myconids attacked Fauna and was easily parried. The other attacked the naga and struck home with a massive lucky blow dealing Szoo a mean wound. The battle continued for a few more actions until the last pair of enemies collapsed into flaming smoking heaps.

Isis: “Jeesh! How many more of these guys are down here!”

Cris: “Yeah, he’s trying to wear us down before we get to him!”

Jenn: “Well it’s working! I’m out of shields and low on spells. And I’m kinda hurt.”

Isis: “Same here sis. But I’m still in okay shape!”

Cris: “I’m still pretty good but yeah, I’m out of shields too. … Screw this.”

Excor was going to cast Ghost Form on himself again but thought better of it.

After surveying the carnage and taking time to imbibe in some healing potions, the mages charged deeper into the cavern turning south to where they had previously encountered the boss mushroom. As fortune would have it, they ran straight smack into the monster.

The first round of battle was a blur of lightning bolts, a hurling destructive ball of fungus, a slashing flaming polearm, and a well-placed slow spell. The second was a cacophony of energy rays, chrono-missiles, and repeated thorn blasts that left Excor resembling a porcupine.

The battle raged on and slowed Boss Mushroom went on the attack as the trio of mages went on the defensive casting healing spells on each other, drinking potions, and Szoo casting elemental half-plate armor (fire) on his companions. The monster’s club swept repeatedly catching Szoo once and Excor twice. A well-placed fungus ball spell nailed Fauna wounding her horribly.

The final round found the mages exhausted and all badly wounded unable to take even a mild hit. However, Boss Mushroom was just as wounded. Thorn blasts and energy rays again flew then Excor captured the monster with a shadow ribbons spell. While the horrid thing was trapped, the mages beat and stabbed it to death.

The battle was finished and the trio stood over the large bloated body of the giant mushroom creature. Its flesh was starting to break down and liquefy. Excor observed the still brightly glowing ruby embedded in its chest. He shrugged and reached out to pull the gem from the monster’s melting flesh. To his surprise the gem was set into gold and attached to that was a fine gold chain, it was a necklace. He continued to pull the treasure free though there was some resistance so it took an effort on his part.

He almost had it free of the gross corpse and gave a mighty final yank. The warty skin of the chest split open and a human skeleton, the necklace still about its neck bones, was pulled out with a gush of yellow pus-like liquid matter. The skull clattered to the cavern floor, pulled off in a nervous reflex action by Excor. The necklace was his.

Cris: “Yech!”

Excor identified the gold necklace bearing a large central ruby that sparkled like blood-fire. The gem enraptured Szoo. His eyes sparkled in time with the strange light of it. Excor described the magic abilities of the necklace. It was a necklace of Shield three-times-a-day at level 8. However, something about it was bothering him but he just could not put his finger on it. Szoo grabbed for the gem, Excor let the naga have it. The naga Elementalist immediately donned the magic necklace.

Cris: “I don’t want that stinking thing! It was embedded in a monster-mushroom’s chest!”

Szoo wanted to explore the cavern further but everyone was suffering significant wounds including Szoo who only just realized his condition when prodded by Excor. Disappointed the naga relented. To satisfy the naga at least a little, Excor cast ghost form on himself once more and scouted the cave getting a general sense of where all of the passages and chambers were. The naga seemed even more disappointed afterward.

Exhausted, the trio moved back up into the house for some well-needed rest. Excor grumbled something about having to hire some carpenters to fix the trap door and floor.

To Be Continued…

The Cabal of Eight II Pt.8: Of Black Eagles & Dragons

Black Eagle Tattoo
The Black Eagle Emblem

The morning of the 19th of Monsoon – our heroes were relaxing inside the main room of the rented house. Fauna (played by Jenn) pulled out her map (The Cabal of Eight II Pt.2: A letter and a Map) while Szoo (played by Isis) ate one of the druid’s smaller itinerant chickens. The naga mostly swallowed it whole with minimal crunching. Excor (played by Cris) was next to the druid hovering over her map. They were trying to decipher it as well as coming up with ideas as to how to pursue their goal. Their goal was obtaining a gold bee queen as well as the mystical honey they can produce with the golden lotus their ultimate goal (see The Cabal of Eight Pt.44: Betrayed at Last!).

They discussed where on the map would be their destination, probably somewhere near the golden bee panted on the map. They assumed it just was not a decorative touch. The map, for the most part, appeared to be accurate and somewhat up to date at least judging by the heraldic marks present on it.

Cris: “Whew. That’s a long distance. And it’s probably mostly desert and scrubland except for these forests here.”

As a group, they contemplated the major undertaking that an expedition would be. They were not sure that they could depend on Bumble’s wealth this time around and they were uncertain about the web of loyalties within the cabal at the moment. Fauna was not willing to try to convince her fellow cultists to fund the adventure either. With some shoulder shrugging and mumbling, they ultimately decided to focus on what was directly ahead of them; namely the blue dragon behind the scenes and the mushroom creatures below them.

Fauna: “Wait. Where’s the blood magus?”

After a brief investigation, they found a note written on the back of the bedroom door. Of course, it was written in blood. The note said that Umwin had left in pursuit of the little girl that he had in his words “adopted”. In fact, the last time that anyone had seen him was when he asked Excor about sewer access outside of the house. Excor had directed him to the Eastern District and the plaza at the end of the old wall (The Cabal of Eight Pt.10: Tunnel Rats). In other words, Natalie (Umwin’s player) bowed out of the game.

Fauna: “Good. He was gross!”

Excor spent the next one and a half hours copying the Amber Husk spell into his spellbook. He handled the brittle scroll as delicately as he could. The parchment was very old and only kid-gloves would do. He had found it in an ancient rotting scroll case found deep within the Lotus Vaults (The Cabal of Eight Pt.42: The Lotus Vaults Pt.2).

Szoo and Fauna wanted to go find the blue dragon on their own but thought better of it when they realized they had few leads. Several skilled slaves dressed in blue had attacked them and they had caught a beggar of the beggar’s guild trailing them presumably in the employ of the said dragon. After giving up on that idea, Fauna brewed some healing potions for Szoo.

Later, after finishing copying the spell into his book Excor left for the Bardic College with Szoo in tow. He was going there to “hook up with Jirek”. Soon after finding Jirek in the library office, the young scribe offered to treat them to lunch at the White Prong.

Excor (to Szoo): “White Prong. Why does that sound familiar? Have we been there before?”

 The players suddenly remembered the other words of the stealthy beggar named Thorn, words that they had previously completely ignored. They did not even seem to make a note of it so I excluded those very words from that blog entry (The Cabal of Eight II Pt.1: The Checkered Eye). They recalled that he had mentioned that his coin i.e. services were for sale each dawn at a place called the White Prong and to look out for a dark-skinned woman, a sea-farer, the other bidder and presumably current employer of said beggar.

As the three rode in a rickshaw, Excor struck up a conversation with Jirek.

Excor: “So, uh, what’s been going on man?”

Jirek: “Well, I rented my warehouse, it’s full up. Some sea traders er… probably pirates. It helps to pay the seasonal taxes on the place tho. Making a pretty penny also, those guys are loaded but kinda serious y’know. Real tough guys.”

They arrived shortly at the eatery. Upon entering, Excor was distracted by the delicious smells of spiced meat and rich broth.  Szoo, however, spotted a young swashbuckler, a dark-skinned woman with long black hair, a very expensive looking saber at her side, her sleeveless leather arming doublet was open and on her bare chest was a tattoo of a black eagle its wings spread. On her waist, she wore a wide blue silk sash. She was carrying a tray full of drinks to the private booths in the back. After a failed paranoia roll, Szoo was certain that she was the blue dragon in human guise.

Cris (referring to the tattoo): “Well I guess a dragon can appear as any human form they want right?”

Isis: “It’s gotta be her!”

Cris (shooting me a narrow-eyed glance): “I dunno… maybe.”

The pair of mages tried to spy where the young swashbuckler had gone. They only found that she was not alone but in the company of what appeared as the top command of a ship. The crew, each sporting a black eagle either as tattoos or on their clothes, shuffled into several of the curtained booths at the rear of the place. Eventually, the mages found a table, sat and Excor ordered an expensive, but not too expensive, bottle of wine dropping 10 silver pieces. Jirek ordered the house roast seasoned with sour-grass and roasted onions.

Meanwhile back at the house, Fauna was busy brewing the potions she had promised to the Black Scael naga. Suddenly the druidess heard a subtle creaking then the sound grew louder into a painful arthritic wooden shriek.  She looked over towards the source of the sound to the statue atop the trapdoor. The large white marble statue was starting to sink into the mushy wood of the floorboards.

Jenn: “Aww man! It’s those mushroom guys again!?”

Fauna immediately sent a whisper to her two companions currently at the White Prong via her cabal medallion. Her message was, “Fungus guys are back, statue sinking into the floor!”

Back at the White Prong, after receiving the message Excor tossed down a single silver piece and tells Jirek, “Sorry but we gotta go!” With that, he and Szoo walked outside and around a corner to an area with some cover. When the coast was clear, Excor used his blue cape of teleportation (The Cabal of Eight Pt.31: The Welfare of Rats) to get himself and Szoo back to the house in a magic flash.

To Be Continued…

The Cabal of Eight II Pt.6: Facing the Fungus

Fungus Kingdom Map
The Map so far

The blood magus used his Close Wounds spell four times on Szoo (played by Isis), the naga had taken the brunt of the damage in the previous battle. After Umwin (played by Natalie) finished nursing Szoo the small group of adventurers continued with Fauna (played by Jenn) in the lead. Excor slipped but fortunately was able to save his lantern. The wet gravel-strewn cavern floor continued steeply down.

Fauna noticed even in the half-light that ahead a 5 ft. high ridge rose to the left and the low path directly in front of them led to a pit. Therefore, she led the troop up and along the ridge. This cavern (R5) was much the same as the previous, sweaty rock walls and the heavy air polluted with the smell of mushrooms. When they got to the top of the ridge, they could see random clumps of mushrooms in the corners along the walls and the flows of slime molds on the walls themselves.

The mages looked around and found that there were three openings into other adjacent chambers. There was a large one to the north, another to the east, which dropped sharply in elevation. They decided they definitely did not want to go further down. There was another peculiar opening about 10 ft. up the northern wall, which appeared to be rectangular and cut into the stone. Upon investigation, it was determined that it was a drain originating from the sewers above.

Natalie: “Hm? …oh yeah…”

Umwin (pointing to the drain opening): “I guess that’s how I got down here.”

In the south, there was a very large opening and the ground sloped down there as well but more gently than the eastern passage.

The mages were at a loss as to which way to go until Fauna discovered some faintly glowing tracks. She was able to track them to the southern passage. They began to move down carefully when Fauna spotted the wounded myconid that had fled from the previous battle apparently nursing its glowing wounds. It did not take long for them to slaughter it.

For safety’s sake, Umwin performed yet another Close Wounds on Szoo. After a brief consultation as to continue deeper into the unknown cavern or retreat, the gang decided to carry on. So, fauna worked her way slowly into the next, deeper chamber of the cavern system (R11). This chamber was much larger than any before with a much higher ceiling rich with stalactites.

They could smell the scent freshwater and could see a body of water to their northeast beyond a pebble-beach. Large clumps of mushrooms were everywhere, especially near the water with several larger mushrooms that were purple and slimy glowed with enough light to allow them normal although limited sight. Fauna soon realized that the hand that she was using to guide herself in the dark was upon the cliff face of another ridge that rose 5 ft.

Suddenly, Fauna shouted a warning to the others. “On the ridge and near the water!”

Atop the ridge was what appeared to be a shriveled corpse with a large growth, some sort of swelling fungus, erupting from its skull poised with a large rock above its head, ready to hurl. In addition, oozing slowly across the pebble beach towards the mages was a glowing violet blob covered in a thick layer of clear slime spotted with light blue spots resembling eyes. Then a viciously noxious stench that shot from the violet blob filled the cavern. Fortunately, none of the four mages was sickened; Umwin did not even seem to notice it.

The blob suddenly launched itself rolling at Fauna but missed her entirely stopping just short of touching her. In response, Fauna blasted the thing with a lightning bolt blowing a crater in the gel-like creature. Szoo following Fauna’s lead roasted the thing into a crystalline ash with a ray of fire. The mages could hear a large group of things heading from the south towards them. Then Excor entangled the zombie with the Shadow Ribbons spell. It struggled and strained but found itself trapped nonetheless. Umwin finished it off with a Disrupt Undead spell. This brief scuffle was over but the mages hardly had any time to recover when several other creatures were already upon them. On top of that, they could also hear something large moving in the distance somewhere in the dark.

The oncoming group consisted of two more zombie-type creatures, their heads completely over taken and skulls bursting with fungal growth, three leathery looking mushroom men armed with granite headed maces, and two pale softer looking myconids flanking a sickly yellow squat egg-shaped creature with stubby arms and legs and a pair of droopy crimson eyes. It was something called a Lumpus, it bore a wooden stave in one of its small hands. Fauna recognized the creature and knew that this small intelligent fungus-creature had some spell-casting ability.

Fauna unleashed a lightning bolt at the first zombie. The lumpus twirled its stave and cast grease at Szoo’s feet; the naga promptly slipped and fell onto his back. The pair of zombies continued to move slowly towards the mages. Excor cast Mage Armor on himself. The first two leathery myconids moved towards the rear ranks of the mages while the first lurched forward and struck at Fauna. The creature’s mace struck the druid dispelling the shield spell protecting her. Umwin damaged the second zombie with another Disrupt Undead spell. The two pale myconids that flanked the lumpus moved forward their fists clenched.

The thumping of heavy footsteps moved closer to the ongoing battle.

Fauna blasted away the second zombie with a lightning bolt. The lumpus spun its stave again and grease pooled at Umwin’s feet causing him to slip and fall onto his butt. The first zombie stumbled up to Fauna and tried to slam a balled fist into her. Fortunately, she parried the attack easily. Szoosha stood and threw a fire ray at the third leathery soldier mushroom singeing it. Excor tried to cast a spell but it got away from him and went wild! However, nothing happened the spell just fizzled out. The second soldier mushroom struck Umwin but dealt no damage due to the blood magus’ supernal toughness. The third soldier swung its granite mace at Fauna but she parried the blow with her dagger. The first soldier moved towards Excor. Umwin desperately tried to stand but found the magic grease too slick and slipped onto his back. The pale myconids moved into more advantageous positions.

The lumpus shuffled onto the ridge above the mages and spores burst from its body in a sticky spray then in a yellow cloud settling over the battlefield. The sticky stuff failed to adhere to Excor or Fauna but it glued Szoo and Umwin to the cave floor. Fortunately, the toxic effects failed to affect the mages as all of them save Umwin had breathe without air items. Umwin however found it even more difficult to move due to numbness. The fungus creatures were unaffected by the spore. Szoo was unable to free himself from the lumpus’ sticky spore. Excor pulled his Copper Spike and shot the first mushroom soldier with an electrical bolt. The first mushroom soldier struck Excor’s mage armor. The second hit Umwin for no damage again. The third missed fauna with a clumsy swing.

The two pale myconids jostled for position again.  Fauna cast wind rush but only caught the first zombie and the third mushroom soldier. They flew back slamming into the ridge and fell down. Szoo was unable to find footing due to the magic grease to try to break loose from the sticky spore. The lumpus moved north along the ridge. Excor cast Force Ram but the magic almost got away from him however, the spell went in the wrong direction striking a cave wall. The zombie stood back up. The first soldier hit Excor’s Mage Armor. The second power-attacked Umwin but again was unable to even scratch the blood magus. The third soldier stood back up. Umwin found it impossible to stand up or even move.

The first pale myconid moved around to mount the ridge. The second picked up and tossed a small stone at Fauna, she dodged. Szoo struggled valiantly but between the greased floor and the net of glue, he was immobilized. At the bottom of the north end of the ridge, the lumpus readied itself. Excor realizing he was out of spells for the day shot the first mushroom soldier with his Copper Spike. The zombie started shambling towards Fauna. The first soldier again struck Excor’s Mage Armor. The third soldier moved towards the mages. Umwin was utterly stuck and hopeless.

Fauna cast Sleep on the second soldier but to no effect. Szoo was hopelessly stuck. The lumpus cast Harden as Iron on its stave. Excor took a 5 ft. step back, sacrificing some of his vitality cast Mass Shadow Ribbons but the magic went wild, and a cone of negative energy shot forth at the lumpus and caught the pale myconids in its area of effect causing all three to melt and wither into blackened piles of rot.

The mages were in bad straights, Umwin and Szoo were stuck, Excor had to sacrifice K.O. points to cast spells, and Fauna was out of ideas. Still there was the zombie and three soldiers before them. They could just make out a giant sized myconid with a great club moving into the half-light, a glowing violet mushroom shaped creature with four tentacles at its side.

Cris was letting loose a stream of expletives.

Isis: “We are SO screwed!”

Jenn: “Awww, we’re gonna die aren’t we?”

Natalie just shrugged.

To Be Continued…

The Cabal of Eight II Pt.5: The Mushroom Kingdom Pt.2

mushroom map
The Map

The blood magus Umwin (played by Natalie) gazed through the open doorway into the ruined chamber from the hallway (R1). It was an old storeroom, the plaster and some of the stone of the walls had crumbled and laid in moist piles and clumps. He replied to the other mages behind him that the room was full of trash but appeared empty otherwise. With Umwin’s signal, the party of adventurer mages continued further down the very long narrow stone & plaster corridor (H1).

The cobweb-draped passageway was dark and the air increasingly stunk of polluted moisture as they shuffled carefully along the smooth but dirt caked floor. They could also tell that the hallway was angling down going deeper under the city as they continued to follow it. Behind Umwin followed Fauna (played by Jenn), Excor (played by Cris) holding his oil lamp aloft, and Szoosha (played by Isis) taking up the rear with flaming naginata.

As they carefully inched their way down, Fauna spotted and picked up a black haired sewer rat asking it if there was anything to worry about in the passage. The rat replied, “No”. Of course, Fauna acted as interpreter.

Umwin stopped at an alcove in the wall on his left. It was a badly rusted iron door (D1 on the map). Its lock so badly corroded that even if they had the key it would still be impossible to open. Each mage insisted in inspecting the door personally and thus the group spent some time rotating position. Each tried sensing magic on the old door, they finally determined there was no magic to speak of and thus Fauna and Szoo wanted to try to open it. Excor voiced his concern that it may lead to someone else’s basement. Umwin had no opinion on the subject.

Consequently, Fauna consulted the sewer rat she was still holding. According to the rat, no one had opened that door in forever. After a brief discussion, they decided to leave the door for later and started south again. Suddenly, with a sharp yelp Umwin fell from sight. Fortunately, he was able to catch the edge of the ragged pit in the floor with his red stained fingertips. The blood magus struggled to pull himself up but lost his grip and fell. Fauna caught him by the wrists and pulled him back up and out of the pit.

The pit was a large hole in the floor from where the flagstones had long ago fallen in. Excor leaned over the edge with his lantern and found that still the bottom lay hidden in darkness. In addition, they could all smell the stink of sewage mixing with the fresh briny scent of seawater.

Excor: “Phew, it’s gotta be deeper than 20 feet. And with water at the bottom, who knows how deep that is!”

In turn, each leapt easily over the pit; Szoo just slithered over it with no problem and no risk of falling. Umwin continued to lead them down the passageway but insisted none of this was familiar to him. The group stopped at another recessed door this time on their right (D2). It was another rusted iron door but it was in much better condition than the last. It too was locked and they could all see the faded red emblem emblazoned on the ancient door. Though only Fauna was able to make out the faded mark, it was a red eagle carrying scales contained in an octagon. For this reason alone, Szoo and Excor voted that she take lead.

With Fauna leading they finally reached the end of the passageway. The group of four mages found themselves at the threshold of yet another rusted locked iron door (D3). It had been lacquered black at one time but only traces now remained. Plainly emblazoned in faded shades of green, blue, and brown at the center of its face was an inverted city seal. Below the inverted seal of Ezmer lay a wavy water line and a rat at helm. All of the cabal mages thought that they should try, for some reason, to get through this door.

Excor: “No problem, I got just the spell. Everybody stand back!” Cris actually stood up and motioned with his arms at the table.

Excor cast Force Ram, which slammed into the door making a frightful racket that temporarily deafened all of them. The slightly dented door still held fast.

Excor: “DAMN! It’s still UP!?

Jenn: “Oh you learned that one from Guillermo’s guy huh?”

Cris: “Gornix, yeah. It’s one of my most powerful spells!”

Isis: “Well, use your magic key! C’mon guy!”

Cris: “Nah, that’s limited per day I’m not gonna waste it here. Let’s go back.”

Natalie: “Well… everybody knows we’re here now.”

The group proceeded back to the first iron door that they encountered and decided, for some reason that they should not stop until they had opened it. Consequently, they had not yet decided on how to do that.

Isis: “Aw man! C’mon! I wanna see what’s behind that door! C’mawwwwwn!”

Fauna: “Man, what I wouldn’t give for a good crowbar.”

Cris: “Naw. I don’t think any of us are strong enough to get through that door like that.”

Umwin: “Well. I could, um, give the one who wants to knock it down the Greater Strength I spell… just let me slit my arm and drip some blood into a vial. Like a… potion?”

Fauna: “Wait. You mean like drink it!? ”

Umwin: “Um. Uh-huh.”

Utterly disgusted by that suggestion, Excor used his magic key’s Knock ability to open the door. The room revealed by the opened door was a large 5 ft. by 5 ft. closet (R2). The walls were white plaster with a few cracks. Above, the ceiling was plank wood, possibly the floor of someone else’s basement where long ago an old trap door was removed and sealed. Immediately, the strong smell of petroleum scorched their nostrils.

Inside the closet was an old saturated 50 gallon barrel labeled Naphtha (Excor translated the old oil-translucent label). There was also an old rotten sack of grain and a single small box of old corroded cosmetics. Fascinated by some very flammable liquid to play with, Szoo whipped out an empty glass bottle and filled it with naphtha from the barrel. After this investigation concluded, they unanimously decided to approach the gap to where the glowing footprints had led from their cellar.

The gap appeared to be a large and ancient crack in the bedrock, which had reopened shortly after multiple attempts through the centuries to patch it with plaster. Through the gap, a cavern and from this wafted the strong swampy scent of sewer water mixed with the sea. Fauna communed with nature to make sure that the rain above had ceased after Excor’s insistence: “I’m not going down there into sewers during a rainstorm! C’mon! There’s storm drains! Especially in this city!”

Surefooted Fauna carefully guided the group into the crack (H2 on the map). The floor was savagely uneven and angled, even more sharply than the hallway, downwards this time to the southeast. They proceeded down into the cavern and found the rocky walls sweaty and the air permeated by the strong scent of mushrooms. To her right Fauna noticed a ridge rising to a full five feet high as they continued to move. Then as she looked up by chance, her eagle eyes spotted three mushroom men on the ridge their bodies were fleshier looking and very pale mostly white unlike the first creature they had met back in the cellar (see The Cabal of Eight II Pt.4: The Mushroom Kingdom Pt.1). Their stubby arms were high over their faceless mushroom-cap-heads each ready to hurl a large rock.

The first myconid, Excor had recognized them as such, hurled its large rock at the gambler-mage but missed by an inch. The large rock smashed into the rocky ground with a heavy thud its fragments stinging the mages. Fauna threw a lightning bolt at the third mushroom roasting its tender flesh but still it lifted its rock. Umwin threw a blood bolt at the same creature blasting it apart. The stone it was holding tumbled down the ridge but managed to miss the mages below rolling to rest at the bottom of the ridge. Szoo cast a fire ray at the first creature hurting it some. Excor pulled his Copper Spike and shot an electrical bolt from it at the first creature wounding it badly. The second myconid heaved its rock at Umwin striking the blood magus. However, the rather large stone hit and bounced off the skinny but broad man not hurting him at all!

So, it turned out that Natalie had rolled high for his Constitution and selected the Raw Hide feat and gained the Armor of Scars feat as a class ability resulting in a Damage Reduction of 12! Hence, the other characters were a bit suspicious after this display of unnatural toughness on the part of this subterranean stranger.

The first creature grabbed up another rock and tossed it at Excor who attempted to dodge but took a nasty blow to the head. Fortunately, his shield-item activated in time to prevent any damage from the small boulder.

Cris: “Man! That could’ve KILLED me!”

Fauna threw another lightning bolt at the first monster wounding it badly. Umwin in turn, threw another blood bolt at the same creature killing it. Szoo stiffened his body, rose above the height of the ridge, and faced off with number two. The naga swung his flaming naginata wounding the creature. The second and now last remaining myconid grabbed up a stone and smashed it into Szoo who in an attempt to dodge the blow opened himself directly up to the attack taking the rock full in the chest. Again, a shield item protected the mage from potential lethal levels of damage. Excor shot a bolt at the creature adding to its wounds.

Fauna cast another lightning bolt hurting the pale myconid but it fled behind and down the other side of the ridge out of the sight of all.

Cris: “Aww man! We need to take that guy out before he alerts the others!”

Jenn: “What? How do you know that?”

Cris: “They’re myconids, they live in colonies so there’s always more!”

Jenn: “oh.”

To Be Continued…

The Cabal of Eight II Pt.4: The Mushroom Kingdom Pt.1

mushroom man aka a myconid

It was the wee hours of the 12th of High Summer, about 11 weeks ago, and Gornix (played by Gil) found it difficult to sleep amongst the crash after crash of thunder in his new digs, a still dirty with dust bedroom in Fauna’s new rental (The Cabal of Eight Pt.31: The Welfare of Rats). He had abandoned his apartment for a room there in an effort to stay hidden from the wrath of the Black Knight.

He had already set up a laboratory in the small basement/cellar of the house and was contemplating starting formulation of a new spell when he heard something. It sounded like breaking glass coming from – the lab! Consequently, he jumped up from his bed and ran to the cellar door. Putting his ear to the floor, he could hear something moving around down there as well as the sound of breaking wood; the fate of the new table he had placed down there.

Gil: “Dammit!”

Hence, Gornix, without thinking, carefully opened the trapdoor and lighting the crystal at the tip of his staff slowly stepped down into the cellar. He found his new lab destroyed and some strange footprints all over the dirty flagstones of the floor. The tracks were of some kind of slime and smelled strongly of fungus, mushroom maybe? There was nothing there but the results of vandalism.

The salt-lotus wizard sighed and inspected the walls for some sort of secret door but was confident that the walls of the cellar were solid. As he ascended the stair back up into the house, he halted for a second after putting out the magic light of his staff. When he gazed back down, he noticed that the footprints were emitting a sickly bluish green glow.

Later that day Gornix talked with Excor (played by Cris) of his pre-dawn experience.

Gornix: “I think that this house might be haunted.”

Excor laughed and then shrugged it off, no one thought any more of the incident since.

The pre-dawn hours of the 19th of Monsoon – Excor was suddenly awakened from sleep by the sound of breaking glass afraid of another assassination attempt in the house (The Cabal of Eight Pt.33: Night of the Moon Rat) he jumped out of bed and geared up. Before long he, Fauna (played by Jenn), and Szoosha (played by Isis) were up, dressed, and creeping towards the trapdoor that led to the cellar.

Szoo slowly opened the trapdoor. Excor extended his lit oil lamp to spot down the hole, once cleared Fauna proceeded down to investigate followed by Szoo wielding his flaming polearm and Excor taking up the rear. Fauna spotted several glowing footprints and handprints along the floor and walls. Likewise, all noticed the strong, wet fungal scent that choked the small 10 ft. by 10 ft. cellar. The stench had a very strong essence of mushroom.

Fauna (pointing with her dagger): “Hey! WHO THE HELL are YOU!?”

She was addressing a strange, scrawny but finely muscled, dirty looking man leaning in the far corner against some shelves. He had various sharp implements hanging from his thick black leather belt and was shirtless. His heaving concave yet insanely broad chest covered in strange black tattoos and crisscrossed by innumerable scars as well smeared with blood and sweat. His skin was dark, a Creschan, and his dreadlocked hair, light-brown, his eyes a piercing emerald green.

Umwin: “Uhm..Umwin and they’re coming?”

The three mages could hear several things, soft and squishy, slopping against the flagstones as they moved into view through a previously unnoticed aperture in the stonewall at the bottom of the stairs on which Excor was still standing. A small spear shot from the darkness and struck but bounced off Umwin’s scar-hardened skin. A squat ugly, creature shuffled into view. It had a head like a mushroom cap and fat cylindrical body like a stem with two short, thick legs. Its warty skin resembled rotting leather. Umwin gouged himself with a sharp implement from his belt and instead of blood, a crimson bolt of energy shot from the open wound blasting the ugly mushroom creature to wet bits.

As a result, four more of the mushroom creatures shuffled from the dark to attack all four mages. However, the battle was brief, after a storm of lightning bolts, fiery energy rays, and blood bolts the four mushroom-capped creatures were ash. None of the mages was so much as scratched.

While Excor inspected the opening in the wall Fauna questioned Umwin (played by Natalie). Umwin had sailed via a Creschan war-trader to the Serpent Coast where he had taken a young girl, a street urchin, under his wing. They had become close during their travels to Ezmer where Umwin was talked into accompanying the girl and some new “friends” on some sort of job where they had to travel through the sewers. The crew had run into a large group of these mushroom men and the girl was taken the rest of Umwin’s companions were either slain or lost. Consequently, Umwin had become lost in underground caverns in pursuit of the girl and soon stumbled his way into this cellar. Umwin also mentioned that he was a Blood Magus, for some reason.

Fauna figured that though blood magic seemed utterly gross that Umwin should prove valuable as they were about go exploring through that secret door anyway.

Excor: “Looks clear to me. There’s a very long hallway slanting down though, can’t see much else until we go down there!”

Not long after the group was proceeding down a long dark hallway. The ground and even walls were caked in layers of gray dust save for where there were slimy footprints. Umwin lead the way followed by Fauna, Excor and Szoo took up the rear.

Excor: “Wait! What direction are we traveling in?”

The others sort of looked around in confusion and then shrugged. Hence, after a deep sigh, Excor cast Magic Navigation on himself to know instinctively the compass directions.

Cris: “Guess I’ll keep track of our position on the map.”

To Be Continued…

The Cabal of Eight II Pt.3: Blue Robes & Bankers

Blue Dragon Banner

There was a break in the incessant Dragon-Summer rain, the street and alley mouth choked with a thick roiling blue fog. If there had been onlookers at this time of night, they would see the triumphant outline of Szoo (played by Isis) erect in the middle of the street. The fog was in actuality steam resulting from two blasts of fire from his Fire-Fang. The stooped form of Fauna (played by Jenn) was feeling about on the ground. The dozen or so pirates that had tried to waylay the trio of mages had since fled with no casualties on either side.

Szoo: “Alright let’s go home.”

Fauna: “No! I’m not going anywhere without my knife!”

During the brief skirmish with the pirates, the druidess had thrown her dagger and missed her target. Meanwhile, both Szoo and Fauna could see Excor (played by Cris) casually puffing on his pipe as he continued down the alleyway towards home.

Szoo [after a quick detection check]: “Found it! NOW let’s GO!”

                The morning of the 18th of Monsoon – Excor, Szoo, and Fauna all decided to go to the bazaar for some shopping however, their first stop was Babia’s Apothecary [Cabal of Eight Pt.6: Gold Devil], Excor and Fauna needed some smoking herbs.

In the fragrant shop, bundles of various herbs hung from the rafters to dry, Excor bought the usual but Fauna purchased “the good stuff” paying a gold piece for an ounce and some high quality healing herbs. Szoo bought some of the “house mix” which cost him 1 copper. Fauna inquired about a pipe and Babia directed her to a peddler named “Vez”; he likely had his cart around the bazaar.

A little while later, all three were cruising the bazaar, Fauna remained outside after immediately finding the pipe vendor. The plaza around the bazaar and the bazaar itself was crowded and bustling with people. The constant chatter of a million conversations and the occasional yell or shout from a merchant trying to attract customers mixed with the smell of food, herbs, exotic oils, fresh fish, and the butcher stands all merged into a thick atmosphere familiar to all residents of Ezmer.

Eventually, Fauna settled on a pipe akin to the vendor’s masterwork. It was a carved ironwood pipe. The stem was long and flat with a dragon holding the bowl. Afterwards, realizing she had spent all of the coin in her purse she decided to exchange the gems in her pockets for gold. She headed for the central market district to find a jeweler to cash her gems.

At the same time, Excor was seeking an “ivory-handled horsetail flyswatter” preferably with jewels set into the handle. However, he could not find what he was looking for. Although he had found several gold-leafed wooden handled swatters with a few bearing “jewels” which turned out to be polished beads of glass. Nevertheless, he did purchase five scrolls of paper at 5 coppers per and 1 blank dragonskin scroll though it looked somewhat aged. Szoo purchased a gold chain because “it was shiny” and then headed home.

A short time later, Fauna wandered into a jewelry store the doorbell ringing as she entered. Just inside the store waiting impatiently, was a regal looking woman in a blue silk gown with a diamond tiara in her long black hair. The druid immediately received a rude remark about her “stench” from the woman. Fauna pushed past the exasperated blue clad noble and dropped a handful of gems on the counter in response to the jeweler’s snotty attitude. However, he tried to rip her off by under-valuing her haul so rightfully taking offense, she grabbed her gems and left.

She started home but ran into Szoosha along the way.

Isis [to me, the GM]: “Wait, how likely is it that we run into each other?”

The GM: “Pretty likely if you’re taking the main streets and going directly home.”

Isis: “Hmm, I don’t think Szoo likes that, what if he gets ambushed or somebody’s waiting to get him?”

*Roll* *Roll*

After Fauna spent some time calming down the naga, who kept mumbling something about “changing up the routes”, they both decided to go to the bank. Fauna needed to convert her gems and Szoo needed to stash some cash. They caught a rickshaw to the bank, which was located among the city administration buildings.

The building was large and constructed of marble blocks with a large dome on top. The bank doors were a solid bronze double-door and to each side was a guard in half-plate. At first, Fauna thought that they were city guards but noticed their equipment was of a much higher quality and the men appeared better trained and far more experienced. Inside the massive white stone interior, inlaid tile floor, and its painted walls depicting unicorns of all colors and bright fields of stylized crops of grain, vegetables, and fruit blew the minds of both mages.

Szoo: “Wooow!”

All of the light was bright, natural sunlight shining down from the multiple openings in the grand white dome above them. There were massive white columns along the walls and several heavy wood tables where scribes and presumably bankers were weighing coin, shuffling, signing, and reading through paperwork. Against each column there stood guards in polished black full-plate armor each bearing a short-spear. At the rear of the building, there were vertical slits in the wall akin to arrow loops. A skinny old man with oiled hair  wearing a purple and green silk gown with a gold-colored shoulder sash with a gold and crystal clasp immediately walked up to them and blocked their path.

The Banker: “Ahem. This is a place of business…”

                The druid whipped out a handful of gems.

The Banker: “Oh! Well, right this way, I’ll be helping you today, my name is Xander.”

Fauna opened an account and deposited 10 sapphires, 10 emeralds, and cashed out a single emerald getting 900 gp as the bank took 10% for the exchange. Her account would also be charged 1 copper piece per gem per month as long as she kept her gems there. Szoo also opened an account and deposited 10 sapphires and 16 emeralds. He also cashed 25 obsidian pieces and 25 pieces of tiger’s eye for 450 gp. Both left the bank at the same time but split up, Szoo was headed home but was going to take a different route than usual and Fauna wanted to go to the harbor for some reason.

A while after, Szoosha was pushing through a throng of people in the North Quarter determined to cut through guildsman’s Square (for some reason) when he spotted a pair of blue-cloaked men each armed with a high quality cutlass.

Isis: “Aw jeeeesh! Two!?”

Szoo took off in an attempt to flee and evade his pursuers. However, they eventually caught up to him a few blocks south of the square. Therefore, Szoo decided to turn and fight. As the pair approached, the naga could see that they were twins. They appeared skilled in arms and may have had magical talents though these were probably minor in compared to his own. Steeling himself, the naga elementalist cast Elemental Half-Plate Armor (fire) on himself. As red flames swirled around his black-scaled body and hardened into plate, the blue-cloaked twins lost their reserve, turned, and ran.

City Guard [from behind Szoo]: “Hey YOU!”

                The guardsman warned Szoo about casting magic without a special license and the guard, along with two other partners (who were pointing halberds), recorded the naga’s name and address with a stylus on a wax tablet. After that, Szoo was free to go, hopefully the Sapphire Star Guild, who had authority in such matters, would ignore the write up.

                Elsewhere, Fauna had just finished strolling near the cliff at the far north of the North Quarter and enjoying the sea air and the sound of seagulls despite the gray sky. She was walking back southwest on her way home. Suddenly, a large muscular warrior with a horned helmet charged her his light blue robes flying backward held only in place by his thick black belt. Above his head raised with both hands was a tulwar aimed for her head.

                His weapon smashed into her Mage Armor instead of splitting her skull in two which if she had not been wearing her gold-threaded robes of Mage Armor she absolutely would have been killed in a single stroke. She threw a Lightning Bolt his way hitting him but to little effect. He drew back and swung his massive weapon again but missing badly he lost his grip and the big sword went flying clattering onto the cobblestones of the street. She struck at him with her dagger, which he easily parried with his bronze bracer. The guards began shouting and Fauna turned to see six guards running towards her wading through the crowd, when she turned back the barbarian was gone.

                Fauna spent some time getting smart with the guards whom recorded her name. They let her go when she claimed that the barbarian was simply trying to mug her especially after she slipped them a gold piece each.

Fauna (pointing at the tulwar cradled in a young guard’s arms): “Oh yeah, that’s mine too, hand it over.”

Jenn [to the GM]: “Hey what was I doing here anyway?”

The GM [me]: “What!? *sputter* Why’re you askin’ ME!?”

After packing up his haul, Excor made his way back towards Fauna’s house. However, he had not gotten far when he noticed that someone in a blue cloak was following him. As a result, Excor dodged into a nearby alley and cast Invisible to Sight on himself. He waited as the blue cloak followed stealthily. As the man walked past quiet as a cat, by the looks of him a professional thief. Excor spotted a silver neck manacle on him a silver medallion dangled as his throat with black enameled dragon-scratch runes on it. It was not long before the blue-cloaked thief realized that he had lost his prey and fled the area.

Cris: “Damn! Poor guy’s a slave!”

Isis: “What?”

Cris: “That thing on his neck, it has dragon writing and I sensed magic on it. He’s a slave to a dragon!”

As usual, Fauna was the last to get home. She entered while Excor and Szoo were already huddled in conference.

Fauna [throwing the tulwar onto the edge of the hearth]: “Guys! I think we have a problem!”

                The other two stared at the superior quality tulwar with a blue crystal pommel stone and a dragon-scratch marking enameled onto the blade.

To Be Continued…

The Cabal of Eight II Pt.1: The Checkered Eye

eye ball

It is the beginning of the rainy season, in the month named Monsoon but because of the Dragon Summer, it had not stopped raining for several days. The rain was hot and the swampy air so heavy it mired the lungs making breathing difficult. Consequently, the three adventurers were panting, their chests heaving as they stood in the downpour. With a fierce side eye, Szoo the black scale naga (played by Isis) held his flaming naginata to the throat of a beggar backed up against the dead end of an alley. A few feet away, at the mouth of the alley stood the mage Excor (played by Cris) and the druid Fauna (played by Jenn) side-by-side.

Szoo [more fiercely than usual] : “Spill it! C’mon! Spill it! Or you’re DEAD!”

The pair behind the infuriated naga and panicking beggar was quiet. It was because they both recognized the beggar from back inside the Red Helm tavern. There, Szoo had been drinking alone all evening. In contrast, Excor talked with Draega about the Twin Swans and their and the checkered knights’ failed sting against an assassin called Ssthris the mage slayer. Meanwhile in a private curtained booth, Fauna was in a meeting with Vor Jetl “the dragonfly”, a merchant and power-player in the mutual cult with Fauna, the Brotherhood of the Rope. The fat merchant had mistaken the former cult leader’s interest in her for succession rather than a patsy.

While in the tavern, all of the mages had spotted the beggar in the blue-grey cloak creeping around the tavern keeping a subtle eye on them.  Though this spy seemed highly skilled chance kept cheating him of results (all-three kept Nat 20ing his prowl and bluff checks). Excor’s main take away was that the elderly beggar seemed to have a fat purse.

Fauna [pulling her knife and holding it to the beggar’s throat amongst the clatter of rain]: “YOU heard him! Talk or you’re DEAD!”

At both flaming naginata and knife point the beggar began to spill. His name was Thorn and he was a member of the Beggar’s Guild. Someone had paid for his services by purchasing his coin. However, he refused to name his employer because he was “bound by promise”; after all, “they bought me coin”. Without contemplating what Thorn had meant, the mages just shrugged and let him go after Excor paid him a platinum piece to deliver the message that they were up to nothing. Thorn quickly and expertly melted into the shadows.

Cris: “A damned beggar’s guild. Even beggars have a guild in this town huh? Damn.”

The three adventurers continued to the entrance of the alley that led to their rented house. Suddenly, Fauna spotted two rogues in black slinking along the walls coming in on either side with daggers drawn. Likewise though nonchalantly a third enemy emerged from the shadows behind the group. He was a young but bald pirate with a sunburnt pate tattooed with black serpents and an eye-patch over one eye. He drew his cutlass with a wicked smile and said, “Well there my lovelies, would ya mind parting with yer coins and valuables.”

Cris [disgusted]: “Stray sailors huh? Damned Dragon Summer!”

Isis: “um, What?”

Cris: “The rains from the summer are keeping all of the ships trapped in the harbor, a lot of those are pirate ships, so they’re robbing citizens as long as they’re stuck here.”

The GM [seeing Isis look to me]: “Um. Wow. He’s pretty right on about that.”

Above all the fight was brief, one of the rogues, a pickpocket, snatched Fauna’s coin purse and ran off. The second rogue, an assassin, managed to hit Fauna with a poisoned blade but retreated when he saw his eye-patched leader turn and run after Excor cast a Spook spell on him. Fauna downed a Neutralize Poison potion. Hence, the soaked mages continued home.

The following day, Fauna walked to Wensaer’s Alchemy Shop (Cabal of Eight I pt.7: Red Rat & pt.23: Trial of the Cabal) in the rain without her cloak to “feel the hot rain flow over her skin”. She beat on the door and the old brown-cloaked alchemist let her inside.

Fauna: “I need some Neutralize Poison potions, as many as you have!”

He looked her up and down with a critical and doubting eye. She was in an expensive tailored robe, which was also filthy, and somewhat worn and spotted with tears, burns, etc. Her shabby appearance filled him with doubt. However, she always had the funds in the past so he checked his stock.

Wensaer [suffering slight tremors]: “I believe I have just two vials.”

Fauna [holding out a handful of emeralds]: “Oh well, all I have is these to pay. It’s enough right?”

Soon after leaving the shop, the old alchemist tried to sell her up on more potions but she got what she was looking for, Fauna passed by the northern tip of the grove where the stone circle stood. Here, she spotted someone in bright yellow robes and a shining green sash spinning wildly at the center of the monoliths shouting incoherently. She recognized the resident tender of the grove, Anishi. She approached her strange friend with some concern but as soon as he saw her, he stopped.

Anishi: “Ah! Little sister, come experience visions with me and let us gaze into the sky and stars!”

 Anishi pulled out a small clay vial of yellow lotus and offered her some. She of course snorted some of the potent powder. Suddenly, he grabbed her by the temples and said, “I can help you see!” The vision came suddenly, a violent trip through a stone walled labyrinth but she was too disoriented to memorize the path she was shown. Then a sudden turn and a pair of heavy old bronze doors fly open revealing a high pile of gold coins and atop that a gold throne and upon it, a dried out corpse with a gold crown on its grinning skull. Her mind was slowly drifting into the hollows of its sad empty eye sockets.

Over the next 2 days, Excor developed the See the Invisible spell using the makeshift lab the group had set up in Fauna’s rental, where they were all currently staying. Additionally, Szoo began crafting the tooth he had extracted from a Wher (Cabal of Eight I pt. 35: The Black Pillars), into a rod of cone of fire (Cone of Energy (Fire)) dubbed the “fire fang”.

Later, Szoosha went to a Sapphire Guild magic shop to get his blue dragon eye put into a glass ball (Cabal of Eight I pt. 28: Wagons & Dragon) on the evening of the second day. It was the first step in making it into a magic scry item.  Later that evening, hearing Szoo’s outrage at the guild prices, Excor dropped the rose marble Scrying Pool (Cabal of Eight I pt. 41: The Lotus Vaults Pt.1) from his bag of holding (he had long since transferred it from his portable hole) next to the alchemy lab.

Cris: “Here, just use this to scry!”

Isis: “But I’m an elementalist! I don’t have the scry skill or the spell! I NEED it on an ITEM!”

Cris [shrugging]: “Oh well.”

The next day – 14th of Monsoon. Fauna finally stumbled in through the door at dawn, soaking wet and in desperate need of sleep. Consequently, she immediately stripped, as her clothes were drenched. Then after trying to wash herself in the empty scrying pool, she stumbled without a word into her room and shut the door. Meanwhile Excor and Szoo were just finishing a simple breakfast of thick porridge and stale bread. Then there was an authoritative pounding at the front door. So, Excor opened it to find a checkered knight standing before him with a wanted poster in hand.

Checkered Knight [thrusting a wanted poster into Excor’s face]: “Have you seen this man? He’s a mage named Gornix! He was said to be sleeping in this place!”

Excor mumbled and eventually relented when, suspicious from his nervous mincing (he natural 1’d the bluff), they demanded to search the place for their quarry. Szoosha tried to get in the way and protest but he also only helped to fuel their suspicions (Natural 1 bluff). Thus the checkered knight muscled his way in past the Naga and a group of six city-guards followed him in. That was when a very naked and still wet Fauna wandered in cursing the noise. The checkered knight was morally outraged, which became a palpable discomfort when the druidess refused to clothe herself and insisted on “keeping an eye” on the law enforcers. Hence, the search was brief. Failing to find Gornix, the guards left.

Isis: “Geesh, I thought the checkered knights all left!”

Cris: “I guess some stayed behind, the White Swan/Black Knight…Sir Illin, is still here hunting Gornix’s butt down.”

Later that same day, Excor went to Babia’s apothecary to pick up some smoking herb and maybe some info. Consequently, he wound up buying some special order leftovers. It was real dark and pungent with purple petals mixed in. Babia also told him that yellow lotus was scarce lately as the resident tender of the grove kept cleaning her out of stock. He always paid in gold coins however. Thus, she showed Excor one of the strange old coins; it was a single sided stamped coin of pure gold with a spiral knot design stamped onto the face. On his way out of the shop, Babia warned Excor that there were many sailors stuck in the city because of the storm; a lot of captains had laid off non-essential crew so “watch out!”

The following day, the 15th of Monsoon, Fauna caught up to her friend, the caretaker of the grove, Anishi.

Anishi: “Your vision! Did you see it! We are in a HOLY place!”

Fauna: “Hey! You wouldn’t know where I could find an alchemist that would sell me some potion formulas would you?”

Anishi: “Well. I am a skilled alchemist, I’m pretty sure. Don’t worry, I can get my hands on just about any ingredient regardless of the expense … as long as it’s necessary for the welfare of the brotherhood.”

Cris: “Dude is sitin’ on some cash!”

Fauna: “Yeah, I guess, um, are you going to back Vor Jetl for um, leader, er, high priest of the cult…brotherhood?”

Anishi: “Him? Well, he already submitted your name to me for consideration! You have some influential backers for some reason little sister. I hope you survive the trials amongst your competitors to lead us!”

Fauna: “Wait what?”

So to ease her mind Fauna left and bought a silk scarf embroidered with flowers off a cart for 50 gold pieces. The rest of the mages were either busy or busy resting for the entirety of the next day as on the 17th they had a cabal meeting at the Red Helm.

To Be Continued…

Rats of Tanglethorn Pt.9: Merchant Boxing

It was early morning, already the sun was beating down upon the dead yellow dirt, and Afheesh the ratling merchant chestQuickling was beginning to feel trapped. After a forced march around the parade ground and a breakfast of fruit, veggies, and bread in the mess, Afheesh (played by yours truly) went to the bursar. He collected the previous day’s pay, 95 bronze thorns (pay was 100 but there was the 5% Mezcor tithe). Subsequently, he spent the rest of the morning atop the thorns above the gates spotting for incoming caravans.

Only ratlings were assigned the battlements over the gates as the Thorn Crown had grown over the ramparts ages ago leaving only small tunnels through the winding thorny vines. Moreover, the thorns acted as an additional cover for those manning the hidden crenulations of the gate. Therefore, it allowed the guards, armed with darts and some with crossbows, to fire with impunity on any enemies without the gates. It was also horribly cramped, suffocating, and filthy not unlike the hovels of Thorn-runner ratlings that subsisted within the confines of the thorns surrounding the city.

There was bird mess everywhere, not only the white and black-purple of their droppings streaking the woody vines but clumps of flea-infested feathers, filthy nest litter, and the cacophony of chittering from above where the small birds would alight atop the thorny canopy. The most common birds there being pigeons and shirkes the latter of which were known to impale the uneaten portions of their prey, other smaller birds and rodents, on the thorns. It was getting near noon nearing the end of his shift when he spotted something of interest.

A Hill-Lander caravan pulled up to the south gates with three hill giants in escort. There were four covered wagons, two vardoes, and iron strongboxes chained atop each vardo. The giants and the faun and half-faun drivers were all well-equipped. Consequently, Afheesh was intrigued. As the caravan was allowed entry the ratling excused himself, the rest of the ratling guards were asleep anyway. He trailed the caravan as it made its way north towards the city center and Mezcor’s tower.

Mezcor’s black keep sits at the very center of the city like a single coffin nail holding all the requisite parts of the rotting box together through shear gravity. Every night the single round window at the top of the tower glows with candlelight that burns from behind the purple glass. A high black stone iron spike-topped wall bound it with a single bronze double gate in its southern face. The gates opened of their own accord at dusk revealing the white flagstones at the threshold the engraved message warning “step not beyond the white stones trespasser”. It was here that traveling merchants could expect to toss their tribute lest they incur Mezcor’s curse.

The Hill-landers were evidently confused that the gates were closed. For a brief second Afheesh had considered fleecing them in the name of Mezocr as he strode up to the caravan leader in his guard uniform. However, he was no fool and Mezcor’s curse had proven itself true at an alarmingly constant rate. He kicked one of the giant’s in the toe to gain their attention.

Afheesh (to the lead driver): “What’s this now? Looks like you guys need a surprise inspection!”

The Lead Driver (exasperated): “Hey! We already paid our way in an’a’ gave a little sometin’ o’ tha guards!”

Afheesh (lying in a surprisingly convincing way): “That was for the South Gate guards what about those that secure this road for you?”

The First Giant (his ultra-baritone voice vibrating the ratling’s bones): “Didn’t I jes see ya come from ta gate back dare?”

Afheesh (apparently, he’s a good liar): “No.”

The Lead Driver (with a frustrated sigh): “Okay, here’s some coin…”

Afheesh (cutting him off): “No, give me a bottle of that famous Hill-Lander booze!”

With a sneer, the driver tossed the ratling a bottle of whiskey; it had been previously opened but was still mostly full. Consequently, the little extortionist tucked his prize in his belt and kept a tiny-clawed hand on it at all times.

Afheesh: “Now you lot make sure you pay the proper tithe to Mezcor at dusk!”

The hill-landers all shook their heads in both agreement and realization. Meanwhile, the ratling snatched a good look at their strongboxes and figured the locks though high quality looked easy enough for a crowbar to break or Wufcor to pick. He took his leave and high-tailed it to look for his crew. He intercepted them on their way to one of many taverns. Soon they were back at the warehouse conspiring together.

About an hour later, the ruthless trio found their way to the local market where the Hill-lander caravan had set up shop. Pabst (played by Jenn) strutted over to the merchant. She was going to try to work her charms on the goat-man.

Jenn (to me the plan-maker): “I don’t know why I’m supposed to charm the guy. I can just intimidate them…”

Me: “No! We need a distraction!”

Isis (Wufcor’s player): “Yeah sis! We’re trying to avoid a fight!”

Jenn: “My intimidate is better than my charm.”

Isis: “Nooo.”

She swished over to the head merchant who was eyeballing her suspiciously. Subsequently, Afheesh and Wufcor remained hidden in the shadows of the alley across the way from the shop stalls. Pabst began to work her magic.

The Hill-Lander Merchant: “Get away you ugly wh*#@! We’ll deal with your kind when we get ta da livery tonight! Maybe one a’ these giants would want you! Haw, haw, haw!”

So she decked him.

Isis face-palmed.

Meanwhile Afheesh stripped off his guard uniform and hid it in a trash-barrel. The Hill-Lander merchant cocked his fist back aiming the blow right at Pabst’s face.

The Merchant (just before smashing his fist into Pabst’s nose): “Aw an’ here I thought ya Poisonwood folk were tough!”

Wufcor darted to the stands followed by Afheesh. Her nose bleeding Pabst threw another punch at the merchant opening a cut along his cheekbone. The merchant circled from around his table and popped her good in the jaw. They were now facing off like a pair of street boxers. The crowd including guards gathered round to watch.

Afheesh began to walk nonchalantly towards the tent-back of the hill-lander stall where he believed the strongboxes were located playing it off as if he were watching the brawl. Pabst started talking smack to the merchant then she nearly tripped over her own feet when she went to throw a punch. The merchant tried to take advantage throwing a body blow her way but she knocked his hairy-knuckled fist to the side.

Meanwhile, a large group of gang members, the Roaches, flooded into the area attracted by the chaos and inched their way to towards the stall. Afheesh unawares cut a slash in the tent fabric and rolled into the stall. Outside the stall, the merchant threw a wild punch missing Pabst by a wide margin. Pabst swung and the merchant caught her arm in a clinch. Both fighters were in bad shape, panting, bleeding, and barley standing. The crowd roared for blood. Afheesh looked at the two strongboxes noticing the largest had runic markings over its outer shell. Wufcor rolled in and shimmied to the Quickling’s side.

The merchant caught Pabst in a grapple getting her in a tight headlock. She struggled as hard as she could but his iron grip held her skull fast. That was when Afheesh noticed that the two Roaches standing at the counter had spotted him and Wufcor. They were human, probably street rats and/or thugs maybe thieves. After a few moments of an improvised hand-signal-thieves’-cant back and forth between the ratlings and the Roaches a deal for their silence was worked out. Wufcor then picked the lock easily (Natural 20 picklock check) but immediately struck by an electrical bolt emanating from the runes on the chest. Fortunately, by chance, the crowd had roared at the exact same time concealing any noise.

The crowd groaned as the merchant locked in a chokehold on Pabst’s neck and she went limp her nose exploding as the vessels succumbed to the pressure.

Wufcor (after spotting the result of the brawl): “Oh boy! Time to go!”

Wufcor snatched two full bags from the chest and darted away. Afheesh threw a couple of signals at the pair of Roaches meaning to have them pick up and carry Pabst to the nearest alleyway. He then snatched up the last two full sacks, ran from the back of the canopy, and made his way around as stealthily as possible heading right for the nearest alley.

The ratling’s heart shot up into his eyes when he heard, “Stop THIEF!” He glanced over his sack-laden shoulder and saw that the bleeding and shaken Merchant had spotted him, by pure chance, as he was being taken back to the tent on a pair of his guards’ shoulders. Immediately the three hill-giants roared in unison and the ground began to thunder with their charge.

It took some minutes for the ratling to evade his gigantic and very fast pursuers. However, taking sudden sharp turns and ducking under obstructions that for the most part, the giants had to burst through did the trick. After he was sure that he had lost all three of his pursuers, he circled back around careful to stay in the narrowest of alleys until he was sure he had arrived where he had said he would meet the pair of street rats. He heard a faint whistle and saw the pair of Roaches with Pabst’s unconscious body leaned against a filthy brick wall.

The ratling swiftly checked the sacks; one filled with silver pieces and the other with bits of tanzanite. He tossed them the tanzanite sack and took charge of his friend. The Roaches with which the ratling had canted with gave his name as Neezik. He wasted no time in beating it to the warehouse careful should someone be following. When he met back up with Wufcor he found that the Canny-Jack had a sack of gold pieces and one of quartz.

The split, with Pabst included (she was still out), was 66 gold pieces, 20 quartz, and 166 silver pieces.

Jenn: “Yeah you guys better cut me in!”

The sun was down and the crew put their money away. It was time to decide what to do and where to go for the night.

Suddenly the boards blocking the front entrance smashed down with a crash and blast of dust. Standing in the door are Neezik and an uncountable number of the Roaches street gang. Afheesh dashed to the rear door just in time for those boards to come crashing down. A Mantck ratling wielding paired cutlasses stood in his way. The Quickling could hear dozens of feet outside around the building and dozens more climbing the outside walls and even feet clattering over the top of the roof. Pabst had just come to and both she and Wufcor tried to hide.

Jenn: “Damn! I’m still at K-O POINTS!”

Isis: “Yeah, I’m really bad right NOW! That bolt almost killed ME!”

To Be Continued…

Genera #1: Clergy Class Spellcasting List

For a while now a few people have asked for a spell list. A list that those playing Clerics, Paladins, Priests, andspellcasting list for clergy characters other Clergy Class characters with spellcasting abilities can use. So, I have come up with a very general spell list conveniently sub-categorized into levels.

Genera will consist of requested material and various self-contained excisions from published material that would not otherwise see the light of day. Click the link below to download the PDF via the Mediafire website.

The Clergy Class Spell List – 596k

This file can also be had via the Dice & Glory Players League on FB as well in the Files section.