
Excor (played by Cris) under the influence of the Ghost Form and Invisibility I spells trailed just behind the blue dragon-shaman as he in turn followed the blue lady into the caves from the dusty tunnel. The blue-lady was sniffing the air, apparently tracking the others via scent quite accurately.
Meanwhile, Fauna (played by Jenn), Szoo (played by Isis), Bumble, and Xanto the Wasp were picking themselves up from the wet gravel beach they had landed on after sliding through a slimy chute and over the edge of a 10 ft. cliff.
Szoo: “Hey! At least she can’t follow us through that chute!”
Jenn: “Yeah,” looking over to the GM (me), “right?”
The GM (me): “Um, you guys know she can transform back and forth from human form so…”
Isis: “Aww crap.”
The Wasp chanted a spell and giant wasps appeared under him and Bumble his apprentice. The pair rose above the heads of their former two companions and began flying over the reeking green body of water before them. It was at this moment that Szoo realized that the Wasp was cradling the case. Szoo had forgotten to pick it back up after sliding down the chute distracted by his concern over the dragon.
Cris: *disgusted sigh* “Damned Wasp.”
Suddenly a deafening roar shattered the quiet atmosphere of the cavern. The four mages could see the glowing eyes of the blue dragon in her full draconic form just 20 ft. southwest of them on another bank of gravel & sand.
Excor moved in range of the Dragon Shaman, both still in the passage coming out of the previous cavern (R5 on the map) into the water chamber (R8 on the map). He began to cast Force Ram but fumbled the casting. His invisibility spell dispersed. Fauna rushed to the water’s edge and shouted for Szoo. The Wasp and his apprentice flew their steeds further north turning just in time to avoid hitting the cavern wall.
The blue dragon’s throat swelled and glowed intensely blue before she unleashed a massive blast of lightning at the two wasp-riders. Bumble easily dodged but the bolt hit the Wasp and his mount blasting it to smithereens causing him to drop splashing into the water below. Szoo transformed into a large black sea turtle and began to slide into the water. The Dragon-Shaman spat a lightning bolt at the ghostly form of Excor but it passed harmlessly through.
Excor cast Slow on the Dragon-Shaman but the shaman resisted the spell. Fauna leaped onto the back of the turtle as it slid under the water. The Wasp meanwhile was swimming to the beach immediately to his west his white knuckles still clutching the case. The Blue Dragon jumped into the water plowing through it like a giant shark heading straight for Xanto. She snapped her jaws at the turtle and his unfortunate passenger but the turtle dodged by the slightest margin (by 1 point). The Dragon-Shaman charged Excor and swung his quarterstaff at the adventurer, the blow passing straight through. The Dragon-Shaman looked up possibly re-thinking his combat strategy.
Excor backed up and cast Force Ram again targeting the Dragon-Shaman. The Dragon-Shaman dodged to the side taking a glancing blow. Fauna jumped off the turtle and clawed her way onto the beach near the Wasp (R7 on the map). The Wasp checked the case; it was intact and still sealed. The dragon swam up near the beach on which the Wasp and Fauna were standing rising like a titan from the water. The Dragon-Shaman began casting a spell but a stitch in his bruised side caused him to falter and the spell fizzled.
Excor cast paralyze II on the shaman paralyzing him.
Manifold Maps #1: Deadfall Cavern

This is the map to the Deadfall Caverns, a pre-generated and marked up map for use with Dice & Glory. It uses a basic key (Note: the small triangular arrows denote edges of a domed ceiling) and numbered portions for the ease of GM’s wanting to populate them.
Manifold maps can be used at the discretion of Game-Masters to add a new crawl type adventure or dueling field to their game. These are self-contained maps that fit on a single page and require only the prep-work to populate them as well as descriptions to flesh out certain areas.
This map was designed around the idea of a cavern with a large body of water flowing underneath it. This body of water accessible from outside near the mouth of the cave although the water goes quite deep. There are many potential ambush points and plenty of nooks and crannies where enemies can hide. The terrain is also varied with water traps, sandpits, cliffs, and holes that fall into other parts of the cave system (indicated by the 8-pointed black stars). The scale is meant to be 5 sq.ft. per square.
Manifold Maps #1 – 1 MB
The Map PDF is hosted on Mediafire.