The Cabal of Eight Pt.5: Thug Life

It was nearly two hours before the trio of mages was able to make it to the necropolis gates. All the way Where the thug led them.the air seemed to become increasingly still and just before the gates the wind itself seemed to fear making any sound at all. They stopped just outside of the gates at the ragged edge of an old irrigation ditch just before the old road.

Accordingly, they surveyed the pitch dark for the evident light of a campfire but all was black. Suddenly, a shape rose from the shadow gesticulating wildly. All three of the young mages recognized the senior thug. He was signaling them as silently as he could to DUCK!

As a result and almost as a reflex, their heads turned in unison past the overturned wagon and the body of one of the thugs to where the Wher dragon was butchering the dead horses with its teeth and claws. Immediately the mages jumped into the ditch and pressed themselves hard against its slanted overgrown sides.

After an hour, every thug and mage present had kept a keen eye locked onto the dragon as they waited the situation out, the Wher flew off back into the necropolis bearing the better part of a horse carcass. Consequently, Excor decided to stay where he was for the rest of the night and sleep in the ditch.

Gornix dashed over to the thugs who were held up by the overturned wagon. The older thug was somewhat upset. Apparently he owned the wagon and was a bit angry that it had been broken up and both draft-horses eaten by the dragon. Fauna simply stayed in the pit with Excor following his example as well as being more comfortable in the thick tangled grasses.

Finally, morning came, the great purple moon and its rings darkened a large portion of the blazing orange dawn. The young mages and the thugs quickly wolfed down their iron rations and used what of the grog they could salvage to wet down the hard tack. After breakfast they assessed the damage to the wagon, it was determined a total loss. As a result, the old thug went on a tirade about “that double-dealin’ dishonest soft-skinned shiesty fop! Easy money my @$$! It weren’t enough! Not by a long toss! Owe’s me a pair o’ good horse an a WAGON!”

The angry old man roughly wiped the spit from his beard and flung his arm clean. He walked over to the other two thugs.

Jenn (Fauna’s Player): “So. What do we do now?”

Cris (Excor’s Player): “We walk.”

Gil (Gornix’s Player): “What!? Anybody have a flight spell or something!? Nothing? My CON’s not good.”

Cris: “You got anything?”

Gil: “No?”

Excor marched off by himself and looking back at his companions shouted, “C’mon! Let’s Go!”

The three thugs grumbled, “Who the hell does that guy think he is?” between themselves. After a few seconds, they shrugged their shoulders and followed. Fauna and Gornix searched the broken wagon for rations for some unknown reason. However, they found nothing. Therefore, the pair had to run to catch up to their party.

Come noon the sun was high and blazing like molten platinum down onto the backs of the young mages and the surviving thugs. Accordingly, all were drenched in sweat and partially stripped of excess clothing. Road dirt smeared their faces and collected in dark patches to their sweat-soaked clothes. Fauna and Gornix were exhausted. A young thug, the youngest of the remaining three, dropped passing out from heat exhaustion face first into the pale rocky jaundiced dust of the road.

Barely even winded the elder thug and his pal continued on at a brisk pace ignoring their fallen compatriot as well as the mages they had hardly tolerated. Excor decided to wait after some thought and squirt some water from his waterskin onto his dirty sunburnt face. While the crunching trudge of the deserters faded into the heat-shimmering distance.

Regardless Gornix struggled over to the unconscious thug and splashed his face with some water. The young ruffian twitched showing that he was alive but he did not wake up. The remaining group decided to rest where they were. Fauna set up her pup-tent and slept. Gornix tried to help the sun-struck thug but was too weak and so stripped down rest under the arid shadow of a nearby rock.

Cris (to me, the GM): “Hey! Am I carrying that dagger? I sure I am I got it wrote down!”

Gornix as he waited for his companions to recover enough to continue to foot it to the city walls identified the dagger they had taken from the sarcophagus of Dag-Athar. All he could get from the obviously magic item was its mystical connection to a demon. Some runes blazed into view like fire along the curved golden blade.

Cris: “That’s it. I stop touching the thing and wrap it in a rag and stash it away!”

Cris (to Gil): “Hey man you want to carry the dagger!”

Gil: “No. No. I’m passed out right now.”

The day progressed and by late afternoon (approx. 3 pm) Gornix was fully recovered however Fauna and the thug were still out of commission. Gornix summoned a pair of earth elementals (again barely hitting the control roll DC) and had them carry the druid and thug. After an hour when the creatures melted back into the yellow road Fauna had recovered but the thug was still out.

They paused long enough for Gornix to render first aid and when the thug finally was able to stand, barely, the mage lent him his staff to walk with. They soldiered on towards Ezmer. It was not for several more hours (till about 9 pm) that they reached their goal, the city gates of Ezmer. The gates were shut tight.

This was because the gates shut every day at sundown only to open again at the first light of dawn. So, to one side of the gates was a wayfarer camp and to the other a gypsy camp filled with music and Southern Nomads dancing wildly around their roaring bonfires.

Fauna decided to “check out” the gypsy camp. As soon as a pair of nomads approached her showing signs of the mixed blood of humans, faun, and Naga she freaked and left to rejoin Excor who leaning against the city-gate.

Gornix, on the other hand, was trying to follow the thug that had his staff and lost him somewhere in the wayfarers’ camp. For this reason, Gornix rejoined his companions at the gate where they had set up to sleep in a corner against the great wood and iron gates. He cast clairvoyance focusing on his staff and on the strength of his vision, he urged his companions to the western aqueducts.

Finally, they stumbled to one of the gargantuan aqueducts that fed the city water from rivers miles away to the south. They observed the white stone arches as they stretched over the wide and deep stone-lined dry moat. Constructed behind the moat were the battle towers and city bulwarks. The three mages heard a slight chirping from above.

Gornix caught his staff, tossed to him by the thug he had doctored. The young man was above them on a ledge of the aqueduct. He signaled them up. The only words he spoke were in a raspy whisper, “Shh. Keep quiet and follow my lead.”

Therefore, they carefully edged their way across the aqueducting along the narrow bird-dropping encrusted edge. Occasionally they suffered the nip of a beak on a finger misplaced in a pecked out burrow. About midway across the span and only halfway from their goal the leading thug signaled them to stop and lean in against the stone. At this point if any of their grips failed the height of the fall and the impact on the stone lining of the moat would’ve killed any one of the four sneaks.

The young thug sent a twittering bird-call across the moat to the other side. Consequently from the top of one of the battle towers they could all see the yellow-white flash of a signal lantern. The young thug looked back and signaled them to follow. Finally, they continued to the other side where a watchman armed with a crossbow helped them down into the battlements of the bulwarks and from there the thug led them into the streets after sharing a special handshake with the man. Only Fauna noticed this but was unable to memorize the handshake.

Soon after, they were somewhere in the Southwest District of Ezmer navigating a narrow alley among the small crowded multi-story buildings. At this point, the young thug turned to Gornix as he started to duck into a dark and narrow side-alley. “You’re a good man. I would’ve left you.” Gornix began to try to say something back.

The GM (Me): “Dude he’s already gone.”

After getting their bearings, the group headed out to the Red Helm hoping that Draiga had their pay in hand.

To Be Continued…

The Cabal of Eight Pt.4: The Tomb of Dag-Athar

The trio of young mages (Excor the Ivoran schemer played by Cris, Fauna the Southlander druid playedThe map of the titular tomb by Jenn, and Gornix the Ivoran Wizard played by Gil) slowly progressed down the dank ancient passage their lights pushing back against the smothering darkness of the tomb. Gornix led the group tapping each flagstone in turn before he stepped upon it with Fauna just a step behind him. Excor was 10 ft. behind her however.

Fauna (Played by Jenn): “Hey you! Get up here!”

Excor: “Hell no!”

Cris (Excor’s Player): “Hey ya never know! Am I wrong? Am I wrong?”

Gornix paused due to an unexpected floor feature. He carefully inspected it. Laid before him was a large flagstone with the graven image of the grinning horned demon. After contemplating how to proceed and after some needling by Fauna he decided to just jamb it with the butt of his staff. All three of them froze in place as the strained squealing of some hidden machine echoed from behind the walls presumably triggered by Gornix’s hasty action.

A stone slab slid and crashed down suddenly just in front of Excor sealing him off from his two companions. Gornix and Fauna inspected the other side of the stone drop-door.

Fauna: “Awww. It’s too heavy for us to lift huh?”

Gornix: “Do. You.  Have your crowbar?”

They searched for a reset or switch or anything to retract the door. They even checked for magic but nothing. The door was too heavy to lift, left no purchase for a crowbar, and was airtight. About the time Fauna and Gornix were shrugging in frustration, the grinning demon’s visage mocking them from the door’s face, Excor Ghost Step-ped through to join them.

Gornix: “There’s gotta be a way to get through that door around here.”

Excor: “No. It was probably meant to trap whoever comes down here. AND it’s airtight huh? Damn. We might die down here even if we get the dagger.”

They continued in a single group this time just behind each other proceeding just as slowly, if not slower, than they had been before. As the end of the tunnel was starting to become visible by their lights, they noticed the flags abruptly ended with the floor continuing as moist bare black earth.

Gornix: “I’m not touching that.”

They conferred for a few minutes ultimately deciding to use various spells to “ghost over” the patch of bare ground deeming it to be an obvious trap (it was, just your average 20 ft. deep concealed spiked pit). Excor cast Ghost Form and floated over. Fauna cast Gaseous Form over both her and Gornix. Their mist-forms drifted to the terminus of the tomb throat.

They all found themselves in a chamber identical to the entrance vestibule save that there were three narrow openings into passages that snaked so that they couldn’t look too far into them from the thresholds. A pair of thick stone supports and a stone lintel formed each of the three openings. Carved into one of the supports to the center opening was spiral design.

Excor (as he’s staring at the inscribed spiral): “I bet this one is where have to go. Hmmm. Not sure though.”

Fauna and Gornix solidified reverting to their normal mortal forms. Immediately, Fauna used her divination skill to determine that their goal was indeed through the center opening. As Excor’s Ghost Form spell was still active, he elected himself the first to proceed down the central snaking passage. At the end of the narrow passage was a small rounded chamber with a stone sarcophagus at its center.

Gornix’s spell expired then setting him down near the stone coffin. Suddenly a large golden scaled serpent struck him with its venomous dagger-like fangs. The creature appeared as an unnatural cross between a viper and a constrictor. Dropping his torch he reeled back away from the monster its venom searing along his veins to the other side of the sarcophagus. The torch continued to burn casting long shadows along the chamber walls and leaving the entire portion behind the sarcophagus black. This creature was doubtlessly the tomb’s guardian.

Cris (to me, the GM): “Damn! I’m almost dead. I do a recovery. I need to or I’m dead!”

To save his own skin Excor cast Blinding Flash but to no effect. Dropping her lamp behind the threshold, Fauna charged in and cast Arcane Bolt at the creature but the spell seemed to have no effect. Immediately behind her, Gornix jumped into the small chamber and cast Chrono-Missile but the creature dodged the missiles easily. Gornix again cast Chrono-Missile and again the guardian serpent dodged. So, the young wizard tried to summon some earth elementals (of all the spells to pick for his starting spells he picked Summon Elemental IV, hope he knows what he’s doin’ with that) but failed.

Three medium-sized earth elementals in humanoid form rose from the ground and walls, their bodies of clay and stone. Gornix had successfully cast his spell and lucked out with the control roll to keep the creatures under his spell. The elementals immediately fell upon the golden serpent but it dodged all three of their attacks. Fauna tried to cast Lightning Bolt but the spell failed.

Excor as well cast Lightning Bolt the electrical bolts erupting from his hands as the magic went wild but dealing some damage to the creature as it struck its target. Gornix also cast Lightning Bolt, twice, in quick succession each bolt finding the serpent but dealing very little damage.

The guardian serpent struck at one of the elementals retracting with nothing but a mouthful of dirt. Gornix readied as his elementals attacked. Two missed with clumsy but powerful swings of their rocky fists. The third trapped the monster within its stony grasp and held the squirming beast against the flagstones. Gornix saw his opportunity for a coup de grace striking its head sending the butt of his staff crunching through its skull and into its brain killing it instantly. The tomb-snake’s corpse melted away to nothing as a result.

Without missing a beat, the trio turned their attention towards the sarcophagus and hoped that it contained their quarry. All three left the room and stood behind the threshold. From behind the burial chambers threshold, Gornix commanded his elementals to throw off the lid of the stone sarcophagus. A sparkling cloud of poison dust burst into the air hovering in a dense cloud about the radius of the room. They waited for around 10 minutes while the cloud dissipated.

After the remaining dust settled, our trio carefully moved one after the other into the burial chamber of Dag-Athar. They peered over the chest high sides of the sarcophagus and within they saw a shriveled skeletal corpse with only shreds of pale blue material left clinging to its bones and grey bits of petrified flesh. Moreover, across its sternum under the mummy’s crossed arms rested a gleaming gold dagger.

The dagger was of mirror-polished solid gold with a curved and wickedly sharp blade. In its pommel was set a smooth polished emerald that sparkled venomously even in the scant light of the tomb. The three mages debated on whether or not they should just grab for the blade and hope for the best. They also argued about who would be the one to make the grab.

When the corpse sprung unexpectedly to a sitting posture, the group leapt back from the coffin and prepared for battle. The corpse began saying something in a voice that at first sounded faint and hollow as if echoing from an immeasurable distance. Slowly the eerie voice moved into the burial chamber with them. It was full and deep carrying with it unbendable authority. However, the voice was speaking in a language alien to any of them.

The GM (me)(to Jenn): “Um, don’t you have the Druid Secret Tongue as a language?”

Jenn (referring to her character sheet): “Nope.”

The GM: “Crap. That’s right you’re a rogue druid.”

Gil (sonsulting his character sheet): “Wait. I think. I have something.”

Gornix cast Comprehend Languages and began to translate for the benefit of the other two.

Dag-Athar (the corpse): “…a boon I grant to you tomb robbers though your fate will be that of any common thief to lie with me forever in this tomb. For now, you have 3 questions to ask of Dag-Athar the Golden.”

Gornix: “Where’s the dagger?”

The mummy of Dag-Athar the Golden presented the dagger to Gornix so he snatched it from the corpse’s claws.

Fauna: “Is the dagger magic?”

Dag-Athar: “Yes.”

Gornix (before Excor could say anything): “How do we defeat you?”

Dag-Athar: “By asking the last question.” With that the corpse fell back and completely disintegrated.

Jenn (turning to look at me): “We could have asked it anything huh? DERP!”

Cris just shook his head and gave a disgusted sigh.

Excor searched the remaining dust in the bottom of the coffin and came up with a wood bracelet with a small carved non-precious stone. He tossed it back into the dust of Dag-Athar. There was nothing of apparent value in the detritus. He was still terribly wounded from the snakebite.

The trio was trying to figure out how they were going to escape the sealed tomb. They decided on using Gornix’s elementals to search the remaining two branches of the tomb. The group remained 10 ft. behind the earth-creatures as they led the way into the West chamber. As soon as all three of the elementals were inside of the threshold, a stone door fell sealing them in.

Gil: “Aw man. I lose control of them?”

Cris: “Yeah man, they probably f*@#n’ melt into the floor and walls.”

GM: “Yup.”

After a little bit of in-game arguing Fauna charmed Gornix into leading the group into the last remaining burial chamber. They all pause as halfway to the room through the narrow bend of the passage a boulder that composed most of the ceiling and part of a wall moved and dirt fell (trap mechanical failure). Nevertheless, as it did not fall he continued on stopping at the threshold and visually inspected the chamber. He determined the whole thing was a trap. Possibly, the low ceiling which appeared to be a single massive stone would fall in if they were to make it to the sarcophagus at room center.

They backed out and sat in the antechamber. With the entire tomb explored, they were trying to come up with something, anything to get themselves out of this. They finally decided upon simply getting back to the drop-door near the entrance and “ghosting through” again though Excor was the only one that could actually do that. The air was already heavy. There was no proper ventilation to the tomb. They would soon suffocate. There wasn’t time for Gornix to learn Excor’s spell. Fauna channeled her powers from nature and so couldn’t learn any other spells aside from those she already knew.

When they reached the stone door that prevented their escape, Excor cast Ghost Step on himself and stepped through. In a sudden burst of inspiration, Gornix cast Mini-Portal and almost at the same time, Fauna cast Gaseous Form on herself and Gornix. Using the short-lived mini-portal they drifted through to the other side. They were reward immediately with a fresh gust of cool, breathable air.

Cautiously they wended their way up the stone steps to the surface and into the moonlit night. The cool air lightly tinged by ocean salt was such a great relief that they each spent a few seconds just taking deep breaths. However, they noticed something that left them somewhat uneasy. The graveyard was dead quiet. There were neither sounds of night birds nor the chirping of crickets or the tympani of cicada.

They stood crowded on the last few step with their heads sticking up from the subterranean tomb searching in vain for the whereabouts of the Wher. When they were confident that the dragon was nowhere in sight, they were definitely suspicious though, they made a break for it.

To Be Continued…

The Cabal of Eight – Pt.3: Navigating the Necropolis

A light cool, breeze drifted over the irregular crowns of the tombstones, monoliths, and various stone Similar to the one on the tomb at the Necropolis.memorials. The air was strangely fresh having blown from over the ocean, up the Ezmerian cliffs, and onto the foot of the headland. The horizon was dull red with a brilliant yellow white slash in the west.

Excor (Played by Cris): “Man. We don’t wanna be in no graveyard past sundown! Sheesh.”

Excor, Gornix (Played by Gil), and Fauna (Played by Jenn) were making their way across the impressive Ezmerian Necropolis proceeding in a north-easterly direction in search of their quarry: a tomb marked with a golden, grinning demon. They kept their bearing easily using a combination of Clairvoyance (courtesy of Gornix and Excor) and Fauna’s divination skill.

It had taken them almost 2 hours to get to where they were at and they knew they were real close. The strange place posed little hindrance to them in daylight though Fauna had almost stepped on a viper unknowingly. Fortunately Gornix had spotted the creature and warned her in time. He had taken the lead and led the group at a breakneck impatient and nervous pace. Suddenly, they found that they were lost.

Eeriness assailed the minds of the young mages brought to a ringing clamor in their brains now that they had stopped to catch their bearings. The groupings of the graves, the locations of the tumuli, the narrow paths, and wide avenues all bred a vague familiarity within the trio. It was only that they had a brief moment apart from their all-consuming goal that the realization hit them like an icy wave. The layout of the ages old Ezmerian Necropolis was identical to the current layout of the fair bustling metropolis of Ezmer.

Fauna took charge and pulled out a dowsing rod, and easily led them straight to the titular tomb, which was literally just around the bend of a large barrow. The tall age-worn monolithic stone stood among a small tight group of similar albeit shorter stones and was nestled in a sort of alleyway created by the surrounding above-ground sarcophagi and small mausoleums. All covered with heavy tufts of yellow grasses and weeds as well as a thick layer and clumps of stony earth. On the face of the tall stone was a deep carving of a grinning demon with a crown floating above it head inlaid with gold.

The group duly noted that the carven image in the stone resembled, greatly and probably not by coincidence (tee-hee), the banner of the Golden Devil West Company. The Hyvalian trading company, which specialized in slavery and spices, oversaw the Slavers’ Castle in the Slavers’ Quarter of Ezmer.

Excor cast Danger Sense and kept his concentration acting as the group sensor. The great purple moon was quickly fading into a faint shadow as the first stars of the evening began to shine. Fauna inspected the tomb.

At the base of the monolith was a pale coffin-shaped slab of slanted stone. She could see several fresh pry marks all around the presumed edge of the lid but the seal appeared to be intact. Fauna tested the capstone but it seemed immovable. She tapped at the weatherworn stone and contemplated trying to smash her way in but quickly abandoned that idea. They hadn’t the means. All the while the image of the grinning demon seemed to mock her.

Gornix searched around the perimeter of the tomb and found that the lid was a false one. It only appeared that there was a lid; it was a single piece of cleverly carved stone. There was no prying it open.

Gil (Gornix’s Player): “Why didn’t they take hammers to this?”

Cris: “They would assume it was magic if they thought the lid was real. Besides we don’t know what kind of protections this thing has on it.”

None of the mages was able to sense any magic over the tomb but they were picking up some ambient magic about the place.

Stumbling to the east side of the tomb Gornix located a large weed choked sinkhole. He climbed down and found a secret door down into the tomb half covered by the earthen wall of the pit. Recklessly he opened it and peering within found spiral stone steps winding down into the black earth.

Cris (to Gil): “Man! Watch it! You’re gonna get us KILLED!”

A loud groan emitted from a large dugout opening in the tumulus a mere 20 ft. across from them. Fauna immediately cast Invisible to Sight on herself blinking from view. Gornix fell to clearing the remaining debris in the way of the passage into the tomb. The sun fell into the sea and as the last rays of daylight extinguished Excor’s Danger Sense triggered.

The groan turned into a low rumbling growl. The young mages turned to see a pair of jewel-like eyes glaring with a multitude of angry colors as the creature emerged from its lair. It had bronze scales and gnarled claws on its four feet. Excor using his dragon-lore skill was able to discern it as a dragon, specifically a Wher.

Cris (Excor’s Player): “A DRAGON! Man, we’re only first LEVEL! You tryin’ to KILL US! How’re we supposed to fight this THING!?”

The GM (me):  “Who said ya had to fight it?”

Cris: “Yeah, well! Pfft! Whatever. We’re all gonna die.”

The Wher fully emerged from the burrow in which it was squatting and readied to pounce on any one of the three mages. Fauna’s invisibility didn’t seem to hide her from the dragon’s keen senses. Gornix ducked into the tomb entrance and made his way down the first few steps.

Gil (Gornix’s Player): “I stop after the first few to let the others in. Just in case! The steps are trapped. And I wait for those two.”

Excor cast Lightning Bolt at the dragon but dispirited as the bolt of white hot electricity harmlessly skipped off of its glistening hide. The foolish young mage stepped back towards the sinkhole stopping right next to an unseen Fauna. Thinking quickly Fauna snatched hold of Excor’s collar and leapt down into the ditch.

Just as the thing came bounding towards the pit, the druidess and the mage rushed into the stairway. Fortunately, the opening was too narrow for the beast to follow. It stayed for a few seconds testing the stone and earth with its claws. They could here its mighty lungs sniffing the air as it vainly plunged its maw at the opening.

Fauna (Played by Jenn)(to Gornix): “Okay lead the way.”

Gornix stepped carefully down onto each step and in turn tapped the next with the butt of his staff. After several agonizing minutes, they were deep underground having reached the bottom of the spiral steps. Fauna faded back into view her spell expired. The tomb air was stale, musty, and surprisingly dry. Gornix illuminated the crystal at the top of his staff.

Excor pulled out some steel and flint and lit one of his torches. Fauna extracted an oil lamp from her pack and lit it. Before them lay a long stone tunnel its other end shrouded in darkness. The tunnels walls were of chopped stone with monolithic supports. Large flat flagstones made its floor and its ceiling was of large flat stone sat against each other forming an angle creating a peaked ceiling. They were in some sort of vestibule or antechamber with a domed ceiling formed of stacked stone, the only other way to go besides back up into the maw of a hungry dragon was down the throat of the tomb of Dag-Athar.

Excor: “Well I’m not going first! I’m stayin’ back here at the rear. Go on, you go ahead.”

Gornix took the lead and slowly moved forward over the dusty flagstones tapping at them a little bit before stepping gingerly onto them. Fauna followed closely behind.

Cris (to me): “Oh yeah. I stay about 10 ft. behind her. Just in case.”

To Be Continued…

The Cabal of Eight Pt.2: Wagon Ho!

The monotonous grinding of the wagon wheels going round and round against the yellow dirt had aEzmer City Seal from which the wagon traveled. hypnotic effect on all those riding in the back of the high-sided wagon. Gornix the Ivoran wizard sat silent his body wobbling occasionally with the movement of the wagon over the terrain. Excor, the Ivoran mage in Westlander clothing, lit his pipe and after taking a deep tug at it, tried to start up a conversation with one of the rough looking men they had met outside of the Red Helm at dawn that morning.

The young mages were accompanied and being driven by four toughs presumably hired by Draiga Skullshine. They were all Ezmerian but undoubtedly thugs drawn from the city’s underbelly. They were hulking brutes with deeply scratched and heavily lined features. All were in some sort of dirty and haphazard sort of studded leather armor.

The leader of the four thugs was the eldest, with wintry white hair and beard and a crevasse of a scar diagonal across his face that etched a notch into his punch-flattened nose. He sat next to the second in command the next eldest with peppered black hair and a bristly dagger-hacked beard. They were driving. The young mages and the last two younger thugs were all sitting uncomfortably in the bed of the wagon.

Excor (Played by Cris)(at the thug directly across from him): “So. This necropolis we’re heading to … ya got any info on it … er.”

In response, the ill-tempered bigger man spat a gob of snot at Excor’s feet then looked away towards the sky. The hired ruffians had been hostile to the 3 mages since the start of the trip; they hadn’t even given their names to the trio. Of course, the trip was miserable. All were soaked in greasy sweat. They had left the relief of the fresh gusts of the salty sea breeze far behind as they traveled south away from the cliffs and sea on the western trade road out of Ezmer.

Fauna the rogue-druid was gazing blankly out the back of the wagon at the road behind and the choking cloud of yellow dust thrown up by the wheels. She drifted back to the night before.

After Draiga had met with the trio in the basement of the Red Helm and essentially hired them to retrieve a certain item for him, Fauna took her bindle and left for her regular campsite, the central grove.

The Grove is a large open park consisting of a remnant and very ancient druidic grove with a central great oak. At its head in the north is an open well-manicured field with a central menhir circle. To the west of this circle of standing stones is a permanent executioner’s scaffolding. At the south end of the Grove are the remains of an ancient amphitheater sunk deep into the earth. All this situated as the city center. A dense cluster of shops, taverns, and residences surround this marking the circular border of the Old Market District. The Grove has its resident tender hired to maintain it via the City Council.

Fauna was familiar with the resident tender, he was also a rogue druid and in the habit of calling her “little sister”. His name was Anishi. He was tall, in his mid-thirties, and dark of skin, probably with some Creschan blood, with black hair burned short.

Fauna had just reached an isolated spot in the Grove and just settled down in the grass. She was letting the sounds of the crickets and wind rustled leaves take her into dream when suddenly she heard a noise. It was a small group stealthily creeping towards her position.

Jenn (Fauna’s Player): “I ready my staff! Nobody’s going to touch my stuff.”

Just then, she saw Anishi emerge from the bushes. He was wearing a bright blue robe with a yellow silk noose around his neck. Being especially eagle-eyed for the moment (she Natural 20’d the Spot check) Fauna noticed a line of similarly attired individuals save that they had full hoods over their faces with only the perforations of eyeholes to be seen in lieu of faces.

Fauna (pointing at the other figures): “Who’re they?”

With that Anishi stumbled back quickly to the others and it appeared to Fauna that a brief but excited conversation ensued. He stumbled back and asked Fauna a series of strange questions. She answered each in turn. He smiled and cordially invited to join their druids’ group. She would come again to the Grove, to the amphitheater, on the next full of the White Moon.

Fauna: “Um. What if I don’t. Agree.”

Anishi: “Oh then we’ll have to kill you. Track you down no matter where you are in the city or beyond its walls. And kill you.”

She agreed to their terms and the mysterious group shuffled on towards the old amphitheater.

Of course, she followed, stealthily enough to remain inconspicuous, all the way to the old amphitheater and down the parodos into the orchestra. She saw the lead figure walk to the lichen-spotted stone altar at the center of the orchestra ground. The figure chanted some arcane words and gestured over the elderly stone. Miraculously the altar moved to one side revealing a secret stair down into the earth under the old amphitheater. It was down this that all of the members of this strange group, Anishi included, disappeared.

Fauna had briefly contemplated chasing after them but the altar-stone immediately slid back into place as soon as the last blue-hooded head dipped below ground level. She spent a few minutes inspecting the stone and found some very faint inscriptions around it though weatherworn to near invisibility.

Several hours later at dawn, she found herself in the back of an old rickety wagon driven by the city’s worst crossing through the metropolitan bulwarks headed south. The wagon trundled through the titanic stone gatehouse that served as the city-gates onto the exceedingly long drawbridge that spanned the moat.

Land-side a network of stone-faced adobe and packed-earth bulwarks armed with state-of-art repeating torsion ballistae defend the city. In front of the stone-faced defense wall and at the foot of its crenelated palisades is a spiked trench that runs the length of the defenses. In front of that, is a packed earth berm and in front of that a deep and wide stone-lined dry moat open to the sea cliffs in the west and connected to the drain-works of the Tanners & Dyers Complex in the east to prevent flooding.

A sudden bump in the road shocked her back to the present in the sun beaten wagon and flying yellow road dust. The wagon had left the trade road behind and was now passing under the towering arch of one of the several aqueducts that fed the city. It was already mid-day and in view of this Excor was getting restless. The wagon continued west towards the river Wira. It wasn’t long before the wagon had turned completely around north to follow the river back towards the sea.

Cris (Excor’s Player): “C’mon! How far away is this Necropolis? They still use it right!? C’mon! It’s gotta be closer than this! It can’t be more than half a day from the @#$%*^& city! C’mon! People need to get back before dark after a funeral!”

The wagon began to slow to a stop and all could again smell the cool sea breeze flavoring the hot, dry overland air. Without warning, a massive shadow passed over them sending Excor into a panic. He had spotted the full-grown Brown-Fang dragon just before its shadow fell over the wagon.

The Elder Thug: “Oh. That. Don’t worry your pretty little heads. That’s just Gristle-Talon.”

Excor: “What! Who?”

The Elder Thug (champing down on his pipe): “Gristle-Talon, he guards the Slavers’ Quarter, the castle back in the city. He’s a mercenary. Paid really well from what I hear.”

The dragon’s mirror polished breast-plate blasted the on-lookers with reflected sunlight. As the flew the glare dimmed so that they could see the city emblem, an acorn and oak leaves, emblazoned on the chest as it passed swiftly over. The mages watched in awe as the dragon disappeared into the endless blue distance.

The thugs began unpacking some supplies. They were passing out wooden bowls, pouring a ration of ale, and a wad of bread-mash to each member of the expedition. Thus the thugs began to soften the mash into an oatmeal-like consistency with the ale and slurping it down. So, the three mages followed suit.

After taking a brief break for lunch the wagon continued a little farther finally reaching their destination sometime after mid-day. The mages and the thugs disembarked. The trio could see a massive tombstone crowded cemetery across the well-rutted wheel-ground dirt road.

The Elder Thug (pointing to the north-east of the massive cemetery): “Over there. The far side, err, second rung.”

Excor: “Where? Do ya know …”

The Elder Thug: “That’s all I was supposed to tell ya.”

The other three toughs were setting up a makeshift camp by the wagon. The elder thug turned and walked away towards them leaving the mages to their own devices.

Cris: “They better not leave us all the way the @*#$ out here.”

The young mages already knew what to look for in the Necropolis. The entrance to the tomb would be marked with a 10 ft. tall monolith on which was carved the gold inlaid countenance of a laughing demon with a crown floating above its horned visage.

To Be Continued…

The Cabal of Eight Pt.1: Amber & Gold

In one of the rented clubrooms in the back of the Red Helm Inn, a cabal of young mages meets to The Red Helm Taverndiscuss its mission and commit its member’s signatures to its binding charter. At its center, around the worn and marked mahogany table sit the seven mages, all known to one another for quite some time, colleagues, maybe even friends.

The foremost of these is Belrae Crokosa, an Ivoran of Creschan descent his purple robes bearing his chosen heraldic symbol, a green frog. Likewise, the second officer of this secret cabal is Riahm Iziani in patterned blue silks with a bright yellow waist and neck sash after the Hyvalian fashion, an Ivoran Bard/Sorcerer and the group’s link to a choice few contacts in the college as displayed by his half brown, half green cloak.

The clubroom itself was a small octagonal affair paneled in old dark stained wood decrepit with craquelure. Additionally, he small and sparse shelves were overrun with the detritus of past guests, empty inkbottles, scraps of rotting paper, multitudinous candle stumps, and decomposing ink quills. All peppered with a fine sheet of pale dust. The old moth-eaten red curtains were thrown back letting in the light of early evening which wandered into the small chamber from over the tops of much taller buildings and houses. Two windows lay to the southeast and northeast, a small stone wood-fronted built-in fireplace in the north wall, and the door, currently shut and locked, lay in the west wall.

Another of the group was Ilna of Nezorik or “Bumble” as the other members nicknamed her. A native Ezmerian, she’s the eldest daughter of a prominent merchant in Ezmer, her membership in the cabal doubtlessly due to her family’s resources. She’s short, overweight, and wearing a patterned yellow silk robe with a black silk cord belt fixed with a jade clasp. Her cloak and apron bear a pattern of alternating black and yellow chevrons. Her painful shyness is apparent, as is her uncommon clumsiness.

Next, the secretary of the cabal, Jirek the Scribe of Arebas, is a lifelong scholar with access to the College Library where he works as a librarian. He has no life experience outside of it. He wears a simple brown tunic and pants secured with a black leather belt. With him is his portable writing desk and writing kit as he is also a scrivener.

Opposite these were Fauna the rogue druid (played by Jenn), Gornix the Ivoran wizard (played by Gil), and Excor the mage (played by Cris). Excor being the last member to sign the cabal’s charter slid the parchment to Jirek after he had finished scratching his name. With that, Belrae brought the first official meeting of the unnamed cabal to order. However, after deciding there was no business as of yet to bring to the table the members brought up random points of interest.

Jirek: “There’s a funded expedition going for a 7-day south of the city into the Red Lowlands to some ruins. It’ll be under the oversight of a cloaked Surveyor and Curator. Might last a while though.”

Bumble (snorting and bouncing in her seat as she pulled it out): “Ooh! Ooh! Here’s something! I think it might be magic. I sensed something weird from it onetime.”

Nearly spilling the open bottle of wine in the process, she revealed a palm sized piece of polished amber with what appeared to be a golden bee caught at its center.

Bumble: “My master uses it as a paperweight.”

Accordingly, the PCs grunted as they had already guessed as to whom her master was and it figured he would do something like that.

Excor (played by Cris): “So. Who exactly is your master? His name?”

Bumble: “Xanto, a master mage from Skullhead.”

That elicited a collective groan from the players.

Excor (pointing his pipe at Riahm): “Well! What about you! Got any bardic knowledge for us?”

Riahm: “Well, I know a shipment of naphtha is coming by ship from the Hill-Lands within the month or so. Something going on concerning ‘Creschan Fire’ around the harbor district. There’s an alchemist there leasing a warehouse guarded by Bortorro mercs and a Creschan Captain with a ship. Don’t have any names yet. The Hyvalians and the Ivorans are lurking; something’s gonna go down.”

Gornix (played by Gil): “Interesting.”

Belrae: “There’s also a black ship from the Deadlands docked at Slavers’ Wharf. The Silver Owl is the name I think. A famous fight manager came in on it with his fighter Skullsmash, a half-giant. The manager’s name was Xinn. Their working the fighting pits in the Slavers’ Quarter.”

His tone shifted to a humorous one though it still seemed that he was only half joking.

Belrae (smiling): “Maybe we should buy a zombie from the ship eh! Eh? *ahem*”

Gornix fake laughed as a result of Belrae’s weak attempt at humor and engaged him in “small talk”. The white wizard poured some wine from the dusty bottle delivered from downstairs, compliments of the publican. The bottle was a good vintage though not very expensive.

Excor: “So. Anyone know where to get some Yellow Lotus? No? Hmm.” He then realized he had a contact which could “hook him up”. He made a note to visit her when he had the chance. He lit his freshly packed pipe with a prestidigitation spell.

In due time, Gornix and Excor spent an hour copying down a spell from the other’s grimoire (these being Neutralize Poison and Ghost Form respectively). After finishing this task, Gornix tried to engage the bard for a beer downstairs but Riahm said that post-meeting him and Belrae had some “business” with which to attend.

The gang sat chatting for only a few more minutes and when the chatter died down Belrae adjourned the first meeting of the as-of-yet unnamed cabal. He mentioned that meetings would be end-weekly at dusk. Each member in turn took a small brass key that opened the simple iron lock on the clubroom door for his or her own. The librarian and part-time scribe packed up his writing equipment after recording the last hour of the meeting and headed out the door answering an invite from the PC’s with a terse “I have a scribing job after”.

So the remainders decided to go down into the tavern. Without delay on the way out Excor snatched up the wine bottle. Fauna noticed that Bumble was lingering behind with a bowed head seemingly disappointed they didn’t invite her.

Jenn (Fauna’s player): “Awww. I feel bad for her. I invite her!”

The young mages began to depart their meeting as the orange-gold light of dusk fell through the leaded diamond pane windows . In time the purple moon in the eastern sky would fade as night slowly rose. The cabal room overlooked the corner of Silver Circle and Western Avenue the streets of which were teaming with people of all stripes. The Red Helm Tavern itself sits on this corner straddling the edge of the West Quarter with the start of the Shop District just across Silver Circle street to the northeast, these being only two districts of the many comprising the whole of the ancient city of Ezmer.

The ancient city survived the Druid Schism from which the Bardic College of Ezmer arose and a shift of faith from that of the founding Druids to that of the Brighthouse imported from Crescent Moon by Creschan sailors and missionaries. When the verminous hordes (savage ratlings) raged across the west of Arvan the city itself was at the very edge of its ravening only suffering through the short threat of the hordes final phase, the Red Horde. But all that was 600 years ago.

The gang tumbled down the narrow wooden stair onto the ground floor of the tavern walking around from behind the bar into the taproom. They found the place was jumping and crowded with the usual clientele; laborers, clerks, and shopkeepers. A white but fragrant stratum of smoke hung in the air. Floating over that layer of pipe-smoke, they could hear the sweet music of the songstress from the small theater at the other end of the place.

Thereupon Draiga Skullshine, the publican of the Red Helm glided over the well-worn floorboards to accost them.

Draiga: “Ah! My young friends! Come, come. Did you like the wine I sent up to you? Good, I’m happy. Here let’s all chat a little the drinks are on me!” The gaudy costume jewelry on his fingers clinked as he put his left hand to his chest.

Draiga was a tall heavy-set man with a clean bald pate. He was in his early to mid-forties and spoke with a Poisonwood accent. His clothing was of fine patterned black silks with a broad crimson waist sash. He was a charming fellow and always curious about and eager to talk to his “young friends” whenever he saw them. Of course, he didn’t occupy the apartment traditionally reserved for the publican in the tavern, Draiga lived in the well-to-do Western Cliffs District.

Gornix, Fauna, and Bumble take Draiga up on his offer. Excor on the other hand simply kept on walking eventually settling into an open table in the theater. Those at the bar with the publican chatted some until Draiga revealed that he had the inside skinny on the pit fights. His contact was the newly arrived manager of Skullsmash, if anyone should want to make some bets. He was also a bookie.

The young mages raucously drank ale for a couple of more hours until Fauna made a comment about Bumble chowing down on a big plate of Bittles (balls of ale-soaked bread drizzled in honey) and how much it might cost.

Bumble: “But he, he said it was free! *sputter* Why’re you laughing? … I’m going home!” She leapt off her stool and nearly tripped before leaving in a sudden huff pushing past an approaching Excor.

Excor (wine drunk and with a belly full of fish and fish sauce): “What’s her problem?”

Jenn (Fauna’s player): “Aww. I feel so sorry for her. *gasp* Oh no! Her master’s gonna be mad at her!”

Fauna picked up Bumble’s paperweight from the ale-soaked bar. She put it in her robes with every intention of returning it to her later. Meanwhile Excor, unconcerned, turned the conversation between Fauna and Gornix towards the question of finance. Suddenly, Draiga who had buzzed away quite a while ago appeared out of nowhere.

Draiga: “Well, my young friends I might have a happy solution for you.”

Thus, he quickly gathered them up and hurried them down to the basement after signaling the bar-back. He sat them down at a small table after lighting an oil lamp and began to talk.

Draiga: “So. Let’s talk business, shall we.”

To Be Continued…

The Cabal of Eight: Intro

Well, work on the Arvan setting continues and I am still exercising the material in the games that I GM. This new campaign has had a few stops and starts but now on its way to clear and open road. Hence, I’ll begin to blog it as I have the others in the past.

This campaign I call The Cabal of Eight. It takes place in the city of Ezmer at the tip of the Ezmerian headland extending into the Silverset Sea. This sphere collectively named Ezmeria. All characters are mages and involved in a secret cabal with the mission of enriching members and gaining influence.

The Player Characters are Gornix a Level 1 Wizard played by Gil, Fauna a level 1 Druid played by Jenn, and Excor a level 1 Mage played by Cris. Gornix is young Ivoran Wizard in white robes with a grey cloak, the emblem its back, a salt-water lotus on a starfish. He wields a wood staff with a quartz crystal in its head. Fauna, a young Southlander woman, dark-skinned, red-haired, with violet eyes has a tendency towards hotheadedness. Excor is a young Ivoran mage but dresses and tries to speak as a Westlander. He’s a schemer and a gambler. It has also become evident as well that he has other secrets as Gornix has realized that Westlander wannabe is of noble blood just as himself.

They find themselves at a table in a small, leased clubroom in the second story of the Red Helm Tavern in the West Quarter of the city of Ezmer. Across from them are four other mages…

The Dragonslayers III Pt. 30: The Slayers Have Arrived

It took just about two days to backtrack and find the old rowboat that they

Guild Mark of the Black Wings Hirok-Nor Chapter
Guild Mark of the Black Wings Hirok-Nor Chapter

had abandoned upon surmounting the White Heath. Vorwulf used his jeweled gold closed helm and enchanted the craft with the Mysterial Chariot spell. In an hour and a half they were at the gates of the Hill-lander town of Aáhké. The gate guards’ shields were all now painted with the arms of the town: a gold chalice before a split field of white and red with a golden mace and sword crossing behind the chalice. As the slayers plus Xanto the Wasp approached the captain of the guard asked Vorwulf, “Wha’ happened ta’ ya’a fellas?” Vorwulf proceeded to go into full-on brag mode. Before the triumphant ranger/dragon-slayer could finish his self-aggrandizing speech the captain waved them through and as soon as they were through the gates the group split up almost immediately. Though they had been victorious and were reveling in the afterglow they appeared haggard, covered in road dirt, covered in scabs, and were still exhausted.

Vor was already sitting down to a table at the Red Ram Tavern with a full tankard of ale and a bottle of whiskey before he realized that he had forgotten to officially arrest the Wasp and detain him as was his duty. He just shrugged and began to put one on. Meanwhile Grom the shaman had kept his head about him and followed the Wasp as soon as the group split going in all different directions. He lost sight of him for a second and the Wasp was gone. He had lost him. Magiia the dragon-blood-warrior was already headed to her room at the inn intent on spending her time refining more dragon-blood potions. Grom joined Vor and later they both spent the night in Maggi’s room.

Come morning before even Vor could wake, the shaman had already tracked down the Wasp and about an hour after sunrise had guided the group to a make-shift tavern consisting of a canvas tent and a covered wagon next to the Aáhdrahké distillery in the West Quarter along King’s Walk. When the slayers arrived they saw Aáhdrahké clansmen everywhere and what appeared to be a caravan queuing next to a small courtyard. From a carriage bearing the mark of the Aáhdrahké, a blue bull with white horns before a solid green field, painted on it stepped the Xanto. He was in native finery with a cape of black silk with the embroidered clan mark on display, a pair of soft felt shoes with jeweled buckles, and a fine silver capped walking stick.

Vorwulf (played by Cris): “You! Wasp! Get over here! You’re under arrest by the authority of the Blackwings Dragonslayers Guild of Hirok-Nor!”

Xanto immediately jaunted over to the slayers filled with nervous energy: “Friends! Friends! What a surprise! Hehe. Um, can’t we work something out make a deal. C’mon we’re friends right? C’mon! I saved your @$$es up there in case you were not aware! Guys?”

Grom and Maggi kept a stoney gaze with hard expressions directed at jittery and smiling Wasp-mage.

Vorwulf (gesturing to the clansmen): “This man here, Xanto the Wasp has a PRICE on his head! The Blackwings guild will pay any man here who manages to bring him in.”

This started Xanto to start raising himself up and down on his ankles trying to shush the irritated alderman. “Wait! Wait. Hold on friend for just a second.” The skinny mage turned and spotting what appeared to be a noble or at least someone of importance wearing a similar outfit but with a tartan across his chest who was exiting the main building. He ran up to this man, a full-blood faun, and it appeared for the next minute or so that they were arguing but soon enough the noble gestured his men and they brought forth an iron chest from the strong-carriage in the caravan line.

Magiia (played by Jenn): “Oh no. What’s this guy up to NOW?”

Grom (played by Gil): “Don’t worry guys I got ‘em. Maybe I can turn ‘em all into chickens.”

The strongbox was opened and the noble paid out the 10,000 gp bounty on the Wasp’s head in gold talons to the slayers which they happily accepted.

Gil: “Hey. Why are they protecting this guy?”

Cris: “It’s whatever he took from the mushroom; you KNOW he took a piece of it or something.”

Vorwulf (looking the Wasp right in the eye): “If you ever step foot in Merdna or we catch you anywhere near Hirok we’re gonna arrest you and ship you to Chago!”

The Wasp (with s#*t-eating grin): “Don’t worry it’ll all get squared away! Are we not on good terms again? Besides I’m headed south. Maybe we’ll share a drink together!”

He took his leave at about the same time the slayers took theirs them being eager to get back home.

They soon picked up some supplies (mostly bottles of whiskey) and headed south back to Hirok-Nor and their adopted hometown of Merdna. While coasting down Barbarian’s Tread the surpassed the Aáhdrahké caravan noticing it too was going south.

Grom: “Man! Is he gonna make us arrest him?”

Jenn: “Heh. You really like him don’t you?”

Gil just grinned and shrugged.

After a couple of days and a battle with some Night-Trolls and a Formorian they arrived back in Merdna. The workman were assembled and digging ditches for the foundations of their guild house and dismantling the West Gate and setting a temporary palisade around the construction site. They arrived at the Hopping Rat and could see that Bers’ memorial statue had been finished and was standing in their courtyard. As soon as they entered Og and Trasknor (Grom’s & Vorwulf’s protégés respectively) whom were tending the place got them up to date on happenings round town leaving Ebor the bartender to man the board. Kyrahma had been spotted by them both transformed back into an amazon on the night of the green moon smashing the place up before she ran away, they haven’t seen her since. The framing for the guild house will be up by next summer; the foundation excavations are proceeding. Street crime even with the tat-eyes on the street is getting bad as more and more of former Black Soldiery are filtering in the cheap black paint cleaned off for the most part. Vezik the druid had sent a leather wrapped parcel for them in the back that had arrived a few days before. So the slayers went into the back past the tat-eye ratlings, no doubt agents of their criminal “guild” keeping an eye on the place, to see what it was. The slayers took the rest of the day off and on the following day spent it wrapping up business.

They had gotten the deed for Raven’s Eyrie in Grom’s name instead of the guilds from Lord Vorahd and Vorwulf sent off a magical pigeon to the Chago Blackwings. Vorwulf also used the 150 star-metal ingots from the group treasury to commission some breast plates, and axe & spear heads for the gate guards. As a celebration that evening Vorwulf opened the carved stone bottle he had purchased from Ole’ Twist back in Aáhké (see the Dragonslayers III Pt.20) in the rear storeroom of the Rat. They proceeded to ‘battle’ the whiskey elemental that exploded from it. Grom attempted to tackle the thing but belly-flopped onto the table and had his head engulfed in whiskey, he soon passed out due to extreme inebriation. All the while Vor and Maggi were scooping bits of the unfortunate creature up in their gold chalice and fine drinking horn. It was Maggi that drank the last gulp as Vorwulf passed out cold after his fourth or fifth chalice-full. The ferenoi stumbled out into the tap-room and “hung out there” until dawn.

Next afternoon, about the time all three had finally sobered up, they were given a letter from Xanto which he had left with Ebor. The Aáhdrahké caravan had passed through town the previous night and the Wasp had dropped in for a drink. The message ran as thus:

 

Too bad we couldn’t have a last drink together but I’ve gone South to a place called Skullhead to see some friends, brothers by the name of Dracorian. I’m sure you’re unfamiliar. Anyway.

Ciao!

P.S. – The wand I used to transfer that one book to the other is behind the seal.

 

They sat around thinking about it for a while until near the end of the day when it struck Magiia. She checked the area for the seal that had been stamped on some of the oldest bottles in the cellar and found a stone above the hearth bearing it. She reached up to the gryphon seal above the hearth and found it opened having a hollow behind it. Within the hollow they found a golden rod and a scroll describing its use. They could finally transfer the Tome of Dragonslaying from the troll-tome back to its rightful binding.

 

****

 

Grom the Shaman took up residence in Raven’s Eyrie where he began his research into things arcane. Magiia spent the rest of her life on constant dragon-hunts alternating between that and bouts of heavy drinking in the Hopping Rat. Vorwulf was eventually officially named guild-master of the Hirok-Nor chapter of the Blackwings Dragonslayers’ Guild, and spent the rest of his life funding repeated expeditions into eastern Cleft-Rills in search of the ultra-rare Brown-Spine Dragon he’s sure was there but to no avail so it may still be there somewhere. The Tat-Eye Ratlings kept up their end of the contract with the Blackwings and rose to a level of power equal to that formerly enjoyed by the Crossed-Staffs had been dominating the region and frequenting the Hopping Rat which has a massive mural along one side of the outside walls portraying Magiia slaying the red dragonlord with the other two standing behind her, commissioned by Maggi of course, and the statues memorializing Dead-Eye and Bers stand in the courtyard of the Hopping Rat marking their graves the urns containing their ashes being buried at the statues’ feet. After the erection of the guild house, the Blackwings became the biggest name in dragon-slaying in the pan Norusk/Hirok-Nor/Cleft-Rills region.

The End of the Third Dragon-Slayers Campaign (played between February and September 2015).

Finis.

The Dragonslayers III Pt. 29: Dueling the Dragon Lord

The Courtyard - 'X' marks the mushroom!
The Courtyard – ‘X’ marks the mushroom!

The great red dragon was at least 50 ft. in length not counting its powerful tail and extra-long neck. Its head was crowned with several spear-long ivory horns which ran along the spine in a ridge of spikes on its back to the end of and studding the tail. Its dark red scales resembled dark red shields battle-worn each but all still true. Three skulls of adult dragons, species unknown, hung clunking about its neck on a necklace alongside a shield-sized golden medallion covered in dragon-scratch. On a single claw was a carved jade ring like the one taken from the steel-helmed juggernaut which Vorwulf wore as an arm torque.

Vorwulf shot a dragon-bone arrow from his longbow which shattered harmlessly on the magic shield that appeared around the monster, its gold medallion glowing brightly. He activated an item gaining a magic shield of his own. Grom as soon as he caught sight of the legendary beast, the one which had wiped out his tribe leaving only him and his protégé, froze in his tracks a victim of his own panic. The dragon’s throat inflated with a hideous sucking sound, its jaws gaped and a white hot blast of fire shot out as it swept the entire area its back to the burgeoning millennium mushroom. Vorwulf took shelter behind the large stones under the ruined archway avoiding all the damage, Grom the shaman and Magiia however took the blast surprised that half of the damage bypassed their protection from fire dealing quite a bit of damage. Mags stopped her charge and drank down a healing potion. The first drake swooped over the rocks near the entrance to the courtyard and snapped at Vorwulf whom parried easily with his superior quality bronze buckler. The third and fourth of the three fire drakes swooped down at Maggi with their claws and caught her off guard as she ran towards the “big one” intent on “tasting his blood”. The flames of battle rose to a rage very quickly, three of the Drakes lashed out at Vorwulf as he tried to keep rounding the edges of the battle field using his bow more on them than on his main target as intended and the other Drake continued to pester Maggi. Grom fought top overcome his fear but eventually had to resort to casting Dispel Fear on himself. The dragon cast Hold Person on Maggi stopping her before she could get a blow in; she fortunately was still able to activate the Shield ability on her Bronze Helm. The dragon then turned and gupled the Ferenoi down following a massively powerful bite. Grom rushed forward eager to join the fray.

Maggi’s shield beginning to waver in the volcanic acid-bath of the dragon-lord’s stomach, Maggi was able to shake off the dragon-magic with a Natural 20 (the ONLY way she could’ve done so). Two of the Fire Drakes continued their assault against Vorwulf who was able to deflect their claws with his buckler. He quick-drew his swords and struck back concentrating his blades on the first of the two dealing some damage to the beast. Grom ran forward towards the dragon-lord and drew his morning star of Supernatural Might. The dragon glanced back keeping an evil green eye on the mushroom. Then as Maggi used all her might to slash with axe into the walls of the monster’s stomach it vomited her up. The Drake that remained near the dragon lunged at the shaman. The other drakes continued after the ranger, he continued to hack and slash at them. Maggi stood up and struck at the dragon-lord causing the second charge of his shield to be knocked down. The dragon stomped on her a great blast of dust mixed with the swirling coal smoke. Mags was able to work her way form under the dragon’s gigantic claw the way greased by the dragon-vomit which she was covered in as well as her own blood which flowed freely from her mouth and nose. The two Drakes fighting Vorwulf finally dropped their black blood spreading over the white ground where they fell. Maggi pulled herself up desperately trying to stay conscious (she made a Recovery check versus the stomp).

Jenn (Magiia’s player): “I’m on K-O points here!”

Grom dropped from the sky to her side with the third Fire Drake on his tail.

Vorwulf knocked an arrow and shot at the dragon-lord finally dispelling the monster’s magic shield for the final time that day. Grom tried his morning-star against the dragon’s hide; he found he was quite ineffective barely scratching a single scale (he did three points of actual damage to it). Maggi activated her shield and let loose a power-attack at the dragon who easily batted the whistling blow to the side. The last drake snapped at the shaman wounding him. The dragon struck at Maggi dispelling her shield with a single blow. Grom again tried his weapon against the dragon-lord (this time dealing about six points of actual damage). Maggi wound her body up and smashed her axe into the last drake felling it in a gory spray of blood and organs. Vorwulf was launching dragon-bone arrow after dragon-bone arrow at the red monster. He activated his boots of Fleet of Foot and the Eyes and Ears of the Dragon ability on his coif. Nearly all his shots at the dragon missed so he shot an acid-arrow at the monster which had little to no effect. In the ensuing struggle Maggi was forced into another recovery check to avoid losing consciousness and Grom used the Heal ability on his mithral open helm to being the Ferenoi back up to almost full health. She was able to counter a claw strike but dealt very little real damage with that blow. Then all of the slayers let loose a united frustrated groan as the red dragon-lord with a wave of its nasty claw summoned four more fire drakes. Its tail swept at both Maggi and Grom, the Dragon-Blood Warrior was able to get out of the way but the shaman took a great deal of bludgeoning damage and was forced into a recovery check to remain standing.

Jenn: “Well at least its shields are down.”

Vorwulf shot an arrow deep into the first newly summoned fire drake. Maggi hacked into the third, the nearest to her, hurting it. The dragon unleashed its horrific breath weapon for a second time sweeping the area forcing Grom to dodge into a nearby pit to avoid it and imminent death, Mags was barely able to absorb the damage she couldn’t avoid. Her life was now hanging by a thread though the bleeding was cauterized. Vorwulf had been just out of the area of effect. The drake on Maggi struck and she countered wounding it blood gushing. The first and second flew after Vorwulf; he was able to avoid their claws and teeth. The third leapt into the pit after the shaman. Grom in mid-fall was able against the odds, to quicken Bestial Might on himself magically morphing into his bizarre winged and furry form. He set himself down on the uneven ground below realizing he was in a high ceilinged vault which was choked with fallen stones and ruin. Up ahead he could see a strange glimmering light where the tunnel intersected with another; he briefly considered trying to seek out the Wasp whom they all believed to be down here somewhere. He ducked behind an amorphous pile of spider-webs, stones, and broken wood as he could hear the snarling of the incoming drake. Above ground the dragon snapped its jaws at Maggi who avoiding the blow lashed out and nailed it dealing it some decent damage. Vorwulf pulled out his great axe, he had run out of dragon-bone arrows, and engaged the drakes that were attacking him. Maggi dueled the dragon and drake while underground the shaman drank down a potion of Barkskin while trying to keep hidden as he could hear the drake trying to sniff him out. Before he stepped out he activated the Mage Armor ability on his necklace and made a run for it running past the beast and leaping into the air while it gave chase. No sooner had Maggi backed off and drank down a healing potion than she felt the claws of the drake raking her ribs (she rolled a Natural 1 versus the blow). The shaman burst out of the pit and swept over Maggi’s position. The drake on his tail was blur as it zoomed out of the pit and attempted a dive attack on him but floundered unexpectedly and smashed face first into the ground (it had rolled a Natural 1) at full speed killing itself.

Vorwulf closed with the dragon-lord, two drakes following him, Maggi struck at the drake still on her wounding it badly, and Grom also let loose a power-attack with his morning star on the same target dealing some damage. The dragon turned towards the mushroom which was now much taller and glowing with a strong and very pronounced eerie white light. The drakes continued their assault. Grom flew up 100 ft. above the dragon. The dragon swept its tail at Mags and she deflected the blow with her axe and countered it burying her axe in its hide. Vorwulf concentrated his attacks against the drakes using the magical speed granted by his boots to deliver a series of power-attacks felling two of the remaining three. The dragon unleashed a Swarm of Magic Missiles to little effect and then a claw at Maggi forcing her to recover. She was again in dire straits. Vorwulf, after dropping the two drakes, drank down yet another potion of healing.

Vorwulf then redoubled his efforts on the remaining drake dropping the already blood-ragged beast before it even had a chance to act. Maggi chopped into the dragon again. The dragon turned itself around to face the slayers and moved forward trampling Maggi then turned its face up unleashing a blast of its lethal breath at the flying shaman who was just able to get out of the way. Grom flew over near the tail end of the dragon struck at it; his weapon glanced harmlessly off of its armored hide. Vorwulf stepped back and exchanged his great axe for his cutlass and the Dragon Bane Longsword with the large rock-crystal pommel stone. The runes on the blade read, “Suck the Breath & Drink Deep the Dragon’s Blood”. Maggi power-attacked the dragon again wounding it and both Vor and the shaman focused their efforts towards cutting the monster to ribbons. It unleashed a Hold Person spell on Vor but he was able to resist, barely. They continued fighting it slowly making headway as its wounds began to multiply, Grom buzzed around striking and moving. The dragon-lord struck out at the flying shaman but missed only due to the constant Displacement spell emanating from the magic robes he wore. Using his magical speed Vorwulf continued to subject the great monster to a death by a thousand cuts.

All three of the slayers battled on for the next two rounds with their greatest enemy, all taking their share of wounds, their armor getting torn and dented. Maggi took the brunt of the dragon’s rage spending much of that time surviving by recovery-check and the shaman expending all of his healing touches per day. Grom found himself underfoot and was nearly crushed to death but fought his way out after struggling for two turns. At the beginning of the ninth round all including the dragon were badly wounded, bleeding, and filthy. All but the dragon were nearly out of breath nearing their threshold for exhaustion. Some of the dragon’s wounds closed and any bleeding stopped.

Cris (Vorwulf’s player): “S#*t! This is the last round and my boots are done. My armor’s nearly gone too.”

Jenn: “I’m out of potions! My girl’s bad, real bad right now!”

Gil (Grom’s player): “Yeah I’m hurt. My helmet’s out of Heal but I got some healing spells left.”

Cris: “Save ‘em. If we survive we’ll need ‘em.”

Grom swooped by the dragon doing a flyby attack dealing only a handful of actual damage. Vorwulf pulled a potion of Healing from his dragon-hide bandolier and downed it. Mags rushed forward again and let loose a powerful blow into the monster opening a deep and bloody gash. The dragon blasted its breath at Grom again and he dodged. Vorwulf moved over to Maggi and she surged forward again laying her axe into the dragon’s side. It reared and rushed forward trampling both Vor and Mags laying them out and leaving them bloodied and struggling to get to their feet in a cloud of choking dust. Grom did another flyby gliding down towards Maggi’s twitching figure. Realizing that it was nighttime Vorwulf activated the Cape of Bat Flight and shot straight up into the weird green night and drank down his last potion of Heal. Grom dumped his last potion of Heal down Maggi’s throat saving her life. The dragon lunged at Vorwulf striking out with its claws and tore into the airborne ranger wounding him badly. Its tail whacked Grom wounding him. Vorwulf, desperate, flew at full speed to the dragon and as he flew above its neck he canceled the cape’s effect and in midair went into a leap attack with both weapons.

Me (the GM): “Um, dude. you’re gonna wind up right next to him and he has an attack left.”

Cris: “S#*t. Damn. I uh…, Yup, he’s gonna kill. Ah..uh..Oh SCREW it, screw it.”

He threw himself towards its long and vulnerable neck with both weapons and as it turned it left itself open to his attack stretching its throat out for the Dragon Bane weapon in the ranger/dragon-slayer’s right hand (it rolled a Natural 1 to auto-parry). The first cutlass struck and laid open the hide to the muscle and the longsword sliced a bared artery, letting loose a virtual rain of steaming red-hot blood. He thumped to the ground on his feet and he, Grom, and the newly risen Magiia all had to dodge the dragon’s corpse as it convulsed in its death throes and fell with a crash. It was then that they saw that the mushroom which huge by then, it was starting to convulse madly jerking to and fro then suddenly it seemed to collapse in on its self, shrinking and shriveling into a nasty black mass then to nothing.

Cris: “Whatever the Wasp’s doing he’s doing it.” The others nodded in agreement.

There was a crack as of thunder and the energy of the leyline which the millennial thing had tied up and was sapping was suddenly freed exploded back into activity. All three of the slayers were injured by the explosion of magical energy. The strange green glow which had flooded the sky began to subside as the green moon began shrink away back into the darkness. The slayers looked about them and then to each other. They were all horribly wounded, completely battle-worn and utterly exhausted. Now all they had to do was travel back to town.

 

To Be Concluded…

The Dragonslayers III Pt. 28: Follow that Wasp!

The slayers had gathered together the booty they looted from the corpses of the Sons of the Dragon including the unfortunate Archer. After Vor shot a few arrows to dispel the shield around the enemy bowman Grom had flown in above the half-dragon and cut his throat. Before the coup-de-grace they had agonized for a while over that decision. Vorwulf checked the juggernaut’s corpse, Maggi was searching the charred remains of Nose Bone, and Grom stripped the gear from the dead archer and flew it down to his companions. Their take comprised of a black lacquered composite shortbow probably with the True Strike ability on it, a large jade bracelet from the juggernaut which Vor was determined to wear as an arm torque, a superior quality spear that was magic but what it did they didn’t know, 4 superior quality throwing glaives which were also magical, a mithral arrow with red fletching definitely magical, 2 potions of Heal, a gold ring with a large emerald, and a pearl ring. They knew the massive mace that the juggernaut had wielded had the Thunderblast ability on it since it dealt quite a bit of damage to Maggs but that they left. They also left the gold medallions bearing the mark of the dragon that each of their enemies had also worn. They didn’t care about the bits of armor and none seemed to be holding any money or jewels. They packed their near gear away and readied to get back on the move.

Grom cast Restoration II on Magiia, she had been hit by one of the Draconian’s envenomed glaives. The shaman also decided to take the time to cast Impervious to Elements (Fire) on both himself and Vorwulf as it had served Maggi well in the battle. They took a look around mainly trying to locate Xanto the Wasp if he was anywhere near. He jumped out from behind a crumbling archway enwrapped in very dry vines.

The Wasp: “Guys! Hey! Over HERE! Let’s go its opening! It’s opening!”

He gestured to the darkening evening sky they could see the green moon was filling the sky with strange, green light and they now noticed that everything had a sickly green pallor cast over it. The Wasp extracted a small crystal sphere with a gold bee trapped at its center. He mumbled a quick spell over the orb and it disappeared with a pop leaving behind the gold be which immediately began to buzz and flew swiftly ahead the Wasp burst after it with his own blurring buzzing wings.

“C’mon Fellas!”

The Blackwings jaunted after the mischievous mage. Vorwulf took the opportunity to down his brand new Heal potion restoring himself to near full health. They proceeded through the weed & vine choked twists and turns of the maze-like ruins at a brisk pace leaping over sudden piles of dirt and stone and jerked to dodge unexpected obstructions and large fallen lichen patched blocks. All the while they were moving towards the pillars of black smoke which were all the more visible and appeared as hideous black pillars against the weird shimmering green sky that crackled with the blue-white bolts of magic energy from the active leyline which ran through the dead-center of the ancient city. They noticed the red-orange glow which began to bow over the shattered battlements more and more, tell-tale dragon-sign or at least the obvious light of a very large fire or fires.

The Wasp rounded a corner through a narrow but very tall archway and suddenly dodged to the side buzzing crookedly through barely avoiding the blade of a fairly large bipennis axe. He had nearly been cut in two by the surprise blow (at least in his retelling of it). Before the slayers stood near identical creature to the juggernaut but more lithe and wearing a polished steel helmet with a red-dyed horsetail tassel at its crown with large deer antlers mounted on either temple. The only differences besides the scant difference in build form the first juggernaut this one also had a jade bracelet on his left wrist and was wielding a long superior quality double-ended heavy bipennis axe. He ignored the Wasp whose buzzing was barely audible and was out of sight and turned towards the 3 slayers and took a fighting stance.

Cris (Vorwulf’s Player): “Ahh! I wondered where this guy was. Let’s do this.”

Gil (Grom’s Player): “Oh yeah, the guy the hunter told me about.”

Magiia charged and power-attacked with her axe but her blow was batted to the side with an unnatural ease and she suffered the very effective counter-attack wounding her badly in the very first exchange of the fight. Vorwulf lunged in simultaneously drawing his paired weapons and struck, the big-guy kicked a blast of dirt into his face but to no effect and he landed his double blows dispelling the magic shield, the half-dragon’s medallion burst with a golden glow. Grom stayed back and used his Rod of Magic Missiles which again hit the medallion’s shield. The half-dragon took a step back and slung one-end of his double-ended weapon at Maggi’s ankle trying to trip her nearly succeeding but ultimately failing to throw her on her back. He struck out with the other end at Vorwulf hacking into his armor and dealing a fair blow to the ranger/dragon-slayer.

Maggi struck out again but was again easily parried. Vorwulf followed with his paired swords and hit wounding the 10 ft.-tall brute and Grom sent another blast of magic missiles dealing no damage. The dragon-son swung at Maggi again but this she successfully parried the end aimed at her and struck back with a counter-attack smashing he axe into him unleashing a gout of red-hot dragon blood. With a roar the monster lashed the other end of his weapon at Vorwulf hitting him again. Maggi struck again wounding her enemy mortally but he was still on his feet. Vor followed up a second later dropping the half-dragon in a shower of gore. They made a quick check for the Wasp but he was nowhere to be seen. What they couldn’t know was that he was heedlessly buzzing along urging on companions who had ceased to follow quite some time ago.

They quickly looted the half-dragon’s corpse with Vorwulf putting on the jade bracelet as an arm-torque. They followed the path they though the Wasp had taken and soon could see his yellow and black striped form buzzing under an archway into a large high-walled courtyard where the ominous columns of black smoke were visible floating above the disintegrating battlements. It was fully dark now save for the weird lights of the green moon and the crackling leyline. The Wasp motioned for them to follow and he buzzed through the arch into the courtyard.

Cris: “Damned Wasp!”

Vorwulf: “HEY! WAIT UP!”

Vorwulf with the other two in tow moved swiftly to follow the Wasp through the tall archway between two half-ruined square towers. The group found themselves in a large triangular courtyard blocked on one side by a high hill of rubble and bush where several ruined buildings were scattered about. There were a few large gaping holes where the ground had fallen in and up ahead the group could see another archway between a pair of capped towers a large but badly defaced statue of white stone stood in front of each representing, possibly, wizard-like figures. Through that arch lay a larger courtyard where the dragon obviously lay as the red glow was shedding a bloody light over the triangular courtyard and a steady rain of fine black soot was raining down. The path under the arch was choked with two very large pieces of pale stone blocks.

The Wasp suddenly turned sharply to the east and buzzed through a large breach in the larger courtyard’s wall. Vorwulf sighed probably tinged with exhaustion more than frustration. He decided to try stealthily creep through the archway into the large courtyard hoping in vain to gain any kind of advantage. He moved around the last block in the path and saw before him a mostly barren courtyard bounded by mostly ruined 20 ft. battlemented walls. There several massive piles of burning coals and wood burning hotly placed at three corners around the place and several large cave-in holes in the ground and between all these at the center lay the dragon with its face peering at a small pale object that had a blinding crackling aura about it. It was the mushroom which seemed to increase in size as he looked on. He shot his eyes ot the east trying to spot for the Wasp. He caught sight of a yellow and black blur through the smoke of a smoldering coal field shooting across a short span of the courtyard and down into a nearby hole.

Vorwulf [more mumbling than anything else]: “Damned Wasp.”

He looked back as the rest of the group caught up with him being only a step behind. Suddenly the bone-white stalk of the millennial mushroom shot up and grew to at least 10 ft. in height in a second and its aura burst with white energy and the crackling energy of the leyline suddenly collapsed in on itself falling into the mushroom and disappearing all the while all sound seemed to just stop and everything seemed to freeze dead still for just a moment. The sky was a uniform dull green dominated now solely by the light of the weird green moon with only the pinholes of stars with which to share the night sky. The gigantic red dragon turned its horn-crowned head, the 3 dragon skulls slung around its neck clunking with strange music, its evil green eyes meeting those of Vorwulf. This was an ancient dragon.

It was also a dragonlord and a hybrid, its blood a mix of a Great Horned and a Chromatic Red dragon. Just as he realized this he heard Maggi’s war-cry echo out from behind him the frantic beating of her feet against the ground as she charged followed. The dragon, which still looked uninterested in them as it believed them no threat, waved a claw casually. Three large Red Drakes appeared near it and with a single beat of their wings they were roaring at the slayers through the air.

Vorwulf knocked a dragonbone arrow.

To Be Continued…

The Dragonslayers III Pt. 27: The Sons of the Dragon

Just in time Grom cast Protection from Elements (fire) on the Ferenoi before she was out of his reach. Magiia dashed between the ruined gate towers and leapt behind one of the large boulders to the side of the now revealed pit trap that had almost claimed Vorwulf. She peaked around and spotted a 10 ft. tall half-dragon partially concealed by a boulder about 45 ft. straight ahead in the cleft that lead via a slightly twisted path to the inner gate. The large guy behind the boulder was a human with vaguely draconic features with patches of bright red scales over most of his visible skin. He was wearing a scale mail shirt with a steel pectoral plate held by a cross-harness over that, a pair of spiked bronze bracers on each arm with bronze greaves on his legs, and a polished bronze open helm on his head which was decorated with a pair of nine-point deer antlers and red horsetail tassel streaming from the peak of the helmets crown. From his neck dangled a large gold medallion bearing the mark of the dragon. He was armed with a superior quality heavy two-handed spiked great mace. She couldn’t wait to sink her axe into him.

Magiia: “My axe is thirsty! THIRSTAAY!”

Grom the shaman stopped and tried to take as much cover as possible where he stood still between the decaying gate towers and by chance caught sight of the hidden archer whom was squatting camouflaged in a large clump of shrubs 10 ft. up on a ledge at the start of the cut-path at the base of a still intact crenulated wall. The archer was another human half-dragon with red scales and equipped with a steel pectoral plate, a wolfskin mantle, spiked bronze bracers on his ropey forearms, and a pair of bronze greaves protecting his legs. He had a gold medallion bearing the mark of the dragon around his neck, a red hip-bag, and a full hip-quiver filled with excellent and a few evil looking arrows. He was currently armed with a composite short-bow which was training on the shaman. Grom shouted and pointed the archer out to Vorwulf.

Vorwulf spotted another ducking behind a clump of woody shrubs just about 10 ft. across from the larger half-dragon, this one appeared to be a human dragon-shaman equipped with a red gambeson, a studded wide red leather belt with a red hip-sack, and a bishop’s mantle. He also bore similar spiked bronze bracers on his arms and bronze greaves on his legs. He was armed with a superior quality longspear with a pair of throwing glaives dangling from his belt. His skin was covered in a layer of red scales and his nose was pierced with a polished half-moon of boar’s tusk. The ranger could see the glitter of gems off of the rings on his fingers and from the gold medallion bearing the dragon’s mark around his neck.

Cris (Vorwulf’s Player): “Oh yeah of course! Of course they do!”

Jenn (Magiia’s Player): “Oh great! Are we gonna be able to hit these guys?” Referring to the cannibalistic barbarian’s they had faced several days previously (see The Dragonslayers III Pt.24: The Mark of the Dragon).

Vorwulf shot an arrow at the Nose-Bone dragon-shaman. The medallion glittered with a magical light and the arrow immediately turned and shot back at Vorwulf who barely parried his own arrow with his magical buckler. The half-dragon juggernaut from behind the boulder surged forward towards Vorwulf’s position. Vor caught sight of a dark feathered shape flapping its wings and slipping from the battlements at the top of a nearby tower atop a 10 ft. bluff to the west. It disappeared from sight as soon as it was clear of the shadows. He could hear something set down lightly on the boulder just behind the one behind which Maggi currently took cover. Nose-Bone stepped from behind the bushes and attempted to cast a spell but failed. The hidden archer took a pot shot at Vorwulf but the black arrow shattered on the ranger’s buckler.

Maggi pushed away from the boulder and charged the juggernaut, her obsession with killing dragons ultimately taking over, with a mighty battle-cry as soon as she reached the half-dragon juggernaut the ground before him exploded in a blast of fire but she was protected from the flames by Grom’s spell; undoubtedly a trap-spell cast by Nose-Bone. She swung but was easily parried. Grom cast mass bull’s strength granting his comrades and himself a badly needed bonus to their strength attributes. Vorwulf shot in the hidden archer’s direction (he missed the arrow zipped uselessly into the thicket) and moved away from the boulder on top of which he knew there was something he couldn’t see. The juggernaut nailed Maggi with his mace wounding her. Nose-Bone moved further back nearing the boulder from behind which Juggs had charged. A glaive flew unexpectedly at Grom whom dodged (barely). It had come from the top of the boulder on which Vor had heard something land. Now however, it was visible having made an attack dispersing the spell that had kept it invisible until now. On top of the rock was squatting a draconian with red-brown scales and with black feathers over its head and its black wings appeared as those of a large black raven. The creature was wearing a bright red gambeson over which was a steel pectoral plate held in place by a cross harness and spiked bronze bracers on its wrists and bronze greaves on its legs. It was armed with a superior quality quarterstaff and from its belt dangled a single superior quality throwing glaive.

Another black arrow with bright blue feathering shot from the thicket at Vor and exploded in a seismic blast which Vorwulf, thanks to his Improved Evasion feat, was able to completely evade. The blast was fortunately far enough out of the way not to catch anyone else in the area of effect. Maggi undaunted swung again at Juggs this time connecting with and dispersing the invisible magic shield that surrounded him his medallion burst with gold light. Vorwulf still armed with his longbow turned and shot at the top of the boulder striking a shield surrounding the feathered draconian. The juggernaut smacked Maggi with a Natural 20 and could’ve killed her in a single blow had she not previously activated the shield ability on her helmet. The draconian replied to Vorwulf’s arrow with his last glaive which Vorwulf masterfully parried with his buckler. Nose-Bone retreated behind the boulder out of sight. Another black shaft shot from the bushes and nailed Vor dealing some damage. Maggi replied the juggernaut’s devastating blow with one of her own which smashed away his final shield of the day signaled by the glow from his medallion suddenly going out with a pop. Grom slung a spell at the thicket in which the archer hid causing it to squirm to life and completely entangling and immobilizing him. Vorwulf tried to get another shot at the feathered draconian but fumbled burying the arrow in the dirt. Meanwhile the juggernaut smashed into Maggi this time as she hadn’t had a chance to re-activate her magic shield and blood gushed. Again Vorwulf shot at the draconian and again struck a magic shield but the light from his medallion also went out with a pop. Juggs hit Maggi again wounding her fairly badly this time.

Magiia leveled a power attack at the juggernaut burying her axe-blade deep in his flesh. Vorwulf buried and arrow with a Natural 20 in the feathered draconian who shrieked in pain. The juggernaut answered Maggi’s powerful hit with his own which only by the breadth of a hair she was able to deflect. Grom moved to the rear of the Ferenoi Maggi and used his healing touch to keep her standing. The draconian flapped its black wings and flew roaring at Vorwulf in an attempt to catch the ranger in its powerful and venomous jaws. Vorwulf dropped his bow, quick-drew his scimitar and cut into the monster with a simultaneous attack killing it. The strange corpse petrified into stone while still in the air and crashed to the ground. Maggi activated the Shield ability on her helmet and let loose with another power attack at Juggs opening another wound. Vorwulf stuck his swords in the dirt and grabbing his longbow back up knocked an arrow let off a wild shot at Nose-Bone pinioning him with an arrow wounding him badly. The juggernaut again tried to finish Maggi with another insanely powerful blow but only managed to smash away the shield spell surrounding her. Grom cast a Heal Other spell on Maggi trying to assure her survival. Nose-Bone peeked around his boulder and cast Fire Bane at Maggi. The Protection from Fire spell that Grom had cast over her protected her fully however Grom forgot to cast it on himself forcing him to make a Recovery Roll to keep standing. Vorwulf put away his bow, snatched up his swords and went for the juggernaut but his single blow was easily swatted away. Maggi leveled another axe-blow at Juggs taking another chunk out of him. Vorwulf now side-by-side with Magiia struck at and hit the juggernaut dealing very little damage. The half-dragon replied with his spiked mace but the blow was deflected far too easily off of Vorwulf’s buckler. Nose-Bone activated one of his rings and a Swarm of Magic Missiles, 5 each, struck the three slayers. Grom called down the lightning from the sky blasting the dragon shaman with the nose bone into a smoking ruin barely recognizable as a corpse. Vorwulf again struck at Juggs but was again swatted away.

Finally with the upper hand, the slayers began hammering away at the juggernaut even Grom after pulling his morning star of supernatural might and tightened ranks with his two companions. It was another full round of bashing, chopping, and slashing before the impossibly tough villain was finally dead. The only one of the slayers not on the verge of death was Vorwulf who was still very wounded.

Cris: “Yeah, I’m about half-way.”

They began swilling potions as the shaman wanted to preserve some of his spells for the dragon. It was then that they turned their attention to the still entangled archer.

Grom (sort of downcast): “I’ll do it.”

Grom cast bestial might on himself and flew up above the head of the half-dragon archer and pulled out his dagger.

 

To Be Continued…

GM Copy of the battle-map
GM Copy of the battle-map