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Rats of Tanglethorn Pt.12: Petty Vengeance

The pair of guards walked in, one with a bottle of wine, the other placing the key in his satchel. He lit an oil Murder D20lamp and then set to lighting the fireplace. Afheesh (played by yours truly) from just up inside of the flue, could hear the second guard pop and pour the wine. He was shaking with anticipation. His vengeance was soon at hand. Two thuds on the floor indicated that their helmets were off.

The first grabbed some logs from the woodpile next to the fireplace. Just as the first guard knelt down to place the first log into the hearth, Afheesh picked a chunk of cinder from the inside of the chimney and flung it down. Of course, the first guard poked his head in to check it out.

Suddenly, Afheesh dropped down and stabbed him in the neck. Wufcor (played by Isis) leapt from his hiding place under a table stabbing the reeling guard in the back. Sikeek (played by Jenn) sprung from her dark corner and stabbed the wine guard who then snatched a fighting spear from the wall. Afheesh redoubled his efforts against the first guard nailing him again but the guard’s chainmail absorbed most of the damage. Sikeek moved in on the other guard and slashed him.

Wufcor struck at the first guard wounding him badly. He in turn pulled the spiked mace from his belt and desperately swung the weapon at Wufcor accidently smashing a small table. The second guard struck at Sikeek with his spear barely missing. Afheesh ran the first guard through with both of his weapons killing him instantly. He and Wufcor then turned their attentions towards the spear-bearer.

Sikeek struck out and got a good hit in on the spear-bearer. Wufcor ran in and jabbed him in the back causing the blood to run. He thrust at Sikeek catching her in the belly. The small ratling stumbled backward from the fight (requiring a recovery check to keep from dropping). Afheesh leapt in missing with one weapon and hitting with the other but again the guard’s armor lessened the blow significantly. Wufcor tried to get in the last stab but tripped over his own feet. The spear-bearer lunged at Sikeek once again but missed then swung the butt of his weapon around and smashed her in the skull. Sikeek stumbled back once again nearly passing out.

Afheesh lashed out with both of weapons but the haft of the guard’s spear easily parried both blows away. Wufcor moved in and stabbed him again. He thrust then swung with the butt of his spear but missed both times. Afheesh landed the killing blow through the guard’s clumsy defense (a Natural 1 parry).

The blood was still pooling as the trio of ratlings looted the place and cracked the lock off a chest. They absconded with 5 gold talons, 6,000 bronze thorns, a low-quality bullwhip with a butt-spike, a silver ear-cuff, and a high quality dirk.

Thinking that no one was looking, Sikeek found a secret compartment at the bottom of the chest discovering a gold and ruby ring, and a sack of 6,000 bronze thorns and 4 gold talons.

Afheesh (to Sikeek): “Good, we each get more shares!”

Sikeek: “But I found this…”

Afheesh: “And we both saw you. So now, it’s group shares. Besides you’re a hired dagger or would you rather be dead?”

Sikeek (turning over the loot to Wufcor): “Aww man.”

Meanwhile, Wufcor tried to get away with the 900 bronze thorns he found on the corpses to Afheesh’s chagrin.

Wufcor: “Don’t kill me boss! See, I’m putting it in the group PILE!”

Afheesh gritted his teeth and the trio began to file out into the street after vacating the apartment building. However, just as they broke out onto the street they ducked swiftly back into the cover of a shadowed corner. A gang of roaches with a Mantck leader was out front obviously looking for trouble. There were too many to deal with at this point. The ratlings easily snuck past the gangsters and proceeded to travel to their other mark’s home in another apartment building to the south.

Soon enough, the trio clustered around a sturdy locked wooden door in a narrow plastered ill-lit hallway. There were only a couple of clay chamber pots set outside the doors aside for the sparse lamp lit niches in the walls. The smell was not pleasant.

Afheesh (to Sikeek): “Okay thief, get to crackin’ that lock.”

Sikeek: “Hey, c’mon guys, we already have money. Let’s just get outta here.”

Afheesh: “No…hey weren’t you badly wounded a little while ago?”

Jenn: “Yeah, healing potions. That guy almost killed me in a single hit TWICE back there!”

Sikeek: “So, I really don’t wanna go in there guys. C’mon, we already got some cash…I need to roll some BONES!”

Wufcor (flashing a piece of quartz to Sikeek): “Betcha can’t open that lock.”

The Canny-Jack (Wufcor) put his ear to the door as Sikeek went to work on the lock.

Again, Wufcor (in a hushed tone): “Hmm…I think I can hear him. Sounds like he’s messing with …metal stuff?”

Sikeek kept trying the lock but its artisanship kept evading her skill. After three tries at it, finally the click of success tweaked their twitching ears.

Wufcor: “Hmmm..I don’t hear anything anymore. … Um. What’re we gonna do?”

Afheesh had his back against the wall opposite the door ready to pounce. He was huffing in the foul air of the hallway with every deep breath. His needed to quell his thirst for vengeance.

Afheesh (through clenched teeth, yeah he knew this was a bad idea): “Let’s do this.”

Sikeek slowly opened the door while trying to stay under cover. The door came to a creaking stop and revealed the guardsmen, their target, in full chainmail wielding a bronze shield and a great sword replete with bronze great helm.

Guardsman: “You Ratling thieves have come to die eh!?”

What ensued was a deadly dance of whirling weapons, lightning reflexes, and sheer luck. Eventually, Wufcor buried his blade in the guardsman’s kidney nearly killing him then Afheesh followed up with a paired weapon strike ultimately downing their prey. Their enemy had not landed a single blow in two full rounds of combat. Afheesh felt some satisfaction standing over the body of the last guard against whom he had pledged vengeance. Vengeance indeed tasted sweet. However, he was now also eager to hurt the Roaches in any way possible.

As before, the ratlings ransacked the place, again finding a chest, and again breaking the lock and absconding with a fat sack of coin. Inside they had found a bag of 4,000 bronze thorns, a bone pipe with a bowl carved into an eagle’s head, a pouch of high quality smoking herbs, and 5 gold talons. They also looted 400 bronze thorns from the corpse. The three eventually landed in a room, rented by Afheesh, at the Last Rest Inn where they split the take. Afheesh netted 4,566 bronze thorns, 4 gold talons, and took the silver ear cuff. “Not a bad start”, he thought.

After the dividing of the spoils, Afheesh and Wufcor decided to cut Sikeek in on a standard share instead of paying her thereby welcoming her into the crew. Shortly thereafter Wufcor and Sikeek left. The latter mentioning something about getting “one more game in” before dawn. Afheesh settled in for some well-deserved rest. Thoughts of making the Roaches suffer never far from his mind.

To Be Continued…

Rats of Tanglethorn Pt.11: Dagger for Hire

A few days later, the pair of ratling villains, Afheesh (played by yours truly) and Wufcor (played by Isis), walked through the crowded streets at evening. The pair neared the plaza of the Blue Well and the Dancing Rat Tavern. They were going to drown their sense of loss in a sea of cheap booze. Even possibly work off some frustration in low stakes fights there and then maybe start recruiting for their own gang. The roguish pair stepped up to the saloon doors.

Overgrowth partially buried the tavern building underneath the snaking thorny vines of the Thorn-Ring. The hedge of thorns that serves as  Tangelthorn’s city defenses along gatehouses and partial fortifications at all four compass directions. The thorns spilled over the top of the three-story building canopy-like and wrapped tightly around the eastern half, the thorny vines at grips with the alien waxy-orange masonry. The ratling companions strutted into the yellow lit, smoke flooded tavern.

The thorn-creepers had extended into the bar itself cramping what could have been a spacious establishment. The woody vines shaped into a second tier in the western half of the combo taproom/common-room was crowded both atop and underneath with ratlings most bearing the light golden brown hair of thorn-runners. Tending the bar itself were ratlings and a human bar-back. On the far end, a half-troll sat on the floor wedged into his cramped station overseeing the all-sorts barrel. It was 1 copper bit (copper piece of eight) to dip your jack, no fliks accepted.

Layer after layer of compacted filth interspersed with sawdust and straw covered the floor. A fresh layer of straw and sawdust added a welcome fresh vegetable musk to the somewhat fowl and smoke-thickened air. Large scorched areas attested to the fact that the place was a fire hazard. As a result, there were water buckets on both sides of the entrance and the side door as well as behind the bar.

However, the ratling patrons used the water-filled buckets to relieve themselves thus adding a certain unmistakable bouquet to the place. It also made the extinguishing of the frequent fires a most disgusting affair. Even so, patrons still lit matches from the straw on the ground using the enclosed candle lanterns (no open flames allowed) often absentmindedly tossing them back to the floor.

The pair of beleaguered ratlings shuffled in among the rowdy crowd. Most of the tables were occupied, both of small and average size, with raucous rogues slinging down copious amounts of cheap grog and sour wine. Crowding the rear of the place, patrons at the gambling tables eagerly lost their shirts, some literally, to the house dice.

Afheesh and Wufcor settled into a couple stools at the ratling end of the bar the occupants wisely vacating their seats after being told to “scram”. Afheesh bought a pitcher of low quality ale fortified with some sort of cheap grain alcohol. As they commenced getting “sloshed”, a scrawny ratling sidled up to the disheartened pair.

This ratling was brown with white-grey spots on her face. She had on a wool jerkin, leather gauntlets, and had a horn-handled bowie knife at her side. She seemed a viable candidate for their gang.

The Ratling (very excitedly): “Hey Guys! I’m Sikeek! You wanna go throw some bones in the corner?”

The pair shrugged and joined Sikeek (played by Jenn) in a corner and started throwing dice. After a few small wins, Afheesh tossed a piece of quartz onto the table.

Afheesh (to Sikeek): “If you can’t pay the losses after this round against me, you’ll work off your debt in my service!”

Sikeek agreed to the terms and easily took Afheesh for his money. Apparently, Sikeek was a very skilled gambler. After that, the conversation turned to her weapon skill. She assured them that her skills at the gaming tables matched those of her roguery. As a result,  Wufcor and Afheesh took her on as a hired dagger to their cause.

Later, all three were well pickled and Sikeek’s appetite for gambling whetted. Wufcor and the new employee headed to a squat in the north. Afheesh went back to the guard barracks to catch some rest.

Early the next evening, Afheesh found himself hiding on a roofline. Wufcor hid in an adjacent alley and Sikeek was “acting casual” while leaning against a nearby corner. They were staking out the Cask Room to observe the three guards against which Afheesh had a vendetta (see last episode – Rats of Tanglethorn Pt.10: All These Roaches). They watched as two of the three guards approached the place from the west and a little while later the third from the north. The doors to the Cask Room seemed to have been opened from the inside to allow them egress.

The ratlings watched carefully and took mental notes. They also followed the guards when they left late at night. They repeated this the next day.

That night, the ratling trio had just broken up and Afheesh was loitering around the streets hoping to run into members of the Roaches street gang. He was hungry for trouble. Instead, he ran directly into a troll. The same troll that he had encountered almost two weeks prior. The little ratling recognized that massive iron maul, “Skull-Biter”, which was slung over the monster’s hill of a shoulder.

This time instead of panicking, Afheesh decided to try to strike a deal with this troll. The troll ability to forge extraordinary weaponry well-known and renowned in Tanglethorn. It was not long before Afheesh had struck a deal with Snotnack the troll. If the ratling were to bring the troll a beautiful human woman, he would and give the ratling a reward. He would forge a pair of weapons just like those that he now bore but “better”. For his new hook-guard daggers in three days, the ratling had to bring the young woman to the orange well. He would also have to call the troll’s name into the well. Of course, Snotnack bullied Afheesh into accompanying him all night long anyway.

By morning, Afheesh was exhausted and later in the evening was late for the third day of tracking the guards. This time, the trio was able to track two of the guards to a single apartment. The next night, the ratlings went to the apartment just before the time the guards would be getting off work. Sikeek picked the lock although it took a few tries. She popped the lock just before the pair of guards came up the stairs. The ratlings carefully shut the door and turned the lock, jaunted quickly to hiding places around the well-furnished room, and waited for their prey. Their ears perked as the lock turned and the door opened.

To Be Continued…

Bizarre Beasties #12 – Ullarhg

The Ullarhg are a fierce herd beast that tramples enemies with their hooves. As well as goring them with their tusks and horns, and resist attack with their spikes and thick hides. A new pregenerated monster for Dice & Glory that will add some danger and awe to any GM’s campaign. These tough and monstrously strong brutes are a challenge to any adventurer.

These appear as terrifying bull-boar-rhino hybrids. They are ponderous in weight and large in size. Ullarhg use their boar-like tusks, bovine horns, and rhino-nose-horns to great effect in battle. Their thick rhino-like hide and spikes grant them protection from most weapon-strikes.

Bizarre Beasties can be used at the discretion of Game-Masters to add variety to their game worlds easily and quickly. So that GM’s can drop the fully fleshed Ullarhg into game sessions immediately without any prep-work beyond reading the document. Finally, the Wolf-Bat is a great addition to any GM’s bestiary.

Bizarre Beasties #12 – 625k

Powerful Bull-Boar-Rhino herd beasts with an array of horns and tusks!

 

Rats of Tanglethorn Pt.7: The Tree of Woe

Afheesh shot after Wufcor who was free of his shackles, fleeing, and armed with a stolen dagger. The Tree of Punishmentquickling guard tripped the fleeing canny-jack with his tail. Wufcor flopped onto his back hard with a blast of dust and dry leaves. Afheesh held the tip of his dagger to his former companion’s throat.

Afheesh (kicking dirt on the prone ratling): “Drop the dagger gutter trash!”

As a result, Wufcor let loose his white knuckled grip on the dagger letting it drop to the ground.

Wufcor: “I surrender!”

Pabst tried to move in and grapple the traitorous ratling but missed by a mile.

Jennifer (to me): “You traitor! I won’t forget this!”

Isis (shrugging): “Look Sis I figure he could’ve killed me at any time, so I hope he has a plan.”

Pabst reluctantly surrendered under the remaining guard’s spear points and Sergeant Neek’s sword. The prisoners were shackled once again and after another hour were finally led to the Tree of Judgment.

A large twisted trunk was before them that sported large thorns here and there over its pale striated bark. Deep scars crisscrossed the bole where prisoners had been lashed to it and left to die in the Poisonwood. The lower limbs, as thick and twisted as the rest, also exhibited deep hanging scars most still with some rusted bit of chain or rotted rope still dangling wafting or tinkling in the slight breeze. There were a few skulls and fragments of bone scattered among the surfaced roots and woody knees. Due to their diminished numbers, the guards were in a rush and so lashed the pair of prisoners to the bole before hastily retreating aboard the wagon.

The pair watched Afheesh ride away as the sergeant congratulated him, his attitude towards the ratling totally changed. The officer was counting himself fortunate that the guard had discovered such a skilled new recruit. The criminal pair was mumbling curses under their breaths. All too soon, the wagon was out of view and then the rolling crunch of its wheels faded into the general ambience of the dreaded Poisonwood.

There they were, Wufcor the ratling canny-jack and Pabst the female human duelist all alone and lashed to the bole of the execution tree. Intermittently tiny vermin of all kinds swarmed and crawled over their bare skin, fleas, wood lice, beetles, the occasional spider or centipede. Never had the pair felt more vulnerable, every crunch or slight movement of serrated leaf or thorny twig caused them to cringe. They nearly panicked when a large shadow swooped far above the autumnal umbrage momentarily blotting out the scant rays of sun that penetrated the reeking tree cover.

The poisonous musk of noxious weeds and nettles stung their nostrils and the rough, dry bark chafed and scratched at their skin. The thorns drew some blood. Adrenaline sharpened their ears and to them it seemed that the whole wood had come alive. It had come alive with things that were crawling and slithering through the dense underbrush. They writhed with discomfort.

Meanwhile, Afheesh was sitting with Sergeant Neek in a random saloon who was slinging back drink after drink. The ratling had tried to make use of the officer’s improved attitude towards him by getting assigned to the moneychanger at the front gate. However, that had gone nowhere. It was very near sundown when a still sober Afheesh took his leave and rushed to rent a wagon.

In the now dark Poisonwood, a very upset Pabst kicked a large black scorpion from her foot. Wufcor finally worked himself free of the ropes and soon freed his companion as well. The duelist secured an old branch that she could as a club. All the while, they swore to each other that they could see large black shadows skulking in the darkness behind a tangle of thorn trees and a dense thicket. Indeed, something was approaching them. They prepared to defend themselves determined to throw stones, bite, claw, and kick, whatever it took to survive.

On the trail to the Tree of Judgment to which his partners had been tied, Afheesh whipped the horses to speed. He was racing the setting sun as the golden disk sank into a blood-sky behind the black horizon. Already the purple moon with its golden ring was strong, dominating the eastern horizon. Although he could barely see it through the still dense but sickly foliage of the autumnal Poisonwood. He kept madly snapping the reins hoping to keep going just a little faster than before.

The wheels smashed into a small ridge of stone jutting from the rough path, the wagon jumped suddenly up onto the air for a split second. When it smashed back down onto the road, the ratling found himself airborne as the pungent winds of the wood roared into his face. Soon enough he flopped hard back onto the hard wooden driver’s seat with a guttural “oof”. It seemed an eternity until he had reached his goal. The wagon stopped in an explosion of dust, pebbles, and dry leaves.

Wufcor was guarding a paralyzed Pabst. Several giant spiders had attacked them not long before Afheesh’s arrival. Fortunately, they had been able to fight the monsters off killing virtually all of them. Unfortunately, Pabst had been bitten.

Afheesh (from the driver’s seat of the hay wagon): “Good you’re free! Get in HURRY! They close the gates at first gloaming!”

Seconds later the wagon was speeding back the way it came hitting the same bump again and nearly throwing Pabst were it not for Wufcor who was just able to grab onto her before she flew free of the wagon. For a short stretch just before the great thorn ring became visible, they could all hear something quite large chasing after the wagon. Whatever it was, it had halted as soon as the thorn-wall of the city came into view. The outer gates were just starting to be closed. Without stopping Afheesh raced the wagon in through as he kept shouting, “Don’t shoot, Guard! Guard! I’m a GUARD!”

Sometime later, the pair of ratlings, Afheesh and Wufcor, were dragging the limp, unconscious body of Pabst. They were nearing a deserted warehouse where they had planned to pass the night and wait for the effects of the spider venom to wear off of the duelist. Suddenly from around a corner they heard, “Well, well, well. What do we have here eh boys?”

A group of Bronzeboy gang members stepped out of an alley from around the corner confronting the ratlings. There were three well-armed humans, a single Mantck ratling (a medium sized ratling), and a Darkthorn Arborean (a purplish-gray tree-man covered in thorns).

Exhaling a mighty sigh pregnant with frustration, Afheesh dropped the paralytic duelist and pulled his paired weapons as he walked towards the gangsters. Wufcor followed pulling the dagger Afheesh had given him earlier “just in case”.

To Be Continued…

Write-Up – Have You Heard of …

Burnt myself out again, happens often when I write, so regular blog entries for the Rats of Tanglethorn will Adventure comes from the brain pan - writeresume next week. I am working hard to complete the current books on my plate but the going is slow. I’m also trying to put together an art portfolio which I will put into print as well.

Meanwhile, there is a little write-up on Dice & Glory titled Dice & Glory! Have You Heard of Ranger Games Publishing, from Neal Litherland. While you’re there check out his other posts and blogs on literature, fantasy, and roleplaying games.

Read it here – Dice & Glory! Have You Heard of Ranger Games Publishing?

 

Rats of Tanglethorn Pt.6: Oh My Captain!

Come sun up, Afheesh (played by me) was feeling good still from the strange green glowing liquor from Tanglethorn - City of mothslast night. For that reason he strutted down the wide street on his way to meet his two compatriots in front of the Yellow Lotus Inn where Pabst (played by Jenn) had room. He rounded the southwest corner of Mezcor’s black-stone keep when he spotted a full regiment of guards hauling away a pair of prisoners down the wide boulevard eastward.

Afheesh was in the middle of smirking to himself, “amateu…” until he realized the two prisoners were Pabst and Wufcor (played by Isis). An experienced city captain was leading the group of 16 guards, his lieutenant was to his right holding up and inspecting a glittering medallion. Afheesh recognized the polished gold medallion as that previously worn by Phenox, an acolyte of the Brotherhood of the Green Well, who they collectively murdered and decapitated for a bounty.

The ratling quickling was just about to turn around and consider recruiting new companions. However, at the last minute turned on his heel and began stealthily to follow. His aim was the captain; he easily prowled into the crowd even under the noses of his companions and crept up behind his target. Suddenly, the captain glanced to his side and asked, “hey little ratling what business is this of yours?”

Afheesh (sputtering in surprise for a second): “Um, What’s going on here? With them.”

The Captain (with increasing levels of braggadocio): “Well, looks as if we caught ourselves a couple a’ killers. They murdered a popular apprentice of the Green Well. Robbed ‘im and cut off his head. Taking ‘em to the Green Well to see what they wanna charge ‘em with.”

The greying, scarred old captain adjusted his belt. Afheesh was at a loss but was curious how this was going to play out.

Isis (at me): “HEY! You can try to RESCUE US!”

Me: “*ahem* Evil game.”

Isis: “crap”

Jenn: “I don’t think I like games where we play evil.”

Afheesh thought a little about the situation. He gazed back at his colleagues.

Afheesh (to the Captain): “Soo, what are the benefits of being a guard anyway?”

The Captain: “Ha, ha, you wanna join the guard little ratling? Well, just follow us! After we pick up the charges and return the medallion, we’re headin’ back to the Main Gate. That scum there will face my judgment then. Heh, don’t worry I’m a fair man, I always let the guilty have their say before I execute ’em!”

Afheesh puffed out his chest and proudly marched alongside the captain and the guard as they completed their circuit.

Isis: “Awww! Come on!”

Jenn: “Really!? REALLY!?”

Jenn: *sigh*

Jenn: “I guess this is kind of my fault.”

Isis: “KIND of!”

Cris (the GM): “Well you put that thing on…they tracked it to your room *sputter* and you WEARING it when they busted in! *shrug*”

When the company reached the main city gate just southeast of the Green Well, Afheesh was sent for outfitting while the prisoners were tried in the training yard. The ratling met with one Sergeant Neek whom issued him his kit. He was given a beaten-up wood buckler, a dull bronze skullcap, a short spear fit for his size, and a dirty brown cape fit for his size bearing the thorn ring symbol in black. Pay was 100 bronze thorns (bt) at the end of each 7-day but actually 85 in coin since 5 are for Mezcor and 10 are for taxes.

Sergeant Neek: “And you have to serve at least the greater part of each day that week to get paid! Your first mission is to report to the gate and help me escort the new prisoners to the Tree of Judgment.”

Afheesh: “Wait. How do you already know they’re getting sent to the tree?”

In response, the sergeant just puffed derisively and motioned for him to hurry. In Tanglethorn, the execution of criminals often involves tying them to a tree far outside city thorn-barrier. Typically, something comes along in the Poisonwood that eats and/or kills them soon after abandonment.

About an hour later, Afheesh, in his full guardsman outfit, followed the group of guards as they transported the two prisoners along a barely visible road through the Poisonwood. The two criminals had been stripped naked and were stumbling barefooted through the spiny, spiked, and thorny autumnal waste. They were being dragged behind a strong-wagon by chains and manacles, consequently their feet bloodied and covered in pale thistle burrs and bull thorns.

The wagon was plated in thick bronze plates iron-riveted to the heavy wood frame. Razor-sharp spikes lined its bottom edges and covered its roof; the driver enclosed by chainmail netting. Afheesh kept an eagle eye on Wufcor as the company reached an area of thick dull green overgrowth.

Wufcor (suddenly shouting): “Watch out! Plant monster!”

Afheesh (jamming the butt of his spear into Wufcor’s stomach): “Shut up you pig!”

Suddenly, a large green seedpod emerged from over the bushes and a long purplish spike shot from it lodging in the neck of an unfortunate human rookie guard. Hence, he was sucked dry in almost an instant. So, Afheesh immediately launched himself at the creature slashing it to death with his paired hook-guard daggers. Another previously unseen plant monster emerged and swung a seedpod fist at the ratling but missed. A hard wooden seed shot into the ground narrowly missing Wufcor from yet another plant monster as it emerged from cover. Another creature emerged and stabbed at Pabst with its purple tongue but it missed. Another tongue from yet another creature darted at Afheesh but he easily avoided.

The guards were in full combat against a fair number of these plant monsters, three monsters and five guards were killed in the first minute of fighting. Another tongue stabbed at Afheesh as he dropped a second plant creature. As the fighting began to die down he could see that only seven guards remained and but two monsters still stood. He immediately leapt at and dropped another monster.

Four nameless guards managed to take down the last creature. Afheesh facetiously congratulated the lot of them on killing a single creature together as compared to his three by himself. They sneered at him. Another guard suddenly shouted, “The prisoners, they’re escaping!”

To Be Continued…

Rats of Tanglethorn Pt.5: The Ruthless Trio

Afheesh (played by me) yanked his bloodied weapon from the throat of the Bronze Boy at his feet. The ruthless trio had just made quick work of a small group of Bronze Boy gang members. Consequently they had looted some 40 bronze thorns (bt’s), 4 dirks, and 4 saps. Pabst (played by Jenn) collected their bronze badges, their gang colors. Wufcor (played by Isis) suggested they all take the badges to the Troll Boys’ hangout, the Bloody Tankard, to see if they could score some free drinks.

It was not long after the three found themselves before a rundown saloon front. It was of pale cracked wood built onto the ground level of one of the old orange stone buildings. A hot yellow light poured through the entryway as did a pungent stream of smoke. Hanging from the placard hitch was a broken tankard, brown stained or rusted they could not tell which. There was a large group of Troll Boys out front guarding the door. A few appeared to have troll blood oozing in their veins but most were human. Pabst was the first to approach.

Pabst (tossing the Bronze Boy badges to the dirt): “How many drinks are these worth?”

The Ugliest Troll Boy (spits on the badges): “Maybe a half jack! We do our own fightin’, we don’t pay others to fight fer us!”

Pabst (undeterred): “Well then, do you Troll Boys have any GOOD fighters among you?”

Isis: “Sis…”

The Ugliest Troll Boy laughed at her and poked his head into the bar from over the saloon doors. Consequently he shouted a name none of the trio could make out, it could have been in trollish for all they knew. However, to their relief a human stepped to the door. He walked slowly out to the creaking plank porch with an air of supreme arrogance about him. He had a scale-mail vest and gleaming bronze bracers on his forearms. Circling Pabst for a few seconds and smirking said, “You’re too wounded to fight me tonight. Come back when you’ve healed and meet your death at the edge of my blade”. With that he turned heel and walked nonchalantly back inside.

Jenn (checking her character sheet): “Crap! I am still wounded, BAD!”

The trio parted ways shortly thereafter. Pabst and Wufcor headed off to find a White Star Guild house of healing and then back to the Yellow Lotus Inn to rest. Afheesh headed to the livery for food and some simple companionship for the night.

Several hours and 1,500 bt’s later at dawn Afheesh arrived refreshed and impatient in front of the Bloody Tankard. The place was shuttered until noon. The other two arrived sometime after with Pabst appearing fully healed. When they had seen the place was shut tight for another few hours they decided to go to the nearest armorer. There Pabst purchased a high quality bronze medium shield for 1,400 bt’s.

On the way back to the Bloody Tankard the ruthless trio was assailed from an alley by three giant earwigs. They made quick work of the monsters with Afheesh slaughtering two of them and Wufcor and Pabst slaying the last.

It was not long after the three were again in front of the Troll Boys’ clubhouse. The fighter that Pabst had challenged the previous evening was sitting leisurely on a chair leaned against the doorframe, his booted feet up on a stool. At his side was a rapier-like weapon with a razor-sharp polished blade, a full brass knuckle-guard, and a pommel spike. He was a professional swordsman, a Quick Blade.

The Quick Blade (taking his pipe from his lips): “So, what is it that we are dueling for?”

The trio proposed that the prize be a shot from the green bottle at the Green Bottle Tavern. The Quick Blade agreed and then terms of the fighter were worked out, drawing first blood would make the winner. That last stipulation was Pabst’s idea by the way.

As the gathering crowd of Troll Boys and curious passerby marked out the ring, Afheesh slipped into the Bloody Tankard unseen. He found two locked doors of interest in the empty bar when he heard the crowd lament then the Quick Blade and the Troll Boys laughing in victory. He darted back outside.

The Quick Blade had drawn first blood on the very first strike of the fight.

Jenn: “Awww! But I’m a GREAT duelist!”

Cris (the GM): “Well, his back is turned to you and the Troll Boys are congratulating him.”

Jenn: “Umm…”

Isis: “Sis! We might be over our heads here!”

Cris: “So, do you do it or not?”

Jenn: *sigh* “No, I put my sword away.”

Later, that evening the trio, the Quick Blade and five Troll Boys sat at the bar in the Green Bottle. Afheesh had already put down the money for the shot from the titular green bottle. The Quick Blade held up the small glass with green swirling liquor in it.

The Quick Blade: “Whosoever would duel over this shot may have it as their prize!”

Hence, a Troll Boy stepped forward. Afheesh sighed in disgust and stepped forward drawing his paired weapons.

Afheesh (looking back at his companions and shrugging): “I paid for it, it’s mine.”

Suddenly, the troll-blood lunged and struck with his dirk missing the agile ratling. As a result Afheesh jabbed with both blades striking deep, wounding the troll-blood badly. In desperation, the Troll Boy slashed narrowly missing his target (by 1 pt.). So Afheesh retorted killing the Troll Boy instantly.

The Quick Blade (sliding the shot glass over to the ratling): “I guess this is yours.”

Without thinking, the ratling slung it down and when it hit the bottom, he began to feel dizzy. However, he did fight off the dizziness and as a slight drowsiness faded, he felt strangely invigorated. Meanwhile, the Troll Boys grumbled as the swordsman led them out of the tavern. Finally, Wufcor approached Afheesh and gave him a small sack of coins.

Wufcor: “I made a little side bet. Here’s your share.”

The purse contained 150 bt’s so feeling very refreshed by the strange green booze, Afheesh decided to take his leave and go back to his favorite place, the livery. A jaunt in his step he whistled as left the place.

To Be Continued…

 

Rats of Tanglethorn Pt.2: The Green Well

Afheesh the ratling quickling (played by me), Pabst the human duelist (played by Jenn), and Wufcor the ratling Brotherhood of the Green Wellcanny-jack (played by Isis) had been escorted by a contingent of city guard to an office near the White Rose Perfumery. The office was small, crowded with stacks of yellowed parchment sheets. Also scattered everywhere were small wooden ink stamps bearing various official seals from past regimes.

Meanwhile sitting at the desk, which the crew found themselves facing, was a large Westlander in full plate armor. The seal of the city guard, the ring of thorns, emblazoned on his breast. Within it was a black oak leaf under a yellow crescent moon. His plumed helm with spiked facemask sat on the well-worn desktop and his heavy bearded axe leaned against the wall behind him.

The guard that had pushed them into the office had introduced the man at the desk as Captain Fenom. The street crew had to wait while he packed his long stem bone pipe with a fresh load and lit it.

Captain Fenom (exhaling a massive fog of pungent peppery smoke): “Those gangs have been a hassle of late, the uh, Bronze Boys and um, Troll Boys …”

He took another long drag.

Captian Fenom (again exhaling): “I like that; you’re good fighters, real good. Here.”

He reached under the desk and then tossed a leather sack filled with 8,000 bronze thorns onto it. The thud of the bag and the jingle of the coins were music to the trio’s ears.

Captain Fenom: “Take it, it’s yours. You work for me now. There’s another 8,000 thorns for you three if you bring me the head of Feenox, an apprentice of the Green Well. “

He put his feet up on the desk and dismissed the scrappy trio who made themselves gone very quickly. Pabst had snatched up the coin sack.

The trio beat it to a burned out building. The place had been a cult temple but the city lord has been hunting down and chasing out the smaller cults that have sprung up around the city. The rumor was the last holdout of this temple, a black guard, had met her fate within the charcoaled not too long ago. It was boarded up. However, Afheesh parkoured up through a window in the second story and kicked out the boards over the door on the ground letting his partners in crime in.

Wufcor dove into a pile of trash to sleep. Pabst pulled out her sleeping roll in a corner free of debris and Afheesh found a large crack in the wall and a small crevice beyond that. That was where he decided to sleep. It was where he felt most to secure to be able to sleep. However, before he drifted off he made sure to count his share of the gang bounty, 2,666 bronze pieces. Pabst had taken up the left over coin.

The robust yet still small thorn-runner lay curled up and perfectly hidden for most of the night and for most of the night he had slept rather peacefully until suddenly awakened. He heard someone arguing. He poked his head out very carefully and saw that a pair of Mantck ratlings (medium sized ratlings) and a pair of humans one carrying a sack were harassing Pabst. She had her weapon out.

Slowly the quickling crept out of his hiding place and quietly drew his weapons. As he neared striking distance, the sack bearer screamed in pain. Wufcor had stabbed him in the back.

The first Mantck struck at Pabstcan, she parried his dirk. The second rushed Wufcor wounding him badly. Afheesh charged and struck out with both of his weapons at the second Mantck whom managed to dodge the first blow but caught the second full on. It nearly killed him. The human that had been carrying the sack dropped it and taking a defensive position drew his shabby scimitar. Pabst swung wildly with her scimitar at the first Mantck but her clumsy strike did not get anywhere near him. The second human, apparently the leader due to his wearing a scale mail vest, attacked Pabst with his scimitar. She parried then immediately countered but the leaders’ sword stopped it dead. The ring of steel echoed from the blackened walls.

The second human shrieked and dropped to the dirt dead. Wufcor’s dirk had been unerring. The first Mantck lashed out at Pabst narrowly missing. Afheesh slaughtered the second Mantck with his paired swords. Pabst hacked into the leader’s side, blood gushed. He retorted wounding Pabst badly, his scimitar easily piercing her brigandine.

Wufcor moved around the fight flanking the leader and striking injuring him further. The last Mantck struck at Pabst, she barely deflected his blade. Afheesh struck at the Mantck with his first weapon and then at the leader with his second. The first landed horribly wounding the medium-sized ratling. The leader easily deflected the second. Pabst in turn chopped him down.

Wufcor jabbed his blade into the Mantck. Horribly wounded and soaked in his own blood but he was still standing. Afheesh got in close and all but eviscerated him with a double sword strike. The fight was over.

The trio immediately dumped out the sack. Out tumbled two bottles of wine, an ivory box with mother of pearl inlay, 3 silver candelabras, a poor quality carved aquamarine jar, 20 high quality arrows, a highest quality set of wrenches, and a poor quality hand mirror. Inside of the ivory box were 3 gold rings, 1 silver ring with ruby, and 5 copper rings. Their foes had been burglars. Come morning the trio decided to find a fence for the goods.

The next day under the leadership of Wufcor the crew was able to sell off all of their ill-gotten loot with Afheesh receiving a 2,311 bt (bronze thorn) cut for a total of 4,977. He left Pabst to her shopping for a great sword and Wufcor’s quest to find a leatherworker to craft a coin purse from what he cut from the Troll Boy leader. The quickling had decided to take up residence, for the night anyway, in one of the brothels operated by the Livery of Pleasures. There he would get a skilled companion for the night, a hot meal, and a lot of good wine.

The following day, and 1,500 bts poorer, Afheesh caught back up with his other two companions at the Drunken Lotus Tavern. The trio sat for a round, courtesy of Pabst, while they decided if they should pursue the head of one Feenox apprentice of the Green Well. A difficult decision especially since the Green Well was the province of the most powerful guild in the city, the Brotherhood of the Green Well. They could not resist the pay however. It was not long after that they asked around. Shortly after that they headed off to another tavern, the Green Bottle where their quarry was said to spend his lunchtime.

The trio wandered past an old tree, and from the overcrowded, and noisy plaza into the Green Bottle. It was spelled “Bottel” on the signage but all three were illiterate. The rear half of the place was elevated reached by a wide wooden stair. The bar was at the front to the immediate right of the saloon doors. The heavy counter stretched from wall to wall. Behind it at the far end were the doors to the kitchen.

Not an apparent fighter, the bartender was a broad-shouldered human, a wet leather apron over his front. Behind him were shelves lined with bottles of all shapes and sizes filled with various liquors and juices as well as a giant hogshead of ale coming halfway out of the wall. However, in a place of reverence among the shelves was a large green carved glass bottle that contained a glowing green liquid. At the bar were a very drunk barfly druid slurping ale from his leather jack and two young men, humans, in green hooded robes, a pair of apprentices of the green well.

Pabst: “Well, this seems to be the right place.”

Wufcor: “Heh, heh, yeah. Which one do I stab first?”

To Be Continued…

 

How to Write an RPG Actual Play Blog

Here is another Hubpages article from me, Robert A. Neri Jr.A chaotic session of actual play

How to Write an RPG Actual Play Blog

This article explicitly goes through my process for when I write my actual play blog entries. The blog entry that the article refers to for examples is The Dragonslayers Pt. II: The Day the Music Died. The entry is an early one and so the writing quality is a little off but it illustrates my points of construction without them being too obvious. It also shows that the process described in my article is my process and that I have been using it and developed it over time. I consciously think about certain points when I transcribe from my notes.

Sometimes stories and incidents generated during a tabletop RPG session are worth putting out into the world for others to enjoy but how do you transform your session notes into an enjoyable read?

You can read it here: How to Write an RPG Actual Play Blog

Other Hubpages articles by Robert A. Neri Jr.:

Building Tabletop Myths

Game Mastery: Establishing Atmosphere

Game Mastery: War as Set Piece

Handling Game Flow in Tabletop RPGs

The Dark Lord: Building Better Lords of Evil

The regular weekly actual play blog, The Rats of Tanglethorn, will continue next week.

 

Rats of Tanglethorn Pt.1: Street Mercs

The two small groups of gang members were facing off in the middle of the wide paved boulevard just outside of the Caskroom Tavern (#15 on the Map). It was a chill evening and the cobblestones pale and moist with fresh filth. Rag pickers, the occasional wagon, and the odds and ends of Tanglewood society were still trafficking the street in unhealthy droves that parted their unstoppable course to make room for the hooligans.

The whole scene partially lit by a few candle lanterns outside of the rough establishment was bathed in warm yellow half-light. On one side were the Bronze Boys, a gang of 20 humans each with a torque of bronzed thorn vine. Opposing them were the Troll Boys, a gang of 10 humans with a white troll facemask baring its fangs painted on their worn tunics. Their leader was big and appeared to have troll blood in his veins.

Without warning, the street thugs fell upon each other using their fists, feet, and daggers. Meanwhile from the shadows the two ratling, Afheesh (played by me) and Wufcor (played by Isis), and the human duelist, Pabstcan (played by Jenn), watched the fight. It was Afheesh’s plan to wait a little bit and then approach the leader of the losing side offering to assist for a price but both sides seemed evenly matched. Four Bronze Boys had fallen and only a single Troll Boy lay in the dirty street.
Impatient, Pabst stepped from the shelter of the shadows and shouted a challenge to the trollish leader of the Troll Boys.

Pabst (played by Jenn)(brandishing her scimitar): “Come and meet your doom by my blade!”

He ignored her as he smashed in an opponent’s face with the pommel of his short sword. Afheesh took it upon himself to dash into the fray approaching the Troll Boy leader. The big brute accepted the ratlings offer but would pay after the fight was won. Afheesh dashed back to the befuddled and slightly miffed Pabst and the agitated Wufcor. As soon as he delivered the message, the other two lunged into the fight against the Bronze Boys.

Jenn started to giggle.

Cris (the GM)(with furrowed brow): “Why you laughing!?”

Jenn: “Because I picture them as a bunch of blonde and tanned surfer boys without shirts.”

Isis roared with laughter.

By the time the thuggish trio joined the fight there were 11 Bronze Boys and 6 Troll Boys still standing. Afheesh charged the Bronze Boy leader slashing savagely at him with a paired weapon blow. He tried to parry with his dirk but fumbled badly stepping into the blows. The gang leader dropped dead into a puddle of his own blood. Wufcor moved around behind a gangster occupied with staving off an attack from a larger Troll Boy and stabbed him in the back horribly wounding him. Pabstcan hacked at a “random @$$#ole” but was easily parried.

The skirmish continued for about another 15 seconds until all of the Bronze Boys were dead and only two Troll Boys and their Leader stood in the middle of the carnage. The adventurer trio all gave the last gangsters toothy grins expecting a monetary reward. The three gang-members turned and began to walk away.

Troll Boy Leader (casually waving his left hand in a gesture of dismissal): “Get your pay from the corpses.”

The trio exchanged glances and charged while the three gang-members had their backs turned. The leader suddenly spun around and nailed Pabst in the chest with his sword. Afheesh struck one of the other two who dodged one blade but hit by the other wounding him badly. Wufcor tried to stab the same target but missed. He retorted with his dagger but missed. The third Troll Boy also struck at Wufcor with his dagger but missed by a mile.

Afheesh struck at the untouched Troll Boy dropping him with a nasty double blade strike. The leader swung again at Pabst but missed. The other thug fumbled and dropped his dagger while trying to slash at Afheesh. The ratling Quickling sank his twin blades to the hilt into the second to last gangster standing.

Pabst yelled out that she “declares a duel” against the last Troll Boy. The gang leader parried Pabst’s scimitar. Afheesh readied his blades should Pabst’s self-declared duel go badly. Unheeding of Pabst Wufcor flanked the Troll Boy leader and sank his dirk into the man’s side nearly killing him in a single blow.

Afheesh hung back from the fight and Wufcor sank back into the shadows. Pabst engaged her foe one-to-one once again dropping him with a critical chop through the ribs. The butchered corpse flopped onto the cobblestone street. The ruthless group immediately fell upon the corpses and collected the loot. They gathered up 17 dirks, 90 bronze thorns, 10 suits of soft leather armor, 17 pair of bronze bracers, 8 saps, 4 short swords, and 7 pair of greaves.

That was when the trio was aware that they were receiving applause. A group of mercenaries in black was clapping. They had greatly enjoyed the show and invite d the three to drinks in the tavern. Embroidered on their chests was a red rose pierced diagonally by a curved sword with a drop of blood coming from its blade tip. The trio of sweaty and blood spattered adventurers gladly accepted. Especially after some guardsmen who had also been watching prevented Wufcor from violating the Troll Boy leader’s corpse.

The group had just barely begun to wallow in their victory and had only waded through the first round of frothy ale before a group of guards burst through the saloon doors. One of the guards pointed right at the trio and shouted, “Arrest them!” The mercenaries around the adventurers, members of the Bleeding Rose, melted away to other tables.

Jenn (looking at Cris): “Aw man! Already!?”

To Be Continued…