Zombie Horror Unleashed!

Second Edition Cover by Brian Brinlee

Announcing Release of Zombie Horror Second Edition: A Survival Horror Manual

For those Game-Masters wanting to use Zombie Apocalypse elements in their modern-set campaigns!

                Zombie Horror is a resource manual filled with pregenerated creatures, characters, and modern weaponry. It is a valuable resource for any Game-Master containing applicable fully generated NPCs along with some maps of such places such as a shopping mall, an underground bunker, a secret lab among others.

                This illustrated book has 7 chapters & appendices: The Zombie Genre, The Walking Dead, Zombie Sickness, Character Creation, Your Blood-Spattered Arsenal, Master of Horrors, Various Maps, Creature Descriptions, Roster of Souls (NPC’s), Specialist Classes, and Stylized Martial Arts Reference.

This sourcebook focuses on the process of apocalypse, how to survive such a scenario with plenty of adventure ideas, and the zombies themselves. It includes information on several classic and unusual zombie variants as well as such items as necro-kinesis and those born infected.

Zombie Horror is a 100+-page book available in PDF format at DriveThruRPG.com and available in Print editions through Lulu.com. It is a supplement meant for the Dice & Glory ttRPG system.

Buy the PDF Now at DriveThruRPG.com Here

Buy the Print Book at Lulu.com Here

Buy on Amazon Here.

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Manifold Maps #1: Deadfall Cavern

Deadfall Cave Map
The Cave Map

This is the map to the Deadfall Caverns, a pre-generated and marked up map for use with Dice & Glory. It uses a basic key (Note: the small triangular arrows denote edges of a domed ceiling) and numbered portions for the ease of GM’s wanting to populate them.

Manifold maps can be used at the discretion of Game-Masters to add a new crawl type adventure or dueling field to their game. These are self-contained maps that fit on a single page and require only the prep-work to populate them as well as descriptions to flesh out certain areas.

This map was designed around the idea of a cavern with a large body of water flowing underneath it. This body of water accessible from outside near the mouth of the cave although the water goes quite deep. There are many potential ambush points and plenty of nooks and crannies where enemies can hide. The terrain is also varied with water traps, sandpits, cliffs, and holes that fall into other parts of the cave system (indicated by the 8-pointed black stars). The scale is meant to be 5 sq.ft. per square.

Manifold Maps #1 – 1 MB

The Map PDF is hosted on Mediafire.

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The Cabal of Eight II Pt.8: Of Black Eagles & Dragons

Black Eagle Tattoo
The Black Eagle Emblem

The morning of the 19th of Monsoon – our heroes were relaxing inside the main room of the rented house. Fauna (played by Jenn) pulled out her map (The Cabal of Eight II Pt.2: A letter and a Map) while Szoo (played by Isis) ate one of the druid’s smaller itinerant chickens. The naga mostly swallowed it whole with minimal crunching. Excor (played by Cris) was next to the druid hovering over her map. They were trying to decipher it as well as coming up with ideas as to how to pursue their goal. Their goal was obtaining a gold bee queen as well as the mystical honey they can produce with the golden lotus their ultimate goal (see The Cabal of Eight Pt.44: Betrayed at Last!).

They discussed where on the map would be their destination, probably somewhere near the golden bee panted on the map. They assumed it just was not a decorative touch. The map, for the most part, appeared to be accurate and somewhat up to date at least judging by the heraldic marks present on it.

Cris: “Whew. That’s a long distance. And it’s probably mostly desert and scrubland except for these forests here.”

As a group, they contemplated the major undertaking that an expedition would be. They were not sure that they could depend on Bumble’s wealth this time around and they were uncertain about the web of loyalties within the cabal at the moment. Fauna was not willing to try to convince her fellow cultists to fund the adventure either. With some shoulder shrugging and mumbling, they ultimately decided to focus on what was directly ahead of them; namely the blue dragon behind the scenes and the mushroom creatures below them.

Fauna: “Wait. Where’s the blood magus?”

After a brief investigation, they found a note written on the back of the bedroom door. Of course, it was written in blood. The note said that Umwin had left in pursuit of the little girl that he had in his words “adopted”. In fact, the last time that anyone had seen him was when he asked Excor about sewer access outside of the house. Excor had directed him to the Eastern District and the plaza at the end of the old wall (The Cabal of Eight Pt.10: Tunnel Rats). In other words, Natalie (Umwin’s player) bowed out of the game.

Fauna: “Good. He was gross!”

Excor spent the next one and a half hours copying the Amber Husk spell into his spellbook. He handled the brittle scroll as delicately as he could. The parchment was very old and only kid-gloves would do. He had found it in an ancient rotting scroll case found deep within the Lotus Vaults (The Cabal of Eight Pt.42: The Lotus Vaults Pt.2).

Szoo and Fauna wanted to go find the blue dragon on their own but thought better of it when they realized they had few leads. Several skilled slaves dressed in blue had attacked them and they had caught a beggar of the beggar’s guild trailing them presumably in the employ of the said dragon. After giving up on that idea, Fauna brewed some healing potions for Szoo.

Later, after finishing copying the spell into his book Excor left for the Bardic College with Szoo in tow. He was going there to “hook up with Jirek”. Soon after finding Jirek in the library office, the young scribe offered to treat them to lunch at the White Prong.

Excor (to Szoo): “White Prong. Why does that sound familiar? Have we been there before?”

 The players suddenly remembered the other words of the stealthy beggar named Thorn, words that they had previously completely ignored. They did not even seem to make a note of it so I excluded those very words from that blog entry (The Cabal of Eight II Pt.1: The Checkered Eye). They recalled that he had mentioned that his coin i.e. services were for sale each dawn at a place called the White Prong and to look out for a dark-skinned woman, a sea-farer, the other bidder and presumably current employer of said beggar.

As the three rode in a rickshaw, Excor struck up a conversation with Jirek.

Excor: “So, uh, what’s been going on man?”

Jirek: “Well, I rented my warehouse, it’s full up. Some sea traders er… probably pirates. It helps to pay the seasonal taxes on the place tho. Making a pretty penny also, those guys are loaded but kinda serious y’know. Real tough guys.”

They arrived shortly at the eatery. Upon entering, Excor was distracted by the delicious smells of spiced meat and rich broth.  Szoo, however, spotted a young swashbuckler, a dark-skinned woman with long black hair, a very expensive looking saber at her side, her sleeveless leather arming doublet was open and on her bare chest was a tattoo of a black eagle its wings spread. On her waist, she wore a wide blue silk sash. She was carrying a tray full of drinks to the private booths in the back. After a failed paranoia roll, Szoo was certain that she was the blue dragon in human guise.

Cris (referring to the tattoo): “Well I guess a dragon can appear as any human form they want right?”

Isis: “It’s gotta be her!”

Cris (shooting me a narrow-eyed glance): “I dunno… maybe.”

The pair of mages tried to spy where the young swashbuckler had gone. They only found that she was not alone but in the company of what appeared as the top command of a ship. The crew, each sporting a black eagle either as tattoos or on their clothes, shuffled into several of the curtained booths at the rear of the place. Eventually, the mages found a table, sat and Excor ordered an expensive, but not too expensive, bottle of wine dropping 10 silver pieces. Jirek ordered the house roast seasoned with sour-grass and roasted onions.

Meanwhile back at the house, Fauna was busy brewing the potions she had promised to the Black Scael naga. Suddenly the druidess heard a subtle creaking then the sound grew louder into a painful arthritic wooden shriek.  She looked over towards the source of the sound to the statue atop the trapdoor. The large white marble statue was starting to sink into the mushy wood of the floorboards.

Jenn: “Aww man! It’s those mushroom guys again!?”

Fauna immediately sent a whisper to her two companions currently at the White Prong via her cabal medallion. Her message was, “Fungus guys are back, statue sinking into the floor!”

Back at the White Prong, after receiving the message Excor tossed down a single silver piece and tells Jirek, “Sorry but we gotta go!” With that, he and Szoo walked outside and around a corner to an area with some cover. When the coast was clear, Excor used his blue cape of teleportation (The Cabal of Eight Pt.31: The Welfare of Rats) to get himself and Szoo back to the house in a magic flash.

To Be Continued…

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