Announcing Release of Zombie Horror Second Edition: A Survival Horror
For those Game-Masters wanting to use Zombie Apocalypse elements in their
Horror is a resource manual filled with pregenerated creatures, characters, and
modern weaponry. It is a valuable resource for any Game-Master containing
applicable fully generated NPCs along with some maps of such places such as a shopping
mall, an underground bunker, a secret lab among others.
This illustrated book has 7 chapters & appendices: The Zombie Genre, The Walking Dead, Zombie Sickness, Character Creation, Your Blood-Spattered Arsenal, Master of Horrors, Various Maps, Creature Descriptions, Roster of Souls (NPC’s), Specialist Classes, and Stylized Martial Arts Reference.
This sourcebook focuses on the process of apocalypse, how to survive such a scenario with plenty of adventure ideas, and the zombies themselves. It includes information on several classic and unusual zombie variants as well as such items as necro-kinesis and those born infected.
Zombie Horror is a 100+-page book available in PDF format at DriveThruRPG.com and available in Print editions through Lulu.com. It is a supplement meant for the Dice & Glory ttRPG system.
Arvan: The Land of Dragons, the new campaign setting for Dice & Glory. It centers on the Age of Adventure and a burgeoning international trade and era of conquest. As well as the reclamation of territory from the supernatural forces that have dominated it for so long. This resulting from an extended Dark Age of Mad Mage-Lords and Dark Warlords. In addition, in the East an ancient empire struggles to slow its disintegration into smaller feudal princedoms. While its central theocracy seizes power for itself by focusing the chaos on the empires’ former Western colonies. Power is up for grabs for those willing to seize it.
The world’s technology level hovers between the late Iron Age and the High Middle Ages. No “Tolkienesque” classical player races exist with Arboreans (tree-men), Amazons, Fauns, Ratlings, Naga, unicorns, and Hill-Giants instead. Of course, there are still human beings. The world of Eu, the planet on which the setting of Arvan exists, has a healthy dose of dark mystery along with a patina of medieval grit. It has realistic underpinnings established for the fantasy of the world to exist on. Inspirations include ancient Rome, Greece, the ancient Americas, as well as Warring States Era China, with some influence from ancient Africa and the Celtic lore and history of Europe not to mention Ancient Greece.
The setting focuses on an “Age of Adventure” wherein the players and their characters can explore and engage the world. Players have a chance of making a mark on the world of Eu. The focus of the setting is adventure be it raiding and pillage, thievery, monster hunting, dragon-slaying, establishing trade routes, exploration, or conquest.
This setting was nearly 10 years in the writing and evolved after several years of role-play. The history of Eu and its cultures were constructed to provide a deep background for fantasy games that may stay as standard and shallow as they please or take a deep dive into the people and places of the fantasy world.
Release of Arvan: Land of Dragons setting for Dice & Glory is delayed.
The release date of Arvan: Land of Dragons (RGS1009) is now February 22 due to art delays. At this point the publication of this book has become a one-man show thus the delay. So, six art pieces require completion which will take 1 week to finish. This has not effected any other current project.
The Arvan print version is on schedule and still slated for the end of March 2017. Thus, as all of the print versions of our books they will be primarily available through Amazon (via Createspace) and Lulu.com.
Three projects will begin after the release and promotion of Arvan. These projects are: The Monster Magnus Vol. II, The Great Grimoire Vol. II, and Dark Home: Realm of the Dwarves. The release dates are not yet set for these projects.
Well, there a few things we’re dealing with this week:
No Blog Entry
Sorry, no blog entry this week due to the work on the Arvan: Land of Dragons book taking precedence. I’m also dealing with the pirating of my work. Note that next week the blog may also be on hold as well. There is material there (straight from my GM notebook which is about half full at this point) its just that I don’t have time to decipher, copy, and storify it. The process of which takes about 2 to 3 days per entry.
Dealing with Piracy Issues
You’d think with how low my sales are why anyone would try to pirate my stuff but dealing with it I am (this isn’t the first time either). They’ve apparently converted the CRB into another format and are selling it without my permission or even prior knowledge. So I’m going through the process of issuing take-downs on the site selling the pirate copies.
Other Projects in the Planning Stage
However, on a more positive note I am also setting up for another project dealing with dwarves and their realm (using the Tabletop Meditations #13 as a starting point) as well as preparing for the Monster Magnus Vol. II and the Great Grimoire Vol. II. for which a great portion of the writing is finished. There is also material for other projects (Such as a Monster Magnus III) but those are far off at this point.
Arvan Release Date February 15th
Arvan is pretty much on schedule for its February 15th PDF release date. So look for that in February on RPGNow.com and DriveThruRPG.com.
Expanding Our Market Presence
Ranger Games Publishing is also trying to expand our brand onto new marketplaces. Look for our products in other places in the future! Very shortly we should be available on the OpenGamingStore.com!
Blog entries and new articles will be slowing down to a crawl for the remainder of the year due to simply life getting in the way and due to work on Arvan.
The gaming blogs will be slowing down due to a redoubled effort on Arvan and members moving and work. I have been mastering a game which is barely past its ninth session since June. So I won’t be posting what I have any time soon. I typically don’t start posting till after around session 12. The campaign is in the city of Ezmer concerning a player group of mages.
The Arvan Setting
The Arvan setting has shifted into high gear with the last pass of editing and me struggling to finish the illustrations. For budgetary reasons I am unable to hire on any illustrators for the remainder of this project. The maps have reached their rough draft stage and the larger frontispieces have been completed but as it stands today only the intro, TOC, and Chapters 1 & 2 have been fully illustrated. Unfortunately, this makes a November release date highly unlikely. We have not given up on a December release however.
We have been planning and continue to amass material for 3 projects for next year concerning dwarves, monsters, and more magic! If all goes to plan these 3 projects will follow by some months the release of the Arvan setting. Hopefully in rapid succession.
The Character Codex IV: Book of Unconventional Character Classes is now available in pdf format via RPGNOW.com and DriveThruRPG.com!
A new Character Codex containing specialist fantasy character classes that are strange and unconventional adding new flair to any Dice & Glory campaign! This book is a great resource for both Players and Game Masters wishing to introduce some eastern flavor into their game! Among those classes that can be found within the new Character Codex’s pages are the Dragon-Blood Warrior, the Leatherneck, the Leopard-man, Skull-Cleavers, Bookworms, High Sages, and Zombie Creepers!
Requires the Dice & Glory Core Rulebook
This book contains:
Over 76 Fantasy Specialist Classes with full descriptions of class abilities and level progression tables!
Of these, there are 5 Brick classes, 12 Fighter classes, 11 Adventurer classes, 6 Rogue classes, 9 Psychic classes, 22 mage classes, 6 Clergy classes and 11 NPC classes!
NPC tables which can be applied to NPC’s to easily apply specialist class levels!
6 forms of stylized Martial Arts forms!
…Plus information on Specialist Class Variants along with 15 variants.
The new Player’s Handbook has been released and is currently available at RPGNow.com here. A print edition will be available through Lulu.com Aug. 29!
This 114-page supplement reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook (so GM’s no longer have to share their copy of the CRB) and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.