I’ve written another Hubpages article: How to Write an RPG Adventure. It reveals the methods of writing and the structure of a typical fantasy RPG adventure. However, those familiar with my past articles can skip the “RPG Structure Primer” section.
This article explicitly goes through my process for when I write my actual play blog entries. The blog entry that the article refers to for examples is The Dragonslayers Pt. II: The Day the Music Died. The entry is an early one and so the writing quality is a little off but it illustrates my points of construction without them being too obvious. It also shows that the process described in my article is my process and that I have been using it and developed it over time. I consciously think about certain points when I transcribe from my notes.
Sometimes stories and incidents generated during a tabletop RPG session are worth putting out into the world for others to enjoy but how do you transform your session notes into an enjoyable read?
Another hubpages article from Robert A. Neri Jr. about constructing an effective Dark Lord in tabletop RPGs.
The article examines the ever ubiquitous Dark Lord and how a Game-Master can set them up to be more emotionally impactful to players. It gives pointers on what strategies to use in the meta-game as well as which they use in-game.
The archetypal Dark Lord is a cliché for a reason but Game Masters can improve on them bringing an emotional weight to every battle binding the Players to their foe using certain techniques.
Another hubpages article from Robert A. Neri Jr. about War and Mass Combat in tabletop RPGs.
The article examines why, when, and how to use battle scenes and Mass Combat rules in a roleplaying campaign. It presents the idea of using War rules in conjunction with any standard melee combat rules but does avoid any specific rules citations.
In all kinds of fiction battles become set pieces providing drama, structure, and an action highpoint in many works. In a similar way Game Masters can use war to enhance their RPG campaigns.
So, blog entries will be slowing down a great deal here since the current campaign (the one started after A Giant in Xuun ended so anti-climatically) has somewhat stalled out and we’ve lost a player due to work schedule. So it is uncertain as to when I will begin to post another campaign blog the next may be the campaign I will be mastering but that may be a few months in the coming.
However, I will be releasing a new article here and there as I get time to edit and post them, the next article will be a Tabletop Meditations #11: Elves, and should be posted around Weds or Thurs next week on this site.
Progress on the Arvan Setting
Work on the campaign setting book – Arvan: Land of Dragons – continues as the illustrations are being mostly by me at this point with that kind of work load everything else is going to have to suffer. Who would’ve guessed a World Spanning work take so much illustration? <:)
The actual release date for Arvan is unknown right now due to the bog down on the artwork but I’ll try to keep everyone updated as work progresses.
Sales have been better this quarter, thanks to all those who’ve supported us, so I am fielding for 1 or 2 illustrators and in particular we are looking for a Cartographic Artist. If any of you are interested email us with an approximate rate for full page, 1/2 page, and 1/4 page pieces. Please note are project budgets are always really small.
Other New Releases
As the work on Arvan is taking alot longer than we had originally thought and scheduled for any new releases for this year will have to be pushed back even possibly into next year. These releases being: The Monster Magnus Vol. II, The Great Grimoire Vol. II, and the Complete Character Codex (print only).