A Mage from Poisonwood II Pt.3: The Battle Rages On…

The battle before Blackgut’s lair continued on. The whip wielding slave-master troll attempted to disarm Vorox’s axe and a troll that had charged across the creek went after Tweena preventing her from covering the field and us with her arrows. A fourth bestial type troll lurched at me with a double-claw strike but missed when I dodged teleporting to the large double door of the lair 30 ft. away. Vorox took a defensive stance as he traded blows with Blackgut as the troll had wounded him fairly badly but Greyshadow, his dragonsaurus, bit into the troll and rent the monster with his jaws. Unfortunately this caused Vorox to be thrown from the saddle. I attempted to cast Phantom Flames but failed. A bestial troll, the slave-master and Blackgut continued to engage Vorox whom was barely able to stave off their attacks with his tower shield. The troll that was after me continued to close as I tried to gather myself and get that spell out. That was when I noticed a scruffy black-haired ratling next to me who stabbed me in the back with a poisoned dagger. I teleported away from him preventing me from casting my spell and Vorox narrowly avoided a power attack from Blackgut’s massive flail while he jumped back into the saddle.

Vorox, Greyshadow, Blackgut and the slave-master dusted it up with Vorox scoring a massive blow against the boss troll. I spotted Tweena running towards the bridge drinking a potion as she was badly wounded. A large black arrow flew out of nowhere and pegged Vorox in the side. The black ratling nailed me again with his dagger and I teleported 10 ft. from his other side. The small cadre of slaves that had been slowly creeping forward towards my position suddenly attacked the shadow-ribbon bound shaman bashing him to death with rocks. In the central fight Greyshadow the dragonsaurus got a large chunk ripped out of him by a bestial troll and then again as another bestial fell upon him. I was finally able to get my phantom flames spell off but it had little to no effect on any of the trolls. Vorox and Greyshadow were ripping into Blackgut and I lost sight of the black ratling. The troll near me went on the attack and I was able to stop his claws with a shadow ribbons spell and then teleported away to another point on the battle field and acid-bolted one of the bestials attacking Vorox. At the same moment Vorox was disarmed by the slave-master troll’s whip. Greyshadow ran away from the center of the battle and the monster rider (Vorox) snatched up his axe as he rode by. Since I was left vulnerable a bestial troll that had been attacking Vorox tried to get at me but I got him first with shadow ribbons and then Blackgut nearly crushed me with a blow from his heavy flail forcing me to teleport and slam down the Arch-cure potion I was carrying.

I was behind the large wood pile still near the center of the battlefield and was able to see that the troll that had been harassing Tweena through the battle had chased her across the bridge, she turned and put an arrow in him. Vorox and Greyshadow had reared back around to the center of the battle where the slave-master was cracking a whip at him. Seeing that the coast was clear I stepped from behind the pile and cast phantom flame once again hoping to end the battle in spectacular fashion. The purple flames caught the slave-master and a bestial, the bestial dropped then Vorox charged in and dropped the badly wounded slave-master with a chop from his axe. I dodged a large black arrow by teleporting to the opposite side of the wood pile. Blackgut shouted out, “Where’s my PRIZE! No prize, no fight!” The troll-boss turned and began to move towards the lair doors.

Tweena was busy outrunning and shooting at the troll pursuing her and Vorox was fighting a bestial so I cast Stone Sphere dropping a gigantic boulder in front of and against the lair double-doors crushing a bestial troll at the same time. Vorox dropped the bestial. Blackgut shouted out, “Why is there a giant rock in my front DOOR!” He then turned and used his flail in a sweep attack against the monster rider and dragonsaurus leaving Vorox gasping, trying to keep himself conscious. The troll that had been chasing Tweena dropped his disgusting body bristling with arrows. She lit a torch with the intention of burning the corpse, I teleported next to her. A large black arrow shattered on Vorox’s shield. Blackgut went after the monster rider in earnest and I readied myself for any incoming. Suddenly Blackgut, who had the upper hand in his fight with Vorox, screamed and snatched something invisible off of his shoulders, it became visible as it landed won its feet with flop on the ground, a red-faced ratling. The ratling was bearing the symbol of the Red Daggers on his doublet with the glittering emerald necklace that had adorned Blackgut’s flabby neck in his sharp-nailed hands.

Vorox shouted out pointing at a clump of brush at the extreme north-east of the battle field on the slope where we could all see a troll-archer fumbling with a large black arrow and his black bow, the string had broken. Seeing how injured I was Tweena grabbed my head and poured a healing potion down my throat. A crossbow bolt shattered on Vorox’s shield shot from a large rock near the creek at the far south-west end of the battlefield to where the red-faced ratling was fleeing, I teleported to the rocks and cast Mass Paralyze freezing a pair crossbowmen where they squatted by the creek both also bearing the arms of the Red-Daggers. Blackgut roaring charged after the ratling and Vorox hacked at the troll but missed nearly losing his weapon. The ratling dove into water and the troll slave-master stood back up still badly wounded but regenerating fast. I cast a lightning bolt at the ratling in the water but he incredibly was able to avoid the electricity entirely! Vorox charged Blackgut on his mount. The boss-troll roared and missed the monster rider with a powerful swing of his weapon. The slave-master resumed his whip attacks against Vorox and Greyshadow sank his teeth into Blackgut badly wounding the giant armored troll. I shot another lightning bolt at the ratling energizing the general area of water where I thought he might be as he was completely submerged. I saw an outline of the little beast in the crackling flash of light but since no corpse floated to the surface so I had to assume that he had escaped me. Damn, I really wanted that necklace.

 

To Be Continued…

A Mage from Poisonwood II Pt.2: Duel at Blackgut’s Lair

With myself and Vorox reduced to rabbits Tweena the dungeoneer leapt into action. She snatched me up somersaulted through the Otkid savages and leapt into the dragonsaurus’ saddle. The creature bolted from the battle leaving our assailants in the mud soon enough we arrived at our destination the smoking ruins of the town of Blackwood. As Tweena guided the Greyshadow, the dragonsaurus, into town the town druid, Ebol Blackleaf stepped into our path turning us back and taking us to his dwelling, an ancient hollowed tree where he restored me and Vorox.

As he told it the half-giant marshal was dead, his skull posted on a spear under Blackgut’s flag (bearing a black skull on a red field) in what used to be the center of town. The Broken Branch tavern had been burned to the ground. During the siege the town had sent out messengers but none had gotten through the battle lines. Blackgut had captured a number of able-bodied men for slaves and currently demands a “tax” from all who would occupy the Black Wood. He put us for the night, I doesed myself with some Yellow Lotus, for a sleep aid.

We ate a vegetarian breakfast served by the druid and the other pair went into the ruins of the town to find use the blacksmith’s forge to repair their damaged armor. I tried to scry on Blackgut again but something was blocking my magic. After they returned in the late afternoon Blackleaf pointed out the hidden path to the troll’s lair. After about an hour we were cresting the ravine and neared the bridge above his lair (see A Mage from Poisonwood Pt.2) when a group of black-bellied Otkids leapt from the bushes and charged us.

We recognized the savages as those that had defeated us just a day before. The big guy with the wolfteeth club met Vorox and Greyshadow in battle and I managed to paralyze all of the Otkid warriors along with the big guy. Vorox spotted the Otkid shaman flying off on a pair of feathered wings. I and Vorox slaughtered the goat-men and looted the corpses. I stowed 3 high quality titanium troll-make kriss-daggers in my robes. We easily made it to the bottom of the ravine to the banks of the creek where more Otkid tribesmen exploded from the bush and attacked.

I narrowly teleported in time to dodge a blow from one of the savage’s clubs while Vorox engaged the rest all the while the face on his troll-make shield was demanding that he “slay all of these creatures.” I ended the battle by paralyzing them all. I stowed away 4 more troll-make daggers while Vorox chopped necks with his axe. We made our way slowly towards the lair along the opposite bank of the creek and soon were able to hear the dinging of hammers at a forge. When we broke the bush we saw that across the short wood bridge around the lair doors was an unfinished stone wall being tended to be whipped slaves.

There a few trolls, most of the wild animalistic variety, and a single large troll with a ratling, which appeared to be partially converted into a troll-wife, attached to his collar by a chain. We worked our way to the wood ford and saw the gates to the lair open revealing Blackgut and the black-bellied Otkid shaman. Vorox suddenly charge on his dragonsaur across the creek over the bridge while shouting a personal challenge to Blackgut. His troll-shield had obviously gotten the better of him.

Under the influence of the shield he waited as Blackgut readied his gear as he had laughingly agreed to the challenge. A slave was given the troll-shield to hold during the duel. Vorox came to with the giant troll in front of him wearing his giant horned helmet, scale mail, and wielding a giant heavy flail, a glowing emerald necklace around his slimy neck. The troll-shield was on the sidelines laughing. Still in the bush I cast Portable Hole and readied to teleport. Tweena readied her shortbow.

The duel began when the Blackgut swung at Vorox, I immediately teleported next to the troll-shield bearing slave and swooped the portable hole over it dismissing the spell as soon as the shield was in banishing forever from our world. Tween shot the shaman on the far side of the battlefield causing him lose concentration preventing his casting whatever spell he had ready for us. Vorox hit the troll but did little damage, I shot my trusty acid bolt at the monster admixing some of the Dragonscale plant scales to up the damage. One of the beastial trolls charged me with a double-claw leap attack from atop the wood pile next to the dueling ground. I narrowly avoided that attack teleporting away next to one of the incomplete walls around the double door to the lair. The shaman, with Tweena’s arrow still in him, turned and tried to transmute me into a rabbit as I had appeared just 15 ft. behind him but I was able to resist his primitive spell this time. Vorox parried a hissing blow from Blackgut’s flail with his axe and missed the troll on his counter-attack. I cast Shadow Ribbons catching the shaman. I pulled one of the titanium troll daggers that I had taken from one of his tribesmen and approached. The trolls were charging at Tweena and a slave had joined the fight with a rock-hammer. Blackgut and Vorox were equally matched parrying each other’s powerful swings. Greyshadow bit Blackgut hurting him slightly through his heavy armor.

I got up next to the entangled shaman my dagger thirsting for his throat when a large black arrow shot at me which I avoided but the archer was too well-hidden for me to spot. The shaman struggled and stabbed him in the neck but my blow failed to be coup de grâce I had hoped.

To Be Continued…

A Mage from Poisonwood II Pt.1: Of Rabbits & Dragonsaurs

3 months had passed since our climatic battle with the Red Daggers thieves’ guild. The bounty on Blackgut the troll’s head was increased to 1,000 gp since during the Red Dagger battle he had destroyed the Gris-Mill and has since been raiding the town and farms in Blackwood. The town under orders from Lord Black-Eagle is building a watch-tower by the bridge to prevent the like of the past raid happening again. The Shadow Hands thieves’ guild, our sometimes allies, has since recovered and are growing in number again. The word on the street is that the remainder of the Red Daggers has joined forces with Blackgut and may be looking for revenge.

The staccato of the constant fall rains on the roof of the longhouse just helped to aggravate my hackles at the fact that not all of the Red-Daggers were dead. Tweena and Shieldmaster were away to see the Lord of Rockhollow (Black Eagle) the other two, Nema and Dolis, had left Rockhollow a few days after the raid destination unknown. I had just completed my spell research and finished recording them in my compendium. In the meantime till the others could return I scryed on Blackgut using a silver goblet I had lying around and could see in its waters carrying out the typically cruel and brutal pastimes of a troll, beating a ratling slave over a broken bottle of troll marriage salve, a partially rubbed young female hostage and working in his workshop where he pulled a lever near the door which, I assumed after hearing the triggers clack and click, armed a gauntlet of traps. Feeling a bit mischievous I cast Block of Stone above his head injuring him somewhat when it fell onto his helmeted head. He grasped a glowing necklace and my vision instantly ended. After that I began to straighten up my cellar laboratory and finding a plank of old wood walked up out of the basement.

The plank was an old mortarboard bearing an axe crossing a shield, a left over from a former tenant a fighters’ guild and was setting in on the gallery-porch when I saw that Tweena and Shieldmaster were just returning. They told me that the Lord had attached 50 gp per Red-Dagger head on top of the reward for Blackgut and they wanted to take off immediately to start hunting retracing our steps back to the troll’s lair (see A Mage from Poisonwood Pt.2). SO it was left to me to purchase supplies for winter before the town of Rockhollow shut up for winter, the freemen were already leaving in droves back to their homes. I managed to scrounge up 2 hogshead of ale, two 50lb. sacks of grain, two 50lbs. sacks of nuts, one 50lb. sack of stone fruit, 100 lbs. of firewood, 24 pieces of wood ware, 1 barrel of whiskey, one 50lb. sack of salt, 2 barrels of lamp oil, 2 carboys of Southland honey, 6 oil lamps, 100 lbs. of salted & smoked meat, a large iron pot and an iron skillet. After we planned to leave the next morning so we went to the tavern and on the way a faunic bard approached use promoting a fight between the reigning champion of Rockhollow Thistle Battlethorn and his man, Baenox Bloodaxe a half-faun Hill-lander. Shieldmaster tried to get the word on a possible match against the victor from the bard but decided to place a bet instead.

At the Lucky Traveller tavern I did some business with Keenor the fat merchant (see A Mage from Poisonwood Pt.1) contact slinging some lotus powder for 2,000 gp. Foolishly I bought rounds for the whole place afterwards dosing each drink with a dose of red lotus. The next day around high noon I found myself in a somewhat disagreeable state as I stomped along following the fresh and sober Tweena along with the equally mush-brained Vorox Shieldmaster, he was a few gems lighter after being led out the tavern the previous night by an itinerant prostitute though the lug was mounted on his dragonsuarus, Greyshadow. We left behind our longhouse under the care of my four hirelings, farmers’ sons, I was sure to pay them above the minimum wage but in flicks only, no precious metals for those mooks. The long walk was uneventful and by sundown my companions pitched camp. I left my sigil on a tree and teleported back to the longhouse to get a goodnights rest in my own bed.

At first light I teleported back to find the camp in shambles with the smoldering remains scattered abouts. I fanned the stench of burnt troll from my nose. My companions fortunately were none the worse for the wear. We continued eastwards into the woods (which were typical of that of the Westlands) dark, thick and as fall was upon us, very muddy and cold. Greyshadow stopped and twitched. A big faun stepped from the bush onto the road and into our path.

He was had a wolfskin mantle over his shoulders and wielding a wolfteeth club. His belly was painted black. We heard gibbering all around us the rapid, harsh tongue of the Otkid savages. Soon we were surrounded by 6 of the savages wielding clubs and spears draped in dirty animal skins all had their bellies painted black. The big guy charged Vorox Shieldmaster and Greyshadow. I cast Mass Paralyze and got 4 of ‘em while Vorox and the big Otkid exchanged blows badly wounding each other. Another Otkid, their shaman, stepped out from the bush and the next thing I knew was that I was a rabbit and Vorox, a rabbit in the saddle still atop his dragonsaurus warmount.

Wonderful.

To Be Continued…

2nd Edition Dice & Glory!!!

2nd Edition Dice & Glory

The Second Edition Core Rulebook for the Dice & Glory role-playing game system has been released and is available in print form Lulu.com and for download at RPGNow.com!

The new edition boasts revised Knockdown rules that are more compatible with the rest of the system and a new appendix The Modern Weapons & Vehicles Supplement! The second edition core rule book is still mostly compatible with source books from other editions. Don’t fret there are 2nd edition versions of those coming soon as well as the upcoming release of the Character Codex IV and the Player’s Handbook over the next several months! There will be several new releases for the 2nd Edition Dice & Glory.

Character Codex III Released!!!

The Character Codex III: The Book of Eastern CHaracter Codex III CoverFantasy Character Classes for the Dice & Glory rpg system was released yesterday. The book is 100 pages with character classes drawn from Japanese, Chinese, middle-eastern and to a lesser extent Indian lore & history.

The book has over 50 specialist character classes, NPC tables based on some of those classes for easy NPC reference for Game Masters and 23 forms of stylized martial arts. There is also a large section on the ancient weapons of the east with pre-generated stats for each.

The pdf version is available now at RPGNow and will be available in a printed edition September 1 2014!!!

The Dragonslayers II Pt. 17: A Black Moon Rising

Our trio of heroes found their selves gathered around a table in the Harbor Tavern in Asternor two days after the battle on the delta their weary faces masked in yellow candlelight. The army had left earlier in the day, earlier than they had told Bers and Vorwulf due to Lord Vorahd wounds not healing. Grom the shaman had diagnosed that the satyr’s ghost was at work against Vorahd and realized that it would fade into the astral plane every sunrise and emerge each dusk to prevent his wounds from healing. Grom had also run into the faunic bard Canohk accompanied by a rather large arborean and the druid from fertum Vorahd mourning the loss of marshal Bullom Rock-Puncher. It was then he realized that they meant to bury the dead under stone cairns and then he went on a rant trying to convince them to burn the bodies as “Blackbrow was on the move”. It was at this time that a tired looking warrior pushed a jack full of wine into his chest which he gulped down and then promptly passed out from exhaustion rather than the wine. The next thing he knew, he told the other two slayers, was that he was being carried on a litter through the woods. He ended up having to guide the army to Asternor as they had decided to travel overland back to Merdna but had become lost.
While collapsed by the treasure chests Bers and Vorwulf had suffered another nightmare from the fighter lich (see the Dragonslayers II Pt. 5) and saw in the nightmare the black disc high in the sky which they now recognized as a black moon with a vast army of undead marching even in the day before Dead-Eye, their former companion now presumably undead, loosed his arrows on them which prompted them to suddenly awake. They let the shaman know that their chests were intact but they had to leave them in the lair. The pair had flown during the night using Bers’ Cape of Bat Flight along the river in search of the ships eventually finding them safely moored in Asternor. They rented rooms and went to Vorwulf’s to make plans for the recovery of their treasure. Bers & Vor revealed to the shaman that they had taken the Gate Stones and a manual that the trolls had been using when they interrupted them. When Bers and Vor had arrived at the Harbor Tavern they found the shaman drinking and eating with Zancor the one-armed. Vor dusted himself off as he entered in an effort to appear “all tough” and began bluffing Zancor telling him that the “troll-guy” had taken their stuff. Zancor had easily seen through the ruse and excused himself after shooting a glare at the ranger/dragonslayer. After they had decided on a plan of action they all retired to their respective beds.
The slayers’ sleep was fitful plagued again by the fighter-lich and the visions of the black moon and an undead army.
Come morning after finding there were no mounts or even beasts of burden available for rent or purchase and after buying 1,500 gold pieces worth of rope and tackle they had decided to jump on the wagons contracted by Lord Vorahd to take him, his jarl and housecarls back to Merdna. By late afternoon they were back in Merdna and had already paid the wagoneers 1 gold talon apiece to take them to the top of Hirok the following morning before they went back to their tavern the Hopping Rat. As soon as they stepped in the door they found a messenger waiting for them from the Blackwings Guild. They went to the cellar to meet with him and received word and a warrant for the apprehension of Xanto the Wasp as the Tome of Dragonslaying that was recovered from him turned out to be a fake. The price on his head was 10,000 gold pieces and they would have exclusive rights for 1 year, if he wasn’t apprehended (or killed) before then the guild (with the blessings of the mage guild of Chago, the Pillars of Vision) will issue an open bounty throughout the land. They agreed and went upstairs to sleep.
Bers (Played by Jen): “C’mon let’s get to the lair. I want my treasure!”
It took them a full day to travel from Merdna to the top of Hirok along the North road losing 1 wagon to a mishap with a boulder and a broken axel, the driver and the oxen were fine however. They set up the rig above the gaping hole which opened into the high chamber of the former dragon’s lair and through that floor down into a massive water-cavern. It was after the rig was all set around noon that they noticed the black moon low on the western horizon. Basically they all shrugged. Grom cast a spell on himself enabling him to fly for a brief time (Nature’s Ability) and took the end of the rope and flew down into the passage into the treasure room where the chests rested. He landed on the precipice of the passage, a 20 ft. drop to the dark water behind him, and lit a torch. He saw something step from the darkness about 20 ft. in front of him.
It: “I’m gonna skin you alive and laugh in your face while you scream!”
The creature stank of rotting flesh steeped in brimstone and appeared as a winged, horned emaciated creature whose blackened flesh appeared to drip from its partially exposed bones. He recognized a demon when he saw one. Its claws slashed at him narrowly missing and he stepped to the side and let loose his Primal Scream which alerted the other two who waited above for a tug on the rope but which did not have as much of an effect on the demon as the shaman had hoped. Vorwulf immediately went to grap the rope and rappel down but fumbled (a Natural 1) and fell straight into the water taking no damage from the 100 ft. (but probably more) fall arcing his body into a perfect dive (Cris rolled a Natural 20 to save). Bers successfully grabbed the rope but as Grom was still only holding the other end she found herself falling into the black water below and sinking quickly in its depths. The shaman got a severe rope burn across the palm. Vorwulf activated his boots of water walking and grabbed Bers on his way to the surface.
Grom tried to push the demon over the cliff and into the drink using a Windrush spell twice, unsuccessfully before Bers and Vorwulf were able to make it to his side. The demon had unleashed a couple of blasts of black lightning at him hitting him causing his flesh to whither where it touched him passing through his armor proving it useless. The demon backed away using its leathery wings and cast a death spell which Grom and Vor were able to withstand easily, Bers however rolled a Natural 1 and dropped dead. Vorwulf shot the creature but did little damage even with a magic frost arrow and quickly switched to his swords. Grom kept dodging the monsters’ attacks as it kept flying in and focusing its attacks on him. Bers’ corpse sprung to unlife before the end of the first round and swung its axe at Vorwulf but missing and Grom blasted the demon with another wind-rush but he failed to take into account that it had gotten in between him and Vorwulf. The ranger was slammed into the wall opposite Grom and then slammed by Bers’ corpse before he and the newly undead Bers fell into the water. The corpse went under but Vorwulf landed on the surface due to his magic boots. He used his cutlass to dimension door back to the shaman’s side.
It took another 2 rounds to take out the death demon with the shaman sticking to a strategy of dodge-everything and Vorwulf getting the deathblow which caused the monster to explode in a storm of purplish bolts of negative energy. The surviving pair of dragon-slayers were somewhat hurt and in shock at the loss of their companion.
Gill (Grom’s Player): “Aww man, our heavy-hitters’ gone!”
They spent the next 3 days recovering the chests and another to make it back safely to Merdna. They set the chests in the cellar and contemplated hiring guards and getting security installed. Over the next few days Grom crafted a Totem of Spirit Protection for Lord Vorahd solving the satyr-ghost dilemma and the pair prepared for winter. The surviving slayers took note, kind of, of black moon as it inched painfully but steadily along its path in the sky day and night from west to east nearing its zenith just before the first winter storm.
Sometime later long after the first snowstorm of the season and on the eve of another in the dead of freezing night a messenger beating on the door of the Hopping Rat roused the duo from a dead and strangely un-haunted sleep delivering to them a message.
Messenger: “Lord Vorahd demands your presence at his manor now! Achoran has fallen and Asternor is under siege. A sizeable force is on the move north along the road and they have a DRAGON with them!”

The End of the Second Dragon-Slayers Campaign (played between January and July 2014).

The Dragonslayers II Pt. 16: The God-King Awaits!

The battle was over and the field was aflame, the moans of the dying barely audible over the roaring fires. The slayers had begun to fall back with the Westlander forces that were dragging what companions they could grab with them. Vorwulf glanced over the field as he and Bers retreated. He caught sight of a pair of wounded and barely moving lumberjacks through the flames their gory broadaxes next to them. He ran over to see what he could do. The first he came upon was lying on his back grasping a severe stomach wound. Vorwulf recognized him as Forgax the bad-tempered foreman of the woodcutters. He went to grab the elder man by the shoulders.

Forgax (begging Vorwulf and motioning to the other woodsman): “Wait. Wait. Check on poor Arik.”

Vorwulf went to the other man who was considerably younger and lying face down. He confirmed the younger was dead and when he turned to take Forgax up, he was dead as well.

Vorwulf: “Damn. Oh well.”

Back at the far south end of the delta Bers and Vorwulf met beck up with each other at Lord Vorahd’s pavilion. They saw the shaman assisting the healers with the wounded while at the same time trying to cook a stew under the nose of the camp cook. The pair left eh shaman to his work. When they turned they saw Lord Vorahd being drug on a litter into his tent with a gaping belly wound and rent armor.

Cris (Vorwulf’s Player): “S#*t. I’ll give him one of my healing potions. Does that help?”

The potion helped somewhat but seemed a bit ineffective though it stopped the bleeding. Lord Vorahd immediately gave the pair orders to scout out the lair and authority to take along a few men. Vorahd wanted to make sure they would not be ambushed while they were still so vulnerable. The pair of slayers decided to forego snatching up any “peons” and decided to double time it to Old Sawback’s Lair and from there try to prowl inside. They decided to eat some of the shaman’s soup before setting out on the mission. Grom had made the soup from the frogs he found on the battlefield, the ones that used to be trolls.

After about an hour’s travel they made it under cover of darkness to the mouth of the lair to where Vorwulf had tracked the retreating trolls, the trickling of the creek water which flowed from the cave being the only sound. The bright orange of the flames of the battlefield loomed angrily behind them past the night-black pines.  Both the slayers could see the giant troll commandant trying to stay hidden just inside of the cave entrance probably prepared for a surprise attack as soon as the slayers attempted to enter. Bers used her magic boots to kick a boulder at the giant troll but missed.

3 large trolls armed with two-handed hammers and wearing scale mail armor, wolf-skin mantles on their backs, and steel caps on their heads. Vorwulf dropped his bow and pulled out his heavy great axe and Bers repeatedly swung power attack after power attack with her axe. It took only 2 rounds to bring down all 4 trolls. After they were all down Vorwulf emptied a jug of acid he had purchased for such an occasion over the twitching and fast regenerating corpses.

After their easy victory over the last troll unit that had taken the field they were trying to remember where the treasure chamber to the lair was and how to get there as the lair was by no means small, it was a twisty complex of caves with a subterranean river running through it. After a short while they just decided to use Bers’ Cape of Bat-Flight, as it was still night, to fly to the top of Hirok where they knew the opening to the central shaft of the lair was located. They had hoisted the 3 massive treasure-laden chests through it before burying them under the shadows of the broken towers; ruins at the far end of Hirok. This took them about an hour to maneuver up to the shaft at the top of the hill. Once inside, however, they easily maneuvered their way to the entrance of the inner lair, a passageway lit with hundreds of oil lamps set into the niches in the smoothed rock walls. They landed on the cliff’s edge which dropped to the dark subterranean river below. At the end of the massive vaulted passage where a pair of equally titanic polished gold doors bearing the image of a ridge-back dragon behind which was the treasure chamber. However four 10 ft tall suits of animated armor bearing the twisted faces of roaring trolls stood in a line before the doors, from behind them the pair could hear chanting.

The slayers turned invisible using their cloaks of Invisible to Sight and tried to sneak past the orange-steel constructs. As soon as they got within 100 ft of the orange-armor the constructs began to advance on them. The constructs were armed with shields and spiked maces made of the same strange metal as themselves. The pair rushed to meet the lumbering things with Vorwulf peppering one of them with his nega-steel arrows then switching to his great axe when he finally closed. Bers rushed in swinging wildly and in the second round dropped it to slip on her Gauntlet of Transmutation in an effort to reduce one of the constructs to a puddle of slime, but it made its save easily against the gauntlet’s magic. Vor became surrounded by three of the four while Bers bashed away at the one dueling with her in the third round. The tide turned when Bers shattered the one she was fighting and ran to assist Vor who was taking it from all sides but steadily wearing down two of his metallic foes. By the end of the battle which lasted for 5 rounds Vor was somewhat worse for the wear but Bers was only slightly scratched. After guzzling some healing potions they noticed that one of the great double-doors was slightly ajar. They peaked inside.

They saw a pile of gold and other riches disappear with a flash at the center of a circle of roughly hewn gemstones while a nearby half-troll mage chanted in front of an open tome. 3 latter-generation trolls each bearing a large chest (an Orange-Red Metal Chest, a Mother of Pearl Chest and a Titanium Chest with Quartz Hardware; the slayers’ buried treasure) were approaching the circle. Looking on the proceedings were 2 young brownfang dragons, 2 very tough looking brown-skinned dragonsauri and a giant creature which looked like a cross between a brownfang dragon and a troll with a large tome dangling form a chain around its neck.

Cris (Vorwulf’s Player): “Aw man! We can’t take all those guys on! We’re wounded on top of it!”

Jen (Bers’ Player): “Maybe I should just use the mallet!”

They waffled a bit finally deciding on using the Mallet of Mass Harm to even the odds possibly netting an easy victory reducing its remaining charges to 1. Bers struck it on the ground and the latter-generation trolls, the half-troll mage and the pair of young brownfangs shrieked and fell dead onto the floor. Bers activated the shield ability on her helm and charged through the gap in the doors and came face to face with a dragonsaurus it snapped at her but missed. She swung at it with her axe wounding it.

The big creature, the so-named God-King of Trollguard, ran at her and stomped on her dissipating the shield spell on her. The second dragonsaurus charged her and snatched her in its jaws, she had rolled a natural 1, and then proceeded to rend her whipping its head and her side to side savagely. Vor, still just outside of the doors, activated his Boots of Fleet of Foot. When Vorwulf charged in Bers retreated to drink down a Potion of Heal as she was very badly wounded saved only by a successful luck roll from instant death. Bers rejoined the fight and the pair battled it out with the pair of dragonsauri and the God-King next to the double-doors. By the end of the first round they had taken out one of the dragonsaurs and leaving the other badly wounded and dying. Vorwulf, using his extra attacks granted by the Fleet of Foot ability, drank down a Potion of Might essentially turning himself into a superhero.

The second round saw Vor a whirlwind of activity delivering power-attack after power-attack and Bers downing two more potions in order to stay in the game while the God-King of Trollguard kept trying to stomp them into jelly forcing them to dodge repeatedly. Bers dropped the second dragonsaurus. The third round of battle began with the God-King missing with a power-claw strike at Bers and her retaliating with a power-chop with her axe and Vorwulf following with a slash of his paired cutlasses. The God-King then made a stomp at Vorwulf who rolled a Natural 1 to dodge the monster’s giant foot.

Fortunately a luck roll saved him, barely though he took enough damage to be very near death. Bers took down the monster with a power-attack dealing just enough damage to drop it. They doused its corpse in the remaining acid they carried with them and collapsed giddy from exhaustion and loss of blood against their treasure chests.

 

To Be Continued…

Original Lair Map
Original Lair Map

The Dragonslayers II Pt. 15: Troll Battle

In the creaking, smoking ruin of the Grey Fort the dragon-slayers after dealing with the berserker ambush and their compatriot’s betrayal began to poke around. Vorwulf checked the east stairs for stability and slowly walked up to check the mezzanine from the steps. He found the wood of the walkway that rimmed the main hall had many, too many, loose and rotten floorboards though he did spy three hallways stretching to the rear of the longhouse. They decided it was a good idea to just go back to the ships. The shaman, Grom, used his magic helm to cast Heal All and they made the trek back to the ships.

Reaching the lead ship just before dawn with the setting of the great purple moon decided to slip under-decks for a 4-hr nap after debriefing with Lord Vorahd. The next stop would be the determined battlefield of Delta Glade between the Estnik River and the creek which runs from Old Sawback’s Lair. The next thing our intrepid trio is aware of is that they’re shaken awake by a scrawny, sweat-drenched sailor.

Gil (Grom’s Player): “Aww man! That’s not 8 hours is it? I’m not gonna get all my spells back am I?”

Cris (Vorwulf’s Player): “Nope.”

They were told that Lord Vorahd wanted to see them and so they walked still battle weary to his pavilion. On the way from the ships they saw the wood-cutters climbing and tying ropes to the tall pines scattered on the southern flanks of the battlefield and chopping the trunks most-of-the-way through. They were dumping barrels of lamp oil on the trees. The rest of the army was clearing the brush from the southern half of the field. They passed between the Housecarl guards and into the pavilion.

Lord Vorahd stood before them behind a heavy wooden table a map spread out over its surface. Next to him stood the Jarl (no one ever asked this guy’s name so I never gave him one, go figure). Marshal Rock-Puncher was on the field supervising its preparation which needed to be done before dusk. Vorahd’s camp was confident the heavy-trolls whom seemed to be proof against the daylight had been significantly diminished by the slayers and so would not try to ambush them with a full force behind them.

The battle plan according to Lord Vorahd was that he would command the housecarls and hold the right flank with the farmers with their javelins behind a makeshift bulwark of logs and earth at center. Jarl Wernoll (there he has a name now) will command the warriors from Fertum Vorahd taking up the left flank. Marshal Rock-Puncher will command the handful of warriors from Marnez and serve as skirmishers on the front lines with cover from the farmers’ javelins. The woodsmen will take positions in the cover on either side of the field where they will ignite and pull down the pines on the charging trolls. The slayers would reinforce the farmers in the center.

Jen (Bers’ Player): “Aww. I wanna be where the action is!”

Vorwulf felt something tug at his sack of holding and something else vibrate within, it was where he stuck the claymore looted from the satyr’s sarcophagus that he had picked up after Kyr had been changed into a snail.

Cris (Vorwulf’s Player): “Aww f**k it!”

Vorwulf opened the sack and the shaman with his spirit sight saw the semi-transparent image of a powerfully built satyr with blind-white eyes bulging from their sockets and black lips curled back revealing bleeding gums and a swollen tongue lolling loosely hanging from its slack jaws as flecks of bloody foam drooled to the floor in long strands reaching into the now open sack. The others in the room could only see the sword rise from the sack and swing at Lord Vorahd whom stood frozen in terror as he seemed to recognize the blade.

Vorwulf jumped in between the blade and Lord Vorahd taking a defensive stance. Grom attempted to exorcise the spirit but failed and Bers struck at the sword shattering it with her axe thus ending the threat. Vorwulf apologized and gave Vorahd the golden flamberg that had been Kyr’s weapon (he had taken that also) as a gift. The jarl guided the slayers from the tent and shed a little light on what had just happened. He told them that the claymore was a recognizable weapon with a reputation that was the owned by a Satyr lord whom had ruled over Hirok-Nor in Lord Vorahd’s grandfather’s time. The satyr-lord had been poisoned by Vorahd’s grandfather subjecting him to a slow and agonizing death. On the day of his death it is said that his apparition had appeared in the hall of Vorahd and laid a curse on the Westlander lord Afterwards the newly self-declared Lord of Hirok-Nor attacked the Grey Fort and the surrounding village laying waste to it and slaughtering every man, woman and child sparing not even the livestock. Shortly thereafter the elder Lord Vorahd fell ill and lingered for a decade, insane and raving until he mercifully passed. The Grey Fort and the land it sits on has been shunned ever since, the tale of the Satyr-Lord of Hirok-Nor and the Vorahd Clan just a tale to scare children.

The slayers shrugged in unison and decided to layout their bedrolls in the shade of the pavilion and sleep until dusk.

Come dusk the slayers found themselves in the center position of the battle line. Bers’ axe was ready in line with the farmers. Vorwulf and the shaman remained a few paces behind them ready with arrows and magic. Several open barrels of lamp oil were among the farmers into which they were dipping their javelins and lighting them in the braziers blazing behind the punji-stick studded logs. The great purple moon rose in east as the sun set and the silver/white moon was high in the darkening sky. At Vorahd’s command the warriors beat their shields roaring as they did so and others blew their horns. It wasn’t long since the last rays of sunlight disappeared that a troll scout unit broke the north tree-line and the leading gigantic earth-skinned mountain troll blew his horn.

Another troll unit with a similar mountain-troll with stony skin but armored in half-plate and bearing a serpentine bladed great sword followed by 3 trolls armored in scale mail bearing hammers emerged, obviously the commander of the troll side. Bers’ knuckles creaked on her ax. Three dragonsauri smashed through the tree-line and roaring charged the Westlander line splitting between Marshal Rock-Puncher’s unit, Lord Vorahd and his Housecarls, and Jarl Wernoll’s warriors. Vorwulf got an arrow off and wounded the dragonsuarus that was among Lord Vorahd’s men. Grom unleashed lightning which exploded from out of the sky and crashed into the troll commandant dealing little damage. The roars of dragons echoed over the battlefield and from over the tree-line flew in 3 young brown fang dragons hauling long chains with spiked iron balls on the ends. They immediately strafed the Westlander line with fire with one scoring a direct hit on the farmers and Bers.

The farmers withered before the dragon-fire and the barrels of lamp oil exploded in a blast of flame and splinters. Bers ran backward towards her companions screaming and wreathed in flaming oil. Vorwulf shot an arrow at the nearest dragon and scored a hit wounding it badly. It circled back around and engaged him directly. Another unit of trolls broke the tree line which were wearing chain mail and bearing war-hammers. The pines on either side of the Westlander lines burst into flames and were pulled to the ground exploding in a shower of flames and white sparks putting a barrier between the trolls and the Westlanders and isolating the dragonsauri already engaged. Rock Puncher met claw, fang and steel with stone smashing knuckles. Grom began summoning small fire elementals and sending them out to engage the trolls. Bers eventually stopped dropped and rolled (she kept rolling Natural 1’s to put herself out). A unit of heavies smashed through already ruined north tree line crushing it flat and began marching towards Lord Vorahd’s unit. The rhythmic clank of the heavy-trolls’ orange full-plate could be heard over the roaring of flames, beasts, dragons and general cacophony of battle. Following them was yet another troll unit consisting of a single mountain troll, 2 more heavies and 3 trolls in chainmail with serpentine swords.

The second round began with Vorwulf avoiding the ice-spit of the Brown-Fang Dragon which was flying at him felling it with a single arrow and then having to dive out of its way as its corpse crashed into the ground engulfing the slayers in a blinding spray of dirt. A dragonsaurus charged through the flames and swirling dust clouds to attack the slayers, Bers chopped it down with 3 power-swings. Grom could hear the screams of the woodsmen as the troll forces met them from beyond the flames and knew that they were through. Vorwulf drew his bow to try to send an arrow into the dragonsaur that was at the moment snapping at Lord Vorahd but his string snapped. He threw the useless bow down and drew his cutlasses. Rock-Puncher’s skirmishers fought a single dragonsaur to a standstill among the roaring fire. The housecarls were swinging their bearded axes wildly against the trolls that charged them as the dragonsauri broke off and continued on. The battle raged for a total of rounds (mass combat) with the Westlanders barely holding on and the slayers making all the difference.

Near the end of the battle the slayers finished off the last two dragonsauri which had leapt over the flaming logs (one of which was angered by Grom slinging a stone at it) and Grom reduced two of the nearby troll units to frogs and rats. They also witnessed Rock-Puncher and the Marnez warriors fall but taking the unit of heavies with them with the druidic-marshal setting the last troll-corpse ablaze holding the burning fagot with bloodied hands before he dropped. They saw Vorahd and his housecarls advance to the far end of the field to engage the troll commandant but lost sight of him through the flames. The troll commandant retreated shortly thereafter. Bers had killed all 3 dragonsauri, Vorwulf had killed all 3 Brown-Fangs and a Heavy Troll. Grom wiped out 2 untis of trolls and took down a Heavy Troll. The day was won but Vorahd’s army had paid dearly for it.

The battlefield was ablaze and the dead and dying were scattered between the flames, the large corpses of trolls sizzled in the fires. Vorahd had lost the farmer/javelineers and the woodsmen, 30 men between these two units. He had also lost 4 of his 8 housecarls and Rock-Puncher and his skirmishers. Of the 30 fertum warriors he had lost but a handful. The troll forces were all but wiped out.

The slayers surveyed the battle field for any forgotten foes and when they were satisfied they fell back with the remaining Westlanders.

 

To Be Continued…

The Dragonslayers II Pt. 14: Betrayal!

The flask of alchemist’s fire shattered and the statue niche in the wall, sans statue, blazed with flame. The thick netting of webs burned and the dozens of hand-size yellow spiders scattered fleeing from the flames. Bers congratulated herself as it had been her flask and unerring throw. Kyr suddenly slammed herself to the floor squashing the last of the creatures which still clung to her armor. She rose and the others could see the score of disembodied twitching yellow legs which were scattered over her chest plate in the dwindling firelight. Vorwulf identified the swarm of spiders as Yellow Marsh Spiders and the shaman, Grom, determined that neither Bers nor Kyr had contracted the dreaded Marsh Fire fever from the bite of the venom-less spiders. They had entered the Grey Fort and found it utterly deserted and in a truly ruinous state. They had walked into the longhouse hall and walked through a doorway into the rear chambers into the rear stables and into the chamber in which they had been attacked by the spider swarm. The whole place was choked with a thick layer of soot and dust and tangled with dense wafts of spider webbing. The tang of ancient wood mixed with dry rat-piss permeated the place. As the slayers slunk through the ruin they spied rats skittering across the floor before them.

They reentered the great hall, the group emerging from a narrow doorway next to the dais where a throne should have been surmounted by a stone sarcophagus bearing the relief of a Hill-Lander satyr lord. The hall occupied fully one half of the massive longhouse its ceiling reaching to the roof from which hung a large chandelier of stag horns the upper reaches completely obscured by webs rendered into a multitude of wafting ghosts by the white moonlight which penetrated the smoke-ambered glass and broken panes of the windows in the second story. There were creaking wood stairs on either side of the hall leading up to the mezzanine which occupied the second floor of the hall supported by thick pillars made of the trunks of stripped trees carved over with images of nature; stags, goats, boar and twisting vines and leafy tree branches. The six support pillars at the center of the room, identical to those that supported the mezzanine, reached up into the unseen reaches above with a stone-lined fire pit at center which was nearly filled up with dirt and detritus. There were also 7 heavy wooden tables scattered throughout the hall all covered in a thick layer of dirt. The wall behind the sarcophagus was a rusted panel of cast iron with the relief of a dancing satyr playing his pan-pipes. They had already pried open the coffin on their first walkthrough and took the only loot they had found, a superior quality claymore with a carved bone grip, a solid gold cross-guard and a large smooth emerald as pommel stone which Kyr was carrying in its gold-trimmed black leather scabbard. Vorwulf and Grom hopped onto the dais determined to check out the iron panel.

Vorwulf [closely studying the iron wall]: “This is definitely a secret door. Hey! Shaman check this out to see if it’s got a magic trap on it or something.”

Grom [after concentrating for a moment]: “I sense some slight magic on it.”

Cris [Vorwulf’s Player]: “Great it’s probably opened by music. Hey where’s the bard! Ha! HA! Ha!”

Kyr [nervously]: “Hey guys maybe we shouldn’t be checking out the door since we have people waiting for us.”

Bers and Kyr had walked to the center of the room and were keeping an eye on the passages to the rear of the longhouse on either side of the dais. Kyr watched the southerly one and Bers the northern. Vorwulf found a purchase on the edge of the panel fit for the group crowbar.

Bers: “You need me to pry it open?! Let the ladies handle this!”

It was then that Bers heard someone stumbling in the chamber behind the portal she was supposed to be watching. She was able to see a mostly naked woman ready to charge through the doorway her hair in a state as wild as what shone in her eyes. She was wearing a war-belt, bronze bracers and greaves. She was armed with a claymore in each hand. On her chest was the brand of the Obsidian Gauntlet. Bers shouted out a warning and a fireball whizzed into the center of the room from the main entrance and exploded.

Vor ducked behind the sarcophagus, drank down a potion of fire protection and drew his paired cutlasses. Bers was burned badly (36 points of damage) and changed her helmet out for another with the Shield ability on it. A heavily muscled man in bear hides charged her from the passage she was guarding and slashed at her with his bladed iron claws which she easily parried save for the last backhanded slash which caught her cutting deep. Two berserkers charged in foaming at the mouths from the main entrance their dull red cloaks billowing behind them. The pair swung their bearded axes at Kyr and Bers respectively. Kyr defended herself easily but Bers was hit finding herself badly wounded and flanked by one of the berserkers to one side and iron claws on the other. Grom leapt from behind the cover of the sarcophagus and relieved Bers with his healing touch. He then quickened a mass Bear’s Strength spell reinforcing Bers and the other slayers. The wild woman who’s stumbling initially alerted Bers leapt into the fray onto a nearby table and swung clumsily at Bers missing with both blades and fumbling one which flew from her hand lodging itself into a pillar on the other side of the room.

A large muscular man with dark skin and equipment identical to the wild woman save for the bearded axe in his left hand strode through the passage that Kyr was supposed to be guarding. He was handsome save for the handprint shaped burn scar which covered one half of his face. A bronze facemask with the face of a drooling maniac beaten into it was sitting atop his brown-black mane. Kyrahma recognized him as Norwulf the leader of the Obsidian Gauntlet berserker coven.

His wild brown eyes locked onto and gazed deeply into hers. With a snarl his calm indifferent face turned fierce and flipping down his mask, attacked the young Ferenoi. He missed with his axe and got locked into a clinch with his sword against Kyr’s gold flamberg. Another of the coven strode confidently in through the main entrance, a smaller but still significantly tough looking man wearing only bronze bracers and greaves and a red cloak. A flame shot from his hand aimed at the shaman as he charged forward. Grom was burned but managed to still dodge out of the way. He recognized the spell as Throw Flames (see the Dragonslayers pt. 34) and his new foe as a fire elementalist.

Cris (Vor’s Player): “That’s why I guzzled that fire protection potion! After that first fireball man!”

A half-giant wearing wood-plate armor bearing a great club eased through Kyr’s door immediately smacking her for a good deal of damage. Vorwulf activated a magic item and was surrounded by colored magic orbs (Ring of Orbs spell) and sent the green orb to strike the elementalist wounding him with the orb’s acid. Bers hacked the female berserker’s belly open spilling her guts and splitting her body into two pieces dousing Grom and herself in the woman’s blood. The slayers held their own in this first round of combat with Bers trading blows with iron claws and Vor expending the orbs at the elementalist. Near the end of the first round found Grom simultaneously attacking the elementalist with his battle magic attempting to change him into a frog but the enemy mage was able to shake off the spell with a saving throw of Natural 20. By the end of the round the shaman and Bers found themselves surrounded on one side of the room and Kyr found herself fighting both her former leader and the half-giant alone on the other.

The second round began with the iron claw fighter making a double power attack on Bers which she easily parried and countered with a power attack hacking him into two separate chunks covering her, the remaining two berserks (both were now facing off with Bers) and Grom in his blood. Vorwulf leapt from the dais at the half-giant landing a double cutlass strike. Grom realizing how wounded he truly was went on the defensive as strikes rained on him from all sides transforming all of the berserkers save Norwulf and the elementalist into frogs but the tide shifted back when Norwulf began chanting beneath his mask restoring his followers back to their complete and savage states before the weapons could drop from their hands. By this point Bers was badly wounded as was Grom and Kyr. Vorwulf had taken a nasty hit from the half-giant’s great club but was in the best shape among the slayers. Norwulf unleashed the Ignus Malus spell using a dark prayer causing the center of the room to explode in a storm of blood-red and orange fire wounding all the slayers save Vor and sparing his own people. Two of the support pillars at the center of the room were completely burned away and parts of the ceiling began to rain down as the decrepit structure of the house groaned.

Isis (Kyr’s Player): “Uhm guys!? Maybe we should try to take this outside we’re fighting in a place that’s falling down around us!”

By the end of the second round it appeared as if the slayers had the upper hand though victory looked as if it may cost them at least one or two companions. Norwulf suddenly broke from fighting with Kyr, hopped onto the dais as she looked on and launched himself at the shaman in a vicious leap attack but was zapped into a frog just before his hungry blades could meet their mark. Bers dropped one of the berserkers surrounding her and Grom.

Kyr approached the shaman her berserker rage seemingly assuaged. Grom prepared to give her his healing touch. She struck at him suddenly but she failed to catch him off guard and he turned her into a snail. The elementalist then went into a rage magic flames erupting from his eyes and mouth and levitating 10 feet into the air as bolts of energy struck all about him. The third round began with a bolt of fire striking Grom and Bers chopping down the raging mage out of the air.

Cris (Vorwulf’s Player): “He’s not goin’ to explode right?” The fire elementalist didn’t explode after Bers killed him.

Bers charged the wounded half-blood and smashed through his wooden armor with her axe easily slaying him covering Vor and herself in a shower of gore. The remaining berserk near Grom was reduced to a frog before he could even react. Grom bent down and picked up the snail that had been Kyr dropping her into a potion bottle.

Gil (Grom’s Player)[to Isis Kyr’s Player]: “Don’t worry I won’t eat you.”

Vorwulf searched out the frog that had been Norwulf and stomped on it.

Cris (Vorwulf’s Player): “Hey, just in case so the guy won’t come back y’know.”

The shaman snatched up the coven leader’s bronze mask and tucked it away.

Gil (Grom’s Player): “Man, I want this mask. Defeating my spell like that.”

Cris (Vorwulf’s Player): “Well, at least he didn’t transform into a large monstrous thing with tentacles.”

Jenn (Bers’ Player): “Yeah.” (see the Dragonslayers Pt. 13)

The freshly singed room was scattered with smoldering bits of shattered wood and the bleeding remains of the Obsidian Gauntlet berserker coven. A single frog croaked and hopped away.

 

To Be Continued…

The Dragonslayers II Pt. 13: Up the River

The bright morning sun shone over the marketplace in the city of Asternor. Vorwulf and Grom were at the tent-shop of a mage. Vor wanting the bronzed chest plate he had taken from the fighter-lich, who now was haunting his and the rest of the party’s dreams, to be identified and the shaman desiring that the ring he had taken from the corpse of the were-raven be enchanted. Vor was told after paying his 100 gp that the armor had the ‘feather light’ ability rendering it nearly weightless and that was all. Vor still refused to wear it since it bore the arms of Blackbrow beaten masterfully into the chest. The shaman paid the mage 16,000 gp in 8 superior quality diamonds and 1,000 gold coins to get the ring made into a magic ring with the Frost Nova ability built into it. It would be ready for pickup in ‘3 days and a fortnight’.

Bers and Kyr meanwhile, were sitting at a sticky table in the beerhall with Zancor the one-armed. They were simply chatting and drinking for lack of anything else to do when after some small space of time Bers spotted a pair of suspicious men in dull red cloaks. They were very obviously trying to act as if they hadn’t been eyeballing the 3 at the table just a second ago.

Bers (to Kyrahma): “Hey, check those guys out.”

Kyr looked over and recognized them immediately as members of her berserker coven, the Obsidian Gauntlet, but she successfully ‘played it off’ and Bers was none the wiser.

On their way to the beerhall to join their companions Vorwulf and Grom stopped at the blacksmith’s. They paid him 2 gold talons to get him to melt the infernal slag rod down thereby destroying ‘the evil thing’. Foolishly the blacksmith agreed and heated the thing to red hot and began to hammer it down on the anvil. It exploded.

Bers was busy guzzling ale with Zancor and Kyr was simply hiding behind her mug when the two women noticed that the patrons, mostly members of Vorahd’s army, were running outside and gathering near the saloon doors. They pushed their way out from between the men and saw a large dust cloud and smoke down the street from the hall and heard the exclamations of ‘explosion’!? They saw Vor and Grom stumbling out of the ruined smithies’ singed and covered in black soot then tending to the smith whom they had dragged out among the debris that had been flung into the street. Minutes later after the crowd had mostly dispersed back into the beerhall along with the other two dragon slayers. Vor cleaned himself off in a horse trough before walking through the saloon doors after the shaman.

As he entered the building a pair of fairly large men wrapped in red cloaks pushed past him hastily on their way out. He noticed the large tattoo on the chest of one and barely putting 1 and 1 together he recognized the brand.

Vor (to Kyrahman as he sat down): “SO what’s with those guys? They have the same tats as you. They yours or what?”

All those around the table turned their eyes to her. Kyr just “kept her mouth shut”. Vorwulf left it at that and pulled out his magic goblet of Swap Places and kept an eye on her. They passed the rest of the day drinking and talking little. At sundown Bers, Kyr and Vor decided to leave back to their respective rooms in the tavern at the docks. The shaman remained in the beerhall chatting with Zancor.

Cris (Vorwulf’s Player): “Man that guy is a damned SPY.”

Gil (Grom’s Player): “I know man; I’m trying to get some information from him.”

On the way to their rooms at the tavern Bers spotted a pair of Coiled Serpent berserkers following them. They were trying to follow the slayers in a sly manner but were failing miserably. Bers alerted the other two and they simply carried on to the tavern where she bought a hot bath. Grom had decided to return to the tavern and his bed since his attempt to ply information from Zancor proved unsuccessful with the old one-armed man wandering off sobbing after blubbering a sob story to the shaman.

As the shaman entered the threshold of the tavern Kyr pushed past him to outside and shouted an angry challenge at the pair of Coiled Serpent berserkers who were leaning on either side of the door. She successfully intimidated them and they walked off under the gaze of a small crowd which had gathered due to Kyr’s shouting. After that the group settled down to sleep.

Come morning Bers bought breakfast at the tavern for the entire group including Zancor who just happened show up as soon as they had sat down. They were getting ready to ship out with the army by noontime and their equipment had been gathered and packed, weapons and armor inspected. As they finished their meal they heard a ruckus outside and decided to investigate. They found a crowd gathered in the middle of the street gawking at the pair of headless bodies that laid there each bearing a coiled snake tattoo on the chest.

Vor: “Aw, sh*#.”

Kyr: “Awww Crap!”

The slayers joined the army and Lord Vorahd at the docks there Vorahd had revealed to them that the army was going via the Nirix River up into and along the Estnik River northeast on 3 ships to a depression called the Red Glenn. They would be with him and his warriors on the lead ship. The ships were going to stop at the mouth of the Red Glenn on the southern bank to let the slayers off so they can scout the nearby ruins called the Grey Fort to make sure the enemy, meaning the trolls of Trollguard, hadn’t occupied or engineered some sort of ambush. After the scouts return the ships would land on the northern bank directly across river form the ruins and from there the army would move to a place simply called the Delta Glade where the creek that flowed from the cave that was Old Sawback’s lair spilled into the Estnik just northeast of the Red Glenn. That was where they would face off with the trolls.

The ships were typical Westlander 6-oared river-vessels shallow bottomed with storage under the deck, single leather sail painted with Vorahd’s heraldry and a large wheel-stone attached to an iron chain for an anchor. The slayers mounted the ramp to board their vessel. Zancor put his hand on Bers’ shoulder to stop her and asked in a high, pitiable voice where they were off to as he was curious wouldn’t be allowed to follow. Bers just shrugged and said she didn’t know.

Jenn (Bers’ Player): “Dunno, I wasn’t listening, I’m not hitting stuff. Don’t care.”

It was a several hour trip up the river. The ship landed at the drop point at midnight and in the deep darkness the slayers disembarked moving silently and swiftly over the gravel beach inland but keeping the river bank in view. Vorwulf was able to discern that someone had been in the area in the past few days and warned the others to be ready. They traveled through clumps of woody bushes making their way towards the direction of the purported ruins. When the moon-limned outlines of their goal was visible Vorwulf stumbled upon and odd collection of stones and markings in the dirt by a bush. Kyr recognized it as a coded signal set by members of the Obsidian Gauntlet. It said ‘we are following you’. She couldn’t say if she was in good standing with them or not when pressed by Vor. She had parted them under ‘weird’ terms. (It’s funny that none of the players asked as to how the berserkers were able to know where they would be or how they beat them there but anyways.)

They began to approach the ruins and noticed that the natural sounds of the area were much louder than they should be with seemingly every insect and small nocturnal creature buzzing, squawking, squeaking or chirping. The shaman communed with nature and found that the powers of nature were magnified here but for the reason he did not know.

The ruins were ringed by a burnt and mostly fallen wood palisade with about half of the gatehouse left intact. The central longhouse, the only fully intact building, came into full view. It was huge and was at least 2 stories high and very deserted. The first story was built of windowless stone blocks with a helmet armed with two curling ram-horns and a small heart below it carved in the stone by the front doors. The upper reaches were wood burnt in large patches and where the wood lay un-blackened the wood had faded to a pale grey speckled with white accentuated in its ghastliness by the pale light of the white moon. They also noticed once inside the perimeter of the old palisades that the longhouse sat on possibly older ruins as the ground showed a rectangular outline of solid stone larger than the area of the longhouse and which was orientated northwest to southeast facing the Estnik River. The longhouse was oriented to the west and east. They crept past the piles of ruin covered in weeds and probing vines to the gaping door-less entrance. They slowly and with care moved past the threshold into the murky darkness.

 

To Be Continued…