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The Armatelorum: Folio of Ancient & Medieval Arms & Armor Released!

Armatelorum cover

The Armatelorum: Folio of Ancient & Medieval Arms & Armor released!

The Armatelorum is a 90-page resource manual filled with pre-generated weapons and suits of armor using the weapon and armor construction rules from the Dice & Glory Core Rulebook. It is a valuable resource for any Player that has a need to customize their character. Game-Masters will also find it invaluable to equip their NPCs with a variety of arms.

This fully illustrated book has 10 chapters: Medieval Weapons & Armor, Melee Weapons, Missile Weapons, War Engines & Artillery, Shields-Helmets & Pieces, Suits of Armor, Stone-Age Weaponry, Ingenious Weapons & Gimmicks, Special Training, and Improvised Weaponry. Some chapters reprinted and expanded from the Character Codex series of books as well as portions of the weapon & armor chapter from the Dice & Glory Core Rulebook.

This sourcebook focuses on every major category of ancient weaponry such as swords, pole-arms, bows, scythes, even siege engines. It includes rarer versions of weapons and armor such as zweihanders, the zanbato, weapons of the samurai & ninja, messers, recurved bows, shillelagh, and ball & chain weapons even muscle cuirasses.

The weapons and armor found within this manual were written with historical facts as well as keeping the fun factor of fantasy roleplaying in mind. Each weapon or piece/suit of armor has a table statistics entry and a short paragraph description with some variations mentioned along with applicable stats and modifications.

The appendices include notes on punch weapons, prosthetic weapons, crystal weapons, and there is an index of stylized martial arts. A full resource of melee weapons, ranged weapons, siege weapons, and shields, helmets, and armor!


Get it in PDF format here:


https://www.drivethrurpg.com/product/305309/The-Armatelorum-A-Folio-of-Ancient–Medieval-Arms–Armor?src=newest

Wondrous Objects #6 – The Wondrous Armory

Here’s another fantastic item to drop into any Dice & Glory campaign. However, it is not strictly speaking an object. Instead it’s a clever use of a combination of spells, a locale, and some mundane but high quality weapons. It has the potential to pull double-duty as a hidden stash and an enemy’s clever gimmick.

A sudden need to flex the magic system inspired it. There are endless variations depending only on character resources and their scope of spell knowledge.

Wondrous Objects are pregenerated fantastic items, mostly magical, for Dice & Glory. At the discretion of the GM wondrous objects can add a reward or additional threat to their game world easily and quickly. Also as pregenerated items Game Masters can drop them into a game session with little prep-work beyond reading the PDF.

Wondrous Objects #6: The Wondrous Armory – 663k

A hidden room of weapons summoned only by its master!