There was definitely a reaction on the part of the roleplaying community to my recent HubPages article “Why Do Orc Lives Matter?” This is a stream-of-thought meditation on that reaction as a whole and on the most common positive and negative comments. The original reason for writing the article in the first place was in response to a spate of Orc-Posting and the counter-reactions to the reactions. I also stated this in my introductory post for the article.
Note the article itself can be read here: “Why Do Orc Lives Matter?”
Range of Reactions
I appreciate the positive reactions, which were not as common as the negative but far more thought out and valuable. The most interesting reactions included mentions of maintaining Orc Armies and the Sentience of Undead creatures. The latter is actually a subject I have on the backburner but that is a stream-of-consciousness piece that philosophizes more about the nature and sentience of undead creatures and ghosts than adhering to any tabletop specifics or sourcing. These are the reasons I’ve never published it or worked further on it after putting a page of it down. I might dust it off in the future though. Note that not all of the positive comments agreed with the main thrust of my article but were civil and thought out plus the respondents seemed to have actually read the piece in the first place.
“Fantasy Wargaming and the Influence of J.R.R. Tolkien”
This document, an article from a miniature war game fanzine circa 1974 authored by Gary Gygax, was sent to me and I was aware of this document as I was conducting my research. However, it seems not to have a clear pedigree. At least at the time I was doing my research so I could not really include it as a solid source. The main conclusion is that Gygax did not like Tolkien or his fiction. Although it doesn’t really matter how Gary Gygax felt about Tolkien when it comes to my article.
All that matters is that he was an influence on Dungeons & Dragons and the “proof is in the pudding” as it were. Tolkien is named in Appendix N as an influence and the Tolkien Estate did sue TSR over the use of Ents, Hobbits, and Balrogs to cite some obvious links. So, the influence of Tolkien on Dungeons & Dragons is very well known and pretty much indisputable. Even in Gygax’s article, it says that both Chain Mail and Dungeons & Dragons were influenced by Professor Tolkien who originated modern Orcs, though his influence might be weaker on one than the other, it is still influence and a solid connection.
I’ve written another article over at Hubpages. This one I started several months ago in response to a resurgence in the OrcLivesMatter hashtag then as that died down, small arguments here and there erupted about the sociopolitical aspect of Orcs and if they were okay to use in games. After that, Twitter blew up with the “Are Orcs Racist?” question. So, I expanded my research and tried to hone my response to a razor’s edge.
The article is an exploration into the evolution of the Orc as concept from inception to #OrcLivesMatter that strives to answer: are Orcs a racist trope? The answer is much more complicated than you think.
Read it Here.
I’d noticed the odd relationship between the Elves, Trolls, and Dwarves concerning their evolution through mythology and into fantasy roleplaying as it stands today and decided to explore these commonalities and divergences. This is what led me to write Tabletop Meditations #11 through #13. However, there are few things that I’ve not said about elves, dwarves, and trolls such as bringing up the issue of half-races and sub-races including Orcs though I may have (or not as the case may be) touched on them.
The common points between each of the aforementioned races being their beginnings in mythology, their adoption into the realm of fairytale, adaptation into fantasy fiction, and further adaptation from fiction into the world of roleplaying seemed to me to be not only connected but related. Especially since they all originated in Northern European mythology and all at one time or another were also considered different types of fairy-folk.
They had all three begun as separate or mostly separate types of creatures where the lines of distinction in the original myths were still blurry. This is especially true of the elves and dwarves and then after their division between the trolls and dwarves though one was a diminutive race and the other essentially deformed giants. Note that I had avoided a discussion on giants in and of themselves as they are not as entwined with the dwarves and elves, though the birth of the dwarven race seems to owe directly to the lore of giants.
The subject of giants is also very broad and they really don’t change much throughout their existence whereas the trolls though they are essentially giants themselves noticeably change with time though their base nature does not. Trolls also possess several unique and readily identifiable features both physical and personality wise. There is also an abundance of material which brings these features to the forefront and serves as documentation of their evolution as a fantasy race. Essentially the giants’ path from myth to roleplaying is almost identical to if not a bit more plain than the trolls and so I chose follow trolls especially since they are more distinctly prevalent in myth and fairytale as archetypical villains and characters than giants. Not to mention the trolls’ evolution is more demonstrably entangled with that of the dwarves and elves.
Just as well, I also avoided any in-depth discussion of the sub-races derived from the 3 fantasy races only really mentioning the Orcs and Drow, both descendants of the elves. This was mainly so I could keep focus on the pieces and as the sub-races are simply variations on the core race getting directly to that core without explicitly excluding them was the best strategy. In roleplaying games these 3 races are used as a foundation to create variations off of, the elves in particular as demonstrated by the 2 most prevalent and popular of these which happen to be the Orcs and the Drow.
Orcs originally started as a sub-race of elves but embodying all of the opposite negative characteristics of the elves’ positive but the Drow have usurped that role in the minds of roleplayers. I’m not going to write an article solely dedicated to Orcs as it would be very short though there is an overabundance of information on them starting from Tolkien onward but most of it is supernumerary. As the Orcs are not only associated with the elves but derive, especially in Tolkien’s Legendarium, from them the story of their evolution is somewhat redundant with that of the true elves though the etymology of the name is interesting it’s also somewhat problematic.
Orcs are portrayed as a savage, clannish species that is barbarically tribal even though some authors and game designers try to inject some nobility into them, either through the design of their culture or the portrayal of individual characters as racial/cultural representatives of the more noble/human aspects of the Orcish. They have and are undergoing their own evolution in the world of roleplaying fantasy seen specifically in certain attempts at humanizing them. A perfect example is demonstrated in the Palladium Fantasy RPG.
In the right group, orcs, can be as fiercely loyal, heroic and courageous as a palladin [sic]. Orcs of good or aberrant alignment will never betray a friend or ally, or desert him at a moment of need. [Siembieda, Kevin. 1998. Palladium Fantasy RPG: Second Edition. Palladium Books Inc. MI. 302]
Of course, this new humanization is built on top of the old and familiar. “They have a reputation for being dull-witted, muscle-bound brutes with a wicked disposition.” [Siembieda. 302] The Drow on the other hand are a more recent invention of Gary Gygax for Dungeons & Dragons and are essentially the literal visual and spiritual inversion of classic elves rather than an inferior and corrupted reflection that are the Orcs.
Half-races are another related subject which I also failed to touch upon although they play a prominent part in Tolkien’s Legendarium especially where half-elves are concerned.
The sons of Eärendil were Elros and Elrond, the Peredhil or Half-Elven. … At the end of the First Age the Valar gave to the Half-elven an irrevocable choice to which kindred they would belong. Elrond chose to be of Elven-kind[.] … To him therefore was granted the same grace as to those of the High Elves that still lingered in Middle-earth[.] … Elros chose to be of Man-kind and remain with the Edain; but a great life-span was granted to him many times that of lesser men. [J.R.R. Tolkien. The Lord of the Rings (1991 ed.). HarperCollins Publishers. Appendix A. 1010]
Basically, men and elves can interbreed but the resulting offspring can choose between an elvish immortality or a slightly enhanced mortal span of life, at least according to Tolkien. Of course, he also mentions another half-race in his work which really doesn’t serve much of an explicit role overall, these are the half-orcs.
Among the Dunlendings who, in the Third Age of Sun, came to Saruman’s banner of the White Hand in Isengard, there were some whose blood, by the sorcery of Saruman, became mixed with that of the Orcs and Uruk-hai. These were large Men, lynx-eyed and evil, who were called Half-orcs. [Day, David. 1979. A Tolkien Bestiary. Mitchell Beazley Publishers Limited. 128]
Both of these human-hybrid races are much beloved and perhaps a little overused in tabletop roleplaying. Although I guess there could be an argument here to logically classify both half-races as half-elves. This means that somehow the genetics between humans and elves and an elven sub-race, the Orcs, are somehow compatible. A taxonomy between these races, or is it species, might prove a bit problematic but this can be dismissed since the godhead of Tolkien’s Middle Earth created them all in the first place, so magic. Guess that helps to explain half-dragons too.
The attempt to fit fantasy races into modern-day taxonomy is beside the point failing the concept that, for one reason or another (often essentially irrational) they need to exist within that fictional world. Essentially, a half-race is a plot element or story device rather than a rational element to be quantified or scientifically explained.
Fantasy races as a whole being more than a collection of character traits and in terms of tabletop gaming, bonuses and abilities in the context of story and/or setting. This is especially useful to keep in mind when abandoning Tolkien altogether. Basically, when explaining half-races, species, and taxonomy in a fantasy setting it comes down to just utilizing the minimal amount of rationalization necessary for suspension of disbelief and patch the holes with myth and magic or good-sounding pseudoscience to explain it away.
My aim in writing these 3 articles was to explore the roots of these 3 archetypical fantasy races which are still an integral part of popular fantasy today, their entanglements, and how that shaped the current concepts about these mythic creatures while touching upon the more interesting questions that swirl about them and the concept of fantasy races. The common roots of elves, dwarves, and trolls continue to twist through myth, fairytale, fantasy-fiction, and even each other continually budding off and sprouting new ideas and concepts from the old.