The Dragonslayers II Pt. 7: The Pillage of Ekit’s Watch

After having defeated the were-raven mage Moezra and his gruesome demon the slayers crept cautiously up the stone steps which rose from the ground floor and its black oubliettes to an archway flickering with flame-light.

Vorwulf: “This is a wizard’s lair so watch it.”

Bers: “No duh!”

The room at the top of the steps was small with an angular northwest wall in which was a large cleft revealing the latrine. The room was torch-lit and windowless with a door-less archway to the east and a solid bronze door with an image of a roaring demon over the entire door-face in the south wall. The south door did appear to be locked and all could see the evil glow of the rune engraved on the demon-image’s forehead. Vorwulf peeked through the archway into what appeared to be a sitting room from which a narrow band of sunlight beamed in through the arrow slit in the north wall. There was a black iron door in the south wall bearing the image of a twisting serpent, also apparently locked, an unlit golden candelabrum on either side. A table of an unidentifiable exotic wood squatted in the dark northwest corner on which sat an astrolabe and a small wood box, a finely carved bone pipe sitting atop that. Vorwulf took the pipe and checked the box in which he found contained fine smoking herbs. There was also an unlabeled vial of yellow powder which the shaman identified as yellow lotus pollen and he took that. There was also a stuffed leather chair in the niche next to the arrow slit. They proceeded to an archway in the east wall from which a spicy scent was wafting.

Bunches of all kinds of spices were hanging from the ceiling rafters and the angled northeast wall was lined with shelves filled with bottles of spices, a 1lb. sack of salt, 3 bottles of wine, 1 jar of honey and 10 lbs. of salt fish. On a small square table in the north corner sat a wheel of cheese, a knife, fork, spoon and a stack of 4 wood cups, 4 wood bowls and 4 wood plates. On the floor beneath it sat a 10 lb. sack of nuts. In the southwest corner next to the door in the south wall was bronze-wood barrel with a loose cover. The door was a solid looking wood door which could only be opened from the other side. The shaman occupied himself in collecting as many spices he could carry while Bers contemplated the door. Vorwulf lifted the lid of the barrel and found a plate of roasted chicken, a loaf of freshly baked bread and steaming squash & potatoes along with a full jack of fine wine. He replaced the cover and Kyr tried it out but failed to pull anything else out of it. The shaman performed clairvoyance on the bronze demon-door and the black iron door. He found that the bronze door if touched would emit the effects of the Fear spell if touched by any other than Moezra. The black iron door would emit a cone of poison gas filling the entire chamber if touched by any other than Moezra. He returned to the larder with his new revelations just as Bers decided to try the wood door. Bers tried to kick down the wood door but failed. Grom (the shaman) cast Bull’s Strength on her but it still took another 3 tries to bash the door down.

They found themselves in what appeared to be a magical laboratory. Alchemist’s glassware covered the long worn table in the southwest. There was a large wooden chest in the northwest and northeast corners on both sides of their entrance both were locked. Grom found 3 bottles of acid, 1 bottle of powered diamond, 1 polished copper mirror and an alchemical manual on the table. Vorwulf took a crowbar to the northwest chest. Inside he found 1 bottle labeled ‘mummy powder’, a book of what appeared to be potion formulae, 4 dragon-scales (identified as shadow dragon scales) and 8 bottles of various color pigments.

Vorwulf looking wide-eyed: “Crap. I screwed up. I should’ve checked that chest for traps first.”

Bers after receiving the crowbar from Vorwulf checked the other chest for traps before she pried it open. She found multiple scrolls of paper, a book of Westland dragon-lore (that got snatched up quick), 3 large semi-precious crystals, 1 potion labeled ‘Stone to Flesh’ and 1 piece of obsidian and 1 onyx. They checked the small narrow room through the east archway which was lit by an arrow slit and found a couple of crates and shelves on both sides of the arch. On the shelves was an alchemist’s kit, a bottle of powdered onyx, various tools and writing implements. In the crates were jars of various herbs, dried insects and preserved bits of animals such as lizard tails and batwings. They then proceeded through the archway in the laboratory’s west wall.

They came into an octagonal chamber with dark wood paneled walls and dome ceiling painted with the image of the night sky with a full silver moon. The only light manifest in the chamber came from the painted moon filling the chamber with what seemed to be true moonlight. A stuffed leather chair sat against the angled northwest wall, a polished jet table inlaid with mother of pearl sat at the center of the room. A locked cabinet was against the southeast wall and a tapestry hung over the southwest angled wall which bore the image of a murder of crows. Vorwulf checked behind the tapestry for a hidden compartment but found nothing. Grom snatched up the crowbar from Bers and went to smash open the locked cabinet. The others ran back through the east archway ‘just in case’.

The shaman wrenched open the cabinet doors rolling a Natural 20 for the pry check also inhaling the blast of fine brown dust which hit him in the face at the same time. He definitely felt the effects of a powerful toxin but only the secondary effects imparting a -4 to all Will saves and CHA based checks (unfortunately all of his magic is based on his CHA). Bers gave him a Purification potion which negated the poison. Within the cabinet he found 3 rings (made of titanium, gold and bronze respectively), a leather pouch containing 50 silver pieces, an ironwood scepter with copper embossing, a scroll with the spell Wood to Weapon on it, a crystal ball, a ruby wand, a bronze wood wand, a bottle of Oil of Preserve Corpse, and 2 potions (Ghost Form and Celerity). After they finished looting the cabinet Vorwulf lit a gold oil lamp that he had picked up and they continued through the west archway into a dark chamber where the only light was a thin blade of white daylight slicing in from a westerly arrow slit from between a pair of round columns.

The room was mostly bare save for the suit of full plate of obvious Ivoran make standing in the northeast corner next to the archway they had entered. It bore a shield painted red with the black silhouette of a raven and a heavy mace in the other hand.

Cris (Vorwulf’s Player): “Is it moving at all? No. Hmm.”

To the north was the backside of the bronze demon-door and to the south was a solid oak door with black iron hardware upon which was a glowing rune. They were stymied as none of them were willing to even get near the door; Vorwulf was still keeping a careful watch over the armor. Grom performed his Clairvoyance spell and envisioned the mage Moezra opening and walking through the door which repeated and zoomed in to his hand touching the door. After he told them his vision they figured out that they could open the doors using Moezra’s head which was being carried as a trophy by Vorwulf. They touched the head to the door and were able to open it without a problem. They continued south into the room the door communicated with all the while Vorwulf keep glancing back at the armor.

They entered into another triangular chamber, the south wall being diagonal. The room was lit with a warm light emanated by a pair of quartz fire-gems set in the torch sconces. There was a chest of drawers of polished redwood against the diagonal wall. A table with a matching wood chair was in the northeast corner upon which sat a ceramic basin, a wood cup, a clay jug filled with water, a bar of soap, a rag and a small bottle of perfume. Vorwulf snatched up the soap and perfume.

Bers: “Damn, I should’ve done that.”

Kyr and Grom went through the chest of drawers finding about 20 articles of high quality clothing and a pair of red silk slippers each with a single large opal on them. After ransacking that room they moved through the archway in the east wall into the were-raven’s bed chamber. The room is lit by a narrow slash of weak sun coming through the arrow slit in the south wall falling upon the superior quality carpet on the floor and glinting from the four censers hanging from the ceiling filled with mild aromatic resins as evidenced by their noses. The other light in the room, a strange deep-blue glow, was provided by a fire-sapphire sitting on the stool by the bed which was in the southwest corner of the room. There was an unlocked chest in the northeast corner and a cabinet in the northwest corner of the room. Bers and Grom pushed Kyr towards the chest and told her to check it for traps. Vorwulf rifled the four-poster bed and found several handfuls of small loops of braided hair tied with scraps of clothing under the mattress. The shaman busied himself rolling up the carpet and stuffing it into his bag of holding. Kyr opened the chest and found a suit of silk bedclothes, 1 set of high quality bed linens, and 1 bottle of yellow lotus pollen containing at least 3 doses which was given to the shaman. Bers gathered up and took the bed linens.

Kyr: “What’re gonna do with those!? You don’t sleep in a bed!”

Bers: “Not out here but I like to sleep in style.”

Vorwulf then checked the unlocked cabinet within he found 1 gold oil lamp, a bottle of lamp oil (an hour’s worth), steel & flint, straw matches, an empty clay pitcher, a wood cup, 1 bottle of whiskey and 1 silver goblet studded with aquamarines. After taking the whiskey and giving the goblet to Kyr, the others each have their own ‘fancy’ goblets, he turned his attention to the black iron door in the east wall. He recognized it as the door with the glowing white rune he had seen from the other side when he was looking for a way down after slaying the were-raven mage Moezra. To avoid any trouble he used his Powder of Knock. The door opened of its own accord after the powder was tossed over it.

Vorwulf found himself in a familiar place after the group surmounted the stone spiral staircase. They had entered the room where he had faced off with the mage.

 

To Be Continued…

The Dragonslayers II Pt. 6: Raven’s Eyrie

By sundown the slayers found themselves half-way up the south-western-most slope of Hirok below Ekit’s Watch on their way to see the wizard. It was dark and the group was passing into a dense clump of scrub when Vorwulf detected something moving in the bush. He spotted some human shapes prowling around the bushes one of which had its bow drawn on him. He knocked an arrow and a voice rang out with Bers’ name. The slayers had run into the Hill-Landers (see The Dragonslayers Pt. 10 & 14) Han the half-faun ranger/archer, Skran the half-faun/half-Hill-Giant and Baalkra the satyr. They were wearing plate armor painted a dull, dirty black. They explained that they had been spying and were on the wrong side of the battle lines to the south amongst the Black Soldiery on the side of the lich of Black Brow whose forces were currently sieging the city of Achoran on the south bank of the Nirix River in the south. They had left in disgust but had got all the info that they needed and were thusly returning home to report when they ran into the dragon-slayers. They asked after Dead-Eye and were sorry to hear of his death and Bers introduced them to Vorwulf his pupil. Vorwulf wasted no time in grilling them.

The group was told that the Hill-Landers had found that a large part of the lich’s army was composed of the Black Soldiery, a gaggle of thugs, criminals and sell-swords who wear black painted armor identical to that they were wearing. They also had seen that the Blackbrow forces had undead dragons on their side with a draeco-zombie and a “dragon-skelly” on the south-side of the river. They have heard a rumor of another more powerful undead dragon but also heard it was sieging a fortress somewhere in the Cleft-Rills region farther to the east. The command structure of the “black army” is 3 disciples, young necromancers, at the head of the siege forces with 3 units of zombie warriors and “skellys” led by a Death Knight serving as general followed by 3 fighter liches serving as captains and 3 vampire warriors as lieutenants. The shields of the undead soldiers bear the standards of a rampant rooster against a purple field, a green snake biting its tail on a brown field, a red hawk on a light blue field and a sword through a coin on a blue field. These corpse-fighters fall dead every dawn and rise at dusk. The black soldiery number in around 100 fighters and are well-paid they have a similar straight forward military hierarchy with a general, 2 captains, 2 lieutenants under each captain and 2 sergeants under each lieutenant and all are well-paid. They also revel in the rapine, pillage, and murder that they engage in. On the battlefield their dead are raised as zombies along with any other war-dead raised by the disciples. Vorwulf lets them know that they no longer have to worry about 1 of the disciples anymore. They pass on a couple of passwords used by the Black Soldiery but were not sure if they were still good or not. They left shortly after Bers asked about Sir Chinsalis. It had been some months since they had last seen him just before departing for their spy mission several months ago. As far as they knew he was currently tied up in a crusade against the druids of Strignor back in Chago far to the west.

After the Hill-Lander spies had left Vorwulf found a campsite that was well-hidden amongst the brush which clumped against the hillside with Ekit’s Watch in clear view. The first two watches passed without incident but on the third, Vorwulf’s watch, he spied a pair of bat-like creatures which he deduced to be vampires flying towards the mage tower a leather sack in tow. With his spyglass in hand he watched them land on the battlements at the top of Ekit’s Watch. Come morning and after Vorwulf briefed the rest of them about the vampires the shaman decided to cover them all in war paint before moving out to the tower. A couple of hours later by mid-morning they found themselves gathered on the small platform and at the front door of the tower at the top of a 20 foot-tall flight of stone steps their steeds left at the bottom.

Grom (the shaman): “Open up wizard! We want to talk to you!” He shouted while banging his fist on the door, the others had volunteered him to be the spokesman for some reason.

Moezra (the mage of Ekit’s Watch): “What do ya want! I’m busy. GO AWAY!”

Grom: “We’re the dragon-slayers! We have come to trade wizard!”

Moezra: “Oh? You are huh? Just wait right there.”

They heard a loud mechanical click and the platform dropped out from beneath them and all but Vorwulf fell into the hole. The ranger/dragonslayer leapt away and acrobatically flipped back onto the steps avoiding a 20 ft drop to the ground. He looked up at the tower and spotted something small and winged watching from a window on the third floor. The others slid down a glass-smooth chute which shot them into a pitch black chamber each slamming into a floor of moist earth. They wasted no time in getting to their feet and lighting a lantern finding themselves trapped in an oubliette, a stone walled bottle-shaped room with a rusted trap-door sealing the top of the bottle-neck 20 ft up. They could see the opening to the chute from which they were dropped into this prison. Bers used her Cape of Bat-Flight to fly herself and Kyr back up the chute. Grom cast a spell on himself and growing wings followed. The rusted trap-door was held shut by a powerful spring mechanism and was impossible to just smash open for several reasons. They retreated back to the oubliette where Bers dropped Kyr and pulled out and slipped on her Gauntlet of Transmutation. She flew back to the iron trap door at the top of the chute but found it protected from the gauntlets power by magical wards which pulsed with energy when the gauntlet touched it. She flew back to the oubliette and in frustration she flew full speed into the wood door sealing the top of their cell smashing it to splinters.

Grom: “Into the tower it is then.”

Grom followed with Kyr in tow.

Meanwhile outside Vorwulf pulled the cowl of his Cloak of Invisibility over his head rendering him invisible to sight and slashed the air with his Silver Scimitar. The sword opened a dimensional door and he stepped through instantly emerging on the top battlements of Ekit’s Watch. When he landed on the south battlements he found that they were a level above the north battlements connected by two sets of stone-steps. Below him on the northern battlements he saw a trap door granting access to the interior of the tower and next to it in a pair of large iron cages 2 naked girls were cowering. Being the heroic type he immediately leapt to the floor below with the intent of approaching the cages but was nearly struck by a bolt of black energy which shot from a position very near the cages. He could see the shadow of a small winged creature from where the bolt had struck. He shot at the creature but missed due to it also being invisible. Suddenly with a raven-shriek the mage named Moezra shot up into the air from the trap-door. He was carried aloft by a pair of large black wings and Vorwulf could see that the mage had the head of a raven and talons in place of feet. The dragon-slayer shot him with an arrow wounding him then the mage struck back by calling forth lightning from the cloudless afternoon sky which Vor readily avoided. The dragon-slayer did an acrobatic tumble into the trap-door.

Gil (Grom’s Player): “Dude! You’re running away!?”

Cris (Vorwulf’s Player): “Hell yes! That guy’ll kill me up there!”

Vorwulf found himself on the top of a stone staircase which wound down into the third floor chamber. The octagonal chamber was large taking up the entire level of the tower. It had a 12 ft. high ceiling and had narrow columns in sets of three in front of its huge floor to ceiling lead-pane windows at the northwest, northeast, southwest and southeast walls of the chamber. The floor was tiled with marble and at the center of the floor was a 5ft high dais set with 4 gold 16-candle candelabras and an inactive magic circle inscribed deeply in its surface. Unlit torches sat in sconces in the east and west walls next to floor to ceiling length tapestries; one portraying a white dragon the other a purple one. A leather chest with no lock sat against the opposite wall from the adventurer and a pair of solid iron chests cast with lions’ feet and heads (the heads at one end) with no discernable locks sat against the west wall below the white-dragon tapestry.

Cris: “Man, I don’t like the looks of those chests.”

He ran down the steps and towards the passageway which opened in the floor to the southeast in front of one of the windows. He readied to leap into the opening which presumably led to the second level. A plate of solid steel manifested over it stopping him dead in his tracks. He turned but could see nothing but was still able to hear the rustling of feathers and the beating of Moezra’s black wings.

The battle lasted for 4 more rounds with Vorwulf and Moezra exchanging blasts of lightning and arrows, some of which were silver, most of which missed as both were invisible. The mage’s familiar the small invisible creature was slain in the beginning of the third round which suddenly appeared after the deathblow, an arrow to the chest, revealing itself to be a shadow-imp just before its corpse evaporated away into nothing. Moezra pulled out a magic dagger with a starmetal blade which darted about the room and fought on its own wounding Vorwulf significantly in the last round. At the end of the third round Vorwulf while near the iron plate over the stairs connecting this floor with next, made a successful Will save versus illusion revealing the plate to be an illusion. The mage blasted out a large window with a misplaced bolt of lightning and melted the entire staircase leading down into the chamber from the battlements when he lost control of one of his spells. The wild magic melted the stone into a large puddle of greyish goo. Moezra was killed at the beginning of the fourth round his corpse studded with 5 arrows. After the battle the room was in a shambles and its walls were studded with nearly a dozen arrows. The illusion sealing off the stairs dissipated.

Vorwulf, assuming the others were “stuck in a hole” at the base of the tower somewhere took the mage’s head with his silver scimitar and looted the feathery corpse without actually searching it. He snatched 3 rings (worth about 3 silver pieces each), the curved starmetal dagger which fell to the floor inert after the mage’s death rattle, a phenacite talisman with a starmetal inlay, an ivory wand with decorative runes, an elephant hide spellbook, and a red velvet bag with platinum embroidery portraying the silhouette of a flying raven. He found it to be a bag of holding stuffed with goodies some of which were 4 potions (all labeled), money & jewels, some lotus pollen & seeds and a rod which was made of infernal slag.

After he stowed the booty he used a magic ability on his scimitar sending a Prying Eye which emerged from the pommel stone down the stairs. The prying eye saw a shut and locked black iron door with a rune glowing white on its face at the foot of the steps with no other way to go. He then sent the eye outside and decided to rappel down using his ropes and climbing gear. After gearing up he slid down on the rope through the blasted-out window and successfully swung around to the entrance platform. There he found the front door unbarred and opened it cautiously. He was confronted with a gory sight.

As Vorwulf battled Moezra at the top of the tower the others found themselves in the entrance level after escaping the oubliette. The windowless chamber they found themselves in was dimly lit by a candelabrum at the far end by a set of steps which rose to the next floor. The high ceiling, well-above 10 ft. above their heads, disappeared into shadow. In the floor behind them at the south end of the chamber was the shattered trap-door they had broken through. Directly behind them recessed between a pair of thick round pillars was the assumed front door with a heavy wooden bar across it. The room appeared to be storeroom with another pit in the floor to the east and the curb of an open well-head to the west. Crates stood against the east wall and barrels against the west behind the well. The entire central section of the octagonal room was occupied by thick square pillars placed every 5 feet from the walls. All could see a hulking humanoid shape standing at the foot of the steps at the far side of the storeroom. They approached it aggressively until they got a clear view of it.

It was a powerfully built creature, at least 10 ft tall with a pair of twisted bull’s horns jutting from its ugly forehead and deep sunk yellow cat’s eyes. Its wide multi-fanged mouth appeared to be grinning though it was hard to tell as it lacked lips. Its feet were split hooves and a horse-like tail swished and twitched behind it. Its scabrous fingers curled into jagged yellow claws. They could easily see magical symbols and runes carved deep into its pale flesh, all wet and red but not bleeding.

Gil (Grom’s player): “Man, that’s gruesome!”

Isis (Kyr’s player): “Yeah it’s gross; let’s kill ‘em!”

Jen (Bers’ player): “Ugh! What is it? Is it attacking us?”

Cris (Vor’s player): “Probably a demon. Demons are weird things.”

They all were forced to make Courage saving throws versus Horror Factor and all 3 (Grom, Kyr and Bers) failed and suffered the effects of the Feast of Flesh spell. Small bits of flesh stripped off of their hides and were sucked into the monster even from under their armor. All three were significantly wounded by this. As the creature approached the shaman was able to negate the effects of the horror and the other two met the beast in the middle of the room. In the first round the shaman spent his time trying to cast the Mass Bull’s Strength spell but failed and Kyr activated the Shield ability on her helmet. Bers landed a power attack on the creature but her axe reflected harmlessly from its chest the ward inscribed their glowed brightly when struck. Kyr also landed two blows to Bers’ other two but each time their weapons were deflected by the runes which flashed with infernal light. The creature’s claws were meanwhile dealing significant damage and Bers could feel a sinister cold trying to take hold in her very bones.

Bers: “We’re not doing anything to it!”

Kyr: “Maybe we should hit it in the head!”

Bers: “Let’s just hit it harder!”

The demon took another power attack from Bers’ weapon, now the silver-bladed great sword that she had taken from the ruins at Black Brow (see the Dragonslayers pt. 6) after dropping her axe, the blow from which proved harmless. The creature returned her power attack with one of its own but she parried it easily and countered finding her weapon all but useless again. Kyr reactivated her helms Shield ability and the shaman while casting the Mass Bull’s Strength spell lost control and unleashed wild magic. The wild magic worked in their favors however, by doubling the effects of the spell granting them all a massive increase in raw physical strength.

Kyr: “Maybe I should use my Doom Sword! I need to use my Doom Sword; I think I’ll use my Doom Sword!”

The other 3 players in unison: “No!”

The players settled on a strategy of trying to push the monster into an oubliette or the well since they couldn’t seem to harm it. Bers tossed her sword to the ground and successfully pressed the creature towards the open mouth of the oubliette in the east part of the room but was disheartened when it moved in another direction on its turn. Kyr readied by the well-head for the creature to get near so she could try to force it into the well. The shaman successfully tripped the horned creature and it fell into the remaining barrels shattering them to bits and spattering their contents everywhere.

Grom the shaman: “Aw. That’s a waste of good ale!”

Lamp oil and fine ale splashed and flowed over the flagstone floor. After rising from the flags the creature picked up and tossed a barrel, which was full of syrup, at Bers whom dodged it. The barrel shattered leaving the west wall oozing with syrup. The third round was spent forcing the creature to the well where it simply wound up straddling the mouth with a hoof on both sides of the curb. Grom healed Bers as his first action since as Bers was badly hurt by this time and found himself forced to make 2 recovery checks in order to survive a pair of nasty and successful claw swipes. Their luck turned as at the beginning of the fourth round Bers successfully pressed the creature into the mouth of the oubliette from which they had escaped earlier after it unsuccessfully tried to push her back into the well as one of her items granted her the effects of the Might of the Mountain spell making her immovable by force. Granted the respite from battle Bers walked to the front door and after looking for traps and finding none she lifted the bar and set it aside. The shaman yelled his warning too late as a claw reached up from the open pit for the fighter’s ankles. Bers jumped back and the demon crawled from its hole.

The battle began anew. Bers failed her save versus horror and suffered more damage realizing that she was now badly injured. Grom attempted to press it back down into the pit and was successful but it used a simultaneous attack to grab him as it fell taking him with it back down into the pit. In the pit the shaman jumped to his feet from the damp earthen floor and tried to cast a spell in the pitch black of the pit and the creature broke his concentration disrupting his attempt to cast the spell with a successful claw strike. The creature climbed back out to confront Bers who had overcome her fear and attacked but got her sword slapped from her hand and after having just picked it back up! It clattered 15 ft away and she chased after it snatching it back up. Grom flew up from the hole after casting a fly spell on himself behind the monster but careful to fly to a safe height. The creature struck at him as he flew by. The sixth round commenced and all three adventurers were feeling the strain of battle. Bers struck at the beast’s head as she realized it had no runes carved into its face and was surprised that the blade finally sunk into its flesh and struck bone. Grom after pulling out his Mace of Supernatural Power flew struck the monster in the head for a second time splintering one of its horns. A black syrupy ichor leaked from the wounds and clung in heavy spidery strands to their weapons. Bers brought her sword down on the demon’s deformed skull as it tried to grab at the blade and the door opened flooding the chamber in blinding daylight. Vorwulf opened the door in time to see in full light Bers’ blade shear the monster’s skull to the shoulders splattering her, the shaman and him in stinking thick pitchy blood.

Isis (Kyr’s player): “See! I told you; hit the head!”

Jen: “Oh yeah! You did say that. Why didn’t we try that before?”

Isis: “I don’t know, somebody said no or something! I don’t remember who.”

They spent the next few minutes post battle drinking healing potions and the shaman found a sea-chest in a far corner and took what Vorwulf identified as a pair of white harpy feathers, taken from harpies native to the Icefere to the far northwest, from it.

After healing up they decide to move up through the tower in order to “clear it out” and rescue the girls that Vorwulf told them about imprisoned at the top.

 

To Be Continued…

Nefarious NPC’s #5

A snake-charming Naga assassin!

Nefarious NPC’s #5 – 195k

Rahua Vish, snake-charmer, assassin, lotus-addict.

A Mage from Poisonwood Pt.7: Several Heads in a Gunnysack

Come morning I met back up with the group when they found their way to the Lucky Traveler. They put the iron chest and the bags of treasure taken from the Red-Daggers in my room and stand guard as I went to find Alchemist Ebaik who should have been in town by then. My plan was to rent a back room in his shop so we could split the treasure up in privacy. I easily found him and he consented to let us use the backroom for free but I tossed him a platinum piece as a “shop-warming gift”. My share consisted of 1,070 gp, 64 sp, 226 pp, 10 gtal, 1 star metal ingot, a single 1 lb. mithral bar, 10 large emeralds, 10 alexandrites, 20 diamonds and 5 large rubies. I was able to disarm the Deathbolt magic trap on the chest and Tweena and Dolus worked as a team to open it. Our eyes sparkled as inside we found: 50 gtal (gold talons), 25 large fire garnets (glow with their own fire-like light), 1 superior quality garnet lion figurine worth about 2,500 gp, a platinum ring with a ruby, a gold ring with an opal (both magical as I identified them) and a high quality gold goblet set with seven large diamonds bearing the guild mark of the White Star healers’ guild. My share of this booty was 10 gold talons and 5 large fire garnets.

The gear we couldn’t sell to Ebaik Tweena and Shieldmaster took to market in the end I got a 585 gold piece cut of that. Meanwhile me and Nami returned the goblet from the chest to the White Star House in the village and were rewarded with an Arch-Cure potion. When we met back up around late afternoon Tweena said she couldn’t unload a large fire sapphire so I suggested that we go to the Fertum lord. Tweena and Nami remained at the Lucky Traveller so Dolus, Shieldmaster and myself went instead to unload the gem and the lion figurine. It turned out to be fruitless and we were referred to the keep where the lord may cut a deal for the items. So by early evening we were on our way to the keep. There we were able to cut a deal handing over the items for a land deed. It was for a plot of land with a deserted old longhouse on it at the far southwest edge of town. I was able to throw down the majority of coin for the rest that we owed after the items traded hands gaining majority share of the land.

That night I began to set my lab in the cellar of the place which needed some work while Shieldmaster went to post an employment notice in the Fertum. I set up my fire garnets for light and teleported to the green tower snatching up the L-shaped table from the lab there bringing it back to the cellar. I then gathered 15,500 gp worth of gems and coin from my hoard and bought magic supplies from the alchemist’s shop. I planned on staying in the cellar, my new lab, for the next 19 days working on developing some new magic. However, the very next night I heard a thud then a commotion followed by an explosion which brought me up into the central chamber. A gunny-sack loaded with the severed heads of Black Hands members and I spied among the purpling gore the faces of Keenor and Ranknor. The room was scorched and I could hear fire bells sounding from the Fertum in the distance. The others yelled to me that a wizard was out there and had blasted the place with a fireball. The others became engaged in combat with a gang of ratlings that streamed in from the windows and the rear hallway. I teleported to the front porch and countered a spell the distant figure in red robes and an ivory skull-mask lobbed at me. A red-masked figure that had been skulking along the porch got up next to me and put his dagger in my back. Luckily I wasn’t badly wounded by his blade. I stepped back and hit him with an acid bolt and teleported away next to the red mage while Shieldmaster emerged, his dragonsuarus had leapt into combat with another gaggle of ratlings just around the north corner, from the longhouse and engaged him chopping him down. I disabled the red-mage with a Shadow Ribbons spell and stabbed him in the throat with my dagger; the one that bore Keenor’s mark. I twisted it a little hoping that he had felt it before he finally died. The battle was over shortly thereafter the yard strewn with ratling bodies. I stripped the wizard taking his gold belt with the ruby belt buckle as my trophy making a bee-line to my cellar after.

End of Part 1 of the Campaign (played between May 2013 and December 2013).

Bizarre Beasties #7 – The Gulon

Yet another freaky creature, this one a magical beast!

Bizarre Beasties #7 – The Gulon – 191k

The strange, dangerous and gluttonous Gulon, a dog-bear-cat-fox creature with love potion for blood!

A Mage from Poisonwood Pt.6: Bloody Red-Daggers

My time at Farmers’ Keep was spent first fencing the signet set, 2 rubies and the chalice I snatched from the green tower using the barkeep at the Merry Farmer Tavern meeting back up with Keenor of the Black Hands. Later I took my new funds to purchase spell components from the various shops and spent the next five days sequestered in my quarters formulating the Crown of Eyes and Lightning Bolt spells adding them into my spellbook. On the 7th day in town I refined a single dose of the yellow lotus for my own special use. The following day I accompanied the group on hunt for a wild boar that Drogo the ranger had arranged. The creature was apparently harassing the locals and killing valuable livestock. Drogo after we reached the outskirts of town was joined by his ‘animal companion’ a big freakin’ bear. Later I was able to glean that the boar was itself an unnatural creature and that it had moved on using the Commune With Nature spell. We decided to travel back to Rockhollow after that revelation. The trip was uneventful until we got to Farmer’s Bridge, the bridge under which the troll Blackgut’s lair was.

There at the center of the bridge were several ratlings dressed in red capes with the symbol of the red dagger on the chests of their leather armor. Drogo’s bear seemed perturbed just before we took action as if sniffed something in the air but naturally we charged the little mooks and found that there were hidden archers at both ends of the bridge which as soon as we were all at the center of the bridge engaged with the ratlings sprung from their cover to shoot arrows tipped with sleep potion at us. A group of thugs charged from both ends and four more ratlings leapt over the edges of the bridge form positions underneath to reinforce their fellow vermin. Among these ratlings was an apparent captain, a ratling wearing a red eye-patch and who proved impossible to hit and who got his dagger in my back once during the fight. I recognized him as an apparent companion of Blackgut when we invaded his lair. The bear was the first to drop from a sleep laden arrow behind which I took cover from 1 of the archers. I took an arrow but did not succumb initially to its toxin. I inadvertently damaged the bridge a few times as the ratlings proved very hard to hit with my acid bolts but I was able to hold back a few thugs using my Shadow Ribbons spell. Tweena was the next to drop from one of the Red-Daggers’ insidious arrows followed by Nami. Drogo was fighting valiantly but the number of enemies was proving a problem as we only managed to drop a handful with me and Drogo racking up the lion’s share of the body count. The last thing I saw before the second arrow I took knocked me out was Dolus leaping from the bridge in a desperate last dodge attempt to escape.

After a while I awoke groggy, hogtied and gaged but with my mask and robe still on. The rest of my hard won gear had been stripped. Just as I gathered my wits the door to my cell burst open and I heard the words, “Get the shackles on him!”

Luckily my abilities had expanded while I was out and I managed to teleport myself by the sole use of concentration. I wound up on the filthy sawdust strewn floor of the Merry Farmer Tavern yelling with a gagged mouth to be cut free. After the shock and amazement of the patrons and his own had subsided Flek the barkeep cut me loose. I hopped to my feet and roared swearing my vengeance against the Red-Daggers! Keeneor was present and told the bartender to, “get him a drink”. We talked and I pledged myself to guide a force of Black Hands into the lair of the Red-Daggers as he already knew where it was located, not far from Blackgut’s lair, but the insides were still a mystery. I may have bluffed a bit on how much I actually knew about the inside. Keenor handed me his dagger. It had his mark on the pommel, not that of the guild, and said that I could have it for now. The next night I found myself at the edge of town on the back of horse surrounded by rogues of the Black Hand along with Keenor and Ranknor the latter of whom had grabbed my forearm in recognition. I had only my robe on my back and the mask on my face aching to wreak my vengeance. We rode into the darkness along the road towards the river cleft.

We had arrived nearly at the midpoint of our venture and ran into other travelers on the road traveling in the opposite direction. A large hostile man riding a dragonsaurus and mounted behind him was Dolus. He introduced the rider as Shieldmaster telling me that he was an ally. That was when I found out that Drogo had fallen in battle bristling with the enemies’ arrows. The others had been captured. My blood boiling for action I talked Ranknor into letting tag along as we needed the brawn and he agreed. We rode on until we had to foot it down into the cleft traveling through shallow water to an undisclosed location (hey I’m a mage not ranger) and as we neared a clump of bushes we were ambushed.

We easily slaughtered the handful of ratlings which shot at us from the cover of the bushes and I cast Crown of Eyes on myself. We moved into what appeared to be a hidden stable built into a limestone cave then to the main door into the thief-lair, a bronze troll-faced double-door. Ranknor picked the lock without effort and Dolus and Shieldmaster charged into a hail of crossbow bolts flying through the slits in another door. The ratling thief made his way to the door and was able to pick the lock but triggered a gas trap. Fortunately he and Shieldmaster were not overwhelmed by the toxin. Four well-equipped Red-Daggers were on the other side. I paralyzed them all with a wave of my hand and the Black Hands following us cut their throats. Red-Daggers began to course through the place and a cacophony of shouting and the sounds of battle rang out. In this mass confusion and among the slaughter I grabbed two Black-Hands that were charged with guarding my flanks by Ranknor and teleported them and myself past a dense battle into the room behind. We came face to face with several more Red-Dagger thugs so I cast Mass Paralyze again but lost control of the magic. It went wild and paralyzed nearly every rogue within a 100 ft. radius of me. It took me 6 rounds to slit all of their throats turning the chamber into something like the killing floor of a slaughterhouse. Among those I slaughtered was the ratling with the red-eye patch. During my blood-rage Nami and Tweena had emerged from a side door having taken the distraction of our raid to their advantage escaping from the prison wing of the hideout. We reclaimed our gear and helped to clear out the rest of the place of Red-Daggers. We also took the opportunity especially in the personal quarters to loot. We eventually found our way to a vault filled with treasure but also standing by the entrance was a suit of armor with a troll-faced longshield wielding a troll-made axe. I immobilized it with some Shadow Ribbons and Shieldmaster bashed it to pieces taking the shield as his own against my advice.

Before we left the lair with our immense hall of treasure Nami animated a pair of corpses that she named “stupid 1 & 2”. The Blackhands took possession of the hideout a large force of them riding into the place as we walked out. I teleported to Rockhollow ahead of the rest and secured a private room at the Lucky Traveller. That was when I realized we had forgotten to lop off the heads from all of the Red-Dagger bodies missing out on the bounty on each!

To Be Continued…

The Dragonslayers II Pt. 5: Into the Gauntlet

After burying the bard Jesae our intrepid group of slayers carried on their quest to recover their buried treasure, buried atop a plateau on Hirok. They decided to make their way to the mouth of Sawback’s lair to see if the trolls were occupying it and if their treasure had been found. Vorwulf guided the group following the foot of Hirok to the cave mouth by late morning. The cave was intact and seemingly deserted the sound of water flowing from the cave met their ears as did the stench of troll mixed with the sharp scent of a reptilian origin. They sighted dozens possibly hundreds of small smooth stones akin to water smoothed river-stones scattered about most collecting on the shores of the creek each deeply engraved with a spiral pattern.

Vorwulf: “Well there’s definitely troll here.”

Grom: “What’re those stones? Are they magic?” He picked up a stone and his magic sense told him they were mundane.

Vorwulf: “Aw, probably some bored trolls sittin’ around carvin’ on ‘em.”

Since they appeared to be alone and were intent on charging into the cave the shaman performed the war-paint ritual and painted the faces of each of the adventurers in preparation. As the shaman finished up the ritual, all faces now painted, the others sighted shambling humanoid shapes stumbling towards them from the other side of the creek approximately 60 ft. away. Bers pulled the cowl of her Cloak of Invisibility over her head disappearing from sight. The others attempted to hide in an effort to avoid a fight as they could clearly see these were undead creatures with a mage leading them. The mage had an Acton bearing the white star being gripped in a black gauntlet against a purple field. The shaman stumbled through a bush making quite a racket while trying to hide (he rolled a Natural 1). Needless to say the creatures and their mage saw him. They began moving towards the creek in an agonized attempt to cross its chest-deep waters. The slayers could see that the enemy group consisted of the mage whom they could see now was wearing a black hood over his head with a red skull painted on the face, an undead warrior wearing a rusted great helm and a bronze pectoral plate over a suit of scalemail bearing a bearded axe in his hands shreds of shriveled blue flesh still clinging to his yellow bones, four half-faun zombies bearing sledgehammers wearing rusted helms and rotted studded leather armor, and five skeletons bearing battle axes and carrying medium wood shields with the same arms as the mage painted on them.

Grom and Kyr emerged to do battle as Vorwulf stayed back in the bushes with a ready bow and Bers still invisible began moving forward. The undead warrior with the bearded axe began to levitate and float forward over the running water while the skeletons easily crossed running straight through the creek. Bers engaged a skeleton easily smashing it down while the shaman called down lightning onto the rest their bones dropping into the current. The levitating creature moved towards Bers and caught her in its gaze, her eyes went white and she dropped to the grass apparently dead. The shaman was able to reach her used his Mithral Helm to cast Heal on her bringing her back from the brink of death (she made the luck roll not to be just dead but only caught a glimpse with her left eye which is now permanently discolored). Vorwulf shot the mage and stuck him good. Kyrahma charged forward to Bers’ and the shaman’s sides. The lich warrior, they now knew what it was due to its Death Gaze, reached down to touch the shaman whom dodged. The mage attempted to cast a spell on Vorwulf whom saw cold grey mists begin to surround him but he was able to shake off its hold and remained unaffected. The zombies reached the water and the skeletons re-emerged from the water onto the bank with Bers, Kyr and Grom the shaman. The mage was slain by a second arrow which nearly passed directly through him and Vorwulf emerged from his cover. At the start of the second round Kyr battled the skeletons and the zombies forded the creek. Grom pulled his magic mace gaining the benefits of the Supernatural Power spell from it (his spells for the day were nearly exhausted) and swung at the lich. The lich successfully touched Bers and she froze in place unable to move a rigid muscle. At the end of the round only two of the skeletons had been permanently smashed into dust as the group found that these keep putting themselves back together after being beat down and getting back up and the lich was struck down after a couple of massive blows from the empowered shaman the corpse crumbling to dust leaving behind the wretched armor and gear. It took two more rounds to dispose of the zombies and the skeletons. After the battle and the adventurers took account they found themselves exhausted and badly wounded. Bers however was still as stiff as a statue.

As they persisted in looting the remains of the undead and the shaman used his Clairvoyance (a cantrip for shamans) in order to try to find the warrior lich’s phylactery but got nothing but the definite sense that he had just given their position and identities away to something particularly nasty (rolled a Natural 1, again). They could all hear the sounds of metal armor, multiple voices and weapons being drawn from within the cave. The shaman then turned his attentions towards Bers and casting the Mystic Diagnosis spell on her he found that the paralysis was permanent. They briefly debated on whether or not to use the Potion of Arch-Cure that the shaman carried but in the end decided to save the potion. Vorwulf dug around in her gear remembering that she was carrying a dragon-metal Ring of Freedom of Movement from when he and the shaman had taken inventory of the group’s gear before this little venture and slipped it on her finger which allowed her to move suppressing the lich’s uncanny paralysis. The shaman got around to healing the wounds of Vor and Kyr. Vorwulf took down a healing potion in addition to that. Four 12 ft. tall trolls in full plate armor and bearing large two-handed serpentine bladed swords emerged from the cave mouth and charged the hapless, exhausted adventurers.

Behind the four armored trolls a human in full plate armor with a visor resembling the face of a roaring demon and a creature resembling the unholy union of a troll and a dragon in half-plate armor and a wolfskin mantle followed them. The human locked eyes with Vorwulf whom immediately recognized him as the merc commander from the battlements at Merdna (see Dragonslayers II Pt. 2). The commander pointed at him hissing, “You”, before he lowered his demonic visor. A troll attacked Bers and avoiding the blow she hit it with a power attack cutting it down. The armor split and burst open as the body within turned to stone. The other tow trolls charged and engaged Bers and Kyr. Kyr power attacked wounding one and the shaman cast Mass Bull’s Strength increasing the slayers’ physical strength. Vorwulf used a magic ability on his weapon to warp the sword of the troll that had yet to charge. The group fought the three remaining trolls as the commander and the half-dragon troll readied to join the battle. During the first round of the fight a troll was knocked back by the blast from Kyr’s armor when it struck her causing it to fall on Vorwulf who became trapped underneath the immense bulk of steel and troll-flesh. When it came to the second round the commander in the demonic armor and the half-dragon troll joined the fight. The felled troll rose off of Vorwulf whom appeared dead to him and attacked Kyr again striking at her helm who after parrying the blow struck at him with a counter-strike. The commander engaged Vor who landed a power attack on him causing the demonic-armor to glow red-hot. Vorwulf was forced into a recovery check to reduce the damage of a nasty blow from the commander’s claymore. Grom and Bers fought on as the half-dragon unleashed a blast of steam-breath with little effect and met the shaman in battle. By the end of the round two more trolls fell, their armor bursting unleashing gouts of foul blood as they fell into pieces of stone and twisted metal. By the third round the group was fighting the remaining pair of enemies. Vorwulf, the shaman and Kyr were on the merc commander and Bers was fighting the half-dragon. With every blow he had suffered the commander’s armor glowed brighter and flames had begun to wreath his glowing form with flames forming around his weapon. The half-dragon was dropped with a single blow from Bers and her magic axe and when struck the deathblow by Kyr the commander exploded with a burst of flame which burnt them all and reduced the Hill-Lander’s corpse to dust leaving the demonic armor empty and still standing.

Blood and sweat pooled in gauntlets and boots of the adventurers and their sweltering helms dripped. The group realized that they were “really beat down” and decided they had to get out of there far away from the cave especially since they could hear more troops mustering within. Grom and Vorwulf were again badly injured; Bers and Kyr were mildly hurt. Grom found that he had cast all the spells he could for that day and thus was “out of magic”. Kyr admired the commander’s armor and inspected it closely but without touching it.

Isis (Kyr’s player): “Man, I really want that armor! Its frickin’ cool!”

Cris (Vor’s player): “You don’t want that f@$#in’ armor. It’s probably evil anyway.”

The group began deciding whether to travel either to Ekit’s Watch or to Robber’s Roost. Robber’s Roost where they had really gotten under the craw of the Crossed-Staffs gang unintentionally (see Dragonslayers Pt.26) lay half a day even going at full speed on their mounts to the southwest. They had no news about or knowledge of the place since returning to Hirok-Nor. Ekit’s Watch lay almost half a day to the northwest and which housed the wizard which Bers, Vorwulf and Grom had bartered with over a year ago before they went on to slay Old Sawback (see Dragonslayers Pt. 26 & 31). Bers, as senior member, decided that they would go to Ekit’s Watch.

To Be Continued…

Nefarious NPC’s #4

An insectopoid kleptomaniac to drive your players crazy!

Nefarious NPC’s #4 – 172k

Klersyx Gnawbones the habitual thief and psychic Ghost.

A Mage from Poisonwood Pt.5: Green Hell

We found ourselves at the foot of the hill atop which stood the green tower surrounded by a high green hedge maze. Covering the hillside in patches were hundreds of yellow, purple and blue lotus flowers. Tweena and Drogo easily made it to the top by prowling through the poison spraying flowers but the yellow lotus is valuable to me and I couldn’t resist snatched a bit of a flower before teleporting to the top. The flowers convulsed and hillside became wreathed in a fog of poison lotus pollen. We hurried to the entrance of the hedge maze. Drogo entered followed by Tweena but I waited at the entrance doubting the place was not trapped or creature haunted. The topiaries inside of the entrance by a fountain began to move and attack. I identified them as a pair of Bane Hedges, magical plant monsters one shaped like a cat the other a gryphon. We made quick work of the creatures but not before both I and Drogo were scratched suffering the distracting itch of the toxic sap. Dolus and Nami heard the fight and walked from a side path in the maze to us. They had found the maze when they had wandered away from our camp and became lost within it for a few days. Tweena took lead and we continued on deeper into the maze. Her sense of direction was impeccable and soon we were very near the green tower leading us into the courtyard at its foot. She spotted an assassin vine and shot it with her crossbow. More crept from the hedge walls and we soon realized that they were all part of a giant single plant. I destroyed two tentacles with my acid bolt and Drogo was able to find kill the central part of the plant. We rounded the corner to enter the tower courtyard proper and I could see that the tower appeared to not have been built but rather grown. The group came to a sudden halt with Tweena and Drogo spotting a pair of Bane Hedges and an animated statue which were moving from their positions at the front gates towards us. The battle lasted for a good while the statue taking me a while to wear down with acid as I was the only party member able to remotely deal damage to its stone body.

After the statue collapsed into sizzling rubble the polished bronze doors to the tower opened of their own accord and we entered cautiously. We entered a large room with a high ceiling and a grand staircase to the north leading to the next level. We could see a bridge spanning the space above us at least a few floors up. On either side of us were locked doors which appeared to have been mundane craft unlike the organic/alien architecture and design of the rest of the place. We searched through the tower taking our time. We found the rooms at the ground level were just storerooms and found our way to a circular hall which occupied the second floor and two more store rooms which led to a circular stairway leading up into the third floor where we found a lab, library and scrying room a millennia of dust was over everything. There was a chamber by the scrying room at the end of a walkway a large statue stood and thus we avoided it but Tweena attempted to pick the lock of the door next to it which we later found opened into the laboratory and failed. The statue immediately animated and attacked but battle was curtailed when the statue pursued us onto the narrow bridge and the other four were able to overwhelm it and knock it off the ledge causing it to crash into the bottom floor. The bridge spanned between the library and magic laboratory which were next to each other and the large scrying room. We followed the staircase by the scrying chamber which spiraled up onto a well-lit platform attached to a mezzanine on the fourth floor. Sunlight beamed into the tower from above the top of the tower seemed to naturally allow in narrow beams of yellow daylight as it appeared to be constructed of living vines and leaves twisting up to a spire point. We found a room filled with curbed planters where dozens of mature lotus flowers were blossoming with a large green one at the opposite end and opposite that room we found a cluster of four more chambers, living spaces. We proceeded to the large stair we found on the platform which led up to the top chamber. When we came to a stop I fumbled through my newly acquired gear just in case there might be something useful while the others spread out into the single huge fifth level chamber.

I had six scrolls containing the Neutralize Poison, Mind Shield, Control Plant, Commune with Nature, Animate Plant and Purification spells. Moneywise I had 1 gold talon and 2 rubies. I was also carrying an alchemist’s kit, 1 bottle of assassin’s vine wine, 4 jars of magic extracts which were taken from a Doom Blossom, Gas Root, Ghoul Hair and Dragonscale (all monstrous or lethal plant creatures) and a glass vial of lotus seeds. I had all of this in a newly acquired gunny sack which also was stuffed with an alchemy booklot lifted from the library. Figuring I was duly equipped and seeing the others hadn’t run into any danger (my curiosity about the mage-corpse was also to blame) I decided to teleport to the foot of the steps by the throne. The corpse on the throne had green shriveled skin. It was wearing a green dragon-hide robe with a gold necklace and large emerald around its neck under the green beard. Next to the throne in a planter and surrounded by a glass dome was a black death’s head lotus, possibly the most lethal creature known to the world. After scoping out the immediate area and careful not to get too near the throne I teleported back to snatch up Nami to see if she could shed some light on the corpse as she was after all, a necromancer. She was unable to approach, after much prodding on my part, the corpse as it appeared to be surrounded by a force field of some kind. Drogo was meanwhile checking the side 3-walled side chambers when he tripped and knocked into a bee’s hive. He was attacked by a swarm of angry bees and 6 giant bees. A Deathblossom (yet another monster flower) was close to where he was and began to fight as well. I assisted with a Mass Paralyze spell to neutralize the bee swarms and blasted a giant bee with acid. The fight was long but only Drogo in the end was badly hurt. We again began to snoop around and then Tweena in a chamber opposite the one where Drogo had been attacked was snatched up by a tentacle. We wound up fighting a Greenvise. The battle was short with Drogo scoring the deathblow. I returned to the throne as all threats within this room seemed to have been exorcised. I studied the circle about the throne which I noticed after a closer inspection for 2 hours while the others checked the circular chambers behind the throne. I was able to learn the spell used, Impenetrable Circle in that time. I then immediately tried to cast a counter-spell to lift the circle from the throne and its corpse without alerting the others but failed. I then realized the corpse was probably not actually dead and was being contained within the circle especially after Nami told me the guy wasn’t dead. Suddenly Drogo smashed the glass containing the death’s head lotus hoping I could harvest it.

The marble statues in the room which we already inspected and which I had identified as magic but which were not a danger at the time immediately animated and attacked. I faced down 1 of the things by myself using my acid to wear it slowly away the other 3 lured the second statue tot eh ledge by the stairs toppling it to the flood below. They called me over after I finished destroying the first statue and blasted the second while they assisted but we were only able to destroy it after it had gotten back up the stairs. After the battle we decided to retire sleeping in the throne room careful to keep our distance from the black lotus.

During the night I spent my watch learning the Control Plant spell eager to use it come morning. When dawn finally came I used my new spell on the Black Death’s Head Lotus forcing it to allow us to harvest some pollen and petals from it. We traveled back down to the library where we were going to spend another day as Drogo and Tweena were still somewhat hurt and needed more rest. The door was barricaded, Dolus set a noise trap and I took the opportunity to learn some more spells from my scrolls. I learned the Mind Shield, Animate Plant, Purification, Neutralize Poison, and Commune with Nature spells. While resting Nami played her pan pipes badly and Dolus drank down a bottle of assassin’s vine wine getting knocked unconscious by its narcotic effects. Not surprisingly we all heard heavy footsteps just outside of the library doors shortly thereafter.

In the morning I cast Neutralize Poison on myself as I was still suffering from the Bane Hedge venom. After a brief breakfast of stale trail rations we positioned ourselves ready for Tweena to open the doors as she detected something waiting outside of the door. It was a statue, the one they had pushed off of the bridge. The fight was brief as it was badly damaged with me dealing the final blow. We left the tower with Drogo leading us back to Farmers’ Keep after a few days.

I sequestered myself in my room while I used the alchemist’s kit to produce 1 acid arrow and 1 alchemist’s fire grenade while the others changed our haul for coin. After 3 days I gave the acid arrow to Drogo and the grenade to Dolus. That done I went to seek out the town’s resident alchemist whom I easily found. His name was Ebaik. I approached him with a proposition to use his lab with his assistance to formulate an antitoxin for the Death’s Head Lotus poison. He agreed in exchange for some of the antitoxin and a bit of the black lotus. As part of the deal he gave me an 11th level enchanted ring of breath without air that I could use upon my return to the green tower. Unfortunately while we were working in his lab he made a critical error and poisoned himself. Fortunately I was able to find an Arch-Cure potion in his shop which saved his life. I sat with him for a while and just before I left him at evening he told me that he was planning to leave for Rockhollow in order to replace the alchemist that had been there since he seems to have disappeared.

The next morning I met back up with the group. We decided to return to the tower so to clear out the two rooms we had missed. Traveling we were assailed by 2 Dragonscale Plants both of which I was able to seize control of and 4 Deathpods, from which I harvested their brain-nodes.

In the tower Drogo kicked down a door which Tweena had failed to open and had broken her lock picks on. As soon as it crashed to the ground 3 flying weapons shot out and attacked him with an animated stone statue following. We fought a good fight I of course took out the statue with the help of my pet Dragonscale plants and their strong entangling tentacles while the others took out the animated weapons. The room was empty otherwise. We spent the night in a storeroom off of the foyer on the ground floor with my Dragonscale plants on guard by the door.

In the morning we went to an unexplored room, one of the living rooms, at the fourth floor. After we entered the room after Tweena picked the lock on the door the two medium-sized statues in the room sprang to life. I teleported further in to the far side of the chamber to a small table and chair where a silver goblet sat, snatched it up and while the others battled I found and identified a teleport circle at the center of the room. There was a desk in an adjoining chamber which the ratling opened while inspecting the room with Tweena after the statue was dealt with. It was booby-trapped with a Black Death’s Head Lotus pollen trap which the ratling was able to escape but which poisoned the dungeoneer. I used my only dose of Death’s Head anti-toxin to prevent her death but she did not regain consciousness. After I did this I noticed a gold and ruby ring in the open drawer which I snatched up when no one was looking. Inside was a signet set, 50 silver, 500 copper, 100 platinum pieces, and 10 gold talons which was to be kept in the group funds until we could divide it.

We set up for the night in the chamber to let Tweena recover. During my watch I walked to the lotus chamber protected by my Breath Without Air enchanted ring to converse with the green lotus flower. Green lotuses are intelligent, possess telepathy and can control any other lotus flowers near them. It didn’t have much information other than it was waiting for its master to awake and as far as it knew he had been “sleeping” for the past few hundred years or so and would do so for several hundred to a thousand more. I took the opportunity to harvest some yellow, red and blue pollen from the flowers. We traveled back to town the following morning.

At the outskirts of Farmers’ Keep I released the Dragonscale plants from my power after harvesting some scales from then as spell components. Later in my chambers at the inn which I rented for the next 7-day we split the loot. I received 2 gold talons, 20 platinum pieces, 100 copper pieces, 10 silver pieces and I kept the goblet, the ring and the signet set. Nami rented a common room for herself and the rest of the team.

To Be Continued…

Nefarious NPC’S #3

A gruesome twosome for the GM to torment players with.

Nefarious NPC’s #3 – 306k

The harpy witch, Divannis Queenclaw and her familiar imp, Yuguk.