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Death Poll Discussion

Adventure comes from the brain pan

Last month I posted a quick and dirty poll about the feelings role-players have about in-game death when it occurs. The results were interesting although I think I could have been more specific. Perhaps I would add in a few other options should I ever post another similar poll. I published the results here if you have not already seen them in the original post. In addition, I try to clarify my intentions with the poll.

Death Poll Results

Above all, here are the results of the poll. You can view the entire original blog entry HERE.

This poll is no longer accepting votes

How do you view death in the games that you play and/or run?
151 votes · 151 answers

My Poll Answer

Subsequently, where I fall in the results would be a combination of the top three options. Although on the poll itself, I would have probably selected the top option. My reason is that I want death to mean something. Therefore, the occasion would be somber, maybe my in-game plans are dashed by the death (this has happened with my evil characters). This would allow my character to express their feelings about the situation in their own way. I find it fun to try to figure it out and then carry it out.

I like trying to construct and figure out my character’s emotional life. It’s fun to build their backgrounds, physical bodies, and spiritual qualities as well as working out their abilities and powers. After that, it is all about building their actual hearts during role-play taking every opportunity to explore them as well as using them to explore the game world.

What I Intended

 I intended to try to find out how other Players and GM’s feel about the event of the death of Player Characters at their tables. Consequently, judging by the comments, I was perhaps not clear enough on that front. I was (and am) interested in the emotions directed at the game and its participants that character death provokes. That was what I was pursuing with this poll.

What I Forgot

A few of the comments about the poll did point out that I had forgotten at least two points. These being Death for Drama’s Sake and In-Game Death serves to reinforce the idea of Death as a Looming Force. Death for Drama’s Sake means that a player willingly conspires with Games-Master to have their character die for dramatic or story purposes essentially, death for the sake of the narrative.

This to me seems to be more applicable to more story-oriented games. However, I do utilize NPC’s in a very similar manner. I try to get the NPC familiar with the Players even perhaps becoming a friend. When the Players become attached I try to manipulate that relationship to my ends. This can range anywhere from dramatic death hopefully towards an end not just for drama, to betrayal by an ally. In the latter case, if the character survives I try to have them become a thorn in the Players’ sides maybe even evolving the NPC into a major villain (see Dark Lords: Building Better Lords of Evil).

Death As Looming Force

I also seemed to forget to address Death as a looming force. If there is a potential for PCs to die even on a bad roll or badly misjudging a dangerous situation then death is ever-present. However, this just adds in the risk factor and the attached thrill when the PCs escape or power-through dangerous scenarios. A Player Character death just serves to bring this looming presence to the fore of everyone’s mind, fully integrating it and making it an actual part of the game world. I might have still left this option off the poll though even had I thought of it. The reason is that I am more interested in what emotions the participants are feeling generally directed towards the game precipitated by the actual death rather than about the general presence of it.

There are inevitably angles that I have still missed. However, as in-game death and even the narrowed subject of the general emotions it brings out, death is still a very broad subject with tons of nuance all over the place. Polls are meant to be focused and provide information about opinions that can be used to build generalities about the polled group. Note this poll was very small serving more of an opinion poll of those who bother to read my blog.

How I See In-Game Death

I see in-game death as a natural risk of adventuring, if you are doing it right then you run the risk of dying sometimes horribly. Similarly, death is an ever-present shadow in the back of any adventurer’s mind. However, I do not think it should be an overwhelming aspect of the game. It should be attached to the major risks and challenges found in a good adventure and sudden unpredictable death should be a rare occurrence but something that can definitely happen on a bad roll. A unique aspect of the game based on the dice.

As mentioned before, I do see it as an opportunity for drama and roleplaying. It is a place where characters can express and build character. Previously, I did go into more detail in Tabletop Meditations #10: Death where I expand upon the idea of the Good Death and talk about Perma-Death and TPK’s. The blood spilled in the course of a quest lends the struggle meaning. Particularly if it is the blood of heroes, allies, and friends. Death flavors the sweetness of victory, enhances loss providing a real drive to dive back in, at least for me.

GM’s Hammer

I definitely do not see it as the tool of GM’s judgment. It is more something that is a part of the game world. It is what is likely to happen in the course of high adventure. When it does happen, it should have some sort of impact whether that is a downer session or an opportunity to turn up the roleplaying aspects of the game.

Addressing a Few of the Comments

Lethality in Gaming came up a lot in the comments concerning certain specific gaming systems. I was not particularly interested in game system lethality in this particular poll. Although maybe an option of “I Play in High Attrition Systems, It’s Just How it Goes” would be appropriate to address this. However, I do not think that the previously mentioned addresses the feeling of someone who is playing a character under those circumstances. I would assume that since they are willingly playing a system with a high mortality rate that they already know their character has a high chance of death so that seems like it would fit under the option No Big Deal, Time to Generate Another Character which did fall into 4th place with 11.26%.

Nuance

Is death a more nuanced subject than the structure of this poll seems to address, well, yes but it is a very simple poll. In short, its purpose was to cull some very specific information on a subject narrowed to produce a specific if an informal range of data. As explained before the purpose was to gauge the feelings tied to in-game PC deaths based on what I have seen discussed across the internet and in my personal gaming experience.

These reactions to death range from viewing it as an opportunity, placing blame, viewing it as a problem to be solved (the 0% popular The Character Build was Wrong for the Campaign option by the way), to indifference. I did miss an option for anger but I have found that those who angry at the table over their character dying very rarely come back to run another character ever again, however, if I run a similar or more finely tuned Death Poll, I would include one or two anger options.

In Conclusion

The death poll was an interesting exercise and in-game death is certainly a point of interest for many other hobbyists besides me. Death would be an overarching subject especially in any adventure game where risk is a part of the fun. Death also can stand for a permanent loss such as a loss of limb or complete isolation from a hard-fought opportunity via a heroic choice but this poll focused exclusively on Character Death. After all, what fun is it playing an immortal or a character that cannot lose in a meaningful way?

Please, if you have suggestions or comments feel free to leave them. Especially, if you have a suggestion for a new poll definitely feel free to post that.

P.S.:  I will be taking a break from the blog for the holidays and New Year. The blog and the Cabal of Eight II will be back in late January. Later that same month the Armatelorum will be released (finally).

The Cabal of Eight II Pt.10: The Blue Thief

20th of Monsoon – Dawn was breaking but the sun’s rays were stifled behind cloud-darkened skies and drowned in the heavy, humid air. Stray raindrops randomly pelted the roofs, and cobblestones of the city as well as the heads of retreating rag pickers and soot-brushes. The fitful sleep of two of the cabal members was disturbed by the approaching ringing bell of one of the many city criers.

The Crier: “Hear ye! Hear ye! The city marshal has declared that all those found to commit the crimes of theft, murder, and assault within the city limits that are not citizens of our great city and are found to be the crew of known freebooter and privateer ships will receive the penalty of death! Ships whose crews comprise of more than a handful of such criminals will be banished from harbor come hell or high water!”

Excor (played by Cris) and Szoo (played by Isis) stumbled and slithered from their rooms, slowly due to their bruised and aching bodies roused by the crier’s bell and spiel. Already, Fauna (played by Jenn) was grinding the remainder of her herbs into two doses of healing salve for her wounded companions. As both Szoo’s and Excor’s wounds were still grievous. Fauna, on the other hand, was in perfect health. After finishing the salve and having applied it, Fauna cleaned out the stable and left for the market district. The other two went back to their beds to heal.

Later, in the afternoon, the sun had peaked between the clouds and Fauna was returning from the market with her horse attached to a new wagon loaded with a few months’ supply of oats and hay. As she led the wagon back home she entered the alleyway and only then noticed a tail, someone was stealthily following her. Calmly, she unhitched her horse and put him back into the stall next to her giant frog, tossed that thing a bag of mice. She left the wagon just off the stables. Suddenly, she rushed through the door and shouted.

Fauna: “I’m being followed!”

Immediately, both of her companions leaped from their beds and met her at the door against which she was leaning.  All she could relate about her pursuer was that he was wearing blue with a short, matching cape.

Isis: “*Sigh* Is this the dragon again?”

Cris: “Who else would it be!? Of course it is! Blue cape, sheesh, of course it’s the dragon! Or her slaves.”

Excor rushed to the door and carefully, quietly, cracked it and peeked through. He scanned the scene outside the door from the alley wall to the stable. By a split second, he missed the fleeting glimpse of a blue cape disappearing into the hayloft above the stalls. Because of his spotting nothing, Szoosha cast Heat Vision on himself. In turn, Excor cast See the Invisible on himself.

Excor peeked back out the door and spotted Thorn the beggar ducking behind a rain barrel. He yelled at Thorn to leave while Szoo, head above Excor’s, spotted a heat trail moving from the ground and up into the loft. Thorn waved as he jaunted off after a shrug.

Szoo: “Guys! I got something! I think he’s inside already!”

Excor immediately slammed shut the door and turned. Almost by accident, he caught sight of a cape trailing behind its wearer as it flapped from above down behind a piece of furniture.

Excor (pointing the blue thief out): “Assassin!”

Fauna readied herself to cast Sleep as soon as she could see her target. Szoo moved around to get a better line of sight and was able to spot the blue thief. The short, brawny man was dressed in a powder blue padded/quilted robe with a bright blue silver-trimmed cape and cowl and a broad black belt. He was armed with paired superior quality silver daggers each with a large quartz crystal in the pommel. Excor cast shadow ribbons but the magic went wild. The black ribbons of shadow suddenly expanded into a cone of blazing red light and the thief shrieked in terror, he stood and turned to run through the back door. Fauna let loose her sleep spell but it had no effect.

The druidess let loose a lightning bolt; the thief dodged the bolt easily and tumbled through the back door into the rear courtyard. Szoosha charged towards the back door and made it outside into the small courtyard amongst Fauna’s chickens and goat. Excor moved up to where he could see the thief readying to scale the wall and cast paralyze I. The thief froze in his tracks.

Cris (to the GM): “That was some sort of crazy fear spell huh? Hey! Can I try to remember what I did with that spell with my spellcraft?”

The GM (me): “Yup, um DC uh 20, it was wild magic. Totally randomly rolled spell too.”

Cris: *roll*roll* “Damn, naw, I didn’t get it.”

Szoo had the paralyzed thief tied up with a rope he took from the thief’s belt. Fauna sensed some very strong magic from the silver manacle around his neck and the medallion with dragon-scratch runes that dangled from it. She simply tried to pull it off as it did not appear to be even locked or clasped but it did not budge. It even seemed bonded to the thief’s skin. Fauna then double-checked the ropes making sure they were tight. Szoo then inspected the collar and found the maker’s mark. It was the mark of the Golden Devil Company (The Cabal of Eight Pt.6: Gold Devil).

Szoo (panicking): “Oh no! We made some BIG enemies guys!”

Cris: “Whatever, we’re adventurers, it’s what we DO!”

The three mages stood around while the chickens clucked and gathered around their feet expecting to feed. They did not know what to do with the man. The magic slave collar without a doubt would lead the blue dragon straight to them. They quibbled back and forth for some time before they finally decided on what was to be done with him. They did not want to kill him; after all, he had no choice whether or not to obey the dragon. They also did not want to take him to the guards. The trio did not know how deep the dragon’s connections went. They decided to freeze the thief in amber.

Excor cast Amber Husk, an ancient spell obtained from a scroll they had found in the Lotus Vaults. Excor looked at his handiwork. The thief in blue could be seen at the center bottom of an iceberg of glistening semi-transparent amber.

Excor: “That’ll do it.”

That situation dealt with, for the time being anyway, the trio decided to try to rest until their next cabal meeting on the 24th. However, Fauna had a meeting with the Brotherhood of the Rope on the next full moon, the 22nd.

The next day, Szoo and Excor were sleeping the day away, Fauna, alternately, had hitched her horse up to her wagon and was going shopping around the Old Market District and the Bazaar. Soon her wagon was packed with a 1 lb. bag of healing herbs, another 1 lb. bag of yellow & pink lotus soaked smoking herb (of which she was currently partaking), a wood cage with four chickens in it, a sack of feed enough for a month, an empty 1-gallon ceramic jug, and 5 potion bottles for Szoo’s naphtha. She had watched Thorn while he had followed her the entire time as well.

She signaled the grey-cloaked beggar to jog up next to her she was riding in the saddle.

Fauna: “So…you old beggar… still spying on us?”

Thorn: “Yup! Just business y’know!”

Fauna (flipping Thorn a silver piece): “No info?”

Thorn: “Well, I’d be amiss in my duty if I didn’t ask about certain Pirate friends, ahem, certain friends of certain people maybe?”

He eyeballed Fauna for a reaction, there was none so he continued.

Thorn (pulling out his pipe; Fauna offered to light it): *ffwwwp* *exhaling* “Certain pirate friends of a certain party stealing from certain other people and yet other people, friends of certain people maybe? No. Well, those people hiding the treasure and those people’s friends maybe knowing something about it?”

Thorn glanced over at Fauna with a squint in his eye. Again, she did not react so he shrugged and took another tug from his corncob pipe.

Fauna (exhaling, her eyes sparkling with lotus): “Maybe we can hire you as…..our… houseboy? We could pay you a lot of money.”

Thorn suddenly tore off after shooting Fauna a polite smile. Someone was evidently waiting for him near the corner the pair quickly disappearing into an alley. However, Fauna could not focus enough to see who had been waiting for the old beggar. She lazily trotted her way home through the crowded streets as she toked on her pipe.

The following afternoon, Excor had spotted Thorn hanging out in full view around the house and he decided to see what he wanted. Excor tried to interrogate the beggar but found the old man was far too clever to get any useful information out of him. Even so, they conversed for quite some time. Eventually, Excor gave up and tossed him a silver to move off. As the grey-cloaked beggar walked down the alleyway towards the street he unexpectedly asked, “Hey! You know anything about a Cabal of Eight?” Excor was shocked but hid his surprise well enough that he was sure the old beggar did not read it.

Excor (waving bye): “No, no. Never heard of it! If I find anything out I’ll tell ya!”

Thorn (walking away): “I’m all ears!”

Cris hissed, “Dammit!”

Isis: “Whhat!?”

Cris: “They’re getting close! Too close! Dammit.”

Jenn: “Meh. We can handle it.”

Late that night when the full moon was high, Fauna found herself standing amongst a lineup of certain other characters, all drawn from the anonymous ranks of the cult, the Brotherhood of the Rope. Those in the lineup and her were all stark naked slick with sweat; the caverns under the old Amphitheater were sweltering. Those not participating in the “trial for high priest” were still in their dark blue ropes and hoods with a golden noose around their necks. Anishi, the caretaker of the grove, was presiding.

The cult had gathered in a deep chamber next to a very narrow entryway carved into the rusty, living rock. Vor Jetl “the dragonfly” had told Fauna that the trial would be a lethal one it would be the labyrinth. “Avoid the traps and you will make it to a final test, fail and no one will ever see you again.” Good advice as far as she could gather, after all, he was “on her side”. Apparently, the narrow opening was the entrance to this labyrinth.

Anishi gave the word and one-by-one the candidates walked up to him and he spat lotus powder into their faces, kissed them on the forehead, and pushed them through the aperture, “Tread with care my child and be humble”.

To Be Continued…

The Cabal of Eight II Pt.9: Fungus Force Five

Map of the Fungus Kingdom
Fungus Kingdom full map

Fauna the druid (played by Jenn), Excor (played by Cris), and Szoo the Black-Scael naga (played by Isis), were surveying the post-battle damage. A few shouldering clumps of slime remained not giving a hint to the tiny creatures’ formerly humanoid shapes. The statue of the four-armed goddess with dragonfly wings had fallen into the cellar up to its golden breasts (The Cabal of Eight Pt.41: The Lotus Vaults Pt.1). The floorboards around it were shattered, soggy and warped.

Cris: “See! I told you we should’ a killed that thing yesterday!”

Jenn: “But we didn’t fight these down there!”

Cris: “What dya think sent those!”

Fauna continued her brewing of healing potions while Szoo inspected the hole. The gap between the statue and the floorboards was enough for either of the human mages to crawl through but it was too narrow for Szoo to slither into the cellar. As the sunset and sky burned gold and pink, Fauna was finished, the trio decided to go back down into the caves below to provoke a final confrontation with the mushroom boss.

Excor holed the statue up in his Portable Hole revealing that the steps into the cellar were completely flattened. He activated his Ring of Ghost Form to float down to the cellar floor. Alternately, Fauna just jumped down after tying a rope off to the marble scrying pool that they had looted from the Lotus Vaults and installed in their makeshift lab-niche (The Cabal of Eight Pt.41: The Lotus Vaults Pt.1). Szoo slithered down into the small root cellar. Fauna took up the lead after finding the secret door wide open, smeared with fishy-smelling moisture and reeking of fungus.

The druid took a few careful cat-steps into the gaping portal into the dark passage. Her nostrils immediately assaulted by the choking stench of wet fungus. She saw about eight tiny sized humanoid creatures identical to those they had already faced above running towards her. The wet sounds of their tiny pseudo-feet slapping on the stone floor alerted the other two mages. As the tiny fiends hit the light of the lantern they appeared composed of black-spotted spongy material with grains throughout and covered in white and greyish hairs.

The battle was brief. Fauna slaughtered them with her dagger and Szoo scorched them with fire. Excor had flung chrono-missiles at them. During the battle, all of the creatures, the mouldmen, had swarmed poor Fauna and dealt some acid damage and drained some of her health (Constitution points). The mages lost no time in rushing into the caverns with Fauna in the lead.

Cris (to Jenn): “See! I told you that thing sent those things to screw with us! Hey, you better let Szoo lead for a little bit!”

Szoo moves into the lead to try to allow Fauna to recover. However, as soon as he took the lead, Szoo immediately spotted the oozing form of a violet blob slithering towards them from further down the main cavern.

Again, the battle was brief but Szoo had been engulfed, as this creature was much bigger than the violet blob that they had faced before (The Cabal of Eight II Pt.6: Facing the Fungus). Likewise, the creature had scored a critical hit on Fauna with a tentacle causing some serious damage to both her and Szoo using its dissolve flesh ability.

Suddenly without warning, a myconid astride a giant centipede charged from the somewhere further down the main cavern followed by two more mushroom-men covered in a thick crust of lichen-like plate armor wielding granite maces followed by an ice imp flying above amongst the dripping stalactites.

Excor whipped out his magic spike and shot a bolt of electricity at the centipede wounding it. Fauna tried to cast Lightning Bolt but the magic got away from her and went wild. A crackling burst of tiny electrical bolts filled the area. Fortunately, Excor was a ghost and unharmed. Szoo was able to avoid the bolts. Unfortunately, their enemies were just outside of the area of effect. The myconid centipede rider held up a small rod carved from red stone and the centipede surged forward heading straight for Fauna, she dodged its venomous fangs. The ice imp soared above the mages and blew a cone of icy breath at Fauna. Her magic shield absorbed the damage. Szoo shot a ray of fire at the centipede dealing some damage to it. The lichen-armored myconids leaped from the wood sled that the centipede was pulling and both attacked Szoo with their bludgeons. Szoo’s shield absorbed both hits.

Excor shot an electrical bolt at the centipede rider wounding it. The rider swung a sling above its head and let fly a stone at Excor but it passed harmlessly through his ghost form. The centipede again struck at Fauna but missed. Szoosha pulled out his fire fang and unleashed a cone of fire at the pair lichen-armored mushroom men barely singing them. The ice imp flew down and tried to kick Fauna in the head with its hooved feet. The druid easily parried the blow. The pair of lichen-armors again attacked Szoo, one missed by a wide margin the other successfully dispersed the shield spell protecting the naga.

Excor cast energy tentacle. Shooting from Excor’s hands a blinding bolt of energy took hold of the centipede rider like a tentacle. Fauna threw a lightning bolt at the imp wounding it. The giant centipede struck at Excor but again his ghost form protected him. Szoo backed up a few steps and cast elemental half-plate armor (fire) on himself. The armored myconids again struck at the naga but parried by his flaming naginata.

Szoo pulled out a bottle of naphtha and tossed it at the armored myconids splashing them both with the pungent substance. Fauna cast a fire ray at the ice imp wounding it badly. The imp again blew a blast of frost at Fauna. The centipede again fruitlessly snapped its jaws at Excor. Excor used the energy tentacle to pull the rider from his saddle and lifted him 20 feet into the damp cavern air. The armored myconids again swung at Szoo who once again easily parried their blows. The rider struggled in the grips of the energy tentacle but was trapped.

Szoo used his fire fang and blasted the pair of armored myconids with fire also igniting the naphtha spattered over them. They took a little damage but were also on fire. Fauna cast another fire ray at the ice imp burning it badly. The imp kicked at and hit Szoo in the head with its hooves but the naga’s fire armor protected him. Again, the centipede struck at Excor’s ghostly form. Excor used his tentacle to toss the unfortunate rider 20 feet down the cavern, a sickly thud sounded from the darkness. The flaming armored myconids both struck at Szoo again, one was easily parried but the other scored a critical hit dealing Szoo a mild wound.

Szoo again unleashed his fire fang on the pair of myconids again causing their armor to start to burn away. Fauna again struck the ice imp with her fire ray this time killing the creature. It disappeared with a blood-curdling scream and a burst of blue energy. The centipede continued to try to attack Excor. Excor tried to cast Force Ram on the giant centipede but failed the chaos of battle overwhelming his senses.  The burning pair of myconids again struck at Szoo but the naga again easily parried the both of them.

Szoo slashed at one of the burning myconids with his naginata but the myconid parried. Excor successfully cast Force Ram and squished the centipede against the cavern wall. Fauna flubbed her spell too anxious to slay her enemies. One of the flaming myconids attacked Fauna and was easily parried. The other attacked the naga and struck home with a massive lucky blow dealing Szoo a mean wound. The battle continued for a few more actions until the last pair of enemies collapsed into flaming smoking heaps.

Isis: “Jeesh! How many more of these guys are down here!”

Cris: “Yeah, he’s trying to wear us down before we get to him!”

Jenn: “Well it’s working! I’m out of shields and low on spells. And I’m kinda hurt.”

Isis: “Same here sis. But I’m still in okay shape!”

Cris: “I’m still pretty good but yeah, I’m out of shields too. … Screw this.”

Excor was going to cast Ghost Form on himself again but thought better of it.

After surveying the carnage and taking time to imbibe in some healing potions, the mages charged deeper into the cavern turning south to where they had previously encountered the boss mushroom. As fortune would have it, they ran straight smack into the monster.

The first round of battle was a blur of lightning bolts, a hurling destructive ball of fungus, a slashing flaming polearm, and a well-placed slow spell. The second was a cacophony of energy rays, chrono-missiles, and repeated thorn blasts that left Excor resembling a porcupine.

The battle raged on and slowed Boss Mushroom went on the attack as the trio of mages went on the defensive casting healing spells on each other, drinking potions, and Szoo casting elemental half-plate armor (fire) on his companions. The monster’s club swept repeatedly catching Szoo once and Excor twice. A well-placed fungus ball spell nailed Fauna wounding her horribly.

The final round found the mages exhausted and all badly wounded unable to take even a mild hit. However, Boss Mushroom was just as wounded. Thorn blasts and energy rays again flew then Excor captured the monster with a shadow ribbons spell. While the horrid thing was trapped, the mages beat and stabbed it to death.

The battle was finished and the trio stood over the large bloated body of the giant mushroom creature. Its flesh was starting to break down and liquefy. Excor observed the still brightly glowing ruby embedded in its chest. He shrugged and reached out to pull the gem from the monster’s melting flesh. To his surprise the gem was set into gold and attached to that was a fine gold chain, it was a necklace. He continued to pull the treasure free though there was some resistance so it took an effort on his part.

He almost had it free of the gross corpse and gave a mighty final yank. The warty skin of the chest split open and a human skeleton, the necklace still about its neck bones, was pulled out with a gush of yellow pus-like liquid matter. The skull clattered to the cavern floor, pulled off in a nervous reflex action by Excor. The necklace was his.

Cris: “Yech!”

Excor identified the gold necklace bearing a large central ruby that sparkled like blood-fire. The gem enraptured Szoo. His eyes sparkled in time with the strange light of it. Excor described the magic abilities of the necklace. It was a necklace of Shield three-times-a-day at level 8. However, something about it was bothering him but he just could not put his finger on it. Szoo grabbed for the gem, Excor let the naga have it. The naga Elementalist immediately donned the magic necklace.

Cris: “I don’t want that stinking thing! It was embedded in a monster-mushroom’s chest!”

Szoo wanted to explore the cavern further but everyone was suffering significant wounds including Szoo who only just realized his condition when prodded by Excor. Disappointed the naga relented. To satisfy the naga at least a little, Excor cast ghost form on himself once more and scouted the cave getting a general sense of where all of the passages and chambers were. The naga seemed even more disappointed afterward.

Exhausted, the trio moved back up into the house for some well-needed rest. Excor grumbled something about having to hire some carpenters to fix the trap door and floor.

To Be Continued…