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Bizarre Beasties #12 – Ullarhg

The Ullarhg are a fierce herd beast that tramples enemies with their hooves. As well as goring them with their tusks and horns, and resist attack with their spikes and thick hides. A new pregenerated monster for Dice & Glory that will add some danger and awe to any GM’s campaign. These tough and monstrously strong brutes are a challenge to any adventurer.

These appear as terrifying bull-boar-rhino hybrids. They are ponderous in weight and large in size. Ullarhg use their boar-like tusks, bovine horns, and rhino-nose-horns to great effect in battle. Their thick rhino-like hide and spikes grant them protection from most weapon-strikes.

Bizarre Beasties can be used at the discretion of Game-Masters to add variety to their game worlds easily and quickly. So that GM’s can drop the fully fleshed Ullarhg into game sessions immediately without any prep-work beyond reading the document. Finally, the Wolf-Bat is a great addition to any GM’s bestiary.

Bizarre Beasties #12 – 625k

Powerful Bull-Boar-Rhino herd beasts with an array of horns and tusks!

 

Rats of Tanglethorn Pt.9: Merchant Boxing

It was early morning, already the sun was beating down upon the dead yellow dirt, and Afheesh the ratling merchant chestQuickling was beginning to feel trapped. After a forced march around the parade ground and a breakfast of fruit, veggies, and bread in the mess, Afheesh (played by yours truly) went to the bursar. He collected the previous day’s pay, 95 bronze thorns (pay was 100 but there was the 5% Mezcor tithe). Subsequently, he spent the rest of the morning atop the thorns above the gates spotting for incoming caravans.

Only ratlings were assigned the battlements over the gates as the Thorn Crown had grown over the ramparts ages ago leaving only small tunnels through the winding thorny vines. Moreover, the thorns acted as an additional cover for those manning the hidden crenulations of the gate. Therefore, it allowed the guards, armed with darts and some with crossbows, to fire with impunity on any enemies without the gates. It was also horribly cramped, suffocating, and filthy not unlike the hovels of Thorn-runner ratlings that subsisted within the confines of the thorns surrounding the city.

There was bird mess everywhere, not only the white and black-purple of their droppings streaking the woody vines but clumps of flea-infested feathers, filthy nest litter, and the cacophony of chittering from above where the small birds would alight atop the thorny canopy. The most common birds there being pigeons and shirkes the latter of which were known to impale the uneaten portions of their prey, other smaller birds and rodents, on the thorns. It was getting near noon nearing the end of his shift when he spotted something of interest.

A Hill-Lander caravan pulled up to the south gates with three hill giants in escort. There were four covered wagons, two vardoes, and iron strongboxes chained atop each vardo. The giants and the faun and half-faun drivers were all well-equipped. Consequently, Afheesh was intrigued. As the caravan was allowed entry the ratling excused himself, the rest of the ratling guards were asleep anyway. He trailed the caravan as it made its way north towards the city center and Mezcor’s tower.

Mezcor’s black keep sits at the very center of the city like a single coffin nail holding all the requisite parts of the rotting box together through shear gravity. Every night the single round window at the top of the tower glows with candlelight that burns from behind the purple glass. A high black stone iron spike-topped wall bound it with a single bronze double gate in its southern face. The gates opened of their own accord at dusk revealing the white flagstones at the threshold the engraved message warning “step not beyond the white stones trespasser”. It was here that traveling merchants could expect to toss their tribute lest they incur Mezcor’s curse.

The Hill-landers were evidently confused that the gates were closed. For a brief second Afheesh had considered fleecing them in the name of Mezocr as he strode up to the caravan leader in his guard uniform. However, he was no fool and Mezcor’s curse had proven itself true at an alarmingly constant rate. He kicked one of the giant’s in the toe to gain their attention.

Afheesh (to the lead driver): “What’s this now? Looks like you guys need a surprise inspection!”

The Lead Driver (exasperated): “Hey! We already paid our way in an’a’ gave a little sometin’ o’ tha guards!”

Afheesh (lying in a surprisingly convincing way): “That was for the South Gate guards what about those that secure this road for you?”

The First Giant (his ultra-baritone voice vibrating the ratling’s bones): “Didn’t I jes see ya come from ta gate back dare?”

Afheesh (apparently, he’s a good liar): “No.”

The Lead Driver (with a frustrated sigh): “Okay, here’s some coin…”

Afheesh (cutting him off): “No, give me a bottle of that famous Hill-Lander booze!”

With a sneer, the driver tossed the ratling a bottle of whiskey; it had been previously opened but was still mostly full. Consequently, the little extortionist tucked his prize in his belt and kept a tiny-clawed hand on it at all times.

Afheesh: “Now you lot make sure you pay the proper tithe to Mezcor at dusk!”

The hill-landers all shook their heads in both agreement and realization. Meanwhile, the ratling snatched a good look at their strongboxes and figured the locks though high quality looked easy enough for a crowbar to break or Wufcor to pick. He took his leave and high-tailed it to look for his crew. He intercepted them on their way to one of many taverns. Soon they were back at the warehouse conspiring together.

About an hour later, the ruthless trio found their way to the local market where the Hill-lander caravan had set up shop. Pabst (played by Jenn) strutted over to the merchant. She was going to try to work her charms on the goat-man.

Jenn (to me the plan-maker): “I don’t know why I’m supposed to charm the guy. I can just intimidate them…”

Me: “No! We need a distraction!”

Isis (Wufcor’s player): “Yeah sis! We’re trying to avoid a fight!”

Jenn: “My intimidate is better than my charm.”

Isis: “Nooo.”

She swished over to the head merchant who was eyeballing her suspiciously. Subsequently, Afheesh and Wufcor remained hidden in the shadows of the alley across the way from the shop stalls. Pabst began to work her magic.

The Hill-Lander Merchant: “Get away you ugly wh*#@! We’ll deal with your kind when we get ta da livery tonight! Maybe one a’ these giants would want you! Haw, haw, haw!”

So she decked him.

Isis face-palmed.

Meanwhile Afheesh stripped off his guard uniform and hid it in a trash-barrel. The Hill-Lander merchant cocked his fist back aiming the blow right at Pabst’s face.

The Merchant (just before smashing his fist into Pabst’s nose): “Aw an’ here I thought ya Poisonwood folk were tough!”

Wufcor darted to the stands followed by Afheesh. Her nose bleeding Pabst threw another punch at the merchant opening a cut along his cheekbone. The merchant circled from around his table and popped her good in the jaw. They were now facing off like a pair of street boxers. The crowd including guards gathered round to watch.

Afheesh began to walk nonchalantly towards the tent-back of the hill-lander stall where he believed the strongboxes were located playing it off as if he were watching the brawl. Pabst started talking smack to the merchant then she nearly tripped over her own feet when she went to throw a punch. The merchant tried to take advantage throwing a body blow her way but she knocked his hairy-knuckled fist to the side.

Meanwhile, a large group of gang members, the Roaches, flooded into the area attracted by the chaos and inched their way to towards the stall. Afheesh unawares cut a slash in the tent fabric and rolled into the stall. Outside the stall, the merchant threw a wild punch missing Pabst by a wide margin. Pabst swung and the merchant caught her arm in a clinch. Both fighters were in bad shape, panting, bleeding, and barley standing. The crowd roared for blood. Afheesh looked at the two strongboxes noticing the largest had runic markings over its outer shell. Wufcor rolled in and shimmied to the Quickling’s side.

The merchant caught Pabst in a grapple getting her in a tight headlock. She struggled as hard as she could but his iron grip held her skull fast. That was when Afheesh noticed that the two Roaches standing at the counter had spotted him and Wufcor. They were human, probably street rats and/or thugs maybe thieves. After a few moments of an improvised hand-signal-thieves’-cant back and forth between the ratlings and the Roaches a deal for their silence was worked out. Wufcor then picked the lock easily (Natural 20 picklock check) but immediately struck by an electrical bolt emanating from the runes on the chest. Fortunately, by chance, the crowd had roared at the exact same time concealing any noise.

The crowd groaned as the merchant locked in a chokehold on Pabst’s neck and she went limp her nose exploding as the vessels succumbed to the pressure.

Wufcor (after spotting the result of the brawl): “Oh boy! Time to go!”

Wufcor snatched two full bags from the chest and darted away. Afheesh threw a couple of signals at the pair of Roaches meaning to have them pick up and carry Pabst to the nearest alleyway. He then snatched up the last two full sacks, ran from the back of the canopy, and made his way around as stealthily as possible heading right for the nearest alley.

The ratling’s heart shot up into his eyes when he heard, “Stop THIEF!” He glanced over his sack-laden shoulder and saw that the bleeding and shaken Merchant had spotted him, by pure chance, as he was being taken back to the tent on a pair of his guards’ shoulders. Immediately the three hill-giants roared in unison and the ground began to thunder with their charge.

It took some minutes for the ratling to evade his gigantic and very fast pursuers. However, taking sudden sharp turns and ducking under obstructions that for the most part, the giants had to burst through did the trick. After he was sure that he had lost all three of his pursuers, he circled back around careful to stay in the narrowest of alleys until he was sure he had arrived where he had said he would meet the pair of street rats. He heard a faint whistle and saw the pair of Roaches with Pabst’s unconscious body leaned against a filthy brick wall.

The ratling swiftly checked the sacks; one filled with silver pieces and the other with bits of tanzanite. He tossed them the tanzanite sack and took charge of his friend. The Roaches with which the ratling had canted with gave his name as Neezik. He wasted no time in beating it to the warehouse careful should someone be following. When he met back up with Wufcor he found that the Canny-Jack had a sack of gold pieces and one of quartz.

The split, with Pabst included (she was still out), was 66 gold pieces, 20 quartz, and 166 silver pieces.

Jenn: “Yeah you guys better cut me in!”

The sun was down and the crew put their money away. It was time to decide what to do and where to go for the night.

Suddenly the boards blocking the front entrance smashed down with a crash and blast of dust. Standing in the door are Neezik and an uncountable number of the Roaches street gang. Afheesh dashed to the rear door just in time for those boards to come crashing down. A Mantck ratling wielding paired cutlasses stood in his way. The Quickling could hear dozens of feet outside around the building and dozens more climbing the outside walls and even feet clattering over the top of the roof. Pabst had just come to and both she and Wufcor tried to hide.

Jenn: “Damn! I’m still at K-O POINTS!”

Isis: “Yeah, I’m really bad right NOW! That bolt almost killed ME!”

To Be Continued…

Rats of Tanglethorn Pt.8: Ratling Life

With the blood of their enemies still fresh on their weapons and dripping from their faces, Afheesh (played byrat or ratling versus centipede yours truly)  and Wufcor (played by Isis) dragged Pabst’s paralytic body (played by Jenn) into a boarded up warehouse a few blocks from the South Gate. They just assumed the place was completely abandoned. Soon after, Afheesh wiped his face and donned his guardsman uniform before beating it back to the barracks.

Afheesh spent early next morning scouting out the grounds of the south-gate-guard-post finding something of interest: a large building next the bursar. The building was windowless save for arrow slits at least two stories above the ground and built of white stone with an iron portcullis and heavy solid bronze doors behind. Before that intimidating edifice leaned several elite guardsmen. Afheesh soon found out that the place was the treasury of the southern guard. At once, a singular fantasy rippled through his tiny rat-brain, that of ripping off the city guard and fleeing from the curse-polluted Poisonwood to the greener pastures beyond.

After a forced march around the parade ground and a breakfast of fruit, veggies, and bread in the mess, Afheesh went to the bursar. He collected the previous day’s pay, 95 bronze thorns (pay was 100 but there was the 5% Mezcor tithe). He spent the rest of the morning beyond the thorns  inspecting incoming caravans. Relieved of duty at noon, he went to meet up with the rest of his crew.

Upon returning to the warehouse, he found Pabst fully recovered but also very stoned. At least she had donned the studded leather they had looted from a gang member’s corpse.

Wufcor (shrugging): “She stole some of my leaves and ate ‘em!”

The ratling canny-jack was referring to the leaves he had plucked from the corpse of the Dark Thorn Arborean from the previous night.

Afheesh let out a sigh and excused himself; he was going to find some work. After all, one cannot be a kingpin with no cash. Suddenly, three giant centipedes burst from a pile of garbage just outside of the warehouse and scuttled into the open doorway, Afheesh had apparently forgotten to replace the boards after entering.

Me (at GM Cris):  >:|

GM Cris:  ¯\_(ツ)_/¯

Wufcor immediately leapt upon and stabbed the first one through the door. Afheesh pulled his weapons and attacked the same centipede wounding it badly. Pabst stumbled forward and clumsily swung a short sword missing her target completely. The second centipede struck at Pabst but missed. The first wounded centipede got in a lucky shot burying its poison legs into Afheesh’s chest wounding him horribly. Luckily, the ratling was tough enough to resist the monster’s paralytic venom.

Wufcor finished Afheesh’s attacker. Afheesh buried the points of his paired weapons in the second vermin nailing its corpse to the floor. Pabst hacked at the last centipede but her blade bounced harmlessly from its poison-red exoskeleton. Afheesh smashed his blades into the creature wounding it severely leaving Wufcor to finish it with his dagger spilling its verminous innards over the dirty floor.

After wrapping his wounds, Afheesh changed out of his guard uniform. Upset that it now had two large holes in the chest he folded it away. He left his two companions to see what jobs he could rake up, the higher the pay the better. First stop, the Bronze Shield Tavern, in search of Sergeant Neek.

A dense cloud of acrid pipe smoke combined with the stench of alcohol-drowned breath was as thick but nowhere near as fragrant as the sea. The clamor of rollicking patrons and the clatter and shouts from the tables where the bones rolled was deafening. The clientele were almost solely off-duty guardsmen and they were a getting very rowdy butting helms and beating armored chests and small bronze bucklers with daggers and short-swords. It did not take long, even in that noise, for Afheesh to find the sergeant. In turn, Sgt. Neek steered the “little ratling” to one Madame Canica of the Pink Lotus Livery who had a penchant for wearing purple and white silk.

Later at the Pink Lotus Livery, the ratling sat with the Madame. Canica was not overly tall but very heavily built save for the aquiline and sharp boney features of her face with almond shaped eyes set at high angles. The iris of her eyes was a reflective gold color and her pupils slits. Her nose was very small as well hinting at the Naga blood in her veins. This disturbed the ratling on a primordial level.

Over a few glasses of blood red wine, the Madame, a top member of the Livery of Pleasures guild, offered a substantial bounty for the head of the Courtesan Ebiak for leaving her house at 10,000 bronze thorns (bt’s). Soon after leaving that meeting and his head still full of wine, the Quickling easily located his quarry at the Blue Rose Livery. Afheesh rushed back to the warehouse to gather his troops.

As the three street mercs gathered and readied their gear, a loud commotion burst out just outside of the warehouse grabbing their attention. Wufcor and Afheesh strode outside where they saw a small-scale street fight involving the Moths and the Blood Moths. Wufcor shouted at them to stop.

Isis (to the GM): “Hey we gotta protect our territory!”

Afheesh followed suit but the gangsters ignored the pair of ratlings. Because of this perceived insult, the pair pulled their weapons and prepared to wade into the scrap. Pabst immediately charged from behind, past the pair, and directly into the fray.

Pabst hit and wounded the nearest gang member with her short sword. Afheesh on the other hand, spotted out the Moths’ leader and charged him. The gang leader parried one weapon but nailed by the second. He retorted with a massive and accurate blow Afheesh dodging the short sword point by a hair. Another gangster engaged Pabst, she parried and then counter attacked dropping him in a single blow. Wufcor backstabbed “the weakest looking guy” dropping him instantly. A scimitar blade wielded by a Mantck ratling (a medium sized ratling) barely missed Afheesh. Another Mantck struck at Wufcor barely missing the canny-jack.

Desperately, Afheesh stabbed at the leader who clinched the first weapon but the second skewered the man’s belly wounding him badly. However, the leader easily wrenched the clinched psi from Afheesh’s small claw tossing it away. The Mantck on Wufcor easily parried his blow. The other Mantck swung his scimitar at Afheesh barely missing the smaller ratling. Pabstcan attacked another gangster but was caught in a clinch. The Mantck on Wufcor struck at him barley missing.

Afheesh moved towards his lost hook-guard weapon. Wufcor struck with perfect accuracy at the Mantck but was equally masterfully parried. The Moth leader that Afheesh had wounded called for a retreat. He was apparently bleeding out. The opposing Blood Moth leader called his retreat immediately after.

Pabst broke the clinch and as that gangster turned to run, she drove her blade into his spine killing him instantly. Afheesh triumphantly held up his recovered weapon as the last of the street thugs disappeared into the shadows and filthy alleys of the city. After looting the corpses, the split turned out to be 133 bronze thorns each with the remainder going to Pabst her share being 134.

Afheesh eyeballed his crew. They were still in no shape to take on a job at this point. Pabst worse for the wear, stated that she was going to rest for another full day. Wufcor figured why go out to work now, he had just been paid. He was going to go pay for some fun. Afheesh shrugged and went to go procure a cheap room; he had guard duty in the morning.

To Be Continued…

Genera #1: Clergy Class Spellcasting List

For a while now a few people have asked for a spell list. A list that those playing Clerics, Paladins, Priests, andspellcasting list for clergy characters other Clergy Class characters with spellcasting abilities can use. So, I have come up with a very general spell list conveniently sub-categorized into levels.

Genera will consist of requested material and various self-contained excisions from published material that would not otherwise see the light of day. Click the link below to download the PDF via the Mediafire website.

The Clergy Class Spell List – 596k

This file can also be had via the Dice & Glory Players League on FB as well in the Files section.