The Dragonslayers II Pt. 1: Goin’ Back to Hirok-Nor

We rejoin our heroes Bers the female Westlander fighter played by Jenn, Vorwulf the Westlander ranger/dragonslayer played by Cris, and Grom the Westlander shamsn in mid-spring preparing their caravan. Chago was as they prepared to depart suffering an insurrection led by the druid Siamnecca and the last word Bers had on Sir Chinsalis was that he was managing a military encampment as a pretext to mounting an expedition into the Corcander Moorland where Westlander guerilla forces were believed to have established a camp. After gathering hirelings which included a gang of 3 lumpers, 1 personal servant (for Vorwulf) and 3 teamsters for each of their 3 wagons rolled out of the city of Chago committed to making their way to Hirok-Nor where they would recover their buried treasure and set up a Blackwing dragon-slayer guild house. In tow they had three new companions Kyrahma the Ferenoi berserker played by Isis and Jesae played by Rheia a Westlander human male bard dressed in the half-brown half-green clothing indicative of the Bardic College at Ezmer and Drasknor Vorwulf’s new protégé. Kyrahma came from a Feren queendom with Hellonica goddess of warships as the state patroness and had been banished by her queen for killing her fellows in battle and after finding herself on Westland shores she blundered into a skirmish between Westlanders and a Berserker Coven finding herself on the side of the berserkers. She still bears the tattoo of the coven on her chest, a picture of a flaming black gauntlet, a symbol of Malfaind patron of berserkers and god of madness, with a skull on either side. Jesae came with a half-hearted reference from minstrel Lugo Anmori as the slayers’ new tagalong has a reputation among the alumni of the Ezmer College as a slacker. Vorwulf was mounted on his new personal mount armored with its own plate barding. Grom also purchased a personal mount and just before they departed the city he gave Vorwulf and Bers the totems he had made for them. They checked their maps, a map of Chago to Hirok-Nor and a map of the “known world” before finally moving out.

At the end of 15 days just after leaving the town of Corvik/Corvir they caught sight of a small group which watched them cross the over the borders beyond the Chago sphere of influence, Vorwulf recognized Rrhga the Wilderland wolf as the leader. The last sight of the wolf saw him turn back in the direction of the city. They followed the trade road for a few more days till they found themselves settling down for the night. They had circled the wagons and started a fire. After dinner they laid down for the night with the slayers and their new companions taking turns on watch.

It came to Vorwulf’s watch and he woke everyone just as they heard the thundering footsteps of a mace wielding troll stomping into their campsite. Its face was swollen and red with nasty looking welts and it appeared to be blinded as it swung its spiked mace in wide sweeps instead of targeting anyone in battle. It was screaming, “You! I know you have it! Give me the book I know you stole it! Aaaah!”

Vorwulf struck the creature wounding it badly and then Grom turned it into a rabbit which Kyr grabbed up and tossed into the fire. The battle was brief. By morn they were in the town of Wenbaer where Grom hired 2 more lumpers and bought some livestock for some reason. They spent the night in town and left in the morning. After several more days between the towns of Wenbaer and Anaster they were flagged down in the morning by a dirty, exhausted man in dirty robes. Vorwulf spotted the yellow and black striped robes hidden underneath the peasants rags recognizing the man as Xanto the wasp.

Vorwulf & Bers in unison: “Xanto!”

Jesae & Kyr: “Who’s Xanto?”

Xanto: “Ah! My friends it’s fortunate that I’ve stumbled upon you! I’ve been mugged you see by devlish companions! How’s about a ride? For a friend?”

At that moment he jerked as if kicked and he dropped the sack he had over his shoulder and out plopped a large iron-bound tome bearing the image of a golden ruby-eyed troll’s face on its cover. The tome cussed him out and he immediately offered to sell it to them for “cheap”.

Vorwulf: “Where’d you get that book?”

Xanto: “Oh that cheating troll-king Pallgak!”

Jesae & Kyr: “Troll-king!?”

Vorwulf: “Oh he wasn’t a troll-king dirty old Pallgak! You stole the Blackwings’ tome didn’t you!” Pointing an accusatory finger.

Xanto: “Well, um, yeah. That stinking troll didn’t pay me enough for it either. SO I stole his book.”

Kyr: “I don’t trust this guy let’s kill’em.”

Jesae: *Sigh*. “Whatever.”

Vorwulf: “Ya never trust Xanto, we don’t trust Xanto and we ain’t gonna kill’em. You can ride with us but we’re gonna have a conversation about that book!”

Xanto was careful in using the sack to scoop the tome back up from the dirt road without touching it with his hands and jumped up onto the last wagon with Grom’s livestock. They continued on. They traveled for around 2 and half months finally arriving in Hirok-Nor along the West Road into the Varidna Plain where they found a battlefield.

The plain was littered with shattered armor and shields, rusted sword shards and broken axe blades some bearing the arms of Fertum Vorahd along with the bones of the hill-giants of Sirti. Standing here and there were the petrified bodies of trolls. The stamp on the front of what was once their chest plates represented a conical mountain with a surrounding moat and a dragon above the pinnacle with wings outstretched. Grom then attempted to commune with the spirits in order to glean some answers. He found out from the voices of the dead that the God-King of Trollguard had orchestrated the battle allowing his forces entry after victory into Hirok-Nor. The slayers realized this was the same character that had probably forged the mirror-vault door for Sawback. Vorwulf used his tracking skills to try to get a bead on the direction of the rest of Trollguards forces. He found they went due east directly towards Hirok.

Grom: “Crap! That’s exactly where we’re going!”

Grom was asked to and did locate a camping spot which wasn’t haunted and the caravan set up to rest. They gathered around the fire and were just finishing dinner when the bard started to play his lute. A group of trolls immediately charged into camp catching them all by surprise. The trolls clobbered 4 hirelings, all lumpers, before engaging the slayers in battle. There were 4 trolls, 3 of which were the standard size for a troll about 8 ft tall but well-equipped with large war-hammers and wearing wolf-skin mantles over scale mail with steel skullcaps on their heads. They were led by a 12 ft tall troll with brown skin the texture of gravely earth also wielding a hammer but of giant size and wearing patchwork bear hide with a horn bugle at his side. Jesae the bard hid by one of the wagons. Grom dodged a blow from a troll-hammer and Bers and Vorwulf power-attacked one of the three trolls and the big guy respectively. Vorwulf commanded the teamsters to move the wagons and Drask to protect them. Kyrahma slashed with her magic sword with a critical blow unfortunately the magic of the sword activated by the critical blow slashed open a dimensional rift to the hell-dimension of supernatural darkness known as Tartarus. 5 shadow beasts immediately emerged and as a result the trolls fled in one direction and the slayers in another following their wagons.

They kept moving through the night making sure to put as much space as possible between themselves and the creatures unleashed by the sword. By midmorning they arrived at the mining town of Sirti. The gates in the high stone wall were shut tight. The painted arms of the town, crossed black hammers above a block of gray stone against a field of orange, were faded and in places defaced with a weapon’s edge. It took some negotiating but were finally let inside. They spent their time in the cavernous tavern drinking among the local hill-giant miners/quarrymen wary of the ratlings which scampered apparently unseen among the tables. They pondered over the information they had gotten from the guards. They had been told that Achoran at the far south end on the other side of the Nirix River was under siege by “black” forces bearing the standard of a black gauntlet grasping a white star against a field of deep purple. The trolls of Trollguard had invaded months ago and had moved east confirming what they already knew.

To Be Continued…

Wondrous Objects

Here’s some gear to drop into any Dice & Glory based campaign. This is a re-post of all of the Wondrous Objects pdfs available through the old version of the site. All files are hosted on Mediafire.com.

Note that the pdf’s display the text as crowded in the browser but the layout of the downloaded files are fine.

Wondrous Objects #1 – 147k
The Ring of the Wolf and the Gauntlet of Transmutation.

Wondrous Objects #2 – 153k
Thief’ Dagger, the Lens of Retro-Viewing and the Bag of Smoke.

Wondrous Objects #3 – 200k
The Bottle of Curious Inebriation.

Wondrous Objects #4 – 112k
Yellow Fang, the Jade Skull of Guarding, and the Brooch of Arachnophilia.

Wondrous Objects #5 – 161k
The Moonshield, a Jar of Storm Powder and the Phial of Daylight.

The Dragon-slayers Campaign II: Intro

The first series of blog posts covered the first campaign played with the characters of Bers the fighter, Vorwulf the ranger/dragon-slayer his master Dead-Eye the ranger whom was tragically killed in a fight with giant highwaymen. I did gloss over certain details and simply left out most of the random encounters as they pretty much didn’t matter to any of the over-arching character goals or possible narratives. This blog is from my (the Game Master’s) point of view and I drew as a clean as possible narrative form what I had noted and what I could remember sometimes with the players’ help. As we’ve finished the game which Cris was running as GM which I’ll start blogging shortly as the Man Behind the Mask following my mage character. The burden of GM shifts back to me and of course Jenn, Cris and Gil want to pick back up with their dragon-slayer characters.

Again I’m pretty much doing this just to record the sessions and will try to post entries for this blog once a week though often life gets in the way so regularity can be a challenge. Promoting or publicizing Dice & Glory as well as the upcoming Arvan campaign setting are also aims of the blog of course. I didn’t keep very strict notes for the first campaign as I didn’t have much intention of blogging the whole thing. This time I’ll try to keep tighter notes and hopefully type it down while the session is still fresh in my mind.

Short of recapping the previous campaign, honestly I didn’t realize how much information is contained in a single game session until I started to blog them, the characters have wintered in the Ivoran coastal city of Chago. The group consisting of Bers the female (human) fighter played by Jenn now level 7, Vorwulf the male (human) ranger/dragonslayer now levels 3/3, and Grom the male (human) shaman now level 5. They are joined by Kyrahma a Ferenoi berserker (level 3) played by Isis, Jessie the male (human) level 4 bard played by Rhiea and Drasknor a male (human) level 2 ranger/level 2 dragonslayer as Vorwulf’s NEW protégé.

Well, this concludes the introduction. My next dragon-slayer post will begin with the first session as they travel out of Chago and the city’s sphere of influence on the road to Hirok-Nor far to the east.

The Arvan Game Pt. 38: The Big Red One

The story thus far; after a harrowing sea cruise our heroes have landed on Sulfur Island (more of an isle really) with a healer of the White Star Guild, 3 torchbearers and 3 porters carrying their bags & chests. The group of slayers consists of Bers played by Jenn, Vorwulf and his protégé Trusk both played by Cris, and Grom with his protégé named Thrall (along with his black bear companion which was kept below decks while on the ship) both played by Gil. The she-captain a Ferenoi named Ionisus (Ee-o-nees-oos) told them that she would await them on the other side of the island in a cove in an attempt to shelter her ship from the dragon if it’s still on the prowl.

They circumnavigated the base of the volcano and found two ground entrances one fairly small the other a large gaping cave. The smaller was a ways up a gravel slope where the base was surrounded by boiling sulfur springs with steam pouring from it obscuring everything so they decided to “go in the front door”. They marched into the large cavern which tweaked off at the end in a sharp turn hiding the far end from the view of our heroes. The porters were ordered to wait at the mouth and the torchbearers began to follow as the group was already in.

Vorwulf: “Spread out. Don’t stick too close together.”

The porters screamed and a blast of flame was narrowly avoided by the torchbearers who immediately fled out of sight.

Vorwulf & Bers: “Crap.”

Vorwulf (after a successful dragon-lore skill check): “Damn thing’s an ancient!”

The cave quaked as the red dragon landed at the mouth roaring at the slayers. Fortunately its attempt to frighten them didn’t work (all passed their Courage saves versus the dragon’s Horror Factor). The healer activated her Ring of Invisibility (useless by the way within a certain distance against the dragon) and Ring of Cryo-Armor lent to her by the slayers in order to protect herself.

Vorwulf: “Here it comes!”

The dragon was an ancient red dragon not the great adult they had expected. The colossal beast was at least 100 ft. long from nose to tail its wings twice that length when unfurled and it had to be well over 2 tons in weight. It was wearing a gold breast plate, a single jewel-studded claw sheath, a gold diamond-studded ring on its tail, and a gold skull cap with a single large ruby as a helmet on its head. The dragon blasted the group with its formidable breath-fire but to no effect as the group was fully protected from fire and heat damage via magic items and Grom’s magic. The group retreated, except for Bers, as they beat the dragon in initiative in order to down some potions. When they rounded the corner they found it came to an immediate dead-end. They were trapped. When the dragon charged in that was when Vor, Trusk and Grom froze with horror. In the first round Vorwulf’s courage overcame his horror and Grom dispelled the terror freezing his heart and that of his protégé with two spells. The dragon fought with Thrall and Bers and when Vorwulf shot at it he found its armor caused arrows to turn back on the shooter and stuck himself pretty good. By the second round Thrall and Trusk had been stomped into paste splattering all over the remaining slayers.

Grom: “Noooooooooo!”

Vorwulf: “Noooooooo!”

Cris: “Crap. Again!?”

Vorwulf remembered (he forgot in the first round but since he was frightened it worked out in game context) to activate his Boots of Fleet of Foot and stood side by side with Bers, Grom retreated behind them in order to sling some spells all of which failed to penetrate the dragon’s natural spell resistance. On the third round only Vorwulf got in dual weapon strike before the suddenly leapt up and beat its wings once before catching hold in a hole in the ceiling 100 ft. up which apparently opened into the interior of the volcano into which the dragon disappeared.

Vorwulf: “OH NO you don’t!”

The flying potion he had drunk at the beginning of the fight was still in effect so he flew up after the dragon. He found himself in a large passage which angled steeply up so steep in fact that it was almost vertical potentially dumping one back into the cave from whence he and the dragon came. He chased after the dragon and came to a fork with one passage going back down at a very steep angle the surface of which was smooth and slippery obsidian-glass and lit brightly with an evil red glow and the other which continued steeply upward. He followed the passage up and found a large domed chamber at the end which was lit from above where the ceiling was open presumably into the main crater though the sun could not be seen through the volcanic-exhaust and there was another opening at the other end of the chamber which sloped back down at a manageable angle. The shaman had since flown up and lowered a rope down to the others those being Bers and the healer. Vorwulf rejoined them.

Vorwulf: “Crap, crap, crap. It’s gonna be completely healed by time we catch it.”

They traveled to the sunlit chamber at the top of the initial passage that Vorwulf had scouted and encountered 4 large scarab beeltes each about the size of a large dog whose exoskeletons had the appearance of crudely shaped obsidian. From above as they engaged the creatures an eagle flew in its feathers appearing as flames began attacking them from above. The battle was quick and the monsters were easily defeated. Vorwulf checked the downward sloping passage that came from the high chamber and found it trapped with a camouflaged spiked pit. It was spiked with razor sharp obsidian spikes. They decided to back track.

The healer’s cryo-armor expired as they descended and the ring had no more magic left for the day and thus had to be carried out due to the heat and toxic fumes. They decided to proceed along the dangerously slippery obsidian tube discovering that its higher end exited into the parasitic cone of the volcano and thus proceeded in the opposite direction. The rest of the group consisting now of the core 3 characters made it to the end realizing that the passage terminated at the main volcanic vent where the air was surging up appearing as thick as running water the white hot light dazzling their eyes as they tried to gaze down into the heart of the volcano. They saw another passage in the wall of the main vent on the opposite side which the shaman could fly Bers over and Vorwulf could fly into as the potion had a while still before its effects expired. They easily made it through the massive opening.

A dim red-orange light filled the room from the main vent and suspended from the high vaulted ceiling was a massive jewel-encrusted gold cage with the man-size door ajar. On a golden T-stand on the opposite side of the chamber next to two more exits sat two eagles with flames for feathers. Again these foes were easily dispatched. They took the passage which angled downwards as the second opened into a level passage terminating in another vaulted chamber with only a large and deep hole in its floor. They found the passageway that they had taken ended in an opening which was high above the floor of the chamber that it ran into but which had four more openings in its walls. The chamber was dark and thus Bers was finally able to use her Cape of Bat-Flight carrying Vorwulf to the floor and Grom using another spell flew down. One of the exits was a steaming pit in the floor opening into a very smooth walled and wet obsidian chute. When Vorwulf found out the steam could bypass some of his heat protection he decided against scouting that passage. They lit torches and proceeded forward finding the feeding chamber, bone pit and the exit on the opposite side of the volcano which they had seen when scouting the perimeter which was filled with steam shooting out from the obsidian tube which angled down into the heart of the volcano from that entrance. They back tracked again into the chamber with multiple portals and were surprised by lava oozing from the cracks in the far wall which formed into a semi-humanoid form. It attacked and they fought it wiping it out embarrassingly quickly. They followed the level passage to its other end and a gas pocket triggered by their torches exploded dealing virtually no damage to them. Then at the end they found the passage terminated in a small chamber with a perforated floor with an iron door at the far end. They realized this was a trap; the room was filled with poisonous exhaust gases drawn from the main vent. So they went backwards again traveled back up to the chamber with the golden cage. The backtracked all the way to the chamber where the only exit besides the way they already came was the yawning pit in the floor.

It was completely black at the bottom so Bers lit her lamp and Grom a torch. Bers flew down and found the floor immediately under the pit was studded with 6-foot long razor sharp obsidian spikes. She was immediately set upon by a pair of dragonsauri with bright red scales. Grom slipped down a rope and was able to turn the beasts away ending the confrontation without a fight. Vorwulf followed and they took the only passage they could which angled and spiraled down into the loose gravel floored wallow chamber of the lair. In the wallow they encountered a pair of wolves that had stone in place of hair or hide which Grom easily turned aside as well. They followed the one-way path which exited into the magma chamber of the volcano several hundred feet above the white hot magma, the heart of the volcano. Below them on the precipice of the lava-pit they could see a pair of opposing ledges.

They figured, correctly, that the main hoard chamber was down there on one or the other side so the shaman taxied them one at a time to one of the ledges. They saw yellow steam gushing out of one of the openings and so avoided that one. This was the water chamber of the lair consisting of a boiling lake of sulfurous opaque-yellow water with a ‘small’ hoard chamber across it. They instead made the right guess again and found the gaping mouth before them into a massive passage which continued into a large chamber with a depressed floor. A bright blue flame hovered a few feet above the floor its eerie light only apparent when they got near it over powered by the brightness of the searing light of the magma chamber and the orange glow coming from the chamber ahead. The walls were carved with the jeweled images of red dragons swirling in a forest of flames. There were also 5 niches scattered about the chamber walls containing 1 draconic skull each.

Vorwulf: “Great he’s a dragonlord too. He kills other dragons and makes himself more powerful than normal.”

Bers: “Oh. We can kill ‘em right?”

Vorwulf (shrugging his shoulders): “We had him on the run before.”

The chamber beyond had a floor of bubbling lava and beyond that a massive adamantine door bearing a familiar sight. The relief sculpture at the center of the door was the large jewel-eyed head of a sneering troll. They began to turn back and went back to the ledge and that was when the red dragon burst from the white hot magma landing with a rumble on the ledge before them. The creature was indeed fully healed and ready to fight.

The fight commenced and the dragon was suddenly wrapped in red serpents which served as a fleshy armor for a short time. Bers hacked off the slithering armor in two blows. The fight was vicious and long lasting 5 rounds with the dragon going into a dragon-rage in the second round. The slayers burned up their attacks each round quickly as most of their blows was a power attack even Grom the shaman waded into the fight using his mace. By the beginning of the last round the dragon was finally dropped and as it had pushed them back towards the adamantine vault and the lava pool in front of it they could harvest the body for some hide and bone. They explored the opposite passage finding a smaller but more easily gotten hoard and were satisfied with looting that. They took mostly gems and coins basically what they could carry wrapped in improvised sacks of red dragon hide.

They found the ship by nightfall the crew apparently readying to sail come dawn. The slayers’ hirelings were all intact and the slayers though wounded and their armor again pretty much shredded were unharmed.

Captain Ionisus: “Ya know yer bear tried to attack one of my crew and then ran off a few hours ago.”

They had forgotten the bear on the boat where it was sleeping under deck. They arrived in port just before the first fall storm and were looking forward to wintering in comfort in the city. They paid off the ‘freebooters’ and took up residence in the guild house. They gained even more credit with the Blackwings guild after slaying the ‘big red’ especially when they mentioned it was a fledgling dragonlord. They were rich, franchised through the guild and were eager to start a new guild house in Hirok-Nor come summer. Oh, they threw themselves a parade along the main drag of the city as well even though Vorwulf warned them that even with the red dragon’s treasure they were low on cash as compared to what they had when they first arrived.

The End of the First Dragon-Slayers Campaign (played between August 2012 and February 2013).

The Arvan Game Pt. 37: On Black & Steaming Shores

We rejoin our heroes ready to rest for a few days in the guild house Vorwulf spending the time looking at the Tome of Dragonslaying leveraging the intelligence they had gathered afield gaining the right to read a few pages from the tome. Draznor was left to keep an eye on their apartments where they had most of their stuff in the bad part of town. Vorwulf got the gist of the contents of the great book while Bers looked on. The newest item was uncomfortably familiar to her copied to the back pages of the very large iron-bound tome. It was a spell titled Draught of the Dragon’s Soul. The same spell copied from a book of invocations Bers had taken from the winter dragon’s horde and sold to a wizard in Fertum Dreyhawk. The mage had identified the spell initially telling her (and Dead-Eye) the name then became nervous beads of sweat forming on his furrowed brow becoming suddenly very eager to bargain for the book. Bers thought she had gotten quite a sum for the tome but in fact turned out she sold it for a pittance. The dragon-slayers began to realize this when they needed to buy some potions and found the shop closed up finding out that the mage had left town for the city of Chago (should’ve been included at the beginning of Pt.19 while liquidating some of the dragon’s horde, my bad again).

Jenn (Bers’ player): “Ugh! I was so stupid to sell that!”

Bers pointed this fact out to Vor while read the portions of the book that he was allowed to. Neither of the dragon-slayers was allowed to actually touch the book as the keeper of the tome had opened it and turned the pages for them. A couple of times Xanto occasioned to walk in and talked to Bers trying to convince her to throw another party or about “investments” she could make. A day or so later the pair were awakened in the middle of the night, the shaman was busy wandering the city, were awakened by ringing bells signaling an alarm inside of the guild house.

The keeper of the tome had found that the book was completely blank though the book itself was still intact. He first pointed a finger at the new Blackwings but relented as they and Duoamo discussed it. The pair decided that the wasp was responsible as the keeper mentioned that Xanto had come in to see them earlier that day and neither had actually met with him though they kept that a secret.

Vorwulf (to Bers when they were walking back to their separate quarters): “We need to track that guy down and get our hands on that tome!”

The next day they spent drinking in the Leaping Fish with the Green Dragon Archers well into the wee hours trying to ply them for information. At the end of the drinking binge Bers turned on her charms on the “cutest” of the brothers. Mind you they were all identical so she wound up next to the least scarred I guess. All of the brothers wore a pair of bronze bracers each with a single large moonstone mounted on them as well as ring on their right middle fingers. The rings was the method Vorwulf used to distinguish them from each other as the eldest and seeming leader wore a mithral ring, the second a silver ring, the third a gold ring, the fourth a dragonmetal ring, the fifth a bronze ring and the sixth a star metal ring. Strangely enough he adventurers never really bothered to ask these guys for names. Bers took the brother with the bronze ring to her apartments in Stumpy’s building for a “nightcap”. Vorwulf left half of the others passed out on the saloon floor and managed to get some information. They were contracted by some troll-lord named Pallgak and a red dragon was mentioned to them as well trying to capture it or bring it to its death throes. There was supposed to be a ship reserved for them at the docks and another group called the Skulls that was to accompany them to an island somewhere. They were to leave for the troll’s stronghold in the morning. Vorwulf went back to the guild house.

Late morning found the Dragon Archers in Bers’ apartments waking her and their brother telling him to “shake out the cobwebs” and join them a.s.a.p. in the Leaping Fish taproom. Vorwulf was up early and immediately had rushed to the Leaping Fish determined to follow the Ivoran slayers and waylay them en route to Pallgak. By the afternoon both groups were sitting in the taproom of the Leaping Fish at opposite ends of the room, the Dragon Archers were conferring keeping their voices low. Bers, Vorwulf and Draznor, the shaman was still absent, were eating a lunch of fish stew waiting for the archers to move out. A too familiar sound, an alarm bell began ringing out a warning over the city from the harbor.

A litany of clattering sounds and then the rings of steel on steel and the screams of the dying began to fill the air. The adventurers shot up and ran outside to see that the harbor was under attack by several Feren raiding vessels. They saw the amazons attacking en masse with their shield men and male thralls looting and fighting. A few of the younger amazons were dragging nets with captives behind them. They also saw that a group of Ferens were headed straight for them charging up the boardwalk towards the tavern. The leader was an amazon bearing a short spear with a sheathed falcata at her side and wearing greaves, bracers, a hauberk and an open helm as armor. Next to her was her shield man, a significantly shorter man with wide shoulders bearing a round wood shield wearing much the same types of armor save he had on a suit of chainmail in place of a hauberk. On either side of that pair were four more warriors, two of which were Ferenoi (amazons). Following behind was an apparent priestess attired the same but with a grey-blue cloak flapping behind her. Off to the side near the priestess was a silver helmeted archer.

An arrow thunked into the building next to Draznor’s head and the battle was on. The fight lasted for 2 rounds with the adventurers taking very little in the way of wounds with the Ferens losing all but the priestess who seemed to be immune to the arrows of Draznor and Vorwulf. The archer had been taken out after an exchange with Vorwulf in the first round along with two of the male thralls. The two Ferenoi warriors and their leader and her shield-man were all killed by the end of the second. The priestess fled and Bers was going to chase after her but thought better when she saw the other Ferens running to assist her. They went back into the saloon and found the Dragon Archers had not moved a finger other than to lift a tankard. After an hour it was all over. The Ferens had pulled a lighting fast hit and run raid leaving the harbor in chaos for the rest of the day. The adventurers spent the night taking turns on watch outside of the Leaping Fish just in case the archers should leave in the dark.

By the next morning the archers had left and our dragon-slayers had given them an hour lead in order to stay hidden hoping to catch up and ambush them in the swamp. They double-timed it not stopping to rest as they chased the archer group through the next several days until they finally caught up to them in Strogo Swamp somewhere around 20 miles northwest of Chago. Our heroes had acquired 3 hireling fighters before leaving the city for some “backup”. The dragon-slayers were immediately sighted as they had unexpectedly rolled right into the archers’’ camp. It was apparent that the archers were fully equipped and were about to split into two groups just before the slayers arrived. Vorwulf tried to play it off and talk with the leader but blew it big-time and the fight began as the archers began to retreat to cover. Vorwulf activated his Boots of Fleet of Foot doubling his attacks and granting him the auto-dodge maneuver.

Each archer was wearing a bronze open helm each with a large piece of carved jade on the forehead, a mother of pearl studded bronze buckler, a pair of bronze bracers with a single large moonstone, a green dragon-skin bandolier replete with potions, and a green dragon-skin quiver on their hip and another on their backs. They each were armed with a green longbow. The battle was a storm of arrows and magical fire blasting from magic items and weapons with two of the three hirelings being killed and Draznor dropping by the end of the first round.

At the beginning of the second round Bers was forced into making a recovery check and then paralyzed by a magic arrow knocking her out of the fight. The last hireling was killed and by the end of the round Draznor and 3 of the archers had joined them. In the third round Vorwulf closed with and killed the leader and the sixth brother. He fought hand to hand with the fourth brother and easily dispatched him. Frankly, without the magic boots he was wearing he and Bers would most certainly be dead. They limped through the swamp on their way back to the city when they came upon Xanto the wasp his yellow and black robes reduced to rags.

Xanto: “Ah! My friends there you are I’m saved!”

Vorwulf: “We have to talk.”

Xanto: “Of course! The scoundrels I was riding with robbed…”

Bers: “Give us the book!”

Xanto: “Uhm. What book?”

Vorwulf: “The tome you stole from the Blackwings! Hand it over now!”

Xanto: “Uhm. I don’t know…”

Vorwulf leapt off of the wagon and drew his sword.

Xanto: “Whoa! Whoa! Whoa! Here! It was Pallgak! It was Pallgak!” He tossed a scroll to the angry ranger/dragonslayer.

Vorwulf got back up on the wagon with Bers and they left Xanto standing there in the swamp. After a few days they were again back in the city reunited with Grom the shaman and his protégé Thrall. The group worked out a deal with the Blackwings for the return of their tome’s text for a copy of the tome for their branch of the guild as a reward. They were determined now to rent a boat and head out to Sulfur Island to slay the red dragon before Pallgak realizing that he was after the Drought of the Dragons Soul spell and a dying dragon to work it on. The spell would harness a dragon’s life force granting the caster an increase in magical power from that energy. They found a boat for hire, the only one available at the docks, with a Ferenoi captain named Ionisus whom they promised half of the total pay up front the other upon safe return as they noted the captain and the Westlander/Hill-Lander crew were most likely pirates. They were aware however of another ship with dragon-slayers onboard in black bearing shields painted with white skulls. Vorwulf took on a new protégé named Trusk while hiring a healer form the local White Star Healers’ Guild a day before they departed. The group also hired on 3 porters to carry their gear and chests as well as 3 torchbearers. A couple of days later they were at sea.

It would take them 3 and a half days of sailing north which would be tortuous due to the onset of fall and as the isle lay somewhere near the start of the firth of woe it would already be bitterly cold that far north. The first day went without a hitch and quick Fern vessel (a longship) was equipped with Hyvalian style three-mast ribbed sails. They kept the coast of Arvan in view to their east all the while and only went further out when the sea got rough. Come the second day the lookout in the crow’s nest spotted a pursuing vessel. It was a large deep keeled Westlander vessel familiar to the dragon-slayers as the vessel which was bearing the enemy dragon-slayer group, the Skulls. The Westlander vessel should’ve been much slower its single square leather sail stretched as it caught the sea winds but it had 8 oars on a single side the Feren vessel had only 4. The sun-baked amazon captain roared orders and the drum beat for the crew as they manned the oars. The speed of the shallow bottomed vessel picked up and the wind seemed to roar in the adventurers ears as pot shots from the crossbows in the hands of the crews we taken back and forth. The Feren vessel began to outpace the enemy ship easily with the aid of her sails combined with the muscle of her crew and iron persona of her captain until the winds stilled. The vessels drew to a narrow gap though the Feren pirate vessel was maintaining its lead easily then a lucky shot took out an oar-man then another and the ship slowed enough to be rammed by the other and grappling hooks and gang-planks were foisted upon the longship and the was being boarded. Her exhausted crew and angry captain snatched up their cutlasses and met with the opposing seamen. A volley of crossbow bolts was traded but again without casualties many lodging themselves in the sides of the captain’s cabin behind the corner of which the slayers were taking cover. Then they saw their prey, the Skulls leapt aboard taking down a few of Capt. Ionisus’ crew in the process. The far end of the longship nearly rose out of the water and dumped a few men from both crews into the water as it slapped back down as the Hill-Giant of the Skulls jumped onto the deck. The giant was wielding a morning star which crackled with electricity as it swung with a silver dragon-winged helmet with a single sapphire in one of the eyes of the facemask covering his head. He was also armored fine steel half-plate and a black dragon-hide mantle expanding behind him with every splintering stride. Next to him was a human fighter with a steel chest plate, gold helmet, and a similar mantle on his shoulders wielding a black buckler bearing the white skull and armed with a farmer’s scythe. Following them was a human thug armored in black dragon’s hide bearing a gold shield and twirling a morning star and two human spearmen armored as the thug but with mirror-polished shields on one arm and wielding a superior quality short-spear in the other hand. The resulting battle was savage lasting five rounds.

The scythe-wielding Ripper took two attacks of opportunity once against Bers and the other against Vorwulf as they charged into battle dealing some additional acid damage when it hit. Trusk kept back behind the cover of the captain’s cabin as he took shots at the giant. The shaman was unfortunately sidelined with sea sickness and was below deck as was his protégé Thrall. At the end of the first round Vorwulf had to make a recovery check as he was already badly wounded. At the beginning of the second round Vorwulf remembered to activate his Boots of Fleet of Foot doubling his number of attacks, speed and granting him auto-dodge. He again had to make a recovery check to keep from being dropped by the Ripper with the scythe as they also found that the scythe passed through their armor bypassing its protection. The thug with the golden shield when struck with a melee weapon his chest plate shot forth a cone of force at his attackers. By the end of the second round the giant was dead his massive corpse falling over board and sinking immediately. At the beginning of the third round the thug with the golden shield was slain and Trusk was forced into a recovery check from the blast. The Ripper was killed and Bers was forced to make a recovery check due to her severe wounds. The pair of spearmen continued to fight on into and through the fourth round with one dropping by its end. The last spearman was slain at the beginning of the fifth before he was even able to act. By the end of the battle the Westlander ship they had hired began to break away its crew retreating. The pirates cheered in victory. They then went about the grim work of tossing the bodies overboard and mopping up the bloodied deck.

The dragon-slayers had acquired a good deal of useful loot from the Skulls whom were carrying a Bag of Holding embroidered with a skull of obsidian beads. There were 5 Rings of Cryogenic Armor, 6 Ice-Steel Arrows, Ice-Steel Shortspear, and an engraved silver battle axe with a large sapphire mounted in the blade, a glowing sapphire which was probably a grenade-like weapon of the magical kind, a glowing aquamarine probably akin to the sapphire, and a lot of potions which were mostly healing.

The next day came and by mid-morning they saw a dragon, a very big red one, flying in their direction and they knew they were dead-meat with nowhere to hide. The captain had the sails lowered and the crew furiously into a fog bank hoping it would hide them. She calmed the slayers saying the ship’s wood was protected from fire by the intricate painted runes on the hull. A blast of flame came down from the unseen source beyond the fog and struck the ship’s deck which repelled the flames like an invisible protective dome. Then everything was dead quiet as the crew and the slayers waited silently and listened as they heard the massive leathery wings beating above them close enough to clear a large area of fog to the starboard of the ship. When it was presumably satisfied as to their destruction the red dragon left the sound of its gigantic wings beating into the distance.

By the evening they found themselves on a black gravel shore between an active volcano and the misty sea. The sea captain had taken her ship and would be waiting, she said, in a cove she knew about on the other side of the island. The porters were carrying their chests and Grom and Thrall were over their sea sickness. The healer and the torchbearers were ready to follow.

To Be Continued…

The Arvan Game Pt. 36: The Great Escape

What Bers and Vorwulf found behind the door was a narrow passage with an iron door at the other end which was barred on the other side and thus was probably impossible to get through. Along both walls were faded murals probably hundreds of years old lit by the flickering flame-light of black iron braziers. Among the images, representations of ancient Hirok-Nor and the surrounding territories, was a familiar one, a conical mountain surrounded by a moat with a brown dragon above the peak its wings outstretched (see Pt. 32).

Vorwulf: “Aww, let’s get outta here!”

Bers attempted to break down the iron door but was unsuccessful and realized that she was never going to be able to break it down. They activated their Rings of Invisibility and opened the door carefully just before 4 dragon-slayers and a couple of latter-generation trolls found the regenerating remains of the 3-headed troll. Vorwulf and Bers both tossed vials of alchemist’s fire at the regenerating corpse as a “distraction” and ran down a random passage. They ran around dodging running guards both human and troll getting chased down twice by trolls which were able to sniff them out. They were alerted more than once that their trail was being followed by the loud snorts and sniffing sounds made by the trolls at their heels. They found the passage up to the battlements was blocked by about 6 trolls they turned back around hoping to find a passage into the hall and from there into the courtyard. They were successful when they followed a pair of humans heading back out as the trolls and “evil” dragon-slayers were turning their attentions to the courtyard.  Of course once they found themselves in the open they were detected by latter generation trolls and the dragonsauri that one of the dragon-slayers in black dragon-hide armor they had seen earlier at the gate was leading. They immediately were descended upon but as most of the slayers in the courtyard were human and faun they were easily able to avoid sword and spear blows until the slayers got the idea to look for disembodied footprints.

They ran around in circles for a while and then successfully prowled into one of the apartment-like chambers along the walkways lining the outer circumference of the courtyard. The bed-like slab that came out from the wall served to hide Vorwulf below it and Bers ducked under a table. The room was strewn with dirty furs and half empty mugs of cheap ale. In fact a few of the warriors that had been drinking to kill the boredom of waiting were still in there. The adventurers were hoping that the smell of the snoring drunks would mask them from the trolls and dragonsauri. It did as a troll wandered up and stuck its gruesome mug through the unglazed window. After it loudly sniffed the air it mumbled something about “killing ya all in yer sleep”. Bers and Vorwulf let out a collective sigh of relief and were readying to make their escape while waiting for a break in the patrols that were circling the courtyard. After a few hours they realized the dawn was just about to break as the sky began to change color from black night to the pastels of early morning. That was when one of the drunks was awakened by Vorwulf clumsily stumbling on an empty bottle. The man immediately began to yell thinking they were robbing the room but was quickly silenced by Vorwulf’s knife and as the other of the three drunks jumped up Bers chopped him back down and Vorwulf shot the third before he could rise. Two trolls burst in and in the confusion of blindly flailing claws they ran between the large creatures’ legs and into the courtyard using her Cape of Bat-Flight Bers grabbed Vorwulf and they flew up into the air as a troll caught their scent on the breeze and pointed them out and arrows whizzed by them.

They fell to the ground from 10 ft in the air as the sun broke the horizon outside of the walls and they continued to run to the wagon at the bottom of the rise without missing a beat. When they got to the wagon they found it intact and their donkeys were grazing idly. However the shaman and Buck were nowhere to be seen.

Vorwulf: “Too bad they’re on their own, let’s go!”

They got into the wagon and spurred the donkeys heading to the northeast into Lachmor. They continued on through the day knowing they were being pursued only the chaos inside of the ruins gave them the lead. Vorwulf thought to lose their pursuers in Strogo Swamp and they continued until dark only resting for a few hours before continuing on. By morning they were at the far end of Lachmor lake and camped their without a fire and hidden under an outcropping of rock. Here they met a stranger dressed in black robes and a pointed black beard. He seemed to try to grill them with his mouth frozen in a constant amused sneer. Ultimately he left seemingly disappearing into thin air. They ran for two more days finding themselves in the midst of Strogo Swamp and forced to camp at night they had the previous night seen several campfires in the distance behind them. They had dodged a patrol which nearly had the dumb luck of running into them but were fortunate enough to be hidden by high reeds and barely ducked the enemy slayers. Again the stranger in black showed up and this time began to ask them if they were dragon-slayers. Vorwulf lied and told him no but several are pursuing them who are seeking a shadow dragon out here in the swamp. The stranger responded with “interesting” and left the camp seemingly melding into the darkness. It wasn’t long after that they were sighted by a group of the enemy and were forced to flee. Not long after as their pursuers began to converge into a larger group a large black dragon flew over and smashing into their midst form above. Using the distraction the adventurers made their escape wagon and all.

They double-timed it south to the West Road and arrived in Chago after a total of 7 days on the run. They immediately went to the Blackwing guild house and relayed what they knew. A day or so later Grom the shaman showed up tired but perfectly clueless about the other dragon-slayers. He had pursued a Yompgnarl into the woods after sighting it as he desired its blossom. He had stumbled into one while traveling from Hirok-Nor to Chago (should’ve been in Pt. 32 but really came to naught so I didn’t include it there) making a successful Monster Lore skill check on the creature he found he desired the red-fringed orange blossom that grew between its headless shoulders. Vorwulf however was unable to pick up on its trail.

Cris (after Vorwulf made a successful Monster Lore check): “Man! You see the Challenge Rating on that thing!”

Gil (Grom’s player): “Man you guys could take ‘em, c’mon now!”

The Challenge Rating was 14 by the way meaning it’s a fairly tough creature. Grom had lost track of Buck (Buck’s player left the game after only two sessions) and didn’t know where he had lost him.

To Be Continued…

The Arvan Game Pt. 35: The Troll of the North Cliffs

A few days after the party the group of 5 dragon-slayers (Bers, Vorwulf, Grom the shaman, Persis, and Draznor) are combing the beach along the shore of the Western Ocean hunting a giant two-headed troll. The group figures they will hunt the giant two-headed troll prowling the beach and then travel as far as they can along the beach before hitting the sea cliffs then move inland to a cluster of fishing villages along the shore of a natural bay and onto the rumored ruins west of Lachmor ot the north of the city of Chago. Suddenly they catch sight of a group of Templars in full battle regalia their full plate and steel barding glinting in the morning sun at full gallop towards them.

The Templars reign in at a respectful distance while the two leading horses jaunt up to them both holy warriors remove their great helms. The first is Zavan the red whom hails them in a barely comprehensible Hyvalian accent. The other reveals himself to be Han-Morro an arrogant sneer smeared across his face. He begins talking to Zavan in derisive tones in the Hyvalian tongue never once deigning to look in their direction.

Zavan: “What are you doing out here?”

Vorwulf: “Hunting trolls.”

Zavan: “Well, beware of druids! We almost mistook you for them!” He let out a belly laugh. Han-Morro said something else that Zavan didn’t translate.

Bers was just standing there silent and content with simply scowling at him.

Zavan then said something which was unintelligible to the dragon-slayers and then he and Han-Morro turned and rejoined their group. The armored horsemen then galloped off past the dragon-slayers making sure to have their horses kick up a virtual storm of sand.

The next day they begin moving inland form the beach trying to find the first village on their planned route and wind up traveling farther inland than they realized sighting the edge of a forest that Vorwulf recognized as the northernmost end of Chago Forest. While trying to correct his mistake in navigating the party Vorwulf caught sight of a young dragon which appeared as a brown fang dragon but was black striped. While he kept an eye out after sighting it they wound up back near the beach close to where they departed it by early afternoon. This is when the dragon pounced.

It blasted at them with its fire breath catching all within the cone of flames singeing Bers and Persis badly enough for Persis to take cover by the wagon which miraculously escaped damage this time and Bers to make a recovery check. The battle almost lasted a full melee round with Bers getting in a devastating power attack and Thrall (the shaman’s protégé) dealing the deathblow. They decided to try to double time it to the first village and by dusk they made it.

Travel along the bay coast was easy and uneventful they reached the 3rd of 4 villages by sundown the next day, they checked out each and every village tavern to ‘gather info’. At the 4th village they were directed towards Lachmor lake but were told that they would have to leave the coast and travel inland to circumvent the sea cliffs traveling up the rising land then to where it suddenly drops where it meets the southern end of Strogo swamp. They were warned that trolls were about at night in the swamp spreading out from the Troll’s Marsh several more miles ot the northeast for some unknown reason. There were also ruins of an ancient stone fortress at the edge of a sea cliff reached by a narrow earthen ramp a few miles of the lake. When questioned about the giant troll they were told that the creature was known but didn’t seem to travel from the beaches which the villagers of all the villages have learned to avoid at night. It also seemed to wander the highlands where the cliffs swept up inland.

The next morning after spending the night in an outlying hut that they had rented for a small sack of gems as the village had been hostile upon their approach they first headed to the beach to find the base of the cliffs. They did find evidence of the troll further up from the beach and spent most of the day looking for a potential lair but could find nothing so they decided to continue on to the ruins. Over the next four days while circumscribing along the shore of the freshwater lake Lachmor they fought and killed a pair of swamp dragons, 8 marsh trolls where each of them scored at least a single kill, and a group of 3 more marsh trolls led by a 10 ft. tall troll armed with a mace (most of the trolls save the one with a weapon were bestial). At the end of the fourth day they set up camp on the shores of the lake ready for a well-deserved rest.

That morning they began maneuvering towards the high ground and found that they had to turn further inland than they intended towards the Strogo Swamp in order to find a slope up into the highland as they kept running into bluffs. To make things worse the land sank and was covered in tough woody bushes and rushes which blocked vision and impeded progress. They found a trail and by midday found they had barely made any progress and realized they probably had to approach the highlands directly from the north. They continued following the trail and soon found an ancient paving, probably an old road but it appeared to carry at least occasional traffic. They decided to follow it north as it was the only clear path and found it turned northeast towards Strogo Swamp. They stopped at what appeared to be an old plaza with a pitted low wall on one side and an overgrown well. It was already evening and they decided to turn back south in the morning and pulled the wagon up in order to secure it when they caught the sound of crackling branches and saw an Arborean in druid’s robes bearing a wooden staff.

Druid: “Hail there! I am Bohk of the Banded Rock who might you be?”

Vorwulf: “Dragon-slayers but we’re making our way to the ruins on the cliffs.”

Druid: “I see, I see. You wear the symbol of the Hyvalians.” He pointed a woody finger at Bers. She always wore the wooden holy symbol of the Hyvalian Theocracy given to her by the paladin Sir Chinsalis.

Vorwulf: “We came from Chago.”

Bohk the Druid: “I see.” He waved an arm signaling his compatriots whom sprang from bushes.

They found themselves surrounded by a group of guerilla fighters 3 of which appeared to be Moorvyr, ethnic Westlanders loyal to the Orthodox Druidic Order. Another of them was a Faun with the appearance of a mage with sword drawn and Vorwulf could see at least 2 archers in the bush one of them wearing a bright red tunic and cape. The remaining man had the savage appearance of a typical Westlander tribesman. The bush-fighters declared them prisoners and the dragon-slayers went on the attack. At the beginning of the battle a scraggly looking man in the soiled clothes of an Ivoran buccaneer with a rapier at his side joined the battle attacking the druid when he fell back into the bushes stopping him from casting his spells at the dragon-slayers.

It was a short but savage battle where by the end of the first round Persis, Bers’ Ferenoi protégé, was dead feathered with red fletched arrows. One of the fighters and the faun on the other side were also killed. By the end of the second round the all save Bohk and the scarlet archer were dead. Bers chased down the scarlet archer and cut her down in vengeance slaughtering her with a single blow, she hadn’t been touched once in the battle proper as she had stayed under cover.

The vagabond that had entered the battle on their behalf introduced himself as simply ‘Buck’ and presented them with the druid’s staff though he hadn’t managed to kill him he had taken his staff form him before he “got away”. He had been lost in the swamp for several days after a caravan he was a part of had been ambushed by Westlanders. He was the only survivor that he was aware of. Their destination had been Chago. They allowed him to accompany them. Buck and the shaman became fast friends. During the night during camp after they found a suitable spot after about an hour of additional wandering on Vorwulf’s watch a large black wolf wandered into camp that he recognized as Rrhga. The sentient wolf from the Wilderlands which they had hired as long with his companions in the Falmark when traveling into Hirok-Nor.

Rrhga: “I’ve been watching the camp this entire time. The druid sent me.”

Vorwulf: “So what’s going down?”

Rrhga: “Just a warning. The next time we meet we’re enemies.” With that the wolf disappeared into the dark.

By late the next day they found themselves at the foot of a wooded rise to where the ruins should lie. They traveled up the rise for about 2 hours until they came to the ruins at the end of a narrow ramping path with a shut iron gate and what appeared to be a makeshift guard shack at the bottom of the ramp with a bored looking guard leaning against it. The guard a massive man with trollish features, he was a half-troll after all, looked up at them and with a sigh donned his horned great helm with its snarling demonic facemask. He lifted up his weapon a massive iron maul onto his shoulder and held out his hand to stop them.

Gate Keeper: “Ho there! Dragon-slayers!” The group looked at each other then back at the guard.

Gate Keeper: “Password.” He sighed then started to step aside then stopped himself when they remained quiet. Bers said something a wild guess at a password which was absolutely wrong as should have been expected.

The group tensed prepared for battle as the half-troll got into a fighting stance then a loud shout came from behind the group. They saw a hill-giant cresting the rise followed by a wagon his black dragon hide armor glinting in the sun his giant bearded axe on his shoulders. On the wagon were 3 Westlander humans one wrapped almost completely in his black robes. The other two were mean looking acid-scarred and dirty faced men with bristly beards. One was armed with a black dragon hide bullwhip and the other was in the back of the open wagon polishing his flamberg wearing an open helm studded with dragon teeth. Both were wearing similar suits of black dragon hide armor. Following alongside the wagon was a dragonsaurus which looked whip-scarred and vicious with a cape of black dragon hide armor. Buck recognized the loud yell of the Hill Giant as a word in the troll tongue, very hard for non-trolls to pronounce. Our heroes watched as the other apparent dragon-slayers were granted entry. After the gates closed the guard looked back at them and started with surprise as if he had forgotten that they were there.

Gate Keeper: “Password?”

Buck tried but failed to pronounce the word then Bers attempted it and failed miserably. Buck tried to bluff their way in but it failed but he did convince the guard that they simply couldn’t pronounce the word.

Gate Keeper: “Well then, you can wait but you ain’t getting in that gate till I hear it from one o’yer mouths.”

They traveled back down to the bottom of the rise and went into the cover of the trees. The group decided to wait until nightfall then attack the gate keeper hopefully as quickly and quietly as possible and then figure something out after they get inside. The attack on the gate keeper went pretty much flawlessly even though the armor he had on was apparently magical as a glowing golden shield appeared in front of him when the fight began automatically blocking arrows and almost blocking the slayers’ melee weapon blows. The fight lasted for a single round with the gate keeper only getting in a single unsuccessful power attack against Bers with Vorwulf getting in the last blow. They tossed in a few alchemist fires into the suit after removing the helm and reduced his corpse to ashes inside of his armor. None of them was so much as scratched during in the combat. They found, however, that the gate was locked with no apparent keyhole and there was no key amongst the half-troll’s remains. The shaman was convinced it was magic of some kind the doors probably only responded to those of troll-blood. They then decided to split up leaving the wagon hidden off to the side somewhere and leave Grom, Buck, and Draznor to guard it. Now the plan was to fly over the wall as they assumed, rightly, that the gate opened into a courtyard using Bers’ Cape of Bat-Flight and the Rings of Invisibility each of the two had. They would scout it out first then return to the rest of the group maybe opening the gates from inside. For the most part their plan was successful and they found themselves in a rather large courtyard which was surrounded by a system of open walkways the lengths of which lined were with doors opening into small apartment-like rooms. The courtyard was filled with pup-tents, cooking fires and dozens of apparent vagabond dragon-slayers. There were a few hill-giants among many humans and fauns. All appeared to be Westlanders so the pair decided to turn off their rings careful to not get sighted suddenly appearing and walked among the crowd in order to glean some information about what the hell was going on. After about an hour they found out that the congregation of dragon-slayers was orchestrated by a self-proclaimed “troll-king” named Pallgak. They also gathered that depending on whom they asked that the slayers were supposed to either kill or capture a dragon, an ancient, lairing somewhere in the swamp or possibly among the “isles”. They also spotted various trolls wandering among the crowd acting as guards, most were latter generation (stupid and more bestial than their born or second or third generation trolls) the few that weren’t varied in size and were well-equipped with plate armor and weapons. They waited until a troll crier made an appearance waddling through the only double-doors in the courtyard opening to reveal a large hall behind once opened. He made the announcement that the slayers’ promised bounty, 5,000 gold talons plus any treasure that they may find, if they deliver either the Shadow Dragon of Strogo Swamp or the Great Red Dragon of the Sulfur Isle. For those going to take the red ships have already been bought for the trip and wait in the port of Chago. All groups will depart as soon as the Green Dragon Archers arrive and are briefed.

Bers: “So when are we going to kill this guy.”

Vorwulf: “Shh. Let’s turn invisible and fly up to the battlements and find a way down into the throne room and we’ll get ‘em then!”

So that’s what they did and fairly easily they found their way down into the passageway which led into the rear of the throne room. What was waiting there in front of the doors behind which they assumed Pallgak waited was a 15 ft. tall three-headed troll wearing full plate armor and wielding a massive hammer big even in for its wielder’s size. They charged it.

In the first round the giant troll had the upper hand forcing both Bers and Vorwulf to dodge his hammer and even forcing Vorwulf to make a recovery check at the end of the round. The second round started off bad with the giant troll getting a Natural 20 for its Initiative check but Bers was able to get in two power attacks and Vorwulf backed off to drink a healing potion then moved back in. The third round found Bers and Vorwulf making recovery checks in an effort to stave off at least some of the massive damage they were enduring. The pair of heroes held their own against the giant in the fourth and fifth rounds where the creature began showing some wear from their rain of blows. By the end of the sixth round Vorwulf was forced into another recovery check and both Bers’ and Vorwulf’s armor was nearly shredded and barely hanging on fortunately the troll appeared to be in bad straits gushing black stinking blood everywhere. In the seventh the troll was finally felled by a blow from Bers but not before Vorwulf was again making another recovery check. They were going to burn the corpse but they heard the clatter of guards, probably mostly trolls coming in from all sides. They were both very wounded, were out of potions and Vorwulf’s armor was gone and Bers had only a few shreds left which would be torn off with a single good hit. They quickly found the keys on the giant’s corpse and opened Pallgak’s door rushing into the darkened chamber and shutting then locking the door behind them.

To Be Continued…

The Arvan Game Pt. 34: Party Party Party!

We rejoin our 5 heroes, Bers the Westlander female fighter played by Jenn, Persus the Ferenoi (Feren amazon) fighter/dungeoneer her protégé, Vorwulf the Westlander ranger/dragonslayer, Draznor the Westlander ranger his protégé, and Grom the Westlander shaman played by Gil. It was the evening of the party and the guests were starting to arrive. Bers stood by the entrance the shiesty mage Xanto the wasp next to her standing like a pompous scarecrow as the crier announced each guest as they entered the hall. Xanto was dressed in his finery with a black silk cape with a yellow lining and split yellow and black tights. He had long-toed black leather shoes with silver buckles and had on a soft leather doublet with silver buckles up the front with yellow silk sleeves showing from the shirt underneath and a pair of black leather gloves. His black hair was slicked back and his black forked goatee was styled with scented oils. On his neck he had on a ridiculously high frilly collar ruff. Bers had on a custom bright orange silk gown with a bright blue leather bodice all studded with diamonds, sapphires, citrines, opals and rubies from her own hoard of treasure. She also had on purple leather sleeved-gloves and for some reason she also had on a thick candy-red belt with a single large engraved silver buckle and wearing the ebony barrette with decorative runes taken from Sawback’s horde. Persus was dressed similarly but with a bright blue dress instead. The first guest entered.

In royal finery and a black soft leather cape with a silvery silk lining was Han-Morro (see Pt.13) bearing the escutcheon of the Templar Order of the Rose on his blue soft leather doublet and next to him the large red-haired Templar also in his best who was Han-Morro’s apparent lackey introduced as Zavan the Red (I never bothered to mention him in the blog since the players pretty much ignored him and never got his name nor did he ever interact with them while at Veringer’s Field). Han-Morro was there representing the “king” of Chago as he was the royal cousin. They shook the hands of the skinny mage whom eagerly reciprocated with a wide toothy grin his slick beard jutting out. Neither of the Templars attempted to meet hands with Bers simply walking by with their noses in the air and they giggled after they passed out of her sight which made her wince since she KNEW they were laughing at her.

Jenn: “Ugh! I was hoping that guy was dead!”

The fanatic cleric Li-Alo followed wearing his standard and humble yellow priests robes (see also Pt.13) followed by the Arch-Bishop of Chago (they weren’t important enough for the Hierophant to actually show up) named Wuhan Nangiori accompanied by priest Vodou as representatives of the cathedral. The representatives of the mages’ guild, the Pillars of Vision, arrived meeting Xanto with a raised eyebrow.

Guildmaster Nang-Corani: “So where is your badge Xanto?”

Xanto: “Well I’m hardly representing the guild in my current capacity, no?”

The other two mages named Shustro and Renglio both of whom had met with the slayers in the Blackwings guild house followed him all grasping hands with Bers as they passed her but each rolling their eyes as they passed the wasp in turn. The guild badges on all three of their chest glinting in the lamp light. What followed took Bers aback a bit.

3 large lions strode gracefully through the door each wearing a silver fringed deep green cape with heavy gold chains with large uncut rubies hanging at the throat. The first large male lion was introduced as Grahrg diplomat of the Wilderlands, his wife was next to him a proud lioness named Aahmgra accompanied by their bodyguard Nhryag. Eight more guests funneled into the hall, a portraiture from the artists’ guild, the chancellor of Stormcliff university (the name of the stone formation by which the cathedral sat), a pair of knights, a father and son each wearing large silver dragon pendants which dangled on their chests they seemed hostile to Bers but not at all to Xanto.  They were followed by their bodyguard a martial artist bearing no weapons with large rampant serpent tattoo on his chest. A knight and his lady followed them. They both had yellow cat-like eyes and sandy-blond hair. He bore a beaded griffin on the chest of his blue doublet. They seemed to snub the previous pair and walked over to the lions with which they seemed to have an affinity. Their bodyguard followed them wearing a tiger-patterned gi who immediately glowered at the previous bodyguard and got daggers shot back at him.

After a short gap 3 military men walked in. General Lou with a rampant leopard on his cloak followed by Lieutenant Astamo with a rampant tiger on his with Captain Renale with a rampant bear on his walked in last. They made a beeline to the ale kegs and seemed to keep to themselves unless approached by other guests. 21 other guests followed 3 individuals from each guild in the city. The minstrel threw aside his shimmering purple cape and began to play his harp. He was named Lugo Anmori dressed in a split brown and green outfit with a green escutcheon with a ram’s horn curling about a golden acorn was sown the chest, the symbol of the Bardic College at Ezmer. He was the most respected and most expensive entertainer in the city. Douamo the Blackwing guildmaster and his second Trogon were the last to be greeted by Bers at the door. Her duty fulfilled at the door greeting the guests Bers retreated to the barrels with the other Blackwings with Persus following.

The party was underway and the hall was filled with the low murmur of polite speech, mostly in Hyvalian with some Westlander in an Ivoran accent and occasionally brief bursts of polite laughter would rise above the chatter then sink quickly back down. The griffin knight and his lady stayed next to the lions for most of the night. Han-morro, his companions and those of the cathedral stayed in their own group sat at the tables drinking heavily and eating the lion’s share of the food especially the bishop. The guildsmen were the largest clique at the party a few sometimes breaking away to circulate among the other groups. The mages were busy briskly jaunting from one group to another never spending too much time with any group or individual. Persus proved to be popular with the men being tall and beautiful. Bers spent the night trying to “get her some” but failed at that though she managed not to commit any social fopaux.

Grom on the other hand brought in his chickens and his pig in the middle of the party. He then went about slaughtering them and began cooking them on the stone oven and fire-pit in the middle of the hall. The cooks were nonplused but were quieted by a handful of gems. After he left the meat sizzling over the flames he went about washing his hands with ale and proceeded to drink himself into a stupor. Vorwulf stood in a corner drinking by himself occasionally talking to the Blackwings then decided to step outside where he smoked his long-stemmed dragon-bone pipe using up the last of some high-grade smoking herbs that Xanto had procured while he gazed up at the stars.

Later on in the night the shaman decided to show off after the minstrel finished his last song and figured the wood hall was a perfect place to throw a line of flames into the air mostly to impress the Templars who were using him as a butt of a joke that he didn’t understand. They burst into maniacal laughter when the rafters caught fire and even harder when he turned as the flames gushed from his fingers setting a wall on fire! He panicked and dumped a barrel of ale on the fire and used a Wind Rush spell on the rafters fortunately putting it out but blasting out a patch of roof. The Templars then dumped a full keg of ale over his head. He then went outside to smoke with Vorwulf. Both of the men could still hear the raucous laughter from outside for quite some time.

They returned together to the apartments where Vorwulf expected to find only Draznor guarding the stuff. They instead found him passed out drunk next to a drunken barbarian.

Grom: “That’s Thrall he’s from my tribe and my protégé.”

To Be Continued…

The Arvan Game Pt. 33: In the City (of Chago)

A day later after renting the largest room in the top floor of a seaside saloon called the Leaping Fish, its placard displayed a blue fish leaping from an ale keg our heroes were in the tap room enjoying several rounds of ale and platters of roasted fish and steamed vegetables. They were a little miffed after spending a fair sum buying carry licenses for each weapon they were carrying save for 1 dagger each, taxes equal to 10% the value of the goods they were carrying and intent on selling and a gate toll. They were also warned by the gate guards that the shaman would have to purchase a Wizard’s License from the Pillars if he was thinking about doing anything “magical”. The place was patronized mostly by brawny, sunburnt, pipe-smoking sailors from along the Ivoran coast as well as hairy similar appearing sailors, probably pirates, from the Hill-Lands and dark-skinned Creschans even a few naga from the far southern Serpent Coast. The dragon-slayers noticed when a group of southron Ivoran brothers, all identical, wearing green-dragon hide armor, bronze bracers, bronze open helms with a flying dragon crest set on the scalp walked in. They were handsome young men with long black gleaming hair and blue eyes, Bers was smitten but they weren’t interested in her the bar-maid on the other hand was a different story. They were a bit snobbish and tight-lipped but were somewhat friendly and talked with the group especially when our heroes paid for the drinks and food. They were non-guilded dragon-slayers and archers from the city-state of Xuun far to the south in Gorloc. The next day they set out to explore the city.

Bers wanted to see if she could find out if Sir Chinsalis had survived the winter at Veringer’s Field (see Pt. 14) so she walked to the cathedral. Vorwulf wanted to purchase some potions as well as sell a few of those he was carrying Grom decided to follow him as he was at a loss as what to do in a city. Bers donned the wooden chalice medallion Sir Chinsalis had given her upon her and Dead-Eye’s “conversion” to the Hyvalian faith (see Pt.10).

She wended her way along the twisting streets which became more twisted and shorter as they approached the great rock bluff at the foot of which stood the impressive cathedral of Chago. She went up the steps into the open archways of the front entrance the place was sunlit by skylights and brightly painted with massive murals, great works of art, on all of the walls and ceilings. Her nose was almost overwhelmed by the strong scents coming from piles of smoldering incense mixing with the perfumes worn by the wealthy and body odors of the beggars whom loitered within. There were performers, jugglers mostly, performing for coin which were plinked into shabby earthen plates at their feet. There were tables set up by the entrance where scribes and lawyers were plying their trades. She observed the collection of brightly colored banners among the streamers hanging from the archways one of which she recognized as that which the Templars led by Han-Moro and another which the knights had flown back at Veringer’s Field. The Templars were called the Order of the Rose and their arms were a black escutcheon on a white field bearing a red rose with a thorny green stem. The knights’ heraldry was a golden chalice with a gold sword conceivably being thrust into it contained in an escutcheon of powder blue on a black field. She approached a young priest and asked after Sir Chinsalis. She was told he was indeed alive but was absent from the city on a mission to recapture an escaped criminal named Xiahmnecha which she took to mean Siamnecca pronounced with an Ivoran tongue. She also found out that the druids had a center of power in the Strignor Lagoon almost directly north 10-miles and tensions were high.

Vorwulf found himself in a small shop where dim beams of light shone through the glass windows on both sides of the door. Drying herbs and plants hung from the rafters providing a strange and cloying spicy scent which pervaded the small cramped space. Behind the counter lining the shelves were dozens of jars and some vials of various oils and extracts. The herbalist was an Ivoran named Wezra, really Weishi in the Ivoran tongue, whom was friendly enough. He was dressed in shabby but clean clothes his peppered grey hair was shoulder length and wiry appearing somewhat unkempt. Vorwulf found out that business in the city was completely controlled by the multiple guilds and he would have to sell any magic items to the mages’ guild called the Pillars of Vision and the potions to an alchemist guild approved alchemist. Upon Vorwulf letting him know about the dragon-bone and hide possibly for sale he directed to the Blackwing Dragon-Slayers guild house at the foot of the King’s Edifice, the other large stone formation on which the royal manor was built where the Colonial Regent lived as this city was still loyal to the Hyvalian Emperor.

Wezra (in a heavy Ivoran accent): “Ya know, you could sell some of yer stuff unofficially.” He tapped his nose and winked. “I know a guy in the not-so-good part a’ town.”

Vorwulf: “Hmm. Yeah I guess so and where’s the best place to stay if we don’t wanna be bothered?”

Grom: “Hey, hey. Where can I buy a chicken?” Cris scowled at Gil.

Wezra directed the shaman to the livery and told Vorwulf that the same guy could put him up in a place that no one will bother them at. The man was a Westlander ex-dragon-slayer named or rather his “street name” was Stumpy and he could be found sitting at the café in front of the apartment building he owned.  It was a white-washed four story place found in the “bad” part of the city, the poor part right off of the central market plaza. They made a note of their itinerary in their minds, they would see Stumpy first then on to an alchemist in the marketplace then after reuniting with Bers they would go to the Blackwings and then the mage guild. They would also try to pick up on any rumors or tell of dragons or trolls and such while running their errands.

They went to the livery and bought some chickens before returning to the Leaping Fish. The shaman was fascinated by a captive dragonsaurus which was obviously unhealthy and a small lizard called a Dragon-Lizard by the proprietor. It had six legs and its scales were of an earthy red-brown color fading to a greenish-black at the nose horn and along the bumps of the crocodilian skin. He was told these are highly sought after pets but decided against it as Vorwulf didn’t hold a high opinion of it so he bought a pick instead.

Later while eating at the Leaping Fish Bers pulled a stool up to their table followed by a tall nearly 7ft high amazon named Persis, her newly accepted protégé. Vorwulf and Grom shrugged their shoulders. Draznor was elsewhere sent to check the wagons at the carriage house where they rented space and paid for security. Vor and Grom had shared the rumors they had gathered of a red dragon terrorizing caravans traveling along the shoreline of the Firth of Woe in Northmarch far to the north and Bers was updated on all of the other business over a round of ale. They also heard of a giant two-headed troll prowling the beaches near some Cliffside ruins about 10-miles up the coast. Soon after they departed the saloon leaving a message for Draznor letting him know where they went with the barkeep. They met with Stumpy and wound up renting the top 2 floors of his building and had Stumpy send a runner to relay the message to Draznor to move their stuff to their new digs. Stumpy was a short very fat man with dirty stringy grey hair and a greying black moustache. His chin was studded with grey, white and black stubble. He was wearing a stained soft leather tunic and breeches with a faded red soft leather knee-high boot on his one leg. His crutch was finely carved and lacquered blue-black which he kept under his one-arm, the left one, when he stood. They sold him a few things which were identified as mundane (non-magical) and he was happy with the deal as they let go of very valuable objects for around 10% of the actual value less in a few cases.

Stumpy (as they left for the Blackwings guild house in a slight Ivoran accent): “If you guys need anyting, anyting! Jes ask I can get it for you!”

About a half an hour later they were sitting in a cool meeting room with smooth plastered walls and a hanging chandelier which was providing the light as the chamber was windowless. They were visibly exited to be inside of the Blackwing guild house at a large oblong table of polished redwood inlaid with mother of pearl. On the wall behind them there was a banner with the arms of the Hyvalian church on it bearing a golden chalice radiating orange and white beams which filled the field. Behind the guildsmen who sat opposite to the adventurers at the table there hung a banner with the symbol of the Blackwings against a split field of sea-blue and forest green. Douamo the guild master sat at the center of the guild side, next to him Trogon his apparent second and guild steward, with a clerk on either side of them. Draznor drug a sack of dragon-bone and a roll of dragon-hide he had fetched from the wagon which they had brought along and began laying the pieces on the table for the inspection of the guild. Persis was outside guarding the wagons while they sat in the guild carriage house. They also sent him back out to bring in the skulls which they had kept from the wyvern of Black Brow, the green dragon of the Cleft-Rills and Sawback. The Blackwing guild master was a broad muscular man of Ivoran descent but tanned and sun-hardened. He was wearing an eye-patch over his left eye and had large visible scars on his arms, face and neck. His studded soft leather shirt was open at the collar exposing the tattoo on his chest of the guild brand. They were impressed with the skull specimens and were sorry to hear about the loss of their men in Hirok-Nor and the murder of their people in Merdna where they had hoped to establish another guild house. Vorwulf let them know that they wanted to petition for membership and hopefully help them start a guild house in Hirok-Nor. In response Douamo asked for a steep entry fee which the adventurers easily paid right there. Douamo told them they were known to them via the last message that was relayed by their messengers of dragon-slayers from the Cleft-Rills that were plying their trade in Hirok-Nor before we lost contact (remember the messenger that galloped up in part 20, he was riding a magically disguised six-legged sleipnir and had a short conversation with the adventurers and followed the party to the lair and from there he left to relay the info).

They then asked if they could pay guild dues and when our heroes said they could pay a year in advance they were given the good news that they were now members. They were to sign or make their marks in the guild ledger and would have the run of the guild house save certain chambers and of course the vaults were off limits. There was a library, Vorwulf was literate and Bers had since learned to read, which contained the guild’s treasure the Tome of Dragonslaying which was housed in a locked side-chamber which they would have to be overseen by Babilla a guild alderman in charge of the book and whom was charged with the key to the chamber. They were invited to stay in the spare quarters for their stay in the city as they were now obligated to leave for Hirok-Nor by the next year. When they asked him where the mages’ guild was as they had some magic items for sale Douamo invited them to stay and offered to send a runner as the Blackwings had to offer the dragon-bone first to the Pillars anyway.

Douamo: “Now, let’s sit down to some spiced wine while we wait.”

Grom: “Oh yeah, they’ll sell me a Wizard’s License right?”

Bers and Vorwulf turned and glared at him.

Grom: “Hey, just in case!”

While they waited Douamo let them in on some guild news and rumors. A shadow dragon prowled the Strogo Swamp 4-miles north of the city but was tolerated for now as he seemed to keep the marsh-trolls of Troll’s Marsh out of Lachmor just 3-miles or so west. However a rumored new power is rumored to be rising in the Troll’s Marsh but who or what is not yet known. He repeated the rumor about the red dragon which they had already heard. Also there were outlaw dragon-hunter outfits wandering into town with some frequency including a notorious group of poachers calling themselves the Green-Dragon Archers all of them identical brothers. Vorwulf and Bers shared what they knew of them when they realized to whom Douamo was referring. He told them to “keep an eye on those guys”. After an hour or so have expired according to the sands of the hour-glass the representatives of the mages guild had arrived and as the last mage entered the meeting room Bers and Vorwulf recognized him.

Cris and Jen simultaneously: “Xanto the wasp!” (see Pt. 31)

Xanto did not make eye contact with them trying not to acknowledge that he knew them by constantly rubbing his guild badge, a sad beat up and tarnished bronze affair as opposed to the silver badges, gold on the eldest, of the others. The mark of the Pillars of Vision mage guild were the oblong images of an eye with their corners set on a common axis lending the appearance of a flower placed on an octagon, normally blue but the badges were of varying metals based on rank, with a motto ribbon stating “nothing is unknown” along the bottom. The eyes of the petals on the badges were set with gems of multiple colors those on Xanto’s badge were missing. The mages bought up almost all of the magic items that the adventurers had brought and could offer custom magic items but only to the guild and as new recruits their guild budget was reserved for when they arrived in Hirok-Nor. Cris just looked at me when I told him that. The eldest mage offered to have Xanto show them the town and introduce them to the necessary guildsmen of which there were many as they were going to stay in the city for at least a year. They accepted.

He dutifully showed them around town until the evening and was constantly offering to show to hidden gambling joints and dens of iniquity which catered to varying tastes. When asked if he knew Stumpy he replied:

“Yeah I know the guy. He doesn’t like me much.”

Vorwulf: “Well I like that guy even more now!” He laughed out loud (both the character and Cris) and slapped the narrow mage on his back.

Bers: “Hey let’s throw a party! I wanna throw a party and invite all the guild guys! Could you [to Xanto] help with that?”

Xanto (a big toothy grin broke across his face): “Of course! I could hire the entertainment. Buy the food, booze and hire the cooks. Rent a hall. What’s the budget I have to work with? I’m a superior party-planner if I might say so myself!”

Bers: “Oh spare no expense!” She tossed him a fat purse pregnant with gold and platinum coins.

Xanto: “Yes ma’am! When?”

Bers: “At the end of the week!”

Cris (to Jenn): “Good move. Keeping that guy close is a good idea. We might be able to use him.”

Jenn: “Oh yeeaah!”

They retreated to Stumpy’s place for the next three days having ordered prostitutes, young gigolos, booze and food through the wasp of course. Xanto made appearances here and there afterwards asking for more money which Bers always gave him as well as delivering and taking their orders for whatever they wanted at the time. On the fourth day as they nursed hangovers at the Leaping Fish, Xanto found them and let them know that he had rented a hall and all the invitations for the party had been delivered. They checked the hall out and found it was a wood hall built with a floor plan similar to a Westlander hall with a stone oven at the center and was sectioned off by sliding doors which could be slid back and folded to open up the entire hall as a single continuous space. He said the entertainers and the minstrel were hired and he would introduce them on the afternoon of the party as the guests would begin arriving at dusk.

The day before the party the shaman fed his chickens and pig which he planned on taking to the party for some reason or another. While he was “socializing” a strange warrior dressed in skins with fur girt shoulders hailed to him from across the narrow steep street in front of Stumpy’s. Vorwulf and his protégé, Draznor, were performing some accounting of the group funds and going over the gear and goods on the wagons. Bers spent the day with her protégé, Persis, shopping and having a pair of expensive silk party gowns made which were … loud shall we say?

To Be Continued…

The Arvan Game Pt. 32: The Road to Chago

After taking on the dragon cult known as the Disciples of the Divine Flame and slaying the great adult dragon Sawback we rejoin our four heroes, Bers played by Jenn, Vorwulf and his protégé Draznor both played by Cris, and Grom the shaman played by Gil as they check out the lair. The lair consisted of 4 massive chambers with domed ceilings from whence iron chandeliers were suspended and finely honed & polished walls. The central entrance chamber was the largest with large archways connecting to the other 3 chambers. There was a small hoard pile in the south archway consisting of 5,000 malachite, 2,000 alexandrite, 4,000 gold pieces, 2,000 silver pieces, 600 star metal ingots, 5 suits of high quality lion-skin soft leather armor (2 of which Vorwulf took for himself), 2 high quality bronze pectoral plates, a hammer (which they took as it was probably more than just a hammer), and a set of steel bracers with iolite rivets. The walls had niches dug into them which sheltered large gold oil lamps which appeared to glow with magic flames. There were bags and chests in the northwest corner and 2 hogshead of fine southern wine and 6 amphora of olive oil in the northeast corner. They took account of the bags and chests.

There was 1 large alligator skin sack, 1 large lion-skin sack, 1 large leather sack, 1 vulture-lion hide sack, 1 rhino-hide sack covered with decorative runes, and 1 large purple velvet sack. There were 3 chests which were 1 orange metal chest, a mother of pearl chest with a blue steel lock, and a titanium chest with quartz hardware. None of the chests were locked and the sacks were each filled to bursting. The treasure contained within is simply too much to list here but Bers took an ebony barrette with decorative runes for herself and all non-healing/curing potions were given to the shaman and he put on a string of amber prayer beads. Each of the three senior slayers took possession of a chest, Vorwulf the orange-metal chest, Bers the Mother of Pearl of chest and Grom the titanium chest with quartz hardware. They followed a careful process while sifting through and splitting up shares of the treasure by having Grom make use of his Repel Vermin spell to keep the swarms of gold scarabs at bay which eventually dispersed. The north chamber was lined with shelves sagging with 5 booklots and some potions & spell powders. On the bare portion of the wall hung an adamantine chest plate and a high quality star metal shield. A high quality bloodmetal suit of full plate armor was standing next to the shelves. The south chamber appeared to be a scrying chamber with a large scrying pool and a large circular polished-silver mirror. The large pile of loot consisted of 1,000 high quality garnets, 4,000 superior quality diamonds, 3,000 citrines, 4,000 rubies, 1,000 pieces of coral, 2,000 pieces of agate, 200,000 gold pieces, 600,000 electrum pieces, 300,000 steel pieces, 100,000 star metal pieces, 1,000 steel ingots, 600 bronze pigs, and 10 large superior quality rubies. Needless to say taking even a small portion of the booty would prove to be a feat of logistics.

They figured out a method of setting up a series of rope pulleys and a combination of using Bers’ Cape of Bat-Flight and Grom’s Nature’s Ability spell allowing him to grow wings. They took the treasure out by the upper entrance onto the top of Hirok. They managed about 3 sacks and all 3 chests their bags of holding were already fully loaded. They woefully stood inspecting the mirror-polished vault door unable to figure out how to gain entrance though they did spy a maker’s mark etched into one of the bottom corners resembling a conical mountain surrounded by a moat and a dragon with wings outstretched above the pinnacle.

Later the next afternoon after a good rest and the gathering of their shares of the treasure they mounted a level-top hill next to the top entrance of the lair finding a pair of ruined towers with a sink hole next to them where the ground had collapsed into some earthen tunnels and chambers. They buried their chests under the shadows of the broken towers each burying their own with their own hands with Draznor helping Vorwulf of course. That completed they decided to retreat to Fertum Vorahd via the North Road for a well-deserved rest. From the Fertum they decided they would travel to Chago come early spring as it was now late summer and they knew it would take at least 1 season to reach the coastal city.

Come spring they left Fertum Vorahd following the West Road passing between the skeletal remains of the Varidvir and Varid Woods as they traveled into Varidna the wheels on both of their wagons creaking all the way. They had a covered wagon for travel and their open wagon packed with rolls of Sawback’s tanned hide and a healthy stow of dragon-bone. They continued west for 2 weeks until they reached the town of Anaster where they had a 1 week stopover then continued for 4 weeks to the town of Wenbaer where they had another 1 week stopover. They continued from Wenbaer for 3 weeks until they came to the fishing town of Corvik and the ocean.

They spent the first night on the beach as it was the first time any of them had seen the ocean. The shaman stepped into the foaming waters, “it’s glorious!” His arms were outstretched Gil miming this at the table. He then cast the Swim As Fish spell on himself and dove in determined to swim as deep as he could.

Cris: “Watch it man! Don’t go too deep.”

After a few minutes Grom had gone very deep under the salty waters and caught a glimpse of something very big swimming below him. Bers and Vorwulf saw the shaman shoot from the water and run back up onto the beach pointing back at the water.

Grom: “There’s something down there!”

Bers and Vorwulf laughed while Grom marched back to the wagons where Draznor was guarding the gear. The next night Grom cooked a bunch of mud-worms while the locals, who all had heavy unidentifiable accents,  looked on and were surprised when he had an edible meal that actually tasted as well as smelling tasty (Natural 20 on his Cooking skill). Normally the grey slimy slugs taste like mud and smell worse. Of course, the rest of the slayers refused that meal and stuck with the fish stew. After a 1 week stopover in Corvik or rather Corvir as the Westlander farmers further inland called it they followed the road as it turned south across the Corvir Moor and into the Corvast Plain into Chago’s sphere of influence. It was slow going up the Chago Rise but it was easy going across the Weisha Plateau, through the Chago Forest and ultimately into the city itself. They had to stop and gawk in awe at the massively high stone walls of the city the highest they had ever seen that were not in a completely ruined state.

It was still early summer as they passed through the massive gates. It had taken 3 and a half months of travel between the Ivoran city of Chago and Hirok-Nor. The banners wafting from the battlements on either side of the gates displayed a turquoise peacock on a red field with a golden heart in the top right corner and a bundle of black arrows tied with a white string beneath the bird. They could see even before they entered a cloud of low hanging smog hovering over the city and they could smell the place long before they could even see it. They joined a flood of other caravans and wagons entering the city mixing into the river of flowing faces that crowded the avenue the chief commercial artery of the city from which all other streets diverge. There were a multitude of faces, the bristly goatish faces of fauns from the Hill-Lands, the flash of a darting ratling, the dusky faces of Creschan sailors, an occasional Arborean with a baffled expression, the sun-baked faces of the southron, the yellow tint of Hyvalian visages caked with cosmetics and draped in fine silks strung with beads all melded together into a cacophony of color, clattering hooves, grinding wagon wheels on the paving stones and general noise. They passed between two high plateaus of stone which jutted up inside of the city walls before the land suddenly dropped to the natural sea-cliff bounded harbor providing the highest vantage points in the city. On the flat pinnacle of one a large manor house the noble residence of the King of Chago surrounded on varying lower levels by the smaller houses of miscellaneous nobility. On the other formation sat the manor-complex of the Hierophant of Chago and the Hyvalian priesthood. Below its spires stabbing into the sky built higher than any other building in the city stood the Cathedral of the Hyvalian Theocracy. The stone faces were carved with the gigantic depictions of ancient Westlander warriors and warlords carrying aloft bundles of severed heads and walking on the decapitated corpses of their long forgotten enemies centuries worn and pocked with the nesting of sea birds. The land began to slope sharply and the avenue widened as they made their way to the waterfront. They found themselves in the city marketplace where the street was lined with booths in which all of the trades were represented. Shops and offices occupied most of the buildings that were here and almost all were of  3 or 4 stories tall most made of wood with tile roofs built in the Hyvalian pagoda style others were very square, only 2 levels high and built of quarried stone blocks of varying dimensions. The multitude of voices blended into a constant and overwhelming white noise over which could be heard the regular shouts, bids and bargaining common to the market. The group found they had to shout at each other or get close enough to talk directly into each other’s ears in order to be heard.

Cris: “Oh man, Dead-Eye would’ve hated this place!”

To Be Continued…