The Dragonslayers II Pt. 4: The Day the Music Died

Jesae the bard (played by Rhiea) awoke in a haze and realized after a few moments that he was in a southern nomad caravan with a naked Stranis next to him sans most of his stuff (Rhiea lost her character’s inventory list). He only had the Ring of Invisibility, a few coins and his lute still on his person. He quietly vacated the wagon before Stranis could wake up and high tailed it back towards the tavern. He stumbled through the gates as the gypsy camp was located outside of the city ramparts. As he reached the neighborhood of the Hopping Rat Tavern he was surrounded in the muddy street by four well-armed thugs all with a black ‘X’ tattooed on their throats. They demanded everything on him commenting on his ring. He attempted to talk his way out of it but as he realized that they had no intention of just letting him go he activated the ring and escaped while the mooks were still reeling with surprise shortly reaching the tavern.

Jesae rejoined the group while they were preparing to move out towards Hirok to reclaim their treasure trolls be damned. While he waited the bard pined after his lady love and began to compose songs to her. Bers after a little while realized the bard might be under magical influences (he was, see last entry) as the situation was comparable to that of Dead-Eye when he was affected by the snow-maiden’s power (see The Dragonslayers Pt.18). Grom, the shaman, used Mystic Diagnosis to confirm it and the group searched their potion stores and came up with nothing that could lift the spell.

Rhiea: “Aww, f@%k me, f#$k me! Well, are there any of that guild, what’s it called, Whitestars in this town? No? F#$k me!”

After a while Vorwulf the ranger/dragonslayer decided to check to see if the coast was clear before they exited the tavern and spotted a familiar ratling spying on them atop a nearby roof. The creature ducked out of sight immediately as it realized it had been spotted. Vorwulf also could see, easily, that there were at least four Crossed-Staffs thugs waiting in the alleys across the street probably in ambush.

Vorwulf: “Tell Bloodspear we’re ready when he is!” The thugs immediately started mustering in the street.

Isis (Kyr’s player): “Woo-hoo!”

After several minutes 8 thugs led by Arvor Bloodspear were in the street ready to fight. Four of them were wearing leather scale armor with a warbelt and bronze bracers. The other four had on leather lamellar and had yellow actons over that with steel bracers on their forearms. All but Arvor Bloodspear were armed with iron-staffs. Arvor was armed with a fighting spear and was wearing a wooden chestplate under his yellow acton with steel bracers on his wrists. All had most of their faces hidden under yellow bandannas.

Gil (Grom’s player): “Man. Why do all these weak guys gotta fight us all the time.”

My Answer: “Street Cred.” (see The Dragonslayers Pt. 27)

Vorwulf drew his paired cutlasses and charged Bloodspear himself. The fight was lively with the shaman hitting a few of the thugs with lightning, two of the wounded pole-fighters finally being killed by the cone of force emitted by Kyr’s magic armor when its hit, a thug being burned to death by Grom’s throwing fire at him, and Vorwulf and Kyr getting tripped in battle. Only Bloodspear and 1 other thug survived into the second round both being basically chopped in half by Bers. Jesae even got a shot in at Arvor with a Forceball emitted from his magic bow, the one with a large emerald in it, given to him from the group’s armory. The battle ended and ended on a high note as none of the adventurers were remotely injured. They looted the bodies, or the remnants thereof and collected a few platinum pieces, gold bits (pieces of a gold coin often worth an eighth of gold coin each) and a lot of fliks (zinc coins minted by Fertums in order to keep economic control over the local area, often only good at the Fertum that minted them). Kyr and Jesae split the platinum pieces. The fliks and gold bits went into the empty strongbox behind the bar. Vorwulf smoothed things over with the angry shop owners whose buildings were damaged in the fight paying them off with 1 platinum piece each. After Vorwulf hung Bloodspear’s fighting spear on the oven the adventurers whipped out their map of Hirok-Nor and began planning out the route for the excursion in earnest. Jesae went back to talk to Stranis while they did this and while in her presence he wound up giving her all of the coins he had just gained. Strinis’ parting words to him were, “now go make some more money for our family.”

By noon they were heading out on horses sans servants or protégés who were left behind to watch the tavern and wagons. Just before they trotted through the gates Canohk the bard ran up to them hailing them to stop. He avoided eye contact with Bers and was brushed off by Vorwulf who said that they already hired a bard. Dejected Canohk frowned at Jesae who made faces at him as they exited the city gates.

By early evening the group had made it a few miles into the forest and was preparing to find a campsite until Vorwulf sighted a full unit of Hill-Landers patrolling the woods. He realized that they almost ran headlong into the mercenaries as the company of warriors was only 30 ft. away mostly hidden by the trunks of trees. The mercenary unit bore the standard which the slayers had seen before, a split field of blue and red with a spiked club over a cracked yellow skull. It consisted of 5 human warriors showing traces of faunic blood, 5 faunic warriors, a single Hill-Giant being led by a commander baring the traces of both a faunic and Hill-Giant heritage. The fight was very brief only lasting a single round and ending before all of the mercs even got their first turns. Almost all of them including the giant were transformed into chickens by Grom, a single unfortunate human warrior was cut down by Bers splattering Kyr with blood and gore and the remaining 5 fauns ran away into the woods heading east, the same direction in which the adventurers were traveling. Grom collected 3 of the chickens intending to make dinner of them.

They looted the lone corpse and went through the gear that the victims of Grom’s magic had left behind. A little while later they had settled down in a well-hidden campsite which Vorwulf had searched out and took turns at watch. The night was uneventful on two of the three watches but on the second watch, Kyr’s watch, she caught sight of a man-sized raven flying overhead through the trees. She thought she could hear a faint screaming as it passed then a silk slipper dropped from above to the ground. She woke the group and climbed a tree sighting that the over-sized raven had flown in the direction of a tower from which she could see lights in the distance almost directly north of them. Vorwulf and Grom figured it was Ekit’s Watch where there was a wizard which they had dealt with once before. They shrugged their shoulders and went back to sleep.

The next day at late morning the group while nearing the southernmost slopes of Hirok sighted 12 ft. tall trolls in full plate armor waiting behind a copse of trees possibly in ambush about 50 ft away through the trees. All of the trolls had great helms on their heads and were bearing giant-sized serpentine bladed great swords. Kyr dismounted in preparation to fight and the lead troll charged rushing through splintering trees directly at the still mounted Jesae. The troll struck him with a natural 20 slashing the little bard and his mount in two.

Rheia: “F*@k me! I got f#$king disemboweled! F*@k me!”

Vorwulf dismounted and Bers deactivated her Ring of Phantom Mount, the phantasmal horse under her disappearing landing her on her feet. Grom called down lightning onto 3 of the trolls dealing some damage. A second troll charged the shaman who parried its powerful blow getting locked into a clinch his magic steel buckler versus its crooked blade. A third troll charged Bers and struck her with a massive blow of natural 20 she dropped almost dead (by 1 pt.) to the ground bleeding everywhere.

Jenn: “Nooooooooo!”

Grom let go of his buckler which was thrown away by the troll’s blade and he used a magic ability on his mithral helm to cast Heal on Bers healing her wounds (save for 5 Hit Points). Vorwulf got struck with a critical blow and was hideously wounded but was able to active his Boots of Fleet of Foot.

Cris: “I’m gonna f#^k these guys up!”

Kyr was forced into a recovery check to reduce the damage and the shaman quickened a healing spell to help her. The shaman when parrying another sword blow used his battle magic (a magic feat) to try to transform the trolls into chickens but the monsters’ armor began to glow seemingly protecting them completely from the spell. The rest of the round was spent avoiding blows or taking a fair amount of damage while Vorwulf danced around the trolls unleashing a rain of paired weapons blows and power attacks dropping two of the trolls. The second round began with Kyr striking out with a power attack facing off with one of the trolls in single combat. The shaman cast Mass Bull’s Strength reinforcing all of the adventurers and by the end of the first turn Bers leapt back to her feet. Kyr went into a berserker rage and Bers dropped 1 of the remaining trolls. The last which Kyr was engaged with in battle was killed by Vorwulf which had to flee with a blindly raging Kyrahma on his heels. Fortunately the duration of Kyr’s rage expired at the exact same time as the duration of Vorwulf’s boots.

The remains of the trolls were scattered about and the armor unrecoverable as it had been torn to scrap when hacked-open by the adventurers on the deathblows when the sun turned the flesh of the trolls into stone. The group of dragon-slayers surveyed the scene and gathered up the remains of the bard and his gear and buried him near a tree on which they carved his epitaph.

Vorwulf: “We’re gonna have to deliver the bad news to our bar-wench when we get back.”

To Be Continued…

Map of Hirok-Nor the slayers purchased a while ago.
Map of Hirok-Nor the slayers purchased a while ago.

The Dragonslayers II Pt. 3: The Hopping Rat

By late midday the gates were back up and functional so Vorwulf took a break to go check on something he had arranged for the last time the team was in Merdna. He had paid the Dracorian Brothers (3 Hill-Lander brothers who ran the opposition gang to the Crossed-Staffs in the city) to rebuild the old Blackwing safe-house which had been burned down presumably by the agents of Sawback the dragon. Finding it barely half finished he stormed to the Hopping Rat Tavern, the tavern owned and operated by the Dracorians. There he found the tavern packed to capacity with a morose collection of locals and the eldest Dracorian out front readying a full wagon to depart. He told Vorwulf that they were unable to finish the guild-house due to the onset of the trolls and went on to warn the dragon-slayer that the splinter groups of the broken Crossed-Staff gang will be after them especially him and Bers in order to gain some ‘street cred’. He described the dominant group as being led by a Moorvyr Spearbearer named Arvor Bloodspear. He also told him about a group of ratling adventurers, tat-eyes that were trying to dominate the criminal underground of the whole area as of late as well. As for himself the Dracorian said that he was traveling south while he could to join his brothers in Skullhead far to the south off of the West Trade Road. Vorwulf asked about the tavern and the Hill-Lander gangster offered to sell it cheap waving the deed before him since he was going to ‘gamble it away anyhow’.

After securing the deed for 4 gold talons (gtals) Vorwulf returned to the gate just in time to see 20 warriors in snakeskin warbelts and covered in dirty oiled-hide capes march up lead by a tough looking commander. They were apparently unarmored, had daggers on their belts and armed with axes and unpainted wood shields. The leader announced himself as Gafar and offered himself and his men as sell-swords. A chance breeze moved aside Gafar’s cloak exposing the tattoo on his chest of a coiled green serpent to Vorwulf’s keen eyes.

Vorwulf: “Berserkers! S*!#.” He sighed. “Let ‘em in!”

Vorwulf and the rest of the group invited the berserkers to the Hopping Rat so they could sit and negotiate a price. It didn’t take long and the price of 4 gtals was settled on to keep them in town. A few hours later the slayers and berserkers occupied the tavern along with a few locals. Kyr engaged Gafar in a drinking contest and was surprised as the tavern-keeper Ebor pulled several ‘special’ tankards from behind the bar which were essentially casks with handles. She lost after about an hour of drinking and passed out onto the floor. Gafar strode through the doors with a hardy laugh his men stumbled after. Shortly after a gaggle of ratlings, adventurers by the appearance their expensive and probably magical gear entered the saloon. They were followed by 1 human with strangely rodent-like features and a 5 ft tall ratling whom ordered his drink with a Tanglenese accent. The group noted that each including the human had a tattoo around the left eye.

Vorwulf sat behind the bar drinking from his magic gold chalice careful to monitor the situation. Grom, the shaman, saw that one of the ratlings was also a shaman and decided to talk to his ‘brother’. He tapped the little creature’s shoulder and engaged him in conversation initially courting a good reaction. Bers, drunk, decided to see if she could ‘get her some’ and approached the human adventurer trying to flirt with him. She failed and growing bored she poured a Purification potion down Kyr’s throat which instantly revived her. Vorwulf’s attention was directed back to the doors when a cloaked faun appeared. He was dressed in a green cloak with silver fringing fastened by a silver acorn brooch. He introduced himself as Bard Canohk Sharptongue as he approached Vorwulf and offered his services as chronicler to this branch of the Blackwings. He was told they already had a bard, Jesae btw was sleeping in the wagon in which he had ducked during the earlier battle, but he could ply his trade in the tavern. His skills with his flute, polished redwood panpipes with mother-of-pearl inlay, were impressive. Bers attracted by the sweet music walked over and flirted.

Grom somehow offended the ratling shaman (a roll of a Natural 1 on his Social Aptitude skill) and got a tankard of ale poured out at his feet leading his companions from the tavern. A short while later Vorwulf ‘kicked out the drunks’ and began to shut the place up with the assistance of the bar-wench Stranez the Beautiful, a human with faun and naga bloodlines. Before the doors were bolted for the night Bers left with Canohk to his wagon where she intending to “get some info” had fallen victim to his charms.

The next morning, the Shaman took over cooking duties while Vorwulf set his protégé Drasknor to cleaning the place especially clearing a pile of shattered stools and tables in a far corner. Vorwulf disbanded the surviving teamsters paying each 1 platinum talon. He then took down the Hopping Rat’s slate and gave the bartender, Ebor, all of the ale and booze he could cart off on a wheelbarrow to sell down the street. Vorwulf paid Ebor and Stranez 1 gold talon apiece telling them that their services were ‘no longer required’. He then set up a sign in front of the place notifying the public that the tavern was ‘closed permanently’. Stranez offered additional services and was sure the new guild could find a place for her ‘talents’ so Vorwulf let her stay on the payroll. Vorwulf then found the pigeon keeper of the town and paid him to send a pigeon to Chago with a message written for the Black Wings guild.

While Vorwulf was away and while he was finishing up the preparation of breakfast Grom had a sudden vision. He saw three familiar chests, the ones he, Bers and Vor had buried at Hirok, being dug up by trolls and saw visions of creatures that appeared as half-dragon half-troll. The heraldry of Trollguard and the Hill-Landers mercenaries danced in his head when magic devices called the Gate Stones were revealed to him apparently in the possession of the trolls (Gil rolled a Natural 20 on the vision).

Cris: “That’s how they’re gonna get the treasure out of there!”

The Group decided they needed to get to Hirok as soon as possible. Vorwulf pulled out the map of Hirok-Nor he carried and both he and the shaman poured over it trying to figure out where the forces of Trollguard might have an encampment. The wagons were being loaded by Drasknor and Bers began itemizing their supplies and equipment. Kyr stood by the tavern door. She noticed a young berserker with a shaved head and naked save for a loincloth tucked under a snakeskin warbelt and the gold emerald eyed serpent bracelet on his right wrist. He demanded she get out of the way but she refused telling the place was closed. He became somewhat angry. Drasknor noticed this and alerted Vorwulf to the situation. Vorwulf walked up to the berserker and told him the place was closed but there was a job for him and his ‘buddies’ and the ‘pay would be excellent’. He finished by tossing him a platinum piece which dropped into the street. The berserker scowled at the both of them, Vor and Kyr, and stomped off growling.

A few minutes after that Vorwulf tossed Jesae the bard a Ring of Invisibility from the group gear. When the dragon-slayer turned back to help Bers with the equipment a couple of well-equipped street thugs walked up to Jesae while he was admiring his new ring. The black ‘X’ on each of their throat evident.

Lead Thug: “Nice ring.”

Luckily the bard pointed out the group he was following which was at arm’s length and the pair of gangsters quickly trotted away. After they were finished with the wagons the group went back inside and locked the tavern up tight. They began looking again at the map but then thinking about the plague, the shaman brought it up, so they decided to try to find a living victim of it in order to see if it had any connection to what was going on in the region. Stranis was able to tell them where they might find one, at the charnel house on a low hill by the lake shore. The people of Merdna were laying their sick among the dead in an effort to keep the disease from spreading. Vorwulf, Grom and Kyr were going to check out the charnel house while Bers and Jesae were going to sit about the tavern and drink the remaining ale.

While the trio was leaving the tavern Vorwulf caught sight of a ratling spy whom disappeared with blinding speed when he noticed he had been spotted. Heedless of their being watched they continued to the lake and the charnel house. Drasknor went into the back to take account of what was left in the stores as well as to ‘straighten up the place’. Stranis dismissed herself to wash the dishes for which she had to get a bucket of water from the public well. Jesae followed her on her way out catching up with her in the courtyard where he accidentally seduced her (an attempt to massage some info from her but she rolled a Natural 1 versus the charm check) and wound up with her rolling in the hay of the tavern stables.

Jesae was privy to Stranis’ tattoo which was a slithering black snake with a black star above it on her well-shaped thigh. Later on Stranis would tell the bard that her family name was Ressha and that her tattoo was her family’s “mark”.

Meanwhile the others were reaching the boardwalk which ran along the lakeshore and fishing piers. They could see the hill and the miserable wood building atop it. They had several narrow alleys along one side and the lake waters and small piers on the other. Kyr caught sight of the young berserker that had previously tried to enter the closed tavern with a young boy in one of the narrow alleys. He had the boy by the neck and was apparently squeezing. At the same time both Vorwulf and Grom could see the ratling following them by leaping from roof to roof and a gang of three Crossed-Staffs gang members possibly lying in wait.

Vorwulf (calling out the thugs): “Show yerselves we know you’re there!”

The three thugs stepped onto the boardwalk. Two of them were dressed in leather scale armor with warbelts, bronze bracers on their forearms and armed with iron staffs. They were being led by another who was wearing a yellow Acton over his leather lamellar armor and steel bracers on his arms. He was armed with an iron staff as well but seemed to have more skill than the other two even though he appeared to be less experienced. The black cross tattoos on their necks made it clear that they were crossed-staff gang members looking for revenge.

Grom the shaman: “You guys looking for trouble?”

The thugs charged and Vorwulf was tripped but was able to dodge an opportunistic staff strike leaping onto his feat using his acrobatic skills while Grom attempted to Call Lightning but failed. Grom was able to parry and avoid all staff blows leveled at him. Kyr was nowhere to be seen. Grom was able to back up quickly and let loose with a Primal Scream spell hurting all three thugs somewhat but also causing them to flee in panic. Vorwulf shot the yellow acton in the back wounding him knowing full well that in Westlander warrior culture that shooting a fighter was a deadly insult much more so if in the back.

Cris: “Hell yeah I know it is!”

Gil: “It is?”

Cris: “Hell yeah!”

They heard a scuffle coming from an alleyway further back and found Kyr fighting with the young berserk next to the body of a young boy. Kyr was winning and had hit her foe twice with her sword with the Coiled Serpent Berserk trying to snatch it out of her hands. The shaman and dragon-slayer just stood by watching the brawl as “some crazy berserker honor s%*t was going down”. The young berserk went into a rage foam flecking his lips and was able to snatch and toss away Kyr’s sword and knocked her to the ground on a tackle. The fight went on for two more rounds both warriors gone berserk taking turns reversing their position from under to atop each other and pummeling each other’s faces to bloody messes in the alley-mud. On the third round the shaman foolishly tried to cast a spell on Kyr but fortunately the spell failed and he didn’t extend his hands to touch her. Vorwulf warned him away from the struggling, bleeding pair. The young berserk tried to tear out her throat with his sharpened teeth and the fight turned in her favor. She power punched him in the face spattering his nose everywhere. Four half-naked berserkers walked up with wide sharp-toothed grins on their faces and green coiled serpent tats on their chests. The smiles instantly disappeared when they saw that the shaman was a bit close to the fight. Grom immediately walked towards them attempting to get between them and the fight but they were simply interested in watching the fight and began to cheer their man on.

Vorwulf: “I’ve got 5 gold pieces on the Ferenoi!”

The berserkers took that action. The next and fourth round of the fight was the end with the berserker being beaten unconscious and nearly to death. Barely breathing he was lifted up and taken by his coven brothers while Kyr’s rage ended with the fight and she shot up with a final burst of energy and snatched the berserker’s gold serpent bracelet from his wrist.

Kyr: “This is my trophy!”

The berserkers tossed Vorwulf 20 gp as they walked away. The shaman checked out the young boy and was able to heal him back up though he was very near death. Apparently the name of the berserker was Andracor the Wolf’s Jaw and he had snatched the clothes off of his sister in the streets so he in an attempt to defend her kicked him between the legs and ran off with the angry berserker hot on his heels. Satisfied with that explanation they walked on to the charnel house. Vorwulf and the bruised, muddy and bloody Kyr stayed outside by the door. The shaman cast a protective spell on himself and walked inside finding a few moaning victims of the plague. Using Mystic Diagnosis he was able to find out that the plague was supernatural created by the Plague Carrier spell and it was tinged with a significant amount of negative energy. He was able to cure the sufferers and after emerging with the restored townsfolk he relayed this vital information to his companions.

Back at the tavern Bers was sitting by herself in an empty and dark tavern drinking and by now quite drunk when the door was smashed in and in the doorway stood 3 fighters. The first entered and declared himself to be Arvor Bloodpsear speaking with a heavy accent unknown to her. He was armed with a superior quality fighting spear (the head has barbs on the sides enabling it to hook opponents), a bowie knife on his belt and wearing a yellow Acton over his wood plate armor and steel bracers on his wrists. The other two were wearing similar armor but were armed with iron staffs. All had black ‘X’ tattoos across their throats.

Arvor Bloodspear: “I am here to take revenge for the 3 brothers…” He noticed the empty tavern but recognized Bers.

Bers simply invited them to drink with her and clumsily tried to ‘seduce’ them. Not knowing exactly what they were going to do the three simply backed out saying that they would be back (they rolled a neutral result on their reaction roll). For some reason Bers thought they had said they wanted to duel them the next evening but fortunately when Drasknor rushed into the room from the cellar he couldn’t understand Bers’ drunken babble. The bard cautiously walked back in fifteen minutes after he heard the crash finding all okay save for the smashed door. Drasknor lit the place and started the oven fire. The bard sat with Bers and Stranis set a fresh tankard of ale out just for Jesae who mindlessly began drinking it while conversing with a barely coherent Bers.

Rhiea: “Awwww. F*@k you! Really!?” She failed her saving throw versus the love potion that the barmaid had slipped her character, Jesae.

Hopping Rat Tavern

 

By the time the others returned it was dark and the tavern was alive with a gaggle of drunks who had wandered into the street, the barkeep was

 

 

again behind the bar selling ale and Jesae was singing the best song they ever heard him sing to his love Stranis whose eyes he was intently staring into. They shrugged their shoulders and sat down to get drunk.

To Be Continued…

 

The Dragonslayers II Pt. 2: Assault at Merdna

The group (now consisting of Bers the female fighter played by Jenn, Vorwulf the ranger/dragonslayer and his protégé Drasknor both played by Cris, Grom the shaman played by Gil, Jesae the bard played by Rheia, and Kyrahma the Ferenoi berserker played by Isis) sat drinking at a table and Vorwulf saw that Xanto the wasp was eating by himself and so walked to talk to him about the book when the shaman saw this he followed him over to the mage’s table. Vorwulf began bidding on the book but was lowballing Xanto but he looked as if he was about to give in as he was desperate to unload the thing. Grom immediately threw down 10 superior quality diamonds.

Xanto: “Sold.”

The bard thinking to make a little coin while the others drank decided to play a few songs. After a short while a rough looking ratling with a tattoo around his left eye tossed him a gold piece and told him to “play” in a gruff tone. Jesae played the best song he ever had (Rheia the bard’s player rolled a natural 20). After the song finished the ratling as he walked to the door while passing the bard mumbled “you play funeral dirges well”. When he told the others what had happened they immediately took it very seriously but Jesae couldn’t remember exactly what the ratling had told him.

The night was uneventful otherwise, the group retired to their campsite by the water troughs in the courtyard by the front gates amongst their wagons. Vorwulf looked for ‘the wasp’ at camp as the mage had disappeared almost immediately after selling off the book. The slayers took alternating watches as usual especially on the lookout for any ‘suspicious’ ratlings and the rest settled down for sleep in their bedrolls or on the wagons. The night was peaceful and quiet with Bers catching something out of the corner of her eye on first watch but found nothing. On second watch however, Jesae’s watch the horses began to buck and neigh foaming at the mouth their eyes bulging. In a panic the bard awoke everyone, as if they weren’t already that is, and pretty much ran around the campsite like a chicken with its head cut-off. Grom cast Mystic Diagnosis and Commune with Animals to try to get a handle on the situation as the horses collapsed and their bellies bulged. They had been poisoned and would be dead within the hour without treatment. Vorwulf used 3 of his Neutralize Poisons potions, Bers gave up 2 of hers and the shaman was able to concoct a quick antidote for 1 of the horses. They managed to save 6 of their 12 horses.

Vorwulf in a huff checked for tracks and found ratling tracks, which appeared that they were purposely left there to be found, by the water troughs. It was at this point that Jesae the bard was fumbling with the gold coin he had be given by the ratling at the tavern and noticed that the coin was stamped with the icon of a coiling dragon which the others recognized as Sawback’s symbol. Jesae observed that the ratling that gave him the coin appeared to be an adventurer of some experience and that he had heard rumors in the tavern that there’s a ratling adventuring party muscling its way into the Hirok-Nor underworld.

Bers: “The tat-eye’s getting revenge for Sawback?”

Grom: “That was a warning.”

Vorwulf: “Damn Tat-Eyes, Damn ratlings!”

They decided to leave for Merdna at dawn and doubled up the watches till morning. The next day it took almost 4 hours on the road to get the wagons to the city of Merdna a trip which should have taken 1 to 2 hours. As the city came into view they found that there were trolls between them and the city gates. The trolls were definitely familiar with 3 large trolls wielding war-hammers with wolf-skin mantles on their backs led by a 12 ft tall troll with stony brown hide. The group was interested to see them harassing the wall and its guards seemingly unaffected by the daylight.

Vorwulf: “They’re being protected by magic.”

The shaman stepped forward while the wagons were still a few hundred feet away from the trolls and cast Call Lightning causing the trolls to scatter and runaway. The group hurried to the gates and gained easy access based on their reputation. They heard horns blaring in the Thur Wood to the northwest and responses from the northeast each further than the last. Just as the last wagon rolled into town and the gates closed the very same trolls were gathered outside of the gates followed by 4 12-ft tall trolls in full-plate armor and great helms bearing troll-made Kris-blade swords. Vorwulf and Grom mounted the wood palisades alongside the young guard captain whom seemed on the verge of panic. Fifteen minutes later a mercenary unit of 15 warriors, 5 of which were Hill-Giants, spilled onto the road from the tree line led by what appeared to be an experienced captain. The mercs were obviously Hill-Landers and were bearing a standard on their leather lamellar covered chests of a split field of blue and red with the symbol of a spiked brown club hovering over a cracked yellow skull. Vorwulf used a power on his magic bow to fire a Thunder Arrow into the crowd of warriors slightly wounding a few of the human mercs and causing the armored trolls to charge the gate.

The gates were smashed into splinters as the armored trolls charged through and were followed by the four familiar trolls and 15 roaring Hill-Lander mercenaries. Bers and Kyr were on the ground to meet them as the four wagons continued on in an effort by the teamsters to get out of the way with Jesae alongside the head teamster on the lead wagon. Vorwulf drew an arrow on his bow and Grom was preparing to sling spells. Bers and Kyr met the 5 faunic Hill-Lander warriors one of which clinched Kyr’s sword on a parry while parrying with his curved longsword. Bers easily killed another spattering blood over her, Kyr and the clinching warrior. The 5 human Hill-Landers charged through the gates into the town intent on pillage some being met by sword & spear wielding residents. The commander was shot by Vorwulf whom he met eyes with and charged into the gates intent on taking out the bowman. 5 hill-giants charged through the gates and went straight for the wagons.

Rheia: “Wait. What?” She looked up at me like a deer caught in headlights (seriously).

Luckily the giants attacked the wagon last in line (it was a random roll) smashing it to bits and killing the driver, horses and all of the livestock that the shaman had acquired. The shaman hit the armored trolls with lightning to little effect. The scout trolls led by the mountain troll (the 12 ft tall troll with the horn and stoney brown hide) attacked Bers and Kyr wounding Kyr badly. Jesae ducked into the back of the wagon he was on and hid. The battle was seemingly going in a bad way for the dragon-slayers at this point but the shaman going against an initial decision to try to make it to Kyr to try to heal her cast Mass Animal Form zapping 3 of the fauns, all of the armored trolls (only one of which was even remotely injured btw) and the 3 troll scouts transforming them all into frogs. The Hill-Lander captain made it to the top of the palisades and charged Vorwulf engaging him in a sword fight and was disarmed by the ranger his curved sword flying over the battlements. The remaining faun warrior was struck by a cone of force when he hit Kyr, a feature of her magic armor given to her by the slayers upon joining as a “prospect”, and was killed by the amazon when her sword was freed from the clinch when that warrior dissolved into a frog. The captain blew his horn before Vorwulf could stop him and the giants and human warriors reversed course and leapt over the palisades just as the hill-giants passed out of the gates getting snatched up by 1. In an effort to try to capture him Vorwulf shot the giant in the back and the shaman cast Entangling Growth causing the grasses they were running through to lengthen and entangle him but he easily ripped free (rolled a Natural 20) as Vorwulf leapt over the battlements using an acrobatic roll to prevent taking damage form the fall and while Grom ran down to the smashed gates. The mountain troll was killed by Bers who cut him into two pieces covering her and the wounded Kyr in black stinking troll’s blood. They wasted no time in calling Grom over in order to blast magic fire over the two already regenerating bits. The group assessed the damage and the shaman began healing the wounded.

While they did this they could hear the panicked blaring of signal bugles the bleating fading into the northeast. They realized that the guards as Vorwulf went to chastise the guard captain were just kids around the early teen-years and were armed with lower-end hunting bows the arrows they were using were useless for big game much less against fully armored warriors. Real fighters would’ve been armed with javelins while manning the timber. They were told that the absent forces of Merdna were sent to Fertum Vorahd to reinforce it about 3 days ago against a potential siege. Vorwulf asked after the druidic marshal, the druid and lord Vorahd all of which were based out of this city were also gone. The lord had retreated to the Fertum when the first troll incursions began and thus the reason the city forces were dispatched to protect the Fertum. The druid fled to where no one knows but he left with his pupil in a loaded wagon several days ago. The marshal left on what they assumed was an official mission but none knew exactly what he was up to or he had gone. They were also informed that a mysterious and sudden plague that spread from the south and was ripping through Hirok-Nor had made its way to Merdna and was rumored to have already hit the Fertum. Vorwulf and his protégé began helping the guards and resident artisans to repair the front gates while the rest of the team recuperated.

To Be Continued…

The Dragonslayers II Pt. 1: Goin’ Back to Hirok-Nor

We rejoin our heroes Bers the female Westlander fighter played by Jenn, Vorwulf the Westlander ranger/dragonslayer played by Cris, and Grom the Westlander shamsn in mid-spring preparing their caravan. Chago was as they prepared to depart suffering an insurrection led by the druid Siamnecca and the last word Bers had on Sir Chinsalis was that he was managing a military encampment as a pretext to mounting an expedition into the Corcander Moorland where Westlander guerilla forces were believed to have established a camp. After gathering hirelings which included a gang of 3 lumpers, 1 personal servant (for Vorwulf) and 3 teamsters for each of their 3 wagons rolled out of the city of Chago committed to making their way to Hirok-Nor where they would recover their buried treasure and set up a Blackwing dragon-slayer guild house. In tow they had three new companions Kyrahma the Ferenoi berserker played by Isis and Jesae played by Rheia a Westlander human male bard dressed in the half-brown half-green clothing indicative of the Bardic College at Ezmer and Drasknor Vorwulf’s new protégé. Kyrahma came from a Feren queendom with Hellonica goddess of warships as the state patroness and had been banished by her queen for killing her fellows in battle and after finding herself on Westland shores she blundered into a skirmish between Westlanders and a Berserker Coven finding herself on the side of the berserkers. She still bears the tattoo of the coven on her chest, a picture of a flaming black gauntlet, a symbol of Malfaind patron of berserkers and god of madness, with a skull on either side. Jesae came with a half-hearted reference from minstrel Lugo Anmori as the slayers’ new tagalong has a reputation among the alumni of the Ezmer College as a slacker. Vorwulf was mounted on his new personal mount armored with its own plate barding. Grom also purchased a personal mount and just before they departed the city he gave Vorwulf and Bers the totems he had made for them. They checked their maps, a map of Chago to Hirok-Nor and a map of the “known world” before finally moving out.

At the end of 15 days just after leaving the town of Corvik/Corvir they caught sight of a small group which watched them cross the over the borders beyond the Chago sphere of influence, Vorwulf recognized Rrhga the Wilderland wolf as the leader. The last sight of the wolf saw him turn back in the direction of the city. They followed the trade road for a few more days till they found themselves settling down for the night. They had circled the wagons and started a fire. After dinner they laid down for the night with the slayers and their new companions taking turns on watch.

It came to Vorwulf’s watch and he woke everyone just as they heard the thundering footsteps of a mace wielding troll stomping into their campsite. Its face was swollen and red with nasty looking welts and it appeared to be blinded as it swung its spiked mace in wide sweeps instead of targeting anyone in battle. It was screaming, “You! I know you have it! Give me the book I know you stole it! Aaaah!”

Vorwulf struck the creature wounding it badly and then Grom turned it into a rabbit which Kyr grabbed up and tossed into the fire. The battle was brief. By morn they were in the town of Wenbaer where Grom hired 2 more lumpers and bought some livestock for some reason. They spent the night in town and left in the morning. After several more days between the towns of Wenbaer and Anaster they were flagged down in the morning by a dirty, exhausted man in dirty robes. Vorwulf spotted the yellow and black striped robes hidden underneath the peasants rags recognizing the man as Xanto the wasp.

Vorwulf & Bers in unison: “Xanto!”

Jesae & Kyr: “Who’s Xanto?”

Xanto: “Ah! My friends it’s fortunate that I’ve stumbled upon you! I’ve been mugged you see by devlish companions! How’s about a ride? For a friend?”

At that moment he jerked as if kicked and he dropped the sack he had over his shoulder and out plopped a large iron-bound tome bearing the image of a golden ruby-eyed troll’s face on its cover. The tome cussed him out and he immediately offered to sell it to them for “cheap”.

Vorwulf: “Where’d you get that book?”

Xanto: “Oh that cheating troll-king Pallgak!”

Jesae & Kyr: “Troll-king!?”

Vorwulf: “Oh he wasn’t a troll-king dirty old Pallgak! You stole the Blackwings’ tome didn’t you!” Pointing an accusatory finger.

Xanto: “Well, um, yeah. That stinking troll didn’t pay me enough for it either. SO I stole his book.”

Kyr: “I don’t trust this guy let’s kill’em.”

Jesae: *Sigh*. “Whatever.”

Vorwulf: “Ya never trust Xanto, we don’t trust Xanto and we ain’t gonna kill’em. You can ride with us but we’re gonna have a conversation about that book!”

Xanto was careful in using the sack to scoop the tome back up from the dirt road without touching it with his hands and jumped up onto the last wagon with Grom’s livestock. They continued on. They traveled for around 2 and half months finally arriving in Hirok-Nor along the West Road into the Varidna Plain where they found a battlefield.

The plain was littered with shattered armor and shields, rusted sword shards and broken axe blades some bearing the arms of Fertum Vorahd along with the bones of the hill-giants of Sirti. Standing here and there were the petrified bodies of trolls. The stamp on the front of what was once their chest plates represented a conical mountain with a surrounding moat and a dragon above the pinnacle with wings outstretched. Grom then attempted to commune with the spirits in order to glean some answers. He found out from the voices of the dead that the God-King of Trollguard had orchestrated the battle allowing his forces entry after victory into Hirok-Nor. The slayers realized this was the same character that had probably forged the mirror-vault door for Sawback. Vorwulf used his tracking skills to try to get a bead on the direction of the rest of Trollguards forces. He found they went due east directly towards Hirok.

Grom: “Crap! That’s exactly where we’re going!”

Grom was asked to and did locate a camping spot which wasn’t haunted and the caravan set up to rest. They gathered around the fire and were just finishing dinner when the bard started to play his lute. A group of trolls immediately charged into camp catching them all by surprise. The trolls clobbered 4 hirelings, all lumpers, before engaging the slayers in battle. There were 4 trolls, 3 of which were the standard size for a troll about 8 ft tall but well-equipped with large war-hammers and wearing wolf-skin mantles over scale mail with steel skullcaps on their heads. They were led by a 12 ft tall troll with brown skin the texture of gravely earth also wielding a hammer but of giant size and wearing patchwork bear hide with a horn bugle at his side. Jesae the bard hid by one of the wagons. Grom dodged a blow from a troll-hammer and Bers and Vorwulf power-attacked one of the three trolls and the big guy respectively. Vorwulf commanded the teamsters to move the wagons and Drask to protect them. Kyrahma slashed with her magic sword with a critical blow unfortunately the magic of the sword activated by the critical blow slashed open a dimensional rift to the hell-dimension of supernatural darkness known as Tartarus. 5 shadow beasts immediately emerged and as a result the trolls fled in one direction and the slayers in another following their wagons.

They kept moving through the night making sure to put as much space as possible between themselves and the creatures unleashed by the sword. By midmorning they arrived at the mining town of Sirti. The gates in the high stone wall were shut tight. The painted arms of the town, crossed black hammers above a block of gray stone against a field of orange, were faded and in places defaced with a weapon’s edge. It took some negotiating but were finally let inside. They spent their time in the cavernous tavern drinking among the local hill-giant miners/quarrymen wary of the ratlings which scampered apparently unseen among the tables. They pondered over the information they had gotten from the guards. They had been told that Achoran at the far south end on the other side of the Nirix River was under siege by “black” forces bearing the standard of a black gauntlet grasping a white star against a field of deep purple. The trolls of Trollguard had invaded months ago and had moved east confirming what they already knew.

To Be Continued…

The Dragon-slayers Campaign II: Intro

The first series of blog posts covered the first campaign played with the characters of Bers the fighter, Vorwulf the ranger/dragon-slayer his master Dead-Eye the ranger whom was tragically killed in a fight with giant highwaymen. I did gloss over certain details and simply left out most of the random encounters as they pretty much didn’t matter to any of the over-arching character goals or possible narratives. This blog is from my (the Game Master’s) point of view and I drew as a clean as possible narrative form what I had noted and what I could remember sometimes with the players’ help. As we’ve finished the game which Cris was running as GM which I’ll start blogging shortly as the Man Behind the Mask following my mage character. The burden of GM shifts back to me and of course Jenn, Cris and Gil want to pick back up with their dragon-slayer characters.

Again I’m pretty much doing this just to record the sessions and will try to post entries for this blog once a week though often life gets in the way so regularity can be a challenge. Promoting or publicizing Dice & Glory as well as the upcoming Arvan campaign setting are also aims of the blog of course. I didn’t keep very strict notes for the first campaign as I didn’t have much intention of blogging the whole thing. This time I’ll try to keep tighter notes and hopefully type it down while the session is still fresh in my mind.

Short of recapping the previous campaign, honestly I didn’t realize how much information is contained in a single game session until I started to blog them, the characters have wintered in the Ivoran coastal city of Chago. The group consisting of Bers the female (human) fighter played by Jenn now level 7, Vorwulf the male (human) ranger/dragonslayer now levels 3/3, and Grom the male (human) shaman now level 5. They are joined by Kyrahma a Ferenoi berserker (level 3) played by Isis, Jessie the male (human) level 4 bard played by Rhiea and Drasknor a male (human) level 2 ranger/level 2 dragonslayer as Vorwulf’s NEW protégé.

Well, this concludes the introduction. My next dragon-slayer post will begin with the first session as they travel out of Chago and the city’s sphere of influence on the road to Hirok-Nor far to the east.

The Arvan Game Pt. 38: The Big Red One

The story thus far; after a harrowing sea cruise our heroes have landed on Sulfur Island (more of an isle really) with a healer of the White Star Guild, 3 torchbearers and 3 porters carrying their bags & chests. The group of slayers consists of Bers played by Jenn, Vorwulf and his protégé Trusk both played by Cris, and Grom with his protégé named Thrall (along with his black bear companion which was kept below decks while on the ship) both played by Gil. The she-captain a Ferenoi named Ionisus (Ee-o-nees-oos) told them that she would await them on the other side of the island in a cove in an attempt to shelter her ship from the dragon if it’s still on the prowl.

They circumnavigated the base of the volcano and found two ground entrances one fairly small the other a large gaping cave. The smaller was a ways up a gravel slope where the base was surrounded by boiling sulfur springs with steam pouring from it obscuring everything so they decided to “go in the front door”. They marched into the large cavern which tweaked off at the end in a sharp turn hiding the far end from the view of our heroes. The porters were ordered to wait at the mouth and the torchbearers began to follow as the group was already in.

Vorwulf: “Spread out. Don’t stick too close together.”

The porters screamed and a blast of flame was narrowly avoided by the torchbearers who immediately fled out of sight.

Vorwulf & Bers: “Crap.”

Vorwulf (after a successful dragon-lore skill check): “Damn thing’s an ancient!”

The cave quaked as the red dragon landed at the mouth roaring at the slayers. Fortunately its attempt to frighten them didn’t work (all passed their Courage saves versus the dragon’s Horror Factor). The healer activated her Ring of Invisibility (useless by the way within a certain distance against the dragon) and Ring of Cryo-Armor lent to her by the slayers in order to protect herself.

Vorwulf: “Here it comes!”

The dragon was an ancient red dragon not the great adult they had expected. The colossal beast was at least 100 ft. long from nose to tail its wings twice that length when unfurled and it had to be well over 2 tons in weight. It was wearing a gold breast plate, a single jewel-studded claw sheath, a gold diamond-studded ring on its tail, and a gold skull cap with a single large ruby as a helmet on its head. The dragon blasted the group with its formidable breath-fire but to no effect as the group was fully protected from fire and heat damage via magic items and Grom’s magic. The group retreated, except for Bers, as they beat the dragon in initiative in order to down some potions. When they rounded the corner they found it came to an immediate dead-end. They were trapped. When the dragon charged in that was when Vor, Trusk and Grom froze with horror. In the first round Vorwulf’s courage overcame his horror and Grom dispelled the terror freezing his heart and that of his protégé with two spells. The dragon fought with Thrall and Bers and when Vorwulf shot at it he found its armor caused arrows to turn back on the shooter and stuck himself pretty good. By the second round Thrall and Trusk had been stomped into paste splattering all over the remaining slayers.

Grom: “Noooooooooo!”

Vorwulf: “Noooooooo!”

Cris: “Crap. Again!?”

Vorwulf remembered (he forgot in the first round but since he was frightened it worked out in game context) to activate his Boots of Fleet of Foot and stood side by side with Bers, Grom retreated behind them in order to sling some spells all of which failed to penetrate the dragon’s natural spell resistance. On the third round only Vorwulf got in dual weapon strike before the suddenly leapt up and beat its wings once before catching hold in a hole in the ceiling 100 ft. up which apparently opened into the interior of the volcano into which the dragon disappeared.

Vorwulf: “OH NO you don’t!”

The flying potion he had drunk at the beginning of the fight was still in effect so he flew up after the dragon. He found himself in a large passage which angled steeply up so steep in fact that it was almost vertical potentially dumping one back into the cave from whence he and the dragon came. He chased after the dragon and came to a fork with one passage going back down at a very steep angle the surface of which was smooth and slippery obsidian-glass and lit brightly with an evil red glow and the other which continued steeply upward. He followed the passage up and found a large domed chamber at the end which was lit from above where the ceiling was open presumably into the main crater though the sun could not be seen through the volcanic-exhaust and there was another opening at the other end of the chamber which sloped back down at a manageable angle. The shaman had since flown up and lowered a rope down to the others those being Bers and the healer. Vorwulf rejoined them.

Vorwulf: “Crap, crap, crap. It’s gonna be completely healed by time we catch it.”

They traveled to the sunlit chamber at the top of the initial passage that Vorwulf had scouted and encountered 4 large scarab beeltes each about the size of a large dog whose exoskeletons had the appearance of crudely shaped obsidian. From above as they engaged the creatures an eagle flew in its feathers appearing as flames began attacking them from above. The battle was quick and the monsters were easily defeated. Vorwulf checked the downward sloping passage that came from the high chamber and found it trapped with a camouflaged spiked pit. It was spiked with razor sharp obsidian spikes. They decided to back track.

The healer’s cryo-armor expired as they descended and the ring had no more magic left for the day and thus had to be carried out due to the heat and toxic fumes. They decided to proceed along the dangerously slippery obsidian tube discovering that its higher end exited into the parasitic cone of the volcano and thus proceeded in the opposite direction. The rest of the group consisting now of the core 3 characters made it to the end realizing that the passage terminated at the main volcanic vent where the air was surging up appearing as thick as running water the white hot light dazzling their eyes as they tried to gaze down into the heart of the volcano. They saw another passage in the wall of the main vent on the opposite side which the shaman could fly Bers over and Vorwulf could fly into as the potion had a while still before its effects expired. They easily made it through the massive opening.

A dim red-orange light filled the room from the main vent and suspended from the high vaulted ceiling was a massive jewel-encrusted gold cage with the man-size door ajar. On a golden T-stand on the opposite side of the chamber next to two more exits sat two eagles with flames for feathers. Again these foes were easily dispatched. They took the passage which angled downwards as the second opened into a level passage terminating in another vaulted chamber with only a large and deep hole in its floor. They found the passageway that they had taken ended in an opening which was high above the floor of the chamber that it ran into but which had four more openings in its walls. The chamber was dark and thus Bers was finally able to use her Cape of Bat-Flight carrying Vorwulf to the floor and Grom using another spell flew down. One of the exits was a steaming pit in the floor opening into a very smooth walled and wet obsidian chute. When Vorwulf found out the steam could bypass some of his heat protection he decided against scouting that passage. They lit torches and proceeded forward finding the feeding chamber, bone pit and the exit on the opposite side of the volcano which they had seen when scouting the perimeter which was filled with steam shooting out from the obsidian tube which angled down into the heart of the volcano from that entrance. They back tracked again into the chamber with multiple portals and were surprised by lava oozing from the cracks in the far wall which formed into a semi-humanoid form. It attacked and they fought it wiping it out embarrassingly quickly. They followed the level passage to its other end and a gas pocket triggered by their torches exploded dealing virtually no damage to them. Then at the end they found the passage terminated in a small chamber with a perforated floor with an iron door at the far end. They realized this was a trap; the room was filled with poisonous exhaust gases drawn from the main vent. So they went backwards again traveled back up to the chamber with the golden cage. The backtracked all the way to the chamber where the only exit besides the way they already came was the yawning pit in the floor.

It was completely black at the bottom so Bers lit her lamp and Grom a torch. Bers flew down and found the floor immediately under the pit was studded with 6-foot long razor sharp obsidian spikes. She was immediately set upon by a pair of dragonsauri with bright red scales. Grom slipped down a rope and was able to turn the beasts away ending the confrontation without a fight. Vorwulf followed and they took the only passage they could which angled and spiraled down into the loose gravel floored wallow chamber of the lair. In the wallow they encountered a pair of wolves that had stone in place of hair or hide which Grom easily turned aside as well. They followed the one-way path which exited into the magma chamber of the volcano several hundred feet above the white hot magma, the heart of the volcano. Below them on the precipice of the lava-pit they could see a pair of opposing ledges.

They figured, correctly, that the main hoard chamber was down there on one or the other side so the shaman taxied them one at a time to one of the ledges. They saw yellow steam gushing out of one of the openings and so avoided that one. This was the water chamber of the lair consisting of a boiling lake of sulfurous opaque-yellow water with a ‘small’ hoard chamber across it. They instead made the right guess again and found the gaping mouth before them into a massive passage which continued into a large chamber with a depressed floor. A bright blue flame hovered a few feet above the floor its eerie light only apparent when they got near it over powered by the brightness of the searing light of the magma chamber and the orange glow coming from the chamber ahead. The walls were carved with the jeweled images of red dragons swirling in a forest of flames. There were also 5 niches scattered about the chamber walls containing 1 draconic skull each.

Vorwulf: “Great he’s a dragonlord too. He kills other dragons and makes himself more powerful than normal.”

Bers: “Oh. We can kill ‘em right?”

Vorwulf (shrugging his shoulders): “We had him on the run before.”

The chamber beyond had a floor of bubbling lava and beyond that a massive adamantine door bearing a familiar sight. The relief sculpture at the center of the door was the large jewel-eyed head of a sneering troll. They began to turn back and went back to the ledge and that was when the red dragon burst from the white hot magma landing with a rumble on the ledge before them. The creature was indeed fully healed and ready to fight.

The fight commenced and the dragon was suddenly wrapped in red serpents which served as a fleshy armor for a short time. Bers hacked off the slithering armor in two blows. The fight was vicious and long lasting 5 rounds with the dragon going into a dragon-rage in the second round. The slayers burned up their attacks each round quickly as most of their blows was a power attack even Grom the shaman waded into the fight using his mace. By the beginning of the last round the dragon was finally dropped and as it had pushed them back towards the adamantine vault and the lava pool in front of it they could harvest the body for some hide and bone. They explored the opposite passage finding a smaller but more easily gotten hoard and were satisfied with looting that. They took mostly gems and coins basically what they could carry wrapped in improvised sacks of red dragon hide.

They found the ship by nightfall the crew apparently readying to sail come dawn. The slayers’ hirelings were all intact and the slayers though wounded and their armor again pretty much shredded were unharmed.

Captain Ionisus: “Ya know yer bear tried to attack one of my crew and then ran off a few hours ago.”

They had forgotten the bear on the boat where it was sleeping under deck. They arrived in port just before the first fall storm and were looking forward to wintering in comfort in the city. They paid off the ‘freebooters’ and took up residence in the guild house. They gained even more credit with the Blackwings guild after slaying the ‘big red’ especially when they mentioned it was a fledgling dragonlord. They were rich, franchised through the guild and were eager to start a new guild house in Hirok-Nor come summer. Oh, they threw themselves a parade along the main drag of the city as well even though Vorwulf warned them that even with the red dragon’s treasure they were low on cash as compared to what they had when they first arrived.

The End of the First Dragon-Slayers Campaign (played between August 2012 and February 2013).

The Arvan Game Pt. 37: On Black & Steaming Shores

We rejoin our heroes ready to rest for a few days in the guild house Vorwulf spending the time looking at the Tome of Dragonslaying leveraging the intelligence they had gathered afield gaining the right to read a few pages from the tome. Draznor was left to keep an eye on their apartments where they had most of their stuff in the bad part of town. Vorwulf got the gist of the contents of the great book while Bers looked on. The newest item was uncomfortably familiar to her copied to the back pages of the very large iron-bound tome. It was a spell titled Draught of the Dragon’s Soul. The same spell copied from a book of invocations Bers had taken from the winter dragon’s horde and sold to a wizard in Fertum Dreyhawk. The mage had identified the spell initially telling her (and Dead-Eye) the name then became nervous beads of sweat forming on his furrowed brow becoming suddenly very eager to bargain for the book. Bers thought she had gotten quite a sum for the tome but in fact turned out she sold it for a pittance. The dragon-slayers began to realize this when they needed to buy some potions and found the shop closed up finding out that the mage had left town for the city of Chago (should’ve been included at the beginning of Pt.19 while liquidating some of the dragon’s horde, my bad again).

Jenn (Bers’ player): “Ugh! I was so stupid to sell that!”

Bers pointed this fact out to Vor while read the portions of the book that he was allowed to. Neither of the dragon-slayers was allowed to actually touch the book as the keeper of the tome had opened it and turned the pages for them. A couple of times Xanto occasioned to walk in and talked to Bers trying to convince her to throw another party or about “investments” she could make. A day or so later the pair were awakened in the middle of the night, the shaman was busy wandering the city, were awakened by ringing bells signaling an alarm inside of the guild house.

The keeper of the tome had found that the book was completely blank though the book itself was still intact. He first pointed a finger at the new Blackwings but relented as they and Duoamo discussed it. The pair decided that the wasp was responsible as the keeper mentioned that Xanto had come in to see them earlier that day and neither had actually met with him though they kept that a secret.

Vorwulf (to Bers when they were walking back to their separate quarters): “We need to track that guy down and get our hands on that tome!”

The next day they spent drinking in the Leaping Fish with the Green Dragon Archers well into the wee hours trying to ply them for information. At the end of the drinking binge Bers turned on her charms on the “cutest” of the brothers. Mind you they were all identical so she wound up next to the least scarred I guess. All of the brothers wore a pair of bronze bracers each with a single large moonstone mounted on them as well as ring on their right middle fingers. The rings was the method Vorwulf used to distinguish them from each other as the eldest and seeming leader wore a mithral ring, the second a silver ring, the third a gold ring, the fourth a dragonmetal ring, the fifth a bronze ring and the sixth a star metal ring. Strangely enough he adventurers never really bothered to ask these guys for names. Bers took the brother with the bronze ring to her apartments in Stumpy’s building for a “nightcap”. Vorwulf left half of the others passed out on the saloon floor and managed to get some information. They were contracted by some troll-lord named Pallgak and a red dragon was mentioned to them as well trying to capture it or bring it to its death throes. There was supposed to be a ship reserved for them at the docks and another group called the Skulls that was to accompany them to an island somewhere. They were to leave for the troll’s stronghold in the morning. Vorwulf went back to the guild house.

Late morning found the Dragon Archers in Bers’ apartments waking her and their brother telling him to “shake out the cobwebs” and join them a.s.a.p. in the Leaping Fish taproom. Vorwulf was up early and immediately had rushed to the Leaping Fish determined to follow the Ivoran slayers and waylay them en route to Pallgak. By the afternoon both groups were sitting in the taproom of the Leaping Fish at opposite ends of the room, the Dragon Archers were conferring keeping their voices low. Bers, Vorwulf and Draznor, the shaman was still absent, were eating a lunch of fish stew waiting for the archers to move out. A too familiar sound, an alarm bell began ringing out a warning over the city from the harbor.

A litany of clattering sounds and then the rings of steel on steel and the screams of the dying began to fill the air. The adventurers shot up and ran outside to see that the harbor was under attack by several Feren raiding vessels. They saw the amazons attacking en masse with their shield men and male thralls looting and fighting. A few of the younger amazons were dragging nets with captives behind them. They also saw that a group of Ferens were headed straight for them charging up the boardwalk towards the tavern. The leader was an amazon bearing a short spear with a sheathed falcata at her side and wearing greaves, bracers, a hauberk and an open helm as armor. Next to her was her shield man, a significantly shorter man with wide shoulders bearing a round wood shield wearing much the same types of armor save he had on a suit of chainmail in place of a hauberk. On either side of that pair were four more warriors, two of which were Ferenoi (amazons). Following behind was an apparent priestess attired the same but with a grey-blue cloak flapping behind her. Off to the side near the priestess was a silver helmeted archer.

An arrow thunked into the building next to Draznor’s head and the battle was on. The fight lasted for 2 rounds with the adventurers taking very little in the way of wounds with the Ferens losing all but the priestess who seemed to be immune to the arrows of Draznor and Vorwulf. The archer had been taken out after an exchange with Vorwulf in the first round along with two of the male thralls. The two Ferenoi warriors and their leader and her shield-man were all killed by the end of the second. The priestess fled and Bers was going to chase after her but thought better when she saw the other Ferens running to assist her. They went back into the saloon and found the Dragon Archers had not moved a finger other than to lift a tankard. After an hour it was all over. The Ferens had pulled a lighting fast hit and run raid leaving the harbor in chaos for the rest of the day. The adventurers spent the night taking turns on watch outside of the Leaping Fish just in case the archers should leave in the dark.

By the next morning the archers had left and our dragon-slayers had given them an hour lead in order to stay hidden hoping to catch up and ambush them in the swamp. They double-timed it not stopping to rest as they chased the archer group through the next several days until they finally caught up to them in Strogo Swamp somewhere around 20 miles northwest of Chago. Our heroes had acquired 3 hireling fighters before leaving the city for some “backup”. The dragon-slayers were immediately sighted as they had unexpectedly rolled right into the archers’’ camp. It was apparent that the archers were fully equipped and were about to split into two groups just before the slayers arrived. Vorwulf tried to play it off and talk with the leader but blew it big-time and the fight began as the archers began to retreat to cover. Vorwulf activated his Boots of Fleet of Foot doubling his attacks and granting him the auto-dodge maneuver.

Each archer was wearing a bronze open helm each with a large piece of carved jade on the forehead, a mother of pearl studded bronze buckler, a pair of bronze bracers with a single large moonstone, a green dragon-skin bandolier replete with potions, and a green dragon-skin quiver on their hip and another on their backs. They each were armed with a green longbow. The battle was a storm of arrows and magical fire blasting from magic items and weapons with two of the three hirelings being killed and Draznor dropping by the end of the first round.

At the beginning of the second round Bers was forced into making a recovery check and then paralyzed by a magic arrow knocking her out of the fight. The last hireling was killed and by the end of the round Draznor and 3 of the archers had joined them. In the third round Vorwulf closed with and killed the leader and the sixth brother. He fought hand to hand with the fourth brother and easily dispatched him. Frankly, without the magic boots he was wearing he and Bers would most certainly be dead. They limped through the swamp on their way back to the city when they came upon Xanto the wasp his yellow and black robes reduced to rags.

Xanto: “Ah! My friends there you are I’m saved!”

Vorwulf: “We have to talk.”

Xanto: “Of course! The scoundrels I was riding with robbed…”

Bers: “Give us the book!”

Xanto: “Uhm. What book?”

Vorwulf: “The tome you stole from the Blackwings! Hand it over now!”

Xanto: “Uhm. I don’t know…”

Vorwulf leapt off of the wagon and drew his sword.

Xanto: “Whoa! Whoa! Whoa! Here! It was Pallgak! It was Pallgak!” He tossed a scroll to the angry ranger/dragonslayer.

Vorwulf got back up on the wagon with Bers and they left Xanto standing there in the swamp. After a few days they were again back in the city reunited with Grom the shaman and his protégé Thrall. The group worked out a deal with the Blackwings for the return of their tome’s text for a copy of the tome for their branch of the guild as a reward. They were determined now to rent a boat and head out to Sulfur Island to slay the red dragon before Pallgak realizing that he was after the Drought of the Dragons Soul spell and a dying dragon to work it on. The spell would harness a dragon’s life force granting the caster an increase in magical power from that energy. They found a boat for hire, the only one available at the docks, with a Ferenoi captain named Ionisus whom they promised half of the total pay up front the other upon safe return as they noted the captain and the Westlander/Hill-Lander crew were most likely pirates. They were aware however of another ship with dragon-slayers onboard in black bearing shields painted with white skulls. Vorwulf took on a new protégé named Trusk while hiring a healer form the local White Star Healers’ Guild a day before they departed. The group also hired on 3 porters to carry their gear and chests as well as 3 torchbearers. A couple of days later they were at sea.

It would take them 3 and a half days of sailing north which would be tortuous due to the onset of fall and as the isle lay somewhere near the start of the firth of woe it would already be bitterly cold that far north. The first day went without a hitch and quick Fern vessel (a longship) was equipped with Hyvalian style three-mast ribbed sails. They kept the coast of Arvan in view to their east all the while and only went further out when the sea got rough. Come the second day the lookout in the crow’s nest spotted a pursuing vessel. It was a large deep keeled Westlander vessel familiar to the dragon-slayers as the vessel which was bearing the enemy dragon-slayer group, the Skulls. The Westlander vessel should’ve been much slower its single square leather sail stretched as it caught the sea winds but it had 8 oars on a single side the Feren vessel had only 4. The sun-baked amazon captain roared orders and the drum beat for the crew as they manned the oars. The speed of the shallow bottomed vessel picked up and the wind seemed to roar in the adventurers ears as pot shots from the crossbows in the hands of the crews we taken back and forth. The Feren vessel began to outpace the enemy ship easily with the aid of her sails combined with the muscle of her crew and iron persona of her captain until the winds stilled. The vessels drew to a narrow gap though the Feren pirate vessel was maintaining its lead easily then a lucky shot took out an oar-man then another and the ship slowed enough to be rammed by the other and grappling hooks and gang-planks were foisted upon the longship and the was being boarded. Her exhausted crew and angry captain snatched up their cutlasses and met with the opposing seamen. A volley of crossbow bolts was traded but again without casualties many lodging themselves in the sides of the captain’s cabin behind the corner of which the slayers were taking cover. Then they saw their prey, the Skulls leapt aboard taking down a few of Capt. Ionisus’ crew in the process. The far end of the longship nearly rose out of the water and dumped a few men from both crews into the water as it slapped back down as the Hill-Giant of the Skulls jumped onto the deck. The giant was wielding a morning star which crackled with electricity as it swung with a silver dragon-winged helmet with a single sapphire in one of the eyes of the facemask covering his head. He was also armored fine steel half-plate and a black dragon-hide mantle expanding behind him with every splintering stride. Next to him was a human fighter with a steel chest plate, gold helmet, and a similar mantle on his shoulders wielding a black buckler bearing the white skull and armed with a farmer’s scythe. Following them was a human thug armored in black dragon’s hide bearing a gold shield and twirling a morning star and two human spearmen armored as the thug but with mirror-polished shields on one arm and wielding a superior quality short-spear in the other hand. The resulting battle was savage lasting five rounds.

The scythe-wielding Ripper took two attacks of opportunity once against Bers and the other against Vorwulf as they charged into battle dealing some additional acid damage when it hit. Trusk kept back behind the cover of the captain’s cabin as he took shots at the giant. The shaman was unfortunately sidelined with sea sickness and was below deck as was his protégé Thrall. At the end of the first round Vorwulf had to make a recovery check as he was already badly wounded. At the beginning of the second round Vorwulf remembered to activate his Boots of Fleet of Foot doubling his number of attacks, speed and granting him auto-dodge. He again had to make a recovery check to keep from being dropped by the Ripper with the scythe as they also found that the scythe passed through their armor bypassing its protection. The thug with the golden shield when struck with a melee weapon his chest plate shot forth a cone of force at his attackers. By the end of the second round the giant was dead his massive corpse falling over board and sinking immediately. At the beginning of the third round the thug with the golden shield was slain and Trusk was forced into a recovery check from the blast. The Ripper was killed and Bers was forced to make a recovery check due to her severe wounds. The pair of spearmen continued to fight on into and through the fourth round with one dropping by its end. The last spearman was slain at the beginning of the fifth before he was even able to act. By the end of the battle the Westlander ship they had hired began to break away its crew retreating. The pirates cheered in victory. They then went about the grim work of tossing the bodies overboard and mopping up the bloodied deck.

The dragon-slayers had acquired a good deal of useful loot from the Skulls whom were carrying a Bag of Holding embroidered with a skull of obsidian beads. There were 5 Rings of Cryogenic Armor, 6 Ice-Steel Arrows, Ice-Steel Shortspear, and an engraved silver battle axe with a large sapphire mounted in the blade, a glowing sapphire which was probably a grenade-like weapon of the magical kind, a glowing aquamarine probably akin to the sapphire, and a lot of potions which were mostly healing.

The next day came and by mid-morning they saw a dragon, a very big red one, flying in their direction and they knew they were dead-meat with nowhere to hide. The captain had the sails lowered and the crew furiously into a fog bank hoping it would hide them. She calmed the slayers saying the ship’s wood was protected from fire by the intricate painted runes on the hull. A blast of flame came down from the unseen source beyond the fog and struck the ship’s deck which repelled the flames like an invisible protective dome. Then everything was dead quiet as the crew and the slayers waited silently and listened as they heard the massive leathery wings beating above them close enough to clear a large area of fog to the starboard of the ship. When it was presumably satisfied as to their destruction the red dragon left the sound of its gigantic wings beating into the distance.

By the evening they found themselves on a black gravel shore between an active volcano and the misty sea. The sea captain had taken her ship and would be waiting, she said, in a cove she knew about on the other side of the island. The porters were carrying their chests and Grom and Thrall were over their sea sickness. The healer and the torchbearers were ready to follow.

To Be Continued…

The Arvan Game Pt. 36: The Great Escape

What Bers and Vorwulf found behind the door was a narrow passage with an iron door at the other end which was barred on the other side and thus was probably impossible to get through. Along both walls were faded murals probably hundreds of years old lit by the flickering flame-light of black iron braziers. Among the images, representations of ancient Hirok-Nor and the surrounding territories, was a familiar one, a conical mountain surrounded by a moat with a brown dragon above the peak its wings outstretched (see Pt. 32).

Vorwulf: “Aww, let’s get outta here!”

Bers attempted to break down the iron door but was unsuccessful and realized that she was never going to be able to break it down. They activated their Rings of Invisibility and opened the door carefully just before 4 dragon-slayers and a couple of latter-generation trolls found the regenerating remains of the 3-headed troll. Vorwulf and Bers both tossed vials of alchemist’s fire at the regenerating corpse as a “distraction” and ran down a random passage. They ran around dodging running guards both human and troll getting chased down twice by trolls which were able to sniff them out. They were alerted more than once that their trail was being followed by the loud snorts and sniffing sounds made by the trolls at their heels. They found the passage up to the battlements was blocked by about 6 trolls they turned back around hoping to find a passage into the hall and from there into the courtyard. They were successful when they followed a pair of humans heading back out as the trolls and “evil” dragon-slayers were turning their attentions to the courtyard.  Of course once they found themselves in the open they were detected by latter generation trolls and the dragonsauri that one of the dragon-slayers in black dragon-hide armor they had seen earlier at the gate was leading. They immediately were descended upon but as most of the slayers in the courtyard were human and faun they were easily able to avoid sword and spear blows until the slayers got the idea to look for disembodied footprints.

They ran around in circles for a while and then successfully prowled into one of the apartment-like chambers along the walkways lining the outer circumference of the courtyard. The bed-like slab that came out from the wall served to hide Vorwulf below it and Bers ducked under a table. The room was strewn with dirty furs and half empty mugs of cheap ale. In fact a few of the warriors that had been drinking to kill the boredom of waiting were still in there. The adventurers were hoping that the smell of the snoring drunks would mask them from the trolls and dragonsauri. It did as a troll wandered up and stuck its gruesome mug through the unglazed window. After it loudly sniffed the air it mumbled something about “killing ya all in yer sleep”. Bers and Vorwulf let out a collective sigh of relief and were readying to make their escape while waiting for a break in the patrols that were circling the courtyard. After a few hours they realized the dawn was just about to break as the sky began to change color from black night to the pastels of early morning. That was when one of the drunks was awakened by Vorwulf clumsily stumbling on an empty bottle. The man immediately began to yell thinking they were robbing the room but was quickly silenced by Vorwulf’s knife and as the other of the three drunks jumped up Bers chopped him back down and Vorwulf shot the third before he could rise. Two trolls burst in and in the confusion of blindly flailing claws they ran between the large creatures’ legs and into the courtyard using her Cape of Bat-Flight Bers grabbed Vorwulf and they flew up into the air as a troll caught their scent on the breeze and pointed them out and arrows whizzed by them.

They fell to the ground from 10 ft in the air as the sun broke the horizon outside of the walls and they continued to run to the wagon at the bottom of the rise without missing a beat. When they got to the wagon they found it intact and their donkeys were grazing idly. However the shaman and Buck were nowhere to be seen.

Vorwulf: “Too bad they’re on their own, let’s go!”

They got into the wagon and spurred the donkeys heading to the northeast into Lachmor. They continued on through the day knowing they were being pursued only the chaos inside of the ruins gave them the lead. Vorwulf thought to lose their pursuers in Strogo Swamp and they continued until dark only resting for a few hours before continuing on. By morning they were at the far end of Lachmor lake and camped their without a fire and hidden under an outcropping of rock. Here they met a stranger dressed in black robes and a pointed black beard. He seemed to try to grill them with his mouth frozen in a constant amused sneer. Ultimately he left seemingly disappearing into thin air. They ran for two more days finding themselves in the midst of Strogo Swamp and forced to camp at night they had the previous night seen several campfires in the distance behind them. They had dodged a patrol which nearly had the dumb luck of running into them but were fortunate enough to be hidden by high reeds and barely ducked the enemy slayers. Again the stranger in black showed up and this time began to ask them if they were dragon-slayers. Vorwulf lied and told him no but several are pursuing them who are seeking a shadow dragon out here in the swamp. The stranger responded with “interesting” and left the camp seemingly melding into the darkness. It wasn’t long after that they were sighted by a group of the enemy and were forced to flee. Not long after as their pursuers began to converge into a larger group a large black dragon flew over and smashing into their midst form above. Using the distraction the adventurers made their escape wagon and all.

They double-timed it south to the West Road and arrived in Chago after a total of 7 days on the run. They immediately went to the Blackwing guild house and relayed what they knew. A day or so later Grom the shaman showed up tired but perfectly clueless about the other dragon-slayers. He had pursued a Yompgnarl into the woods after sighting it as he desired its blossom. He had stumbled into one while traveling from Hirok-Nor to Chago (should’ve been in Pt. 32 but really came to naught so I didn’t include it there) making a successful Monster Lore skill check on the creature he found he desired the red-fringed orange blossom that grew between its headless shoulders. Vorwulf however was unable to pick up on its trail.

Cris (after Vorwulf made a successful Monster Lore check): “Man! You see the Challenge Rating on that thing!”

Gil (Grom’s player): “Man you guys could take ‘em, c’mon now!”

The Challenge Rating was 14 by the way meaning it’s a fairly tough creature. Grom had lost track of Buck (Buck’s player left the game after only two sessions) and didn’t know where he had lost him.

To Be Continued…

The Arvan Game Pt. 35: The Troll of the North Cliffs

A few days after the party the group of 5 dragon-slayers (Bers, Vorwulf, Grom the shaman, Persis, and Draznor) are combing the beach along the shore of the Western Ocean hunting a giant two-headed troll. The group figures they will hunt the giant two-headed troll prowling the beach and then travel as far as they can along the beach before hitting the sea cliffs then move inland to a cluster of fishing villages along the shore of a natural bay and onto the rumored ruins west of Lachmor ot the north of the city of Chago. Suddenly they catch sight of a group of Templars in full battle regalia their full plate and steel barding glinting in the morning sun at full gallop towards them.

The Templars reign in at a respectful distance while the two leading horses jaunt up to them both holy warriors remove their great helms. The first is Zavan the red whom hails them in a barely comprehensible Hyvalian accent. The other reveals himself to be Han-Morro an arrogant sneer smeared across his face. He begins talking to Zavan in derisive tones in the Hyvalian tongue never once deigning to look in their direction.

Zavan: “What are you doing out here?”

Vorwulf: “Hunting trolls.”

Zavan: “Well, beware of druids! We almost mistook you for them!” He let out a belly laugh. Han-Morro said something else that Zavan didn’t translate.

Bers was just standing there silent and content with simply scowling at him.

Zavan then said something which was unintelligible to the dragon-slayers and then he and Han-Morro turned and rejoined their group. The armored horsemen then galloped off past the dragon-slayers making sure to have their horses kick up a virtual storm of sand.

The next day they begin moving inland form the beach trying to find the first village on their planned route and wind up traveling farther inland than they realized sighting the edge of a forest that Vorwulf recognized as the northernmost end of Chago Forest. While trying to correct his mistake in navigating the party Vorwulf caught sight of a young dragon which appeared as a brown fang dragon but was black striped. While he kept an eye out after sighting it they wound up back near the beach close to where they departed it by early afternoon. This is when the dragon pounced.

It blasted at them with its fire breath catching all within the cone of flames singeing Bers and Persis badly enough for Persis to take cover by the wagon which miraculously escaped damage this time and Bers to make a recovery check. The battle almost lasted a full melee round with Bers getting in a devastating power attack and Thrall (the shaman’s protégé) dealing the deathblow. They decided to try to double time it to the first village and by dusk they made it.

Travel along the bay coast was easy and uneventful they reached the 3rd of 4 villages by sundown the next day, they checked out each and every village tavern to ‘gather info’. At the 4th village they were directed towards Lachmor lake but were told that they would have to leave the coast and travel inland to circumvent the sea cliffs traveling up the rising land then to where it suddenly drops where it meets the southern end of Strogo swamp. They were warned that trolls were about at night in the swamp spreading out from the Troll’s Marsh several more miles ot the northeast for some unknown reason. There were also ruins of an ancient stone fortress at the edge of a sea cliff reached by a narrow earthen ramp a few miles of the lake. When questioned about the giant troll they were told that the creature was known but didn’t seem to travel from the beaches which the villagers of all the villages have learned to avoid at night. It also seemed to wander the highlands where the cliffs swept up inland.

The next morning after spending the night in an outlying hut that they had rented for a small sack of gems as the village had been hostile upon their approach they first headed to the beach to find the base of the cliffs. They did find evidence of the troll further up from the beach and spent most of the day looking for a potential lair but could find nothing so they decided to continue on to the ruins. Over the next four days while circumscribing along the shore of the freshwater lake Lachmor they fought and killed a pair of swamp dragons, 8 marsh trolls where each of them scored at least a single kill, and a group of 3 more marsh trolls led by a 10 ft. tall troll armed with a mace (most of the trolls save the one with a weapon were bestial). At the end of the fourth day they set up camp on the shores of the lake ready for a well-deserved rest.

That morning they began maneuvering towards the high ground and found that they had to turn further inland than they intended towards the Strogo Swamp in order to find a slope up into the highland as they kept running into bluffs. To make things worse the land sank and was covered in tough woody bushes and rushes which blocked vision and impeded progress. They found a trail and by midday found they had barely made any progress and realized they probably had to approach the highlands directly from the north. They continued following the trail and soon found an ancient paving, probably an old road but it appeared to carry at least occasional traffic. They decided to follow it north as it was the only clear path and found it turned northeast towards Strogo Swamp. They stopped at what appeared to be an old plaza with a pitted low wall on one side and an overgrown well. It was already evening and they decided to turn back south in the morning and pulled the wagon up in order to secure it when they caught the sound of crackling branches and saw an Arborean in druid’s robes bearing a wooden staff.

Druid: “Hail there! I am Bohk of the Banded Rock who might you be?”

Vorwulf: “Dragon-slayers but we’re making our way to the ruins on the cliffs.”

Druid: “I see, I see. You wear the symbol of the Hyvalians.” He pointed a woody finger at Bers. She always wore the wooden holy symbol of the Hyvalian Theocracy given to her by the paladin Sir Chinsalis.

Vorwulf: “We came from Chago.”

Bohk the Druid: “I see.” He waved an arm signaling his compatriots whom sprang from bushes.

They found themselves surrounded by a group of guerilla fighters 3 of which appeared to be Moorvyr, ethnic Westlanders loyal to the Orthodox Druidic Order. Another of them was a Faun with the appearance of a mage with sword drawn and Vorwulf could see at least 2 archers in the bush one of them wearing a bright red tunic and cape. The remaining man had the savage appearance of a typical Westlander tribesman. The bush-fighters declared them prisoners and the dragon-slayers went on the attack. At the beginning of the battle a scraggly looking man in the soiled clothes of an Ivoran buccaneer with a rapier at his side joined the battle attacking the druid when he fell back into the bushes stopping him from casting his spells at the dragon-slayers.

It was a short but savage battle where by the end of the first round Persis, Bers’ Ferenoi protégé, was dead feathered with red fletched arrows. One of the fighters and the faun on the other side were also killed. By the end of the second round the all save Bohk and the scarlet archer were dead. Bers chased down the scarlet archer and cut her down in vengeance slaughtering her with a single blow, she hadn’t been touched once in the battle proper as she had stayed under cover.

The vagabond that had entered the battle on their behalf introduced himself as simply ‘Buck’ and presented them with the druid’s staff though he hadn’t managed to kill him he had taken his staff form him before he “got away”. He had been lost in the swamp for several days after a caravan he was a part of had been ambushed by Westlanders. He was the only survivor that he was aware of. Their destination had been Chago. They allowed him to accompany them. Buck and the shaman became fast friends. During the night during camp after they found a suitable spot after about an hour of additional wandering on Vorwulf’s watch a large black wolf wandered into camp that he recognized as Rrhga. The sentient wolf from the Wilderlands which they had hired as long with his companions in the Falmark when traveling into Hirok-Nor.

Rrhga: “I’ve been watching the camp this entire time. The druid sent me.”

Vorwulf: “So what’s going down?”

Rrhga: “Just a warning. The next time we meet we’re enemies.” With that the wolf disappeared into the dark.

By late the next day they found themselves at the foot of a wooded rise to where the ruins should lie. They traveled up the rise for about 2 hours until they came to the ruins at the end of a narrow ramping path with a shut iron gate and what appeared to be a makeshift guard shack at the bottom of the ramp with a bored looking guard leaning against it. The guard a massive man with trollish features, he was a half-troll after all, looked up at them and with a sigh donned his horned great helm with its snarling demonic facemask. He lifted up his weapon a massive iron maul onto his shoulder and held out his hand to stop them.

Gate Keeper: “Ho there! Dragon-slayers!” The group looked at each other then back at the guard.

Gate Keeper: “Password.” He sighed then started to step aside then stopped himself when they remained quiet. Bers said something a wild guess at a password which was absolutely wrong as should have been expected.

The group tensed prepared for battle as the half-troll got into a fighting stance then a loud shout came from behind the group. They saw a hill-giant cresting the rise followed by a wagon his black dragon hide armor glinting in the sun his giant bearded axe on his shoulders. On the wagon were 3 Westlander humans one wrapped almost completely in his black robes. The other two were mean looking acid-scarred and dirty faced men with bristly beards. One was armed with a black dragon hide bullwhip and the other was in the back of the open wagon polishing his flamberg wearing an open helm studded with dragon teeth. Both were wearing similar suits of black dragon hide armor. Following alongside the wagon was a dragonsaurus which looked whip-scarred and vicious with a cape of black dragon hide armor. Buck recognized the loud yell of the Hill Giant as a word in the troll tongue, very hard for non-trolls to pronounce. Our heroes watched as the other apparent dragon-slayers were granted entry. After the gates closed the guard looked back at them and started with surprise as if he had forgotten that they were there.

Gate Keeper: “Password?”

Buck tried but failed to pronounce the word then Bers attempted it and failed miserably. Buck tried to bluff their way in but it failed but he did convince the guard that they simply couldn’t pronounce the word.

Gate Keeper: “Well then, you can wait but you ain’t getting in that gate till I hear it from one o’yer mouths.”

They traveled back down to the bottom of the rise and went into the cover of the trees. The group decided to wait until nightfall then attack the gate keeper hopefully as quickly and quietly as possible and then figure something out after they get inside. The attack on the gate keeper went pretty much flawlessly even though the armor he had on was apparently magical as a glowing golden shield appeared in front of him when the fight began automatically blocking arrows and almost blocking the slayers’ melee weapon blows. The fight lasted for a single round with the gate keeper only getting in a single unsuccessful power attack against Bers with Vorwulf getting in the last blow. They tossed in a few alchemist fires into the suit after removing the helm and reduced his corpse to ashes inside of his armor. None of them was so much as scratched during in the combat. They found, however, that the gate was locked with no apparent keyhole and there was no key amongst the half-troll’s remains. The shaman was convinced it was magic of some kind the doors probably only responded to those of troll-blood. They then decided to split up leaving the wagon hidden off to the side somewhere and leave Grom, Buck, and Draznor to guard it. Now the plan was to fly over the wall as they assumed, rightly, that the gate opened into a courtyard using Bers’ Cape of Bat-Flight and the Rings of Invisibility each of the two had. They would scout it out first then return to the rest of the group maybe opening the gates from inside. For the most part their plan was successful and they found themselves in a rather large courtyard which was surrounded by a system of open walkways the lengths of which lined were with doors opening into small apartment-like rooms. The courtyard was filled with pup-tents, cooking fires and dozens of apparent vagabond dragon-slayers. There were a few hill-giants among many humans and fauns. All appeared to be Westlanders so the pair decided to turn off their rings careful to not get sighted suddenly appearing and walked among the crowd in order to glean some information about what the hell was going on. After about an hour they found out that the congregation of dragon-slayers was orchestrated by a self-proclaimed “troll-king” named Pallgak. They also gathered that depending on whom they asked that the slayers were supposed to either kill or capture a dragon, an ancient, lairing somewhere in the swamp or possibly among the “isles”. They also spotted various trolls wandering among the crowd acting as guards, most were latter generation (stupid and more bestial than their born or second or third generation trolls) the few that weren’t varied in size and were well-equipped with plate armor and weapons. They waited until a troll crier made an appearance waddling through the only double-doors in the courtyard opening to reveal a large hall behind once opened. He made the announcement that the slayers’ promised bounty, 5,000 gold talons plus any treasure that they may find, if they deliver either the Shadow Dragon of Strogo Swamp or the Great Red Dragon of the Sulfur Isle. For those going to take the red ships have already been bought for the trip and wait in the port of Chago. All groups will depart as soon as the Green Dragon Archers arrive and are briefed.

Bers: “So when are we going to kill this guy.”

Vorwulf: “Shh. Let’s turn invisible and fly up to the battlements and find a way down into the throne room and we’ll get ‘em then!”

So that’s what they did and fairly easily they found their way down into the passageway which led into the rear of the throne room. What was waiting there in front of the doors behind which they assumed Pallgak waited was a 15 ft. tall three-headed troll wearing full plate armor and wielding a massive hammer big even in for its wielder’s size. They charged it.

In the first round the giant troll had the upper hand forcing both Bers and Vorwulf to dodge his hammer and even forcing Vorwulf to make a recovery check at the end of the round. The second round started off bad with the giant troll getting a Natural 20 for its Initiative check but Bers was able to get in two power attacks and Vorwulf backed off to drink a healing potion then moved back in. The third round found Bers and Vorwulf making recovery checks in an effort to stave off at least some of the massive damage they were enduring. The pair of heroes held their own against the giant in the fourth and fifth rounds where the creature began showing some wear from their rain of blows. By the end of the sixth round Vorwulf was forced into another recovery check and both Bers’ and Vorwulf’s armor was nearly shredded and barely hanging on fortunately the troll appeared to be in bad straits gushing black stinking blood everywhere. In the seventh the troll was finally felled by a blow from Bers but not before Vorwulf was again making another recovery check. They were going to burn the corpse but they heard the clatter of guards, probably mostly trolls coming in from all sides. They were both very wounded, were out of potions and Vorwulf’s armor was gone and Bers had only a few shreds left which would be torn off with a single good hit. They quickly found the keys on the giant’s corpse and opened Pallgak’s door rushing into the darkened chamber and shutting then locking the door behind them.

To Be Continued…

The Arvan Game Pt. 34: Party Party Party!

We rejoin our 5 heroes, Bers the Westlander female fighter played by Jenn, Persus the Ferenoi (Feren amazon) fighter/dungeoneer her protégé, Vorwulf the Westlander ranger/dragonslayer, Draznor the Westlander ranger his protégé, and Grom the Westlander shaman played by Gil. It was the evening of the party and the guests were starting to arrive. Bers stood by the entrance the shiesty mage Xanto the wasp next to her standing like a pompous scarecrow as the crier announced each guest as they entered the hall. Xanto was dressed in his finery with a black silk cape with a yellow lining and split yellow and black tights. He had long-toed black leather shoes with silver buckles and had on a soft leather doublet with silver buckles up the front with yellow silk sleeves showing from the shirt underneath and a pair of black leather gloves. His black hair was slicked back and his black forked goatee was styled with scented oils. On his neck he had on a ridiculously high frilly collar ruff. Bers had on a custom bright orange silk gown with a bright blue leather bodice all studded with diamonds, sapphires, citrines, opals and rubies from her own hoard of treasure. She also had on purple leather sleeved-gloves and for some reason she also had on a thick candy-red belt with a single large engraved silver buckle and wearing the ebony barrette with decorative runes taken from Sawback’s horde. Persus was dressed similarly but with a bright blue dress instead. The first guest entered.

In royal finery and a black soft leather cape with a silvery silk lining was Han-Morro (see Pt.13) bearing the escutcheon of the Templar Order of the Rose on his blue soft leather doublet and next to him the large red-haired Templar also in his best who was Han-Morro’s apparent lackey introduced as Zavan the Red (I never bothered to mention him in the blog since the players pretty much ignored him and never got his name nor did he ever interact with them while at Veringer’s Field). Han-Morro was there representing the “king” of Chago as he was the royal cousin. They shook the hands of the skinny mage whom eagerly reciprocated with a wide toothy grin his slick beard jutting out. Neither of the Templars attempted to meet hands with Bers simply walking by with their noses in the air and they giggled after they passed out of her sight which made her wince since she KNEW they were laughing at her.

Jenn: “Ugh! I was hoping that guy was dead!”

The fanatic cleric Li-Alo followed wearing his standard and humble yellow priests robes (see also Pt.13) followed by the Arch-Bishop of Chago (they weren’t important enough for the Hierophant to actually show up) named Wuhan Nangiori accompanied by priest Vodou as representatives of the cathedral. The representatives of the mages’ guild, the Pillars of Vision, arrived meeting Xanto with a raised eyebrow.

Guildmaster Nang-Corani: “So where is your badge Xanto?”

Xanto: “Well I’m hardly representing the guild in my current capacity, no?”

The other two mages named Shustro and Renglio both of whom had met with the slayers in the Blackwings guild house followed him all grasping hands with Bers as they passed her but each rolling their eyes as they passed the wasp in turn. The guild badges on all three of their chest glinting in the lamp light. What followed took Bers aback a bit.

3 large lions strode gracefully through the door each wearing a silver fringed deep green cape with heavy gold chains with large uncut rubies hanging at the throat. The first large male lion was introduced as Grahrg diplomat of the Wilderlands, his wife was next to him a proud lioness named Aahmgra accompanied by their bodyguard Nhryag. Eight more guests funneled into the hall, a portraiture from the artists’ guild, the chancellor of Stormcliff university (the name of the stone formation by which the cathedral sat), a pair of knights, a father and son each wearing large silver dragon pendants which dangled on their chests they seemed hostile to Bers but not at all to Xanto.  They were followed by their bodyguard a martial artist bearing no weapons with large rampant serpent tattoo on his chest. A knight and his lady followed them. They both had yellow cat-like eyes and sandy-blond hair. He bore a beaded griffin on the chest of his blue doublet. They seemed to snub the previous pair and walked over to the lions with which they seemed to have an affinity. Their bodyguard followed them wearing a tiger-patterned gi who immediately glowered at the previous bodyguard and got daggers shot back at him.

After a short gap 3 military men walked in. General Lou with a rampant leopard on his cloak followed by Lieutenant Astamo with a rampant tiger on his with Captain Renale with a rampant bear on his walked in last. They made a beeline to the ale kegs and seemed to keep to themselves unless approached by other guests. 21 other guests followed 3 individuals from each guild in the city. The minstrel threw aside his shimmering purple cape and began to play his harp. He was named Lugo Anmori dressed in a split brown and green outfit with a green escutcheon with a ram’s horn curling about a golden acorn was sown the chest, the symbol of the Bardic College at Ezmer. He was the most respected and most expensive entertainer in the city. Douamo the Blackwing guildmaster and his second Trogon were the last to be greeted by Bers at the door. Her duty fulfilled at the door greeting the guests Bers retreated to the barrels with the other Blackwings with Persus following.

The party was underway and the hall was filled with the low murmur of polite speech, mostly in Hyvalian with some Westlander in an Ivoran accent and occasionally brief bursts of polite laughter would rise above the chatter then sink quickly back down. The griffin knight and his lady stayed next to the lions for most of the night. Han-morro, his companions and those of the cathedral stayed in their own group sat at the tables drinking heavily and eating the lion’s share of the food especially the bishop. The guildsmen were the largest clique at the party a few sometimes breaking away to circulate among the other groups. The mages were busy briskly jaunting from one group to another never spending too much time with any group or individual. Persus proved to be popular with the men being tall and beautiful. Bers spent the night trying to “get her some” but failed at that though she managed not to commit any social fopaux.

Grom on the other hand brought in his chickens and his pig in the middle of the party. He then went about slaughtering them and began cooking them on the stone oven and fire-pit in the middle of the hall. The cooks were nonplused but were quieted by a handful of gems. After he left the meat sizzling over the flames he went about washing his hands with ale and proceeded to drink himself into a stupor. Vorwulf stood in a corner drinking by himself occasionally talking to the Blackwings then decided to step outside where he smoked his long-stemmed dragon-bone pipe using up the last of some high-grade smoking herbs that Xanto had procured while he gazed up at the stars.

Later on in the night the shaman decided to show off after the minstrel finished his last song and figured the wood hall was a perfect place to throw a line of flames into the air mostly to impress the Templars who were using him as a butt of a joke that he didn’t understand. They burst into maniacal laughter when the rafters caught fire and even harder when he turned as the flames gushed from his fingers setting a wall on fire! He panicked and dumped a barrel of ale on the fire and used a Wind Rush spell on the rafters fortunately putting it out but blasting out a patch of roof. The Templars then dumped a full keg of ale over his head. He then went outside to smoke with Vorwulf. Both of the men could still hear the raucous laughter from outside for quite some time.

They returned together to the apartments where Vorwulf expected to find only Draznor guarding the stuff. They instead found him passed out drunk next to a drunken barbarian.

Grom: “That’s Thrall he’s from my tribe and my protégé.”

To Be Continued…