The Arvan Game (Intro)

It has been awhile since I have had anything worthwhile to post. I have been working hard on the current project for Dice & Glory, a setting manual: “Arvan: The Land of Dragons”. To help polish the book I have been Game-Mastering a sort of final test game which will help me to knock off the rough edges and perhaps organically fill in a few details during play. The first half of the game has concluded, though I pretty much use a sandbox approach to my games a structure usually emerges especially when introducing ideas, NPC-plottings and general cause-and-effect scenarios. So I figured why not blog the polishing game as some may find it an entertaining read. I will try to make it as coherent as possible and be as brief as possible while not eliminating the necessary details but don’t expect a well-written and compelling fantasy novel.

First off, I have only two players (this is my normal gaming group which has shrunk over the years from around 5 to now 2), Cris and Jennifer. Cris plays a character named “Dead Eye” an anti-social Ranger with a chip on his shoulder for Dragons. Jen plays a female fighter who is neither pretty or charismatic but very strong and wields a battle ax.

The Game is set in a region called the Cleft-Rills which is at the Northern end of the Central Mountains at the edge of the Granfor forest, one of the oldest and largest forests (actually a cold rain-forest) in the world. The Cleft-Rills is 1,000 miles inland from the coast well within the larger Westlands region and its cultural sphere. Both characters are Westlanders but are non-ethnic.

Well, this concludes the introduction. My next post will begin with the first session (and a tavern fight; as you do of course).

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