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The Dark Lord: Building Better Lords of Evil

Another hubpages article from Robert A. Neri Jr. about constructing an effective Dark Lord in tabletop RPGs.Example Dark Lord - a Lich

The article examines the ever ubiquitous Dark Lord and how a Game-Master can set them up to be more emotionally impactful to players. It gives pointers on what strategies to use in the meta-game as well as which they use in-game.

The archetypal Dark Lord is a cliché for a reason but Game Masters can improve on them bringing an emotional weight to every battle binding the Players to their foe using certain techniques.

Read it Here.

Other Hubpages articles by Robert A. Neri Jr.:

Game Mastery: Establishing Atmosphere

Building Tabletop Myths

Handling Game Flow in Tabletop RPGs

Game Mastery: War as Set Piece

The regular weekly gameplay blog, The Cabal of Eight, will continue next week.

 

Game Mastery: War as Set Piece

Another hubpages article from Robert A. Neri Jr. about War and Mass Combat in tabletop RPGs.Ah, Chess and Mass Combat

The article examines why, when, and how to use battle scenes and Mass Combat rules in a roleplaying campaign. It presents the idea of using War rules in conjunction with any standard melee combat rules but does avoid any specific rules citations.

In all kinds of fiction battles become set pieces providing drama, structure, and an action highpoint in many works. In a similar way Game Masters can use war to enhance their RPG campaigns.

Read it Here.

 

 

Blog, Arvan, and Articles Update

About the BlogWizard-Skull_web.jpg

So, blog entries will be slowing down a great deal here since the current campaign (the one started after A Giant in Xuun ended so anti-climatically) has somewhat stalled out and we’ve lost a player due to work schedule. So it is uncertain as to when I will begin to post another campaign blog the next may be the campaign I will be mastering but that may be a few months in the coming.

New Articles

However, I will be releasing a new article here and there as I get time to edit and post them, the next article will be a Tabletop Meditations #11: Elves, and should be posted around Weds or Thurs next week on this site.

Progress on the Arvan Setting

Work on the campaign setting book – Arvan: Land of Dragons – continues as the illustrations are being mostly by me at this point with that kind of work load everything else is going to have to suffer. Who would’ve guessed a World Spanning work take so much illustration? <:)

The actual release date for Arvan is unknown right now due to the bog down on the artwork but I’ll try to keep everyone updated as work progresses.

Attention Artists/Illustrators

Sales have been better this quarter, thanks to all those who’ve supported us, so I am fielding for 1 or 2 illustrators and in particular we are looking for a Cartographic Artist. If any of you are interested email us with an approximate rate for full page, 1/2 page, and 1/4 page pieces. Please note are project budgets are always really small.

Other New Releases

As the work on Arvan is taking alot longer than we had originally thought and scheduled for any new releases for this year will have to be pushed back even possibly into next year. These releases being: The Monster Magnus Vol. II, The Great Grimoire Vol. II, and the Complete Character Codex (print only).

Sincerely,

Robert A. Neri Jr.

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Handling Game Flow in Tabletop RPGs

Another hubpages article from Robert A. Neri Jr. about Game Flow in tabletop RPGs.

The article examines the derailment of a campaign resulting from flattening action and lack of player engagement. It proposes a solution and some tricks to get the game back on track.

The most common problem that Game-Masters have to face is that of managing and maintaining the flow of the game and what to do if it stagnates. How to keep the campaign from running aground?

Read it Here