RPG War Mastery #3: The Golem Army

Chess with Golems

Imagine the earth shake as it stomps towards the enemy. The absolute pride and sureness of the mage-general behind it. And the utter terror of those poor sods standing in its way. They with only the steel in their hands to fend off the charging horde of giants shaped of clay, stone, and metal.

Though very difficult to procure even more so to create if not impossible, the Golem Army is an option in fantasy warfare worth exploring. It can provide an overwhelming force to overcome. As well as a goal of a campaign or long quest, or a powerful war machine that requires care in its assemblage and handling.

This military machine or collection thereof could run down most infantry and even Calvary units. The only unit that the golem army would have any disadvantages against would be flying units such as dragons. We will get to those later. A golem army is a collection of animated creatures, magical constructs, and generally golems, which are mostly semi-autonomous. That is when given an order they fulfill it without further instruction. The potential of such a force even a single unit of golems is too great to ignore.

Reasons to assemble or even make the attempt are numerous. However the main points being it can be a line-breaker, shield-breaker, or sap unit. It is an army of war-engines. They can be extremely effective against such battlefield tactics as the Shield Wall or the Tortuga. Golems can easily break skirmish lines or push the enemy line back allowing a clever general to maneuver the enemy into positions beneficial to them. They can also break sieges just as easily as forming them and smash through fortifications and walls like battlefield miners. In these situations, moats may only serve to delay them rather than completely stopping them or limiting the effectiveness of such barriers.

Golems can also lob boulders depending on their raw strength like true siege-engines. The only real question here is where to get the ammo if it is not already lying about on the field of battle. Essentially adding to the logistics of the golem force should the general want the projectile option open.

The golem army poses a few new interesting angles for the GM. From providing the McGuffin to providing the main threat used by the villain of a campaign. The creation of such an army by the PCs is often not a problem as the game system itself probably has many controls regulating the production of golems and animated objects often limiting the number that a single mage can create and/or control. This does complicate things but nothing a smart and resourceful group or organization of characters can accomplish. This allows for a set up that is its own series of adventures for the builder and those wanting to obstruct them. However, system specifics are beyond the scope of this discussion.

The ability to assemble such a magnificent and wondrous engine of destruction will vary from system to system and game-world to game-world therefore this essay will focus on the finer points of the Golem Army leaving the system and setting specifics to individual GM’s and Players.

In the terms of this work, a Golem is a magical construct. Essentially in RPG terms, a magical construct is a magical device that mimics the most basic features of a living being barring reproduction.  An RPG golem is an animate, semi-autonomous magical construct created for the purpose of guardianship or protection, in this case as a military war-engine, accomplished through its shear might and durability. It is powerful wizards and those who are privy to powerful magical knowledge that create these creatures for such purposes. The constructs often lack the ability to speak and to think for themselves though they can understand, follow, and execute their master’s orders (More thoroughly discussed in Tabletop Meditations #15: The Golem).

Types of Golems

There are different types of golems based on the materials from which they are constructed. The most common being clay, stone, metal, and flesh among other less common materials.  However, we will focus on the basic concept of the golem. The aspects of a different type of golem should be taken into account if they are used. An example would be a unit of flesh golems marching unarmored against a fortification that is hurling fire-pots, sling bullets, and arrows at them.

They would be much more vulnerable to damage than say if the same unit were of clay or stone golems. Why a general would settle for flesh golems instead might include such considerations as cost, time to create, or even availability, perhaps they are just easier to make ne masse. Of course, the general then has to assess their vulnerabilities and equip them to try to mitigate the weakness of animated flesh. In this case equipping the flesh golems with heavy weapons and plate armor would definitely be an option that should be considered.

Animated statues and armor can also be included in this discussion and are in basic terms magical constructs but are much less powerful though just as if not more durable than true golems. These lesser types however are most likely not semi-autonomous and require formal controllers for every move that they make. In this case the vulnerability that must be accounted for are the controllers whom need protection. The range that their control extends is a part of the logistics that cannot be forgotten. The enemy surely will try to exploit any obvious weaknesses, which would be glaring in juxtaposition to such a brutally strong force.

After assessing the essentials, cost, creation, and any profound weaknesses, the golem general needs to figure out where his golems fit into his overall military organization. The basics of a medieval military force formation are the Vanguard, the Core, the Flanks, Rear Guard, and the Skirmish line or Skirmishers. Each section of this overall battlefield organization is broken down to military units such as a certain number of archers counting as an archery unit, horsemen with light armor and lances as a cavalry unit etc. On top of that is the command structure to keep all of that under control and maneuver it on the field of battle.

The Vanguard is the forward force leading during the march to the battle and stays in the rear center ranks consisting of elite and command units where the lord of the army may be sitting to oversee the battle. The Core or middle ranks is the central body of the army its battlefield formation consisting of all of the regular army units and their officers. The Flanks are to the far right and left side of the Core or middle and consist of smaller but strong units in order to secure the flanks from attack limiting the vulnerability of the core of the army from unexpected attacks from different angles.

The Rear Guard is the units at the rear of the main force and behind the Vanguard securing the entire army from an attack from the rear. The Skirmishers are often irregulars that form a battle line in front of the main force a few lines deep and are sent ahead to test the enemy’s defenses and strengths. These troops are typically equipped to balance speed and attack power as they are also used to exhaust and harass the enemy prior to the engagement of any units from the main force. There are also Scouting Parties which are either formed from certain main units or are their own specialized light units which are more use on the march than on the actual battlefield. Scouts might be of more use to guard the camp during the battle. However, golems are pretty much useless as scouts.

In a typical medieval force, the controllers and masters of the golems would most likely hold the rank of sergeant over their own unit even if not ranked formally within the normal command hierarchy based on their functions. Golems and constructs are seemingly best as skirmishers or heavy units kept at the core of the army until used like war chariots. The ranks part and the tight ranks of these war machines are unleashed to ram through the lines of the enemy preceded by a charge of skirmishers and followed by the advance of several other core units. However, if the golem units are small they can be useful as flank guards.

The Battle Formations of a Golem Army

Golem units need controllers though those that are true golems would be semi-autonomous requiring a commander as a normal military unit but that still has control access. Of course, such a unit can simply be ordered to advance leaving their commander in the rear but if tight control is not maintained they could just continue in a straight line forever. They would roll over fields like a tank or full armored division ruining pastures, flattening crops, and carving ruts into the land that could last centuries.

Although, being a military unit forged by mages and being nearly unstoppable as it is the Golem army would have no need to use fancy formations but instead would be a solid wall or bludgeon of stony limbs and stamping iron shod feet. Instead, the Golem Army would be a core unit marching as one and would be of more strategic use as the spearhead of the regular military units. The most useful strategies when directing this force would be either to run down an enemy force thus breaking through its lines and wreaking untold havoc and devastation or to have it smash straight through a solid barrier. Either tactic would not have any use for advanced maneuvers aside from forming a line or a tight/loose rectangle or wedge.

A golem army would serve well as the advance force of a larger traditional army, as you cannot conquer territory without an occupying force only destroy or delay with a golem force. This advance force would fit into the standard military formation as a tight unit ahead of the skirmishers. This advance unit could work as the head of the spear or the horns of the ram in order to break through enemy lines or even pummel through walls.

The appearance of a golem army unit would be patchwork and improvised at best due to the range of types of golems; magic constructs, and/or animated statuary/armor not to mention a variance in quality and power from golem to golem. This considering that building a golem unit would be difficult at best and require the work of several different mages.

A prime arming strategy when dealing with such a patchwork unit being to arm as many as possible with magic or enhanced weapons to increase their effectiveness on the battlefield should they hold that capability this adding to the makeshift appearance of the army. Although equipping a unit in this manner would make the strengths and weaknesses of that unit a bit harder to pin down for the enemy. Though a golem army can move like a machine, it will have a sloppy, patchy appearance depending on the quality of craftmanship.

Building it In Game

Equipping and enhancing an already assembled force of constructs is one but building it in game is another. Actually having the PCs (or NPCs) assemble such an army within the game is another matter aside from questing to recover a lost army of golems and the ancient artifact to control it. The main problem is the mass of differences found within the multitude of available rule sets and game systems even settings. Therefore, in lieu of a strict list of directions let us discuss a few general points about the construction of the Golem Army.

It will probably require a central high-level mage, their apprentice, and several low to mid-level mages as allies to help create and perhaps control the different units of the army. It is a pressing issue for the would-be general of a golem army to recruit and befriend mages of all types and experience levels in the hopes of gaining allies that can collectively produce the needed number of constructs.

This brings us to the controllers/masters of the golems who may or may not be the aforementioned mages. The deaths of these controllers may not stop the golem part of the army who will continue to carry out their last instructions until actually stopped by force. Essentially, there is a certain responsibility in bringing such a weapon of perpetual destruction to the battlefield. This also forces the general to keep the logistics of defense in mind concerning potentially the most powerful part of their military forces.

Although it might not be an option for the PCs to forge such a war-machine in game, it holds quite a treasure trove of material for the wary Game Master. If it is a potential in-game build then it should be the first half of a larger campaign. There needs to be a reason for the PCs to either find it or build it. This would take up the first half of the overall campaign, the second dominated by the PCs learning to wield their newfound power to complete the campaigns main objective i.e. conquering an objective locale or confronting an enemy force and stopping it in its tracks.

A Tool of War and the GM

The golem army is absolutely a tool of war but it is also a tool for the GM to use to shape their campaign and the constituent adventures. Adventures can swirl around the construction, discovery, or operation of the golems. It could be the PCs trying to create it or it could the characters trying to thwart certain NPCs from achieving the same goal. Perhaps in a time of war it is both. Either way the golem army is a mythical level thing.

A golem army is certainly a thing of legends and after a big battle involving such a force there will be rumors, stories, and legends about it. If an army is built during one campaign, it can carry over to another afterwards as relics or artifacts to be discovered. In a discovery-quest, clues would come from histories, epic poems, and bard songs as well as local legends and stories as well as the scars on the land. Note that these legends and stories can also vilify the creator(s) of the army for all times especially if a disaster occurs due to mismanagement of such a weapon.

The golem army may be the Ultimate Weapon on a medieval fantasy battlefield and is definitely the equivalent of a heavy armored division in a modern army. However, it is not anywhere as fast and may actually be harder to stop. The weapons that could destroy them being the ammunition of alchemists, some sorts of spell fire (useless if golems/constructs are immune to magic), and other fantasy super-weapons such as dragon-riders which themselves are just as hard if not impossible to obtain as well as control.

The golem army is also useful as a major impediment to the PCs when facing their arch villain. They are faced with the ultimate enemy and have to use their wits as well as their shear brute strength in defeating the villain and his golem army. Golems are also great as an element in the final battle and make a great set piece especially when efforts to directly counteract or oppose them come into operation. Such a war-engine can ratchet the tension to near snapping when acting as an unstoppable force that must be stopped at all costs. In the opposite vein, the golem army can be a tool that requires epic management by the PCs to maintain, control, and direct.

The Final Word

A golem army can fulfill multiple purposes in an RPG campaign. It can give PCs wanting to carve out a piece of the campaign world for themselves a direction in the quest to build, assemble, or recover such a thing. The GM on the other hand, can use it as a treasure of legend with a story behind it including the discovery of an item that controls the full army, a single unit, or a single golem. The army can also be used as the ultimate (or penultimate) barrier between the PCs and their final goal. It is also an excuse to use Mass Combat and pull out the minis as well.

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Tabletop Meditations #15: The Golem

The creature comes barreling down a narrow web-choked hallway in the enemy wizard’s fortress. The ground shakes as the large humanoid stomps towards our hapless adventurers. Its fists like cudgels and its door-shattering shoulders wide and powerful. Its feet and legs like dreadful stumps ready to stomp our heroes into pulp. Snickering behind the monster is the wizard who created it and ordered it to slay his enemies. This is a golem; an artificial creature shaped from clay, chiseled from stone, or hammered from iron by a powerful wizard. It unwaveringly obeys every order that its maker gives it.

The golem is another staple of the fantasy roleplaying game used mostly by mages in game as a minion to account for their own physical weakness or set as a powerful guardian against adventurers and the like. Similar to other entities and beings considered classic archetypes of the RPG genre, the golem has roots just as deep if not deeper. The adaptation of the golem into RPG’s was probably inspired by the pop-image of the creature, which first hit the popular imagination with the silent film Der Golem (1914), a partially lost classic of the horror genre. Of course, the filmmakers were themselves inspired by a medieval Jewish folktale. This folktale, known as the Golem of Prague, has its clay feet planted firmly in biblical and Jewish lore.

“In the Talmud, the word ‘golem’ has come to mean lifeless, shapeless matter, something unformed and imperfect, a body without a soul.” [Patterson, Jose. 1991. “Angels, Prophets, Rabbis, and Kings from the Stories of the Jewish People” New York. Peter Bedrick Books. p.98]

First, what exactly is a golem? Of all the differences in systems found across the RPG-scape the few points about golems that are commonly accepted are that  it takes a mage or wizard of sufficient power to create and that “Golems are magically created automatons of great power. Constructing one involves the employment of mighty magic and elemental forces”. [Cook, Monte. Jonathan Tweet, Skip Williams. 2000. “Dungeons & Dragons: Monster Manual”. Renton, WA. Wizards of the Coast, Inc. p.109]

All the sources that I’ve encountered also concede that a golem is not technically living although it may be semi-autonomous able to carry out simple commands it is still not technically living. Therefore, most things that affect living beings such as death effects, poison gas, as well as most non-magical attacks (this last one does vary although a semblance of it is retained in most instances), do not affect them. It is also a mindless object in the most basic sense and thus cannot feel fear or fall victim to psychic attack and psychological warfare. Therefore, a golem is a magical construct given animation by a powerful spell-caster through a ritual that binds a spiritual force to an artificial body making it strong, durable, and immune to certain attacks and special modes of combat typically effective against living intelligent beings.

A golem is a “construct”, a powerful, enchanted monster created and animated by a high level magic-user or cleric. Golems can be made of almost any material. [Allston, Aaron comp. 1991. “Dungeons & Dragons Rules Cyclopedia”. TSR, Inc. p.180]

Essentially, a golem is the most basic example of a magical construct. The term magical construct can also apply to animated objects like statues and armor although this effect can be achieved in many games with simple spells with lesser power than for a golem. These would come about in a fashion more akin to standard magical items.  However, a measure of power is still required similar to a golem.

A living statue is an enchanted animated creature made by a powerful wizard. [Allston. P.208]

Now what is a construct since a golem is also defined as a magical construct?

Constructs […] are created much as magical treasures are. [Allston. P.253]

Essentially a magical construct is a magical device that mimics the most basic features of a living being barring reproduction. However, how does a magical item pull this trick off? A wizard cannot just conjure a soul out of nowhere and infuse it into the artificial body (the construct) so a readily available substitute is required. This substitute for the soul came in the ancient lore from the secret name of God and the creative power of the Hebrew Alphabet. In RPG’s which draw on a very rich and deep reservoir of world (though still mostly Western European but expanding) mythology and ancient lore another source is found in the form of errant elemental spirits.

“The animating force for a golem is a spirit from the Elemental Plane of Earth. The process of creating the golem binds the unwilling spirit to the artificial body and subjects it to the will of the golem’s creator.“ [Cook. p.109]

Therefore, a golem so far is a magical construct that lacking a soul to grant it authentic life mocks the semblance of life using a trapped elemental spirit instead. The materials of the constructed body can be just about anything but tend to have a relationship to the earth in most versions but is probably not a necessity. This maybe stemming from the creatures originally being sculpted from clay. The magical process to create such a constructed creature lies within not only Jewish lore but primarily seems related more to the old silent films.

The golem as a creature has beginnings in certain biblical and mystical passages and works. The idea of a powerful artificial person was a common one in ancient times and became more widespread with the middle age folktales that draw on these sources especially when the European Jews suffered brutal oppression at the hands of their fellow countrymen.

There are commentaries to the Sefer Yetzirah, the Book of Creation the most influential book of the Ma’asei-Bereshit mystical tradition written sometime between the 3rd and 6th centuries, which claims that biblical figures made golems.

The commentators believe Abraham used Sefer Yetzirah’s power, noting the wording, “the people they made in Haran” (Gen. 12:5); the prophet Jeremiah also made a golem. […] The idea was a theme in the Talmud (Sanh. 38a). Two anonymous Talmudic Sages were able to create a “one-third” size calf for Sabbath meals 9Ber. 55a; Mid. The. 3). More cryptic is the report that Rava “created a man”, who he then sent to Rabbi Zeira, who caused the creature to return to dust[.] [Dennis, Geoffrey W. 2016. “The Encyclopedia of Jewish Myth, Magic, & Mysticism Second Edition”. Woodbury, Minnesota. Llewellyn Publications. p.181]

Up to the middle ages, there were multiple tales of Jewish figures attempting to or creating golems for various reasons. The Spanish philosopher and poet Solomon ibn Gabirol (ca. 11th century) is credited by Jewish occult tradition with creating either a female golem or a mechanical automaton. [Dennis. P.164] It seemed that creating a golem was a common ability in occult accounts and especially in certain medieval stories.

The famous Rabbi Elijah of Chelm is reputed to have created a golem by writing God’s Holy Name on a piece of parchment and sticking it on the forehead of a clay model of a man. Not for one moment did it occur to the rabbi that he might be creating a monster that would run amok destroying everything in its path. When the golem proved uncontrollable Rabbi Elijah had no choice but to remove the parchment from its forehead, whereupon it immediately turned to dust. [Patterson. P.98]

Jewish folklore gives many accounts of rabbis who not only created golems but returned them to dust when they were no longer required. Most of them were used as attendants or bodyguards, and whereas they were supposed to have been able to understand and follow commands, they lacked the power of speech – a gift which God alone could grant. [Patterson, p.98]

This brings us to the most common use for golems, guardianship and protection especially emphasized in the middle age folktales. The middle ages for European Jews were sometimes exceedingly bleak. This is the time that the most well-known and popularized myth of the golem originated when scattered throughout Europe Jews became victims of severe religious and economic oppression. Some brief examples of the ultimate results of this oppression being the Rhineland Massacres of 1096, the 1190 York Massacre, and the Black Death Persecutions from 1348 to 1350 to name just a few.

They were forced to live in walled ghettoes which were built in the poorest sections of towns. […}[L]ife in the ghetto was governed by religious devotion and a strict code of morality. The poor overcrowded conditions were compensated, to a certain extent, by a growth of folk tales and stories many of which attempted to portray a happier life than the one the Jews were actually experiencing. […] The stories told in those days were peopled with a rich variety of figures who defended Jewish life – God, the rabbis, and the Golem[.] [Patterson. P.86-87]

With its great physical strength, its supernatural power to unearth the evil plots of their enemies, the golem became a kind of imagined redeemer to the Jews, helping them to cope with the daily problem of survival. By far the most popular of all golem stories are those told about the Golem of Prague. [Patterson. P.99]

The story of the Golem of Prague concerned the famed rabbi Yehuda Loew of Prague (1512-1609) who was a renowned scholar of the Torah and the Talmud, a gifted storyteller, an eminent scholar, and could speak several languages fluently. One night he had a vivid dream.

In this dream, he found himself in the Christian quarter of the city and there to his horror he witnessed the murder of a child. Then the shadowy form of the killer took the little corpse, placed it in a sack, and left it in a cellar in the Jewish ghetto. As the shadowy murderer passed by him, the rabbi recognized it as the priest Thaddeus, an evil clergyman determined to destroy the Jews of Prague. With the festival of Passover fast approaching, it would be the Jews that would be blamed. Understanding the hideous implications of this horrible action, the rabbi prayed for help.

The answer was immediate. In his dream, he saw the sacred name of God and a formula of mystic words that would help him create a golem out of clay who would destroy the enemies of Israel. He awoke suddenly covered in sweat.

Taking the message of his dream as prophecy, the rabbi went to the banks of the River Moldau. There he shaped a man of immense size and when all was completed to his satisfaction, Rabbi Loew took from his pocket a piece of parchment. On this parchment, he had written the secret name of God and placed it in the mouth of the cold gray figure. He began chanting a mystical incantation while walking around it seven times one way and then seven times the opposite.

Immediately the figure began to glow like fire and then as soon as the glow had dimmed, its eyes opened. The rabbi gave it some clothes that he had brought and named the creature Joseph. As an artificial creature, the golem had no understanding of good and evil, could not speak, and could not reproduce. “He could not speak, having no soul, but he could obey.” [Constable, George ed. 1985. “The Enchanted World: Spells and Bindings”. Alexandria, VA. Time-Life Books. p.56] This creature, Joseph, was also very powerful knew the rabbi “because the longer Joseph lived the larger and more powerful he grew, he was an effective deterrent to violence”. [Constable. p.56]

With Joseph at his side, Rabbi Loew found the murdered child hidden in an abandoned basement in the house of a pious Jew. He had Joseph transfer the body to the basement of Thaddeus’ house. When the authorities came to the old man’s house, the rabbi directed them to the priest’s home where they discovered the body to the priest’s surprise thereby sparing the Jews of Prague.

Later, Joseph would also protect the rabbi’s people against a pogrom imposed by Rudolf II the Hapsburg Emperor (1552-1612). His work done the rabbi allowed the golem to rest on the bench in front of his house where the rabbi’s wife, Perele set him to hauling water. The rabbi had warned her previously that Joseph should not do household chores. Like a holy vessel, he was meant only for God’s work.

Regardless, she set him to his task, hauling water buckets from the well to fill the barrels in the pantry while she went to the market. A few hours later she returned with her shopping and was surprised by a crowd of her neighbors gathered about her home shouting, “it’s a flood!”. The pantry barrels were filled to overflowing yet Joseph did not stop. He kept running to the well and filling his buckets and then ran back to the pantry to continue to fill the overflowing barrels. It was at that moment, by good fortune, that Rabbi Loew returned from synagogue and ordered Joseph to stop. Then the rabbi turned and told the crowd that the floods had been sent to punish mankind but this had only been a reprimand to his wife.

However, as Joseph’s size and strength increased “like many other golem tales, over time the Prague golem grew in power and in unpredictable behavior”. [Dennis. p.182]

Like other creatures of magic, however, golems had a willful streak, and their ever-increasing size made them a threat to the very folk they were summoned to serve. So it was with Joseph, who ran amuck on a Sabbath eve for reasons no one could determine, leveling the ghetto walls with his massive shoulders and leaving buildings ablaze in his wake. [Constable. P.56]

Of course, his creator caught him and “pulled the parchment from his lips, and recited backward the scripture that had started him into motion. All that was left when the man had finished was a lifeless mound of clay.” [Constable. p.56]

Hence, “the creator was forced to destroy his creation, thus curbing his own hubris and teaching him humility.”  [Dennis. P.182]

This story however, is more modern than one would think though its roots lay deep in the myths of the past. “Though golem tales were published through the 13th century, the story of the Golem of Prague as known today is the [sic] largely creation of an early 20th-century rabbi and writer, Yudel Rosenberg, and his book, Miflaot Maharal, “The Wonders of Rabbi Judah Loew”. [Dennis. P.181]

It is probably this story that inspired the filmmakers to make the movie Der Golem, which no doubt played a critical role in popularizing the myth.

While filming A Bargain with Satan (1913) on location in Prague its lauded star Herr Paul Wegener was taken by the ancient ghetto. One legend told by the Jews there so intrigued him that he used it as a basis for his next picture. This picture Der Golem (1914) was more a sequel to the actual 16th century legend. In the film, an elderly antique dealer purchases an excavated statue after recognizing it as the legendary clay-man. A magic charm brings the creature to life and later goes on a rampage through the streets of Prague in a love-crazed pursuit of the antique dealer’s daughter. It reverts to stone when the girl snatches the charm from its chest and falling from a tower smashes to pieces on the cobblestones below. [Gifford, Dennis. 1973. “A Pictorial History of Horror Movies”. Middlesex, England. The Hamlyn Publishing Group Limited. The Clay Man Cometh – And Cometh Back]

With any successful film, of course there was a sequel, which was in effect was a prequel that followed the actual myth closer than its predecessor had. Most importantly however, this sequel reveals the process of the golem’s creation. In the prequel to Der Golem, subtitled How He Came into the World (1920):

High Rabbi Loew sees in the stars that danger impends for the Jews of Prague. Instantly a flower-sniffing Junker arrives with a decree from Emperor Ludwig: leave before the end of the month. Loew consults his ancient archives.

‘This figure called Golem was made long ago by a magician of Thessaly. If you place the magic word in the amulet on his breast he will live and breathe as long as he wears it. Astaroth guards the magic word which can endow even clay with life.’

Loew moulds a mighty giant of clay, then creates a magic circle of fire and summons forth the spirit. Astaroth, a floating head, speaks in smoke the word ‘Aemaer’. Loew writes it down and puts it in the amulet: instantly the Golem’s eyes light into life. [Gifford. The Clay Man Cometh – And Cometh Back]

This is important not just from the establishment of a process of creation that can be adapted for RPG play, there are many different ways in Jewish occult lore to create a golem however all revolve around God, but it also establishes the power of the magic-user.

As the sequel/prequel to Der Golem demonstrates the ritual activation of the golem, it also demonstrates the golem master’s power. In the second story strand of the 1920 film, Lowe travels to the court of the Emperor, gives a powerful demonstration of MAGIC […], and saves the lives of the Emperor and his throng – for which service the Emperor cancels his edict against the Jews. [Clute, John. John Grant. 1997. “The Encyclopedia of Fantasy”. New York, NY. St Martin’s Press. p.422]

Seemingly related to the methods found in the surviving Der Golem film most roleplaying games have similar procedures and rituals to animate and control golems. A good example taken from Palladium Games’ Rifts is this spell called, appropriately, Create Golem:

The sorcerer first draws a pentagram of animal blood. Second, he sculpts a Golem (humanoid shape) from clay. Third, he places two onyx gems […] for eyes. Fourth, he places a heart, molded out of iron, into the clay body. Lastly, the mage recites the ritual ceremony. At the end of the ritual, the mystic places a single drop of his blood on the behemoth’s forehead to bring it to life. [Coffin, Bill comp. 2001. “Rifts Book of Magic”. Taylor, MI. Palladium Books, Inc. p.147-148]

This spell is a Level 13 spell in the Palladium system, which as legend would indicate a powerful spell requiring a skilled and powerful mage to create a single golem.

From the moment it entered the popular imagination through film, the concept begged infusion into the fantasy RPG realm. This concept being of an unquestioning minion with a physical might that more than compensates for its master’s physical weakness as well as a simple guardian type monster. This idea retains a little of the golem’s purpose of protection and the idea that a powerful magic-user can create an artificial life. In a sense, the mage through the creation of a golem is trying to attain the elevation of a god.

An RPG golem is an animate, semi-autonomous magical construct created for the purpose of guardianship or protection through its shear might. These creatures are created by powerful wizards or those privy to powerful magical knowledge. The ritual and method that is used to create them is varied almost as much as those found throughout their history in story and myth. They often lack the ability to speak and to think for themselves though they can understand, follow, and execute their master’s orders.

However, it seems that most RPG’s don’t take advantage of the dangers posed by a golem found in lore where they can grow dangerously independent of their masters and increase in power and size the longer they live. They may still be very physically powerful and difficult to procure but they seem to lack the unpredictability of legend.

RPG Golems began as a demonstration of faith and power in Jewish occult tradition, became figures in folktales in the middle ages which spawned the seminal tale the Golem of Prague, which was adapted into a silent film in the early 20th-century. This film helped to popularize the idea of the golem as a magical servant/protector that then in turn was adapted into the world of RPGs.

On a final note since RPG golems can be made of many different materials not just clay, stone, or iron but also flesh. These flesh golems should they retain the rebelliousness of the legendary golems have more than a passing resemblance to the monster in Mary Shelley’s Frankenstein.

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