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Arvan: Land of Dragons RELEASED!

Arvan: The Land of Dragons, the new campaign setting for Dice & Glory. It centers on the Age of Adventure and a burgeoning international trade and era of conquest. As well as the reclamation of territory from the supernatural forces that have dominated it for so long. This resulting from an extended Dark Age of Mad Mage-Lords and Dark Warlords. In addition, in the East an ancient empire struggles to slow its disintegration into smaller feudal princedoms. While its central theocracy seizes power for itself by focusing the chaos on the empires’ former Western colonies. Power is up for grabs for those willing to seize it.

The world’s technology level hovers between the late Iron Age and the High Middle Ages. No “Tolkienesque” classical player races exist with Arboreans (tree-men), Amazons, Fauns, Ratlings, Naga, unicorns, and Hill-Giants instead. Of course, there are still human beings. The world of Eu, the planet on which the setting of Arvan exists, has a healthy dose of dark mystery along with a patina of medieval grit. It has realistic underpinnings established for the fantasy of the world to exist on. Inspirations include ancient Rome, Greece, the ancient Americas, as well as Warring States Era China, with some influence from ancient Africa and the Celtic lore and history of Europe not to mention Ancient Greece.

The setting focuses on an “Age of Adventure” wherein the players and their characters can explore and engage the world. Players have a chance of making a mark on the world of Eu. The focus of the setting is adventure be it raiding and pillage, thievery, monster hunting, dragon-slaying, establishing trade routes, exploration, or conquest.

This setting was nearly 10 years in the writing and evolved after several years of role-play. The history of Eu and its cultures were constructed to provide a deep background for fantasy games that may stay as standard and shallow as they please or take a deep dive into the people and places of the fantasy world.

The PDF is available right now at DriveThruRPG.com and RPGNow.com!

The print edition will be available sooner than expected from Lulu.com but more on that later.

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Arvan – Land of Dragons *Update*

The Bad News…

Unfortunately the Arvan setting will not be released on time due to the art simply not being done. We originally shot for a November 2016 release but a few unforeseen situations cropped up and the month of release kept getting pushed back until December. Of course, by the beginning of October we were out of money, the budget of the book was bust.

The Good News…

The art will be done and the book will be finished. So we have set a specific date of release. The date set is February 15, 2017. We will first release the pdf version through the normal channels and then by the end of March it will be available in its print edition.

The Arvan Setting

Dragons infest the land of Arvan a high-fantasy setting with the dark and brutal overtones of sword & sorcery. Set during the rise of an age of exploration and trade it’s a world fraught with the ruins of former ages inhabited by the folly of the Mad-Mages and dominated by Dragons!

Arvan The Land of Dragons

Player Races include Arboreans, Amazons, Fauns, Hill-Giants, Humans, Naga, and Ratlings!

The Book

This Dice & Glory world book includes a mass of general information on the planet and its peoples. Also a great many details about geography, flora, fauna, natural resources, places of interest, religions, cultural spheres, ethnic groups, and archetypal equipment for each of the 7 main regions of the sub-continent of Ar. There is supplemental and background information on the ancient nations of the eastern side of the continent, called Van. There is also introductory info on the world of Eu on which the continent of Arvan floats and a GM section dealing with time measurement and the multiple Moons of Eu among other GM-Only details!

250+ Pages!

Release Date: February 15, 2017

Written By: Robert A. Neri Jr.

Cover Art By: Jamie Noble <=== Facebook Link

http://thenobleartist.com <=== Website Link

A Quick Word about the Blog

For those of you who read my gaming blogs, the blog will return next week. Due to the Cabal of Eight campaign sessions being a little erratic my material is running up to the current game-play. Fortunately, we have a (hopefully) stable play schedule coming up through the holidays so it should resume weekly as usual. That is, weekly barring any information that may be given away to the players via the blog anyway.

Character Codex IV RELEASED!

Cover Art by Brian Brinlee

Cover Art by Brian Brinlee

The Character Codex IV: Book of Unconventional Character Classes is now available in pdf format via RPGNOW.com and DriveThruRPG.com!

A new Character Codex containing specialist fantasy character classes that are strange and unconventional adding new flair to any Dice & Glory campaign! This book is a great resource for both Players and Game Masters wishing to introduce some eastern flavor into their game! Among those classes that can be found within the new Character Codex’s pages are the Dragon-Blood Warrior, the Leatherneck, the Leopard-man, Skull-Cleavers, Bookworms, High Sages, and Zombie Creepers!

Requires the Dice & Glory Core Rulebook

This book contains:

  • Over 76 Fantasy Specialist Classes with full descriptions of class abilities and level progression tables!
  • Of these, there are 5 Brick classes, 12 Fighter classes, 11 Adventurer classes, 6 Rogue classes, 9 Psychic classes, 22 mage classes, 6 Clergy classes and 11 NPC classes!
  • NPC tables which can be applied to NPC’s to easily apply specialist class levels!
  • 6 forms of stylized Martial Arts forms!
  • …Plus information on Specialist Class Variants along with 15 variants.

Player’s Handbook Released!!!

The new Player’s Handbook has been released and is currently available at RPGNow.com here. A print edition will be available through Lulu.com Aug. 29!

This 114-page supplement reprints chapters 1, 3, 4, 5, and 6 from the Core Rulebook (so GM’s no longer have to share their copy of the CRB) and includes new material to help new and experienced players to create fully realized characters with a full chapter on The Basics (group role & relationships, expanded disposition table, rounding out the details), Step-By-Step Character Creation (a walkthrough of 14 steps), and Character Starter Packages. This book has 9 chapters and a complete index of Specialist Character Classes for all current Dice & Glory publications.

2nd Edition Dice & Glory!!!

2nd Edition Dice & Glory

The Second Edition Core Rulebook for the Dice & Glory role-playing game system has been released and is available in print form Lulu.com and for download at RPGNow.com!

The new edition boasts revised Knockdown rules that are more compatible with the rest of the system and a new appendix The Modern Weapons & Vehicles Supplement! The second edition core rule book is still mostly compatible with source books from other editions. Don’t fret there are 2nd edition versions of those coming soon as well as the upcoming release of the Character Codex IV and the Player’s Handbook over the next several months! There will be several new releases for the 2nd Edition Dice & Glory.

Character Codex III Released!!!

The Character Codex III: The Book of Eastern CHaracter Codex III CoverFantasy Character Classes for the Dice & Glory rpg system was released yesterday. The book is 100 pages with character classes drawn from Japanese, Chinese, middle-eastern and to a lesser extent Indian lore & history.

The book has over 50 specialist character classes, NPC tables based on some of those classes for easy NPC reference for Game Masters and 23 forms of stylized martial arts. There is also a large section on the ancient weapons of the east with pre-generated stats for each.

The pdf version is available now at RPGNow and will be available in a printed edition September 1 2014!!!