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Weird Races #6 – The Okisibuso

Okisibuso, a strange race of para-elemental humanoids where one-half of their bodies is solid stone. The PDF contains stats for the base race itself, a warrior and Stone-Walker NPCs. Also a brief description of their culture and ethnicity, and mass combat unit stats. The package also includes a unique racial class, the Stone-Walker, and a form of stylized martial arts, Stone Fist Wrestling.

Weird Races are pre-generated fantasy races for Dice & Glory. At the discretion of Game-Masters (GMs) Weird Races can add richness and variety to their game worlds easily and quickly. Because the Okisibuso are fleshed out enough GM’s can drop them into game-sessions using them immediately without any prep-work beyond reading the document.

Weird Races #6 – 760k

Earth worshiping half-stone Men!

Bizarre Beasties #9 – Gorvil

The Gorvil, a pre-generated monster for Dice & Glory that can add unpredictability to any summoner’s repertoire. They are horrible lizard-bats, creatures of the dark and lurkers of shadow! The Gorvil are unnatural enemies of light and often fight to the death. As such, summoners favor the near-mindless creature.

This time the monsters are inspired by those described in the notorious satanic-panic masterpiece of mediocrity, Mazes and Monsters by Rona Jaffe. I have read this and the other two in what can best be called the terrible 80’s-panic trilogy: Dungeon Master by William Dear and Hobgoblin by John Coyne. Frankly, Jaffe’s novel is the worst. At best it’s a chemistry-less romance with fantasy roleplaying tossed in as a shallow gimmick. Also it uses mental illness as a cheap story device. However, the few details about the RPG they’re playing are interesting. But there are very few of these details in the novel. The only idea given any elaboration is the Gorvil monster. Of what little service Gorvils are given anyway.

Bizarre Beasties can be used at the discretion of Game-Masters to add variety to their game worlds easily and quickly. So that GM’s can drop the fully fleshed Gorvil into game-sessions immediately without any prep-work beyond reading the document. Finally, the Gorvil are a great addition to any GM’s bestiary.

Bizarre Beasties #9 – 621k

One-eyed bat-lizard-monsters that skulk in shadow!

Note that the other two novels that I mentioned above are almost as bad as Mazes & Monsters. I cannot recommend any of these three books. Although there are flashes of interest or a little suspense sprinkled in. However, the work it takes to get to these tidbits isn’t worth it.

Brilliant Botanics #1 – Manfruit Tree

The mystical Manfruit tree, a pregenerated supernatural plant for Dice & Glory that adds a legendary element to a campaign. Especially if it’s revealed as the ultimate treasure or final goal. Also these trees are extremely tough though like mundane trees they are unable to take offensive actions. Additionally they are physically tough and can take certain passive actions to resist damage.

Brilliant Botanics can be used at the discretion of Game-Masters to add variety to their game worlds easily and quickly. The Manfruit tree is fleshed out enough for GM’s to drop them into game-sessions without any prep-work beyond reading the document. Finally, Manfruit trees are a great addition to any GM’s bag of tricks & treasure.

Brilliant Botanics also includes a brief Magic Abstract describing how mages may use these supernal vegetables in their spells and potions as components.

Brilliant Botanics #1 – 583k

Inspired by the Chinese literary classic Journey to the West!

Bizarre Beasties #8 – Throgg

The Throgg, a pre-generated monster for Dice & Glory that can add unpredictability to any summoner’s repertoire. Also these creatures are massive brutes with an appetite for anything they can successfully kill, chew, and swallow. Additionally they are fairly resilient against certain attacks as well as being tough.

Bizarre Beasties can be used at the discretion of Game-Masters to add variety to their game worlds easily and quickly. Throggs are fleshed out enough for GM’s to drop them into game-sessions and their bestiaries to use immediately without any prep-work beyond reading the document. Finally, Throggs are a great addition to any GM’s bestiary.

Bizarre Beasties #8 – 621k

Evil hippo-monsters!

Weird Races #5 – The Stryx

The Stryx, a strange race of ebon-skinned vulture-men that reside in cliff-side caves and can function as a quick-moving mercenary unit in mass combat. The PDF contains stats for the base race itself, a warrior and Carrion-Master NPCs, a brief description of their culture and ethnicity, and mass combat unit stats. The package also includes a unique racial class, the Carrion-Master.

Weird Races can be used at the discretion of Game-Masters (GMs) to add richness and variety to their game worlds easily and quickly. The Stryx are fleshed out and “statted-out” enough for GM’s to drop them into their game-sessions and use immediately without any prep-work beyond reading the document.

Weird Races #5 – 815k

Carrion-eating vulture-men!